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Maria Gurova

1: Scentography | Check It, Proust: A "Camera" That Captures Memorable Smells | Co.Desi... - 1 views

  • Our tastes and impulses are hyper-visual, which contributes, some say, to a flattening of experience, dulling what would otherwise be enriched by the input of our other senses
  • Her “Scentography” camera aims to introduce other sensory channels into the mix that would more vividly capture memories--namely, through smell
  • Just place the plastic dome over the object whose scent you want to extract, then attach an “odor trap” over the central mechanism. The unit is connected to the dome and trap via a set of tubes that suck the scents from the former to the latter
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  • the reconstitution of scents in liquid form which is subsequently stored in capsules--remains speculative
alexbelov

Reality Substitution Project is a Unique Approach to Virtual Reality | Virtual Reality ... - 0 views

  • Reality Substitution Project is a Unique Approach to Virtual Reality
  • The tech project, named RealiSM, has developed a user-friendly virtual world capture system that effectively shoots actual videos of real-world situations, and these videos are to be generated as virtual content on a supported head-mounted display (HMD).
  • Initially developed for the medical field, RealiSM aims to be utilized in the laboratory to facilitate research of the human memory and the peri-personal space (perceived space available to a person within his reach).
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  • This is how things get interesting for the RealiSM project: the prototype works as an integrated video recording, editing, and playback system – all working hand in hand to generate what they call reality substitution. A custom-built camera rig, consisting of 18 high-definition cameras which are pointed in all directions, seamlessly shoots a 360-degree spherical imagery that is stitched together in all three dimensions of space. These 18 high-def cameras are paired with 4 omnidirectional microphones, able to pick up sound from all directions relative to the prototype. The 3D spherical video capture is then processed and is rendered by a custom-built HMD that also features a front camera to orient the user’s presence in both the virtual and outside environments.
  • Aside from the usage focus of the prototype in the medical field, it is also seen as a potential tool for bringing immersive, real-time teleconferencing – bridging the gap caused by time zone issues between the two ends of the communication medium; and also to enhance entertainment experiences – particularly in games – by introducing extremely immersive and true-to-life visuals and audio experiences.
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    Reality substitution is a new approach to VR experience. The system  aptures videos of real world situations and generates VR content. The technology can be applied in medical research, therapy, gaming and teleconferencing.
Anton Vorykhalov

Digitally Animated T-Shirts : animated t-shirts - 0 views

  • These T-Shirts Have Customizable Digital Animations When on Camera
  • The animated t-shirts work by first having the user choose a graphically themed shirt to start the process. Through the 'Drawsta' app, the user can then see which animated designs come with the shirt of their choice and take videos of the animation. The videos can be used on any and all platforms that are compatible with videos -- they can be texted, put on Instagram, tweeted, vlogged and messaged. Each week a new design option appears on the app for the animated shirts -- making them fun and creative. These animated t-shirt apps are a playful way to reinterpret the t-shirt and its uses by combining GIF-like technology with this classically casual clothing.
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    These T-Shirts Have Customizable Digital Animations When on Camera
Maria Gurova

The Movie Theater Of The Future Is All About Big Screens And Big Data - 2 views

  • With huge-flat screen TVs becoming more affordable — and more original TV content being produced — cinemas have to step up their game to keep pace in the arms race with home theaters. That’s why theater chains are coming out with better food, reclining chairs, and more supersized screens like Imax to take full advantage of the special effects in many tentpole blockbusters.
  • The theater, which opens to the public Friday night, now has a lobby that’s part of the show (and soon, a camera-based audience data gathering tool to go with it), and a cinema equipped with the showpiece Barco Escape, which combines three screens in a U-shaped pattern that gives the viewer almost a cockpit-type perspective of the action.
  • “The Maze Runner” and its sequel, “Maze Runner: Scorch Trials,” were the first — and only — two films with scenes optimized for Barco Escape, but with dozens of Imax films coming out every year, there needs to be a much broader pipeline of content to compete with other large format
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  • there are currently 21 Barco Escape theaters in the world — 16 in the United States, two each in Europe and China, and one in Mexico.
  • The Barco Escape costs exhibitors $100,000 with an additional fee per movie.
  • Hoddick said he wants to develop three additional films this year, then eight in 2017 and then 12 a year after that
  • the plan is to have more than 100 by the end of this year, and 1,000 within three to five years. Oh, and they want an additional 1,000 just in China, soon to be the world’s biggest movie market — and one where Imax is in the process of opening hundreds of its own screens
  • Hoddick said while Barco Escape is only for 2D films at this point, he imagines it’s only a matter of time before 3D comes to the platform
  • it’s currently about 4 percent more expensive to produce a movie for Barco Escape, because the work has to happen in post-production, Hoddick said new cameras from manufacturers including Sony that can film in the 7:1 aspect ratio necessary for the medium will slash costs significantly
  • the theater will soon install a camera-based surveillance system to analyze demographics and customize which “lobby dominations” go live — think superhero trailers going up when a crew of high school kids walks in
Maria Gurova

