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rachel vartanian

Are You Ready for Mobile Learning? Educase - 0 views

  • Clark Quinn, professor, author, and expert in computer-based education, defined mobile learning as the intersection of mobile computing (the application of small, portable, and wireless computing and comm
  • unication devices) and e-learning (learning facilitated and supported through the use of information and communic
  • ations technology).
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  • Instructional Uses. With the iPod, students can download podcasts of relevant instructional material along with audio and video lectures. Although the early devices have rather small screens, future versions probably will have bigger screens so that users can read e-books on them.
  • Pros. With 87 percent of the market share, the iPod has already proven its popularity with students.
  • Instructional Uses. Students can use an MP3 player to download and listen to podcasts and audio lectures.
  • E-book readers are used to download text-based materials. They can store hundreds of e-books, newspapers, and magazines. Magnification and highlighting features facilitate easy reading and marking of texts, and full-text search makes it easy to find specific passages.
  • Instructional Uses. Students can use an e-book reader to download and store text-based instructional materials and electronic textbooks; read resources on demand; and conduct research.
  • Benefits: Great for people on the go. Anytime, anywhere access to content. Can enhance interaction between and among students and instructors. Great for just-in-time training or review of content. Can enhance student-centered learning. Can appeal to tech-savvy students because of the media-rich environment. Support differentiation of student learning needs and personalized learning.7 Reduce cultural and communication barriers between faculty and students by using communication channels that students like.8 Facilitate collaboration through synchronous and asynchronous communication.Challenges: May make it easier to cheat. Could give tech-savvy students an advantage over non-technical students. Can create a feeling of isolation or of being out-of-the-loop for non-techies. May require media to be reformatted or offered in multiple formats. Might render some content outdated because of rapid upgrades—here today, outdated tomorrow. Could require additional learning curve for non-technical students and faculty. May be used as a new high-tech package for the same old dull and boring content.
  • capitalize on the flexibility and freedom afforded by these devices.
  • wherever and whenever they need it.
  • Learning will center on the individual learner's environment rather than the classroom. Learning will involve learners making meaningful connections to resources and other people. The ability to instantly publish their observations and reflections as digital media will empower learners to become investigators of their own environments. The ability to easily capture and record life events will assist learners in recall and collaborative reflection. Distributed collaboration and mobile team opportunities will be greatly enhanced.
  • Behaviorism: Quick feedback or reinforcement can be facilitated through mobile devices. Constructivism: Mobile devices enable immersive experiences such as those provided by simulations or games. Situated learning: Learners can take mobile devices into authentic learning environments or "context-aware" environments, such as specially equipped museums. Collaborative learning: Mobile devices provide a handy additional means of communication and a portable means of electronic information gathering and sharing. Informal/lifelong learning: Mobile devices accompany users in their everyday experiences and become a convenient source of information or means of communication that assists with learning. Support/coordination: Mobile devices provide just-in-time access to learning resources, news, information, planners, address books, calculators, and so forth.
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    This article provides some great information and raises interesting questions regarding the pedagogical reasoning and rationale for using mobile devices in the classroom.  The article lists various types of mobile devices and lays out their instructional uses, pros, and cons.  In addition, I found the section titled "Benefits and Challenges of Mobile Learning" and "Pedagogical Implications" important for our evaluation considerations in the conclusion of our project. 
D L

Can mobile devices transform education? - 1 views

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    This article describes a Buffalo Hunt simulation using mobile devices with elementary students to meet state standards along with other examples. While research at this point is only antecdotal for most mobile device implementation, this article shows a 10% and 20% increase in math test scores in a N. Carolina school. This information is valuable as we evaluate the effects of mobile devices on learning. Further research needs to be done to assess whether this increase in math scores is due to content access provided by mobile devices or increased collaboration and connection with the classroom teacher. SIG1Context: mobile devices, apps for exploration, effectiveness, evaluation
D L

Mobile Devices in the Classroom - 2 views

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    This is a good example of a school which formerly banned mobile devices utilizing smartphones in a pilot program in 5th grade math/science classroom. Lessons otherwise traditionally done in paper and pencil were carried out integrating the mobile devices. Looking to start your own pilot program? This school got new cell phones from HTC, a cell phone manufacturer and free connectivity from Verizon. SIG1 context: teacher discusses benefits, exploration, mobility, connection, cross-curricular
Ryan B

Education's Guide to Mobile Devices: Everything You N2K - 2 views

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    This website is great for background information to mobile devices. It is a PDF file "Now, as a growing number of students carry smart phones, tablets, and other mobile devices that can connect to the internet wirelessly through a cellular as well as a Wi-Fi connection, the definition of ―mobile learning‖ is expanding-and with it, the possibilities inherent in the term.
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    SIG 1 Context: K-12 setting
D L

