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D L

12 Great iPad Apps for Elementary School Kids - 1 views

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    This is a short review of iPad apps for elementary students focusing on math, science and reading. This is further broken down by grade level from a teacher "in the trenches." This is valuable because it is a practical overview for easy decision making and location of apps for the elementary. All apps listed here are not free SIG 1Context: mobile devices, iPad, elementary
Ryan B

Science, Technology, Engineering, and Mathematics Education - 0 views

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    A blog with STEM topics for all grade levels!
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    SIG 1 Context: K-12 setting
D L

Mobile Devices in the Classroom - 2 views

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    This is a good example of a school which formerly banned mobile devices utilizing smartphones in a pilot program in 5th grade math/science classroom. Lessons otherwise traditionally done in paper and pencil were carried out integrating the mobile devices. Looking to start your own pilot program? This school got new cell phones from HTC, a cell phone manufacturer and free connectivity from Verizon. SIG1 context: teacher discusses benefits, exploration, mobility, connection, cross-curricular
D L

pbs-kids-fetch-lunch-rush-brings-augmented-reality-to-1st-2nd-grade-math - 3 views

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    This site describes "Fetch Lunch App" which is a free augmented reality app for students in grades 1st through 2nd grade in math and science. This site describes a new augmented reality cross-curricular app. This is a good overview of the app for anyone unfamiliar with it. SIG1 Context: Dawn LeComte: augmented reality app , cross curricular connections.
D L

iPad as a pedagogical device - 0 views

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    This is a slideshare by the Norwegian University of Science and Technology. The research paper outlines 13 ways to use iPads in your teaching. This is interesting and valuable to learn that the iPad revolution is not just being piloted in our own country but globally. SIG1Context: mobile devices, iPad, global, connection, differentiated,
D L

Ipad Adventure @ Lindale Elementary - 0 views

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    Short video featuring 1st grade students using iPads for learning. This is about a 3 minute video showcasing students using apps for reading, spelling, writing, geography and math. The end of the video lists the app name. This is useful for anyone teaching in the primary grades. SIG 1 Context: mobile devices, iPad, apps, exploration
D L

Rethinking Field Trips - 2 views

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    This article does a good job of showing how a teacher with limited resources: one iPad and one adult ticket to the museum exhibit brings an interactive experience to her whole classroom. This is a good example of the "power of one." In other words, the ability of one iPad to connect a whole classroom to learning experiences outside the classroom. SIG 1 Context: maximizing resources, mobility,
D L

Impromptu field trip - 0 views

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    This video and brief summary provides an overview of iPad use using various apps to experience and learn about nature.
D L

Education 2020 - 3 views

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    This site discussed two integrated augmented reality learning experiences for students in grades 3-5. Included was a description of "School in the Park." This website outlines for educators two different ways to integrate hand held devices into the curriculum and provide a real world experience for students SIG 1 Context: mobile devices, augmented reality, cross-curricular, exploration, divide, Dawn LeComte
D L

6 Smart Augmented Reality Apps - 2 views

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    This website features a brief summary of six different augmented reality apps with varying content areas including history and science exploration. Good resource for teachers looking for AR apps. SIG1 focus: mobile devices, apps for exploration
Jon Lind

Mobile Devices in the Classroom. Stem Stuff | Edutopia - 1 views

  • When most of us consider education, we think of learning happening in isolated places — schools. But mobile devices are upending that assumption. With innovations like augmented reality, different kinds of information and experiences can be superimposed onto the real world, complementing and adding another dimension to “formal” learning institutions.
  • There is a dark side of the digital divide without broadband. Everyone assumes that people can access high powered sites. The FCC is busy working to create broadband for all but the realization of this will probably be a long time in coming. The sad part of this is the lack of classroom access in some parts of the US. We are told the new E-rate will help to solve this, but it is a BIG problem. Sometimes the people who need access most are out of sight , out of mind.
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    This post is really weirdly written, kind of fractured. Has a great deal of good quotes and good questions about byod, the broadband side of the digital divide, and links to some good edutopia resources. Sig 1 context: byod, divide
rachel vartanian

The Creativity Crisis: Why American Schools Need Design - Laura Seargeant Richardson - ... - 1 views

  • Chinese faculty actually laughed when they found out the U.S. education trends were in "standardized curriculum, rote memorization, and nationalized testing."
  • The creative jobs that drive innovation are now the highest 'value added' jobs in the world—the real creators of wealth. If states are going to stay competitive, they have to ... develop a workforce capable of doing creative work."
  • Ideal job candidates at these companies must now show they can "think with their hands" by having expertise or a second major in a musical instrument, auto repair, or sculpture
  • ...1 more annotation...
  • The truth is that our biggest innovations come from the combination of art and science, and there are many who agree.
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    This article discusses the creativity crisis in terms of STEM schools failing in this area.  I have highlighted some interesting quotes that will support our argument that creativity is necessary if students are going to be globally competitive.
D L

Outdoor Learning and ICT - 1 views

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    This slide show presents the value of m-learning in the outdoors and why it makes sense from a learning perspective. This is a good resource for science teachers looking to integrate m-learning and outdoor experiences in the curriculum. SIG1 Context: mobile devices, exploration, augmented reality, real world learning
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