Imax's Richard Gelfond on Virtual Reality, Woody Allen and Reservations Over Netflix - ... - 0 views

  • Given Imax receipts typically account for about 10 percent of the average tentpole's box office, studios and top filmmakers frequently shift their release dates to land a big-screen berth
  • Looking forward, the company is making a big push into virtual reality, partnering with Google on a camera, and will launch its first VR space in Los Angeles this year. On the content front, Michael Bay is in talks to create original VR content for Imax
  • Any regrets about partnering with Netflix to release the low-grossing Crouching Tiger 2? I have no regrets about experimenting because, especially with the windows changing distribution patterns, with digital distribution and over‑the‑top alternatives evolving quickly, the industry is going to have to experiment and learn.
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  • If someone came to us and said, "Would you launch a TV series in Imax day-and-date?", that's definitely something we would consider
  • We have over 300 theaters open; we have over 200 theaters in backlog [where a theater has been approved and the space designated, but it hasn't been built yet]. We just announced a 10‑theater deal.
  • Wanda, which accounts for the largest number of Imax screens in China, has its own giant-screen technology. Worried? I'm not very worried.
  • If the public wants an experience that's better than a standard 35mm but not as good as an Imax, there's a category they fit in.
  • In 2015, you announced the creation of the Imax China Film Fund to invest in Chinese tentpoles.
  • We can leverage those relationships, plus the Imax technology, plus the Imax release windows, and create value by investing in the right films.
  • We could get into original programming, but we're not going to be a small participant in a $200 million movie. Could I see there being a $10 million or $20 million film that is with an Imax filmmaker who loves Imax and plays well to the Imax audience and has the right ancillary distribution afterward? Yes. That's something we're exploring.
Ilya Vorobiev

Microsoft's 'RoomAlive' Turns Entire Room Into A Video Game - 5 views

    • Ilya Vorobiev
       
      Despite technology advances such as Oculus and Kinect, the game is still separated from real world and augmented reality associated with bulky heads. This project addresses this problem by projecting objects on real world using depth cameras and projectors, turning your room into interactive video game. 3 minute video from Microsoft - https://www.youtube.com/watch?v=ILb5ExBzHqw Actual News review video - https://www.youtube.com/watch?v=-aZWUw8CzAo
  • RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience
  • Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment
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  • showcase four experience prototypes that demonstrate the novel interactive experiences that are possible with RoomAlive and discuss the design challenges of adapting any game to any room
Maria Gurova

Future of Film: Even Bigger Screens and, Yep, Cinema Selfies - Hollywood Reporter - 0 views

  • a new generation of even more ambitious theaters — possibly even including cinema's first holodeck — is waiting in the wings.
  • The first Escape theaters — which will include the Cinemark 18 & XD at the Promenade at the Howard Hughes Center in Los Angeles — will open Sept. 19, showing a special edition of Fox's new young adult thriller The Maze Runner
  • Escape theaters showing The Maze Runner will project the live-action movie on to the center screen, and the side screens will feature additional visual effects
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  • "We believe entertainment needs to continue to evolve with a more immersive experience,"
  • Movie screens will continue to morph into ever-wider configurations
  • That footage will be shown in a special 360-degree OmniCam theater installation planned for the FIFA World Football Museum in Zurich. Meanwhile, startup Jaunt is developing a 360-degree camera for use in virtual reality
  • High-tech interactivity also may play a role in the next generation of theaters.
  • They would include a theater where a 3D movie is projected onto a 360-degree dome-shaped screen and real-time facial replacement would be used to project audience members into the action
  • "You'd have a wristband that identifies who you are, and if you elect to, your body and face can be scanned, allowing the attractions to include you in them and allow you to interact with them
Maria Gurova

