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rachel vartanian

Are You Ready for Mobile Learning? Educase - 0 views

  • Clark Quinn, professor, author, and expert in computer-based education, defined mobile learning as the intersection of mobile computing (the application of small, portable, and wireless computing and comm
  • unication devices) and e-learning (learning facilitated and supported through the use of information and communic
  • ations technology).
  • ...10 more annotations...
  • Instructional Uses. With the iPod, students can download podcasts of relevant instructional material along with audio and video lectures. Although the early devices have rather small screens, future versions probably will have bigger screens so that users can read e-books on them.
  • Pros. With 87 percent of the market share, the iPod has already proven its popularity with students.
  • Instructional Uses. Students can use an MP3 player to download and listen to podcasts and audio lectures.
  • E-book readers are used to download text-based materials. They can store hundreds of e-books, newspapers, and magazines. Magnification and highlighting features facilitate easy reading and marking of texts, and full-text search makes it easy to find specific passages.
  • Instructional Uses. Students can use an e-book reader to download and store text-based instructional materials and electronic textbooks; read resources on demand; and conduct research.
  • Benefits: Great for people on the go. Anytime, anywhere access to content. Can enhance interaction between and among students and instructors. Great for just-in-time training or review of content. Can enhance student-centered learning. Can appeal to tech-savvy students because of the media-rich environment. Support differentiation of student learning needs and personalized learning.7 Reduce cultural and communication barriers between faculty and students by using communication channels that students like.8 Facilitate collaboration through synchronous and asynchronous communication.Challenges: May make it easier to cheat. Could give tech-savvy students an advantage over non-technical students. Can create a feeling of isolation or of being out-of-the-loop for non-techies. May require media to be reformatted or offered in multiple formats. Might render some content outdated because of rapid upgrades—here today, outdated tomorrow. Could require additional learning curve for non-technical students and faculty. May be used as a new high-tech package for the same old dull and boring content.
  • capitalize on the flexibility and freedom afforded by these devices.
  • wherever and whenever they need it.
  • Learning will center on the individual learner's environment rather than the classroom. Learning will involve learners making meaningful connections to resources and other people. The ability to instantly publish their observations and reflections as digital media will empower learners to become investigators of their own environments. The ability to easily capture and record life events will assist learners in recall and collaborative reflection. Distributed collaboration and mobile team opportunities will be greatly enhanced.
  • Behaviorism: Quick feedback or reinforcement can be facilitated through mobile devices. Constructivism: Mobile devices enable immersive experiences such as those provided by simulations or games. Situated learning: Learners can take mobile devices into authentic learning environments or "context-aware" environments, such as specially equipped museums. Collaborative learning: Mobile devices provide a handy additional means of communication and a portable means of electronic information gathering and sharing. Informal/lifelong learning: Mobile devices accompany users in their everyday experiences and become a convenient source of information or means of communication that assists with learning. Support/coordination: Mobile devices provide just-in-time access to learning resources, news, information, planners, address books, calculators, and so forth.
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    This article provides some great information and raises interesting questions regarding the pedagogical reasoning and rationale for using mobile devices in the classroom.  The article lists various types of mobile devices and lays out their instructional uses, pros, and cons.  In addition, I found the section titled "Benefits and Challenges of Mobile Learning" and "Pedagogical Implications" important for our evaluation considerations in the conclusion of our project. 
Jon Lind

The Journal: Mobile computing - 1 views

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    This site is almost just an RSS feed. It's updated pretty regularly and is a good resource for further information. Sig 1 context: general info, byod
Jon Lind

Getting Past the 'Digital Divide' | Teaching Tolerance - 0 views

  • For kids to be given a fair shake in a modern economy, they are going to have to be computer literate,” Fowles adds. “Kids who aren’t will be at a terrible disadvantage, especially America’s poor children. And for many of them, school is the only place they’ll have the chance to learn it.”
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    This article begins with an anecdote illustrating some creative IT solutions to digital divide problems. It goes on to examine the changing definition of the digital divide, examining some statistics about computers in schools and minority use of the internet and technology. The second-to-last section is specifically about mobile devices in classrooms. Interesting examples of these concepts at work. Sig 1 Context: Divide, byod, mobile
Ryan B

mobile-by-the-numbers-infogrpahic/ - 2 views

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    Great visuals maybe we could add them in as background or other knowledge
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    Yes, I agree.
Ryan B

Mobile Device Management is a Top Priority - 0 views

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    This site shares troubles in enforcing mobile management and security controls. Management issues are adressed.
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    SIG 1 Context: Management
D L

Mobile Apps for Education Evolving - 2 views

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    This article address app and mobile device management in the classroom. One example, is the new innovation of allowing the teacher management control over a students mobile device from his/her computer. Another discussion, is about the collaboration which could take place between educators and developers in regards to what constitutes a "good app." This is valuable because the next step may be the development of apps that align to standards. This is a process and concern educators should be interesting in following or even participating in. SIG1Context: inventing, collaboration, apps, SIG 1 Context: mobile devices, management, apps
Jon Lind

Does BYOD Solve or Worsen K-12 Tech Woes? - 0 views

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    This article first summarizes an argument by Gary Stager that byod is a bad idea because it makes teachers tailor instruction to the weakest device, highlights socioeconomic disparities in students, and "contributes to the growing narrative that education is not worthy of investment." The author goes on to acknowledge the problems Stager brings up, while describing the benefits of byod: driving schools to cloud computing rather than native apps, student ownershp of work and initiative to figure out solutions, etc. Thoughtful article that provides maybe raises more questions than it answers. Sig1 Context: byod, digital divide
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