Five Lessons for Mobile Device Implementation. - 1 views

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    This article addresses five issues a teacher needs to consider when thinking about implementing mobile devices. This is practical information addressing potential issues for adoption of mobile devices in education. It address logistic issues. SIG1Context: logistics, mobile devices,
D L

Mobile Apps for Education Evolving - 2 views

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    This article address app and mobile device management in the classroom. One example, is the new innovation of allowing the teacher management control over a students mobile device from his/her computer. Another discussion, is about the collaboration which could take place between educators and developers in regards to what constitutes a "good app." This is valuable because the next step may be the development of apps that align to standards. This is a process and concern educators should be interesting in following or even participating in. SIG1Context: inventing, collaboration, apps, SIG 1 Context: mobile devices, management, apps
Ryan B

Mobile Device Management is a Top Priority - 0 views

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    This site shares troubles in enforcing mobile management and security controls. Management issues are adressed.
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    SIG 1 Context: Management
D L

Mobile Devices as Learning Aids in Schools - 0 views

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    This site gives an overview of a pilot program for fifth graders using mobile devices in math. An improvement in test scores was noted.
D L

k12 mobile learning - 1 views

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    This is a website which features links to issues relevant to mobile learning such as how to get iPads for your classroom to free augmented reality for your classroom content. SIG 1 context: mobile devices, k12
D L

Mobile Learning Lesson Plans - 2 views

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    This website features 8 mobile learning lesson plans from Scholastic. SIG 1 Context: mobile devices, cell phones, cross- curricular
D L

4 Ways to Use Edmodo for mobile learning - 2 views

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    This blog gives an overview of four ways to use Edmodo on field trips, back channel discussions, homework support, and check in with your class. SIG 1 context: mobile devices, apps
D L

mobile learning and augmented reality - 0 views

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    I am not sure I can access this article. It is about digital inclusion of elementary deaf students using augmented reality on portable devices. This will be a valuable resource down the road for teachers interested in using mobile devices for "digital inclusion" of students with diverse needs. SIG1 context: mobile devices, elementary, differentiated
D L

Augmented Reality and Mobile Learning - 3 views

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    This article gives a thorough overview explaining augmented reality. It also reviews AR apps. It further focuses on ways that AR may be useful in education. SIG1: mobile devices, apps for exploration
D L

5 myths about mobile learning - 1 views

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    This website outlines 5 myths about mobile learning. It also includes a short video featuring ideas for cell phone integration into classroom learning. This is a good article which addresses what m-learning is really about and dispels myths about it being all about the apps or always on the go technology. SIG 1 Context: video, m-learning, differentiated instruction.
rachel vartanian

Moving at the Speed of Creativity- Blog - 0 views

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    This entire blog addresses the issue of creativity in schools, and in addition, the three most recent posts are about using iPads and mobile phones. These three examples include: VoiceThread for iPad, Embedding Flash with an iPad, and Making videos on a mobile phone.
D L

Radford Outdoor Augmented Reality (ROAR) - 1 views

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    This website describes and showcases story based augmented reality games using iPhones and Androids for learning. This is a valuable resource showing how augmented reality and m-learning can have cross curricular and real world connections. SIG1 Context: mobility, AR, mobile devices, video
D L

Qualcomm's Wireless Reach initiative - Augmented Reality "School in the Park"... - 1 views

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    This you tube video gives a short overview of the augmented reality "school in the park" project which utilizes mobile devices and augmented reality to provide students with real world experiences across the curriculum. What a fabulous idea and project. This is valuable to any educator as an example of pushing the boundries of learning to meet the needs of diverse learners. SIG1 Context: mobile devices, outdoor learning, real world connection, cross curricular, smart phones, AR
D L

I Education Apps Review - 0 views

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    This teacher blog categorizes apps for the iPad by subject area in the elementary school. SIG 1 context: mobile devices, iPad and apps for exploration/ creation ***Rachel you might want to view her listing of apps for creation****
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    This teacher blog reviews 47 apps for for math at the elementary level. Great resource for locating apps. SIG 1 Context: apps, mobile devices, iPads
Jon Lind

The Journal: Mobile computing - 1 views

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    This site is almost just an RSS feed. It's updated pretty regularly and is a good resource for further information. Sig 1 context: general info, byod
D L

iPad Curriculum make learning mobile - 2 views

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    This is an excellent site which allows you to search by topic, Bloom's Taxonomy, grade level, price, subject, and even type of mobile device to locate relevant apps.
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