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D L

Can mobile devices transform education? - 1 views

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    This article describes a Buffalo Hunt simulation using mobile devices with elementary students to meet state standards along with other examples. While research at this point is only antecdotal for most mobile device implementation, this article shows a 10% and 20% increase in math test scores in a N. Carolina school. This information is valuable as we evaluate the effects of mobile devices on learning. Further research needs to be done to assess whether this increase in math scores is due to content access provided by mobile devices or increased collaboration and connection with the classroom teacher. SIG1Context: mobile devices, apps for exploration, effectiveness, evaluation
D L

Mobile Apps for Education Evolving - 2 views

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    This article address app and mobile device management in the classroom. One example, is the new innovation of allowing the teacher management control over a students mobile device from his/her computer. Another discussion, is about the collaboration which could take place between educators and developers in regards to what constitutes a "good app." This is valuable because the next step may be the development of apps that align to standards. This is a process and concern educators should be interesting in following or even participating in. SIG1Context: inventing, collaboration, apps, SIG 1 Context: mobile devices, management, apps
rachel vartanian

The Creativity Crisis: Why American Schools Need Design - Laura Seargeant Richardson - ... - 1 views

  • Chinese faculty actually laughed when they found out the U.S. education trends were in "standardized curriculum, rote memorization, and nationalized testing."
  • The creative jobs that drive innovation are now the highest 'value added' jobs in the world—the real creators of wealth. If states are going to stay competitive, they have to ... develop a workforce capable of doing creative work."
  • Ideal job candidates at these companies must now show they can "think with their hands" by having expertise or a second major in a musical instrument, auto repair, or sculpture
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  • The truth is that our biggest innovations come from the combination of art and science, and there are many who agree.
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    This article discusses the creativity crisis in terms of STEM schools failing in this area.  I have highlighted some interesting quotes that will support our argument that creativity is necessary if students are going to be globally competitive.
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