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rachel vartanian

Are You Ready for Mobile Learning? Educase - 0 views

  • Clark Quinn, professor, author, and expert in computer-based education, defined mobile learning as the intersection of mobile computing (the application of small, portable, and wireless computing and comm
  • unication devices) and e-learning (learning facilitated and supported through the use of information and communic
  • ations technology).
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  • Instructional Uses. With the iPod, students can download podcasts of relevant instructional material along with audio and video lectures. Although the early devices have rather small screens, future versions probably will have bigger screens so that users can read e-books on them.
  • Pros. With 87 percent of the market share, the iPod has already proven its popularity with students.
  • Instructional Uses. Students can use an MP3 player to download and listen to podcasts and audio lectures.
  • E-book readers are used to download text-based materials. They can store hundreds of e-books, newspapers, and magazines. Magnification and highlighting features facilitate easy reading and marking of texts, and full-text search makes it easy to find specific passages.
  • Instructional Uses. Students can use an e-book reader to download and store text-based instructional materials and electronic textbooks; read resources on demand; and conduct research.
  • Benefits: Great for people on the go. Anytime, anywhere access to content. Can enhance interaction between and among students and instructors. Great for just-in-time training or review of content. Can enhance student-centered learning. Can appeal to tech-savvy students because of the media-rich environment. Support differentiation of student learning needs and personalized learning.7 Reduce cultural and communication barriers between faculty and students by using communication channels that students like.8 Facilitate collaboration through synchronous and asynchronous communication.Challenges: May make it easier to cheat. Could give tech-savvy students an advantage over non-technical students. Can create a feeling of isolation or of being out-of-the-loop for non-techies. May require media to be reformatted or offered in multiple formats. Might render some content outdated because of rapid upgrades—here today, outdated tomorrow. Could require additional learning curve for non-technical students and faculty. May be used as a new high-tech package for the same old dull and boring content.
  • capitalize on the flexibility and freedom afforded by these devices.
  • wherever and whenever they need it.
  • Learning will center on the individual learner's environment rather than the classroom. Learning will involve learners making meaningful connections to resources and other people. The ability to instantly publish their observations and reflections as digital media will empower learners to become investigators of their own environments. The ability to easily capture and record life events will assist learners in recall and collaborative reflection. Distributed collaboration and mobile team opportunities will be greatly enhanced.
  • Behaviorism: Quick feedback or reinforcement can be facilitated through mobile devices. Constructivism: Mobile devices enable immersive experiences such as those provided by simulations or games. Situated learning: Learners can take mobile devices into authentic learning environments or "context-aware" environments, such as specially equipped museums. Collaborative learning: Mobile devices provide a handy additional means of communication and a portable means of electronic information gathering and sharing. Informal/lifelong learning: Mobile devices accompany users in their everyday experiences and become a convenient source of information or means of communication that assists with learning. Support/coordination: Mobile devices provide just-in-time access to learning resources, news, information, planners, address books, calculators, and so forth.
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    This article provides some great information and raises interesting questions regarding the pedagogical reasoning and rationale for using mobile devices in the classroom.  The article lists various types of mobile devices and lays out their instructional uses, pros, and cons.  In addition, I found the section titled "Benefits and Challenges of Mobile Learning" and "Pedagogical Implications" important for our evaluation considerations in the conclusion of our project. 
D L

Outdoor Learning and ICT - 1 views

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    This slide show presents the value of m-learning in the outdoors and why it makes sense from a learning perspective. This is a good resource for science teachers looking to integrate m-learning and outdoor experiences in the curriculum. SIG1 Context: mobile devices, exploration, augmented reality, real world learning
D L

5 myths about mobile learning - 1 views

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    This website outlines 5 myths about mobile learning. It also includes a short video featuring ideas for cell phone integration into classroom learning. This is a good article which addresses what m-learning is really about and dispels myths about it being all about the apps or always on the go technology. SIG 1 Context: video, m-learning, differentiated instruction.
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Augmented Reality and Mobile Learning - 3 views

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    This article gives a thorough overview explaining augmented reality. It also reviews AR apps. It further focuses on ways that AR may be useful in education. SIG1: mobile devices, apps for exploration
Jon Lind

Mobile learning not just laptops anymore - 0 views

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    Pretty lengthy article on mobile learning, and you have to register (free) to read the whole thing. Touches on the inevitability of byod, the digital divide questions that brings up, the hidden cost of broadband access. This article is a great overview of the whole situation. Sig 1 Context: General info, byod, divide
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k12 mobile learning - 1 views

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    This is a website which features links to issues relevant to mobile learning such as how to get iPads for your classroom to free augmented reality for your classroom content. SIG 1 context: mobile devices, k12
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Augmented Reality in Education - 2 views