Wearable Computers Create New Security Vulnerabilities | Gadget Lab | Wired.com - 0 views

  • Google Glass is a pre-production device made for developers. It has bugs, and it has problems, some of which are related to security.
  • Thus for the first time, this has provided malicious folks with the opportunity to gain access to your device through these machine-readable blobs of black and white blocks.
  • They could connect it to a Bluetooth device of their choosing and stream images from its camera to a remote display, all without the wearer’s knowledge.
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  • these devices are so new, and have increasingly broader capabilities, it’s difficult to predict what forms those vulnerabilities will arrive in.
Maria Gurova

What It Really Feels Like to Ride in a Self-Driving Car | TIME.com - 0 views

  • Google’s project to change transportation by designing cars which can drive themselves is getting less secretive
  • a trip which will be far less tedious when I can do it while reading, answering email or otherwise being productive.
  • Sergey Brin has talked about self-driving cars being a reality for “everyday people” within five years–and he said that a year and a half ago, which would suggest he was thinking about 2017
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  • From a technical standpoint, the car uses lasers, radar and cameras to construct a 3D image of the world around it, and uses that to make driving decisions.
  • The driver has a small heads-up display which summarizes what the car’s vision system sees, with color-coded indicators for other vehicles, pedestrians, cyclists and other things it needs to contend with.
  • The Google cars drive safely in part because they’re programmed to be relentlessly cautious: Unlike many a human driver, they won’t push their luck.
Maria Gurova

Google Glass Gets Foursquare, TripIt and OpenTable Apps - 0 views

  • Google Glass just got a whole lot more useful for travel. The connected headset now has official apps for Foursquare, TripIt and OpenTable.
  • TripIt inserts its trip updates and information in the Google Now cards that already appear on Glass. Your flight status, departure time and gate will all appear on a single card
  • Open Table has its own command: "Okay Glass, make a reservation...." Once you speak those words, a selection of nearby restaurants will appear, ready for you to scroll through
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  • The current version of Google's Field Trip sends you notifications about surrounding points of interest, but the upgrade, released in April, lets you specifically ask what's nearby.
  • Word Lens completes the travel package. The app has been on Glass since last November, but its augmented-reality translation abilities are arguably perfectly suited for smart glasses. With Glass, all you need to do is look at a sign or menu, aim Glass' camera so the text you need translated is in an onscreen rectangle, and the words will change — from, say, Italian to English — before your eyes
Vladimir Antonov

The Latest Generation Atlas Humanoid Robot Is Absolutely Incredible | TechCrunch - 0 views

  • That robot you see being pushed around is the latest generation of Atlas, the insanely advanced humanoid robot as built by the Google-owned Boston Dynamics.
  • they’re hitting stuff out of Atlas’ hands and pushing him around to test its compensation systems. All that pushing and shoving only makes him stronger.
  • An average human made of metal instead of meat
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  • it’s a bit closer to the weight of the average human
  • He’s a few inches shorter at 5’9″ vs 6′, but crams a bevy of sensors (LIDAR, Stereo cameras, and more) into a body that no longer needs tethers for support or power
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    Humanoid robots are getting smarter, stronger and lighter, with more human-like dynamic compensation systems.
isoldatenkova

Google is adding AR features to Search and Maps - Business Insider - Business Insider - 1 views

  • At Google's annual I/O developer conference, the company announced a number of new AR features that will be integrated into its core mobile offerings — Search and Maps.
  • Google Maps' newly announced AR feature will leverage a user's smartphone camera to superimpose walking directions over real-world streets.
  • Business Insider Intelligence expects the number of mobile AR users to near 2.5 billion by 2023, up from 1 billion in 2018.
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  • Google could also build out a unique and attractive platform by leaning on the insights it gains from business and consumer users of its AR features. The company could then license this tech to headset manufacturers, opening up another valuable revenue stream.
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