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D L

pbs-kids-fetch-lunch-rush-brings-augmented-reality-to-1st-2nd-grade-math - 3 views

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    This site describes "Fetch Lunch App" which is a free augmented reality app for students in grades 1st through 2nd grade in math and science. This site describes a new augmented reality cross-curricular app. This is a good overview of the app for anyone unfamiliar with it. SIG1 Context: Dawn LeComte: augmented reality app , cross curricular connections.
D L

Augmented Reality in Education - 2 views

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    This slideshow presents different ways augmented reality can benefit student learning. It further outlines why we should be using augmented reality in education to connect, engage, provide authentic learning experiences, and address multiple intelligences. This is valuable as a convincing argument of how and why we should be using augmented reality in education. SIG 1 Context: augmented reality, real world experiences, differentiated instruction, multiple intelligences, constructivist theory SIG1 focus: mobile devices, exploration
D L

Augmented Reality - 0 views

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    This is a Common Craft video about augmented reality. It shows how mobile devices have allowed for progress in augmented reality applications. As always this Common Craft, puts it in "plain English" making it understandable to anyone new to the concept. SIG1 context: augmented reality, mobile devices, AR,
D L

Augmented Reality in Education - 1 views

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    This is a blog post about augmented reality in education. The author outlines how augmented reality is "doable" in education. A convincing argument for anyone doubtful about augmented reality in education. SIG 1Context: augmented reality,
D L

Zooburst - 0 views

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    Created by karenh on May 5th, 2010 karenh describes this book as: "A little bit about augmented reality" Tags: Augmented Reality 3D Education wiki This site has a ZooBurst book video that discusses augmented reality. It is connected to our review of apps for exploration, creation, and augmented reality in the classroomm. This is a nice example of a ZooBurst book for anyone who is unfamiliar with this storytelling tool. Dawn LeComte: exploration, augmented reality, cross curricular, connection
D L

Two to Three Years: Augmented Reality « 2011 Horizon Report - 1 views

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    This article predicts it will be two to three years before augmented reality which has been around for decades will take hold in research, education, creative inquiry, teaching and learning. This article further provides links to augmented reality projects already taking place. This site would be useful for someone who is interested in learning about augmented reality projects.
D L

Augmented Reality in the Classroom - 1 views

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    This is an excellent 3 minute video that shows HOW augmented reality engages students through MULTIPLE INTELLIGENCE addressing pedagogy. This is valuable as a visual aide to the different ways augmented reality can be used across the curriculum. SIG1 Context: augmented reality, in the classroom, exploration, connection, cross curricular
D L

Implementing Augmented Reality in Math Education - 2 views

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    This web page provides a video tutorial for implementing augmented reality in math education to promote an engaging, relevant, and low cost solution to content. It also points to low test scores in geometry which might be improved upon through Google Sketchup. This is valuable as a means to address student needs for exploration in all areas specifically Geometry. SIG1Context: augmented reality, connection, cross curricular,
D L

Augmented Reality Takes hold in Classrooms - 2 views

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    This article discusses Augmented Reality Development Lab software used in schools. General benefits of augmented reality in classrooms is mentioned. While teachers should be aware of the $2100 price tag for ARDL, the article refers us to "Tagwhat" a free online resource. SIG1 Context: mobile devices/augmented reality, cross-curricular, Dawn LeComte
D L

The Augmented Reality Library - 2 views

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    This websites includes ideas for incorporating augmented reality into the classroom. It also includes example of five virtual field trips. While ideas are primarily discussed in the context of a school library, I think some of the ideas are transferable to a classroom library. The virtual field trips are great resources for any teacher. SIG 1 context: mobile devices, augmented reality, virtual field trips, real world
D L

Qualcomm's Wireless Reach initiative - Augmented Reality "School in the Park"... - 1 views

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    This you tube video gives a short overview of the augmented reality "school in the park" project which utilizes mobile devices and augmented reality to provide students with real world experiences across the curriculum. What a fabulous idea and project. This is valuable to any educator as an example of pushing the boundries of learning to meet the needs of diverse learners. SIG1 Context: mobile devices, outdoor learning, real world connection, cross curricular, smart phones, AR
D L

Education 2020 - 3 views

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    This site discussed two integrated augmented reality learning experiences for students in grades 3-5. Included was a description of "School in the Park." This website outlines for educators two different ways to integrate hand held devices into the curriculum and provide a real world experience for students SIG 1 Context: mobile devices, augmented reality, cross-curricular, exploration, divide, Dawn LeComte
D L

Augmented Reality: K-12 learning - 0 views

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    This is a specific link to a web site I have already bookmarked. It is specifically about augmented reality in the classroom with mobile devices. SIG1 Focus: mobile devices, apps for exploration
D L

Augmented Reality and Mobile Learning - 3 views

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    This article gives a thorough overview explaining augmented reality. It also reviews AR apps. It further focuses on ways that AR may be useful in education. SIG1: mobile devices, apps for exploration
D L

6 Smart Augmented Reality Apps - 2 views

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    This website features a brief summary of six different augmented reality apps with varying content areas including history and science exploration. Good resource for teachers looking for AR apps. SIG1 focus: mobile devices, apps for exploration
D L

Radford Outdoor Augmented Reality (ROAR) - 1 views

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    This website describes and showcases story based augmented reality games using iPhones and Androids for learning. This is a valuable resource showing how augmented reality and m-learning can have cross curricular and real world connections. SIG1 Context: mobility, AR, mobile devices, video
D L

k12 mobile learning - 1 views

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    This is a website which features links to issues relevant to mobile learning such as how to get iPads for your classroom to free augmented reality for your classroom content. SIG 1 context: mobile devices, k12
D L

mobile learning and augmented reality - 0 views

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    I am not sure I can access this article. It is about digital inclusion of elementary deaf students using augmented reality on portable devices. This will be a valuable resource down the road for teachers interested in using mobile devices for "digital inclusion" of students with diverse needs. SIG1 context: mobile devices, elementary, differentiated
D L

Outdoor Learning and ICT - 1 views

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    This slide show presents the value of m-learning in the outdoors and why it makes sense from a learning perspective. This is a good resource for science teachers looking to integrate m-learning and outdoor experiences in the curriculum. SIG1 Context: mobile devices, exploration, augmented reality, real world learning
Jon Lind

Mobile learning WIKI - 2 views

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    Wiki from UW-Stout containing a great deal of information on assistive tech, flipped classrooms, and augmented reality, just to name a few subjects. Sig 1 Context: general info, differentiated, flipped, AR
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