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    This slideshow presents different ways augmented reality can benefit student learning. It further outlines why we should be using augmented reality in education to connect, engage, provide authentic learning experiences, and address multiple intelligences. This is valuable as a convincing argument of how and why we should be using augmented reality in education. SIG 1 Context: augmented reality, real world experiences, differentiated instruction, multiple intelligences, constructivist theory SIG1 focus: mobile devices, exploration
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Less Than a Class Set by Kristin Redington Bennett - 5 views

This is a useful article for teachers who don't have a class set of iPads to create a 1:1 scenario.

school mobile devices iPads differentiated instruction exploration collaboration connection

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Qualcomm's Wireless Reach initiative - Augmented Reality "School in the Park"... - 1 views

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    This you tube video gives a short overview of the augmented reality "school in the park" project which utilizes mobile devices and augmented reality to provide students with real world experiences across the curriculum. What a fabulous idea and project. This is valuable to any educator as an example of pushing the boundries of learning to meet the needs of diverse learners. SIG1 Context: mobile devices, outdoor learning, real world connection, cross curricular, smart phones, AR
D L

Elementary School Students get "tech"nical with iPads - 0 views

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    A teacher in AL discusses the use of iPads as learning tools and as a means to keep students on a level playing field. SIG 1 context: mobile devices, iPads, elementary
Jon Lind

sigml - Main - 2 views

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    Mobile learning wiki with an incredible amount of information. The resources section is especially helpful, containing research and tools for educators. Sig 1 context: general info, source for further study
D L

iPads in learning assistance - 0 views

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    This site contains a brief overview and video of using an iPad with free apps in an elementary resource room. SIG1Context: mobile devices and apps for exploration
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Mobile Devices as Learning Aids in Schools - 0 views

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    This site gives an overview of a pilot program for fifth graders using mobile devices in math. An improvement in test scores was noted.
D L

Can mobile devices transform education? - 1 views

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    This article describes a Buffalo Hunt simulation using mobile devices with elementary students to meet state standards along with other examples. While research at this point is only antecdotal for most mobile device implementation, this article shows a 10% and 20% increase in math test scores in a N. Carolina school. This information is valuable as we evaluate the effects of mobile devices on learning. Further research needs to be done to assess whether this increase in math scores is due to content access provided by mobile devices or increased collaboration and connection with the classroom teacher. SIG1Context: mobile devices, apps for exploration, effectiveness, evaluation
D L

Mobile Learning Lesson Plans - 2 views

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    This website features 8 mobile learning lesson plans from Scholastic. SIG 1 Context: mobile devices, cell phones, cross- curricular
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4 Ways to Use Edmodo for mobile learning - 2 views

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    This blog gives an overview of four ways to use Edmodo on field trips, back channel discussions, homework support, and check in with your class. SIG 1 context: mobile devices, apps
Jon Lind

Mobile Devices in the Classroom. Stem Stuff | Edutopia - 1 views

  • When most of us consider education, we think of learning happening in isolated places — schools. But mobile devices are upending that assumption. With innovations like augmented reality, different kinds of information and experiences can be superimposed onto the real world, complementing and adding another dimension to “formal” learning institutions.
  • There is a dark side of the digital divide without broadband. Everyone assumes that people can access high powered sites. The FCC is busy working to create broadband for all but the realization of this will probably be a long time in coming. The sad part of this is the lack of classroom access in some parts of the US. We are told the new E-rate will help to solve this, but it is a BIG problem. Sometimes the people who need access most are out of sight , out of mind.
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    This post is really weirdly written, kind of fractured. Has a great deal of good quotes and good questions about byod, the broadband side of the digital divide, and links to some good edutopia resources. Sig 1 context: byod, divide
D L

There's a special app for that... - 1 views

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    This website includes links to apps for students with learning disabilities. Specifically this article discusses mind mapping apps and provides links to apps based on a shared criteria. Apps included are most beneficial to teachers at the middle or high school level. SIG1 Context: apps for exploration, creation, differentiated instruction, Dawn LeComte *** Jon I don't know if this is of interest to you**
Ryan B

6 Reasons Why Students Need 21st-Century Skills | edtechdigest.com - 0 views

  • 5. Facebook is a country. With over 500 million users as of July 2010, Facebook, were it a country, would be the 4th largest in the world. If you are an English-speaking American who has lived most of your life in one small town, how would you like to be dropped off on a street corner in China to find your way? You might want to learn the language and know a few of the local customs before you set out to do much of anything.
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    There is a shift in how people get jobs, how companies advertise, how new ventures present themselves, how corporations gain business, how students learn, how everything works. More ways why students need 21st-century skills:
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    SIG 1 Context: K-12 setting
rachel vartanian

iHelp for Mobile Learning Devices - 0 views

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    This is a page from my district's Assistive Learning website which features information about iPad use, primarily with our special education students. Using the navigation on the left, you can find lists of apps including "apps for special education" and "30 interesting ways to use iPads in class."
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