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D L

Learning and Teaching with iPads: Management and pedagogy of iPads in schools - 0 views

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    "If you are planning on buying multiple iPads for your school you need to do a bit of planning around the management, administration and pedagogical integration of the iPad in your classroom. There are also important issues around licencing of apps." This blog also includes links other valuable sites providing information on iPads in the classroom, iPads today, iPads in education, app reviews, apps outlined by curriculum. This is a wonderful resource for any school or educator thinking about getting "on board" and integrating iPads into the curriculum. The most valuable resource here was the spreadsheet outlining apps by grade, age, cost, and curricular area. SIG1Context: mobility, iPads, apps, cross curricular,
D L

iPad Curriculum make learning mobile - 2 views

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    This is an excellent site which allows you to search by topic, Bloom's Taxonomy, grade level, price, subject, and even type of mobile device to locate relevant apps.
D L

Augmented Reality in the Classroom - 1 views

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    This is an excellent 3 minute video that shows HOW augmented reality engages students through MULTIPLE INTELLIGENCE addressing pedagogy. This is valuable as a visual aide to the different ways augmented reality can be used across the curriculum. SIG1 Context: augmented reality, in the classroom, exploration, connection, cross curricular
D L

Qualcomm's Wireless Reach initiative - Augmented Reality "School in the Park"... - 1 views

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    This you tube video gives a short overview of the augmented reality "school in the park" project which utilizes mobile devices and augmented reality to provide students with real world experiences across the curriculum. What a fabulous idea and project. This is valuable to any educator as an example of pushing the boundries of learning to meet the needs of diverse learners. SIG1 Context: mobile devices, outdoor learning, real world connection, cross curricular, smart phones, AR
D L

iPad as a pedagogical device - 0 views

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    This is a slideshare by the Norwegian University of Science and Technology. The research paper outlines 13 ways to use iPads in your teaching. This is interesting and valuable to learn that the iPad revolution is not just being piloted in our own country but globally. SIG1Context: mobile devices, iPad, global, connection, differentiated,
D L

iPads Classroom - 2 views

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    This video features elementary students using iPad apps across the curriculum. SIG1Context: mobile devices, learning, iPad, apps
D L

iPads for Elementary - 1 views

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    This video features a elementary math teacher who uses math apps on the iPad to collaborate with parents in regards to new math textbook adoption. Great idea for collaborating and connecting with parents. This video also shows a child who is autistic benefiting from the iPad. I do not recommend this video for sharing because it starts out with a Pantene commercial and then continues to be blurry. However, the idea of using the iPad and apps to connect and communicate with parents a new math curriculum is an innovative use of this technology. SIG 1 Context: mobile devices, iPad, apps for exploration, collaboration
D L

Educators Evaluate Learning Benefits of iPad - 2 views

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    This article addresses the piloting of iPads and questions whether they are valuable beyond student engagement and motivation. The article further questions whether the iPad is best as a 1:1 technology or part of a stable of classroom tools. Teachers "frustrated at first" but are finding innovative ways to integrate the iPad into the curriculum. Straightforward information for schools looking at implementing a pilot program. SIG 1 Context: mobile devices, iPad, student engagement,
rachel vartanian

iPad Curriculum - 0 views

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    A blog that reviews apps and more importantly gives ideas for actual integration and implementation. On the right side bar, notice that you can search for blog posts based on Bloom's Taxonomy, device type, and subject. We can particularly use the Create, Apply, and Analyze sections of Bloom's for the "creation" and "exploration" pieces of our presentation.
D L

Education 2020 - 3 views

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    This site discussed two integrated augmented reality learning experiences for students in grades 3-5. Included was a description of "School in the Park." This website outlines for educators two different ways to integrate hand held devices into the curriculum and provide a real world experience for students SIG 1 Context: mobile devices, augmented reality, cross-curricular, exploration, divide, Dawn LeComte
D L

Field Trip iPadding - 0 views

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    A classroom teacher comments on the use of iPads on a shoreline cleanup project by her 3rd graders. Students connected by sharing photos with one another. Later, they created projects. Good idea for integration into the curriculum. **May be of interest to Rachel Apps for Creation included****
D L

iPads for all - 2 views

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    Article describes a 1:1 initiative for all students in a rural Vermont town. Principal observes 67% decrease in disciplinary actions. iPad battles Net book and wins in terms of longer battery life and reduced boot up time. Gives some ideas although not definitively outlined about using iPads in the curriculum. More anectodal evidence supporting the iPad. SIG 1Context: funding, collaboration, pilot programs, connection, cross curricular, classroom, divide
D L

Integrating Technology in K12/Textbooks vs. iPad - 1 views

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    This article gives and overview of the advantages and disadvantages of using textbooks vs. iPads in the k12 curriculum. This article promotes the use of iPads in the classroom which is our context. This article would be useful for administration, school boards, and teachers as a reference for weighing the advantages and disadvantages of iPads in the classroom. Dawn LeComte SIG1 context: mobile devices, iPads
D L

Tower School's 1:1 Program Brings the iPad 2 to the Elementary Classroom By Tad Wayne T... - 1 views

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    This two page article discusses intial teacher training, funding, and outcome to Tower K-8 school's implementation of the iPad 2. This article addresses creative funding for a pilot program. This is a valuable resource for any school considering iPad implementation into the curriculum. SIG 1 Context: collaboration, pilot programs, iPads, cross curricular, connection Dawn LeComte
D L

One iPad Classroom.pdf - 1 views

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    The One iPad Classroom.pdf is a thorough outline of how one teacher uses his iPad for utility, and classroom instruction. This article covers apps across the curriculum. This is a valuable resource for teachers with only one iPad for their classroom. SIG 1Context: apps for utility, cross curricular apps, maximizing resources
rachel vartanian

The Creativity Crisis: Why American Schools Need Design - Laura Seargeant Richardson - ... - 1 views

  • Chinese faculty actually laughed when they found out the U.S. education trends were in "standardized curriculum, rote memorization, and nationalized testing."
  • The creative jobs that drive innovation are now the highest 'value added' jobs in the world—the real creators of wealth. If states are going to stay competitive, they have to ... develop a workforce capable of doing creative work."
  • Ideal job candidates at these companies must now show they can "think with their hands" by having expertise or a second major in a musical instrument, auto repair, or sculpture
  • ...1 more annotation...
  • The truth is that our biggest innovations come from the combination of art and science, and there are many who agree.
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    This article discusses the creativity crisis in terms of STEM schools failing in this area.  I have highlighted some interesting quotes that will support our argument that creativity is necessary if students are going to be globally competitive.
D L

Outdoor Learning and ICT - 1 views

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    This slide show presents the value of m-learning in the outdoors and why it makes sense from a learning perspective. This is a good resource for science teachers looking to integrate m-learning and outdoor experiences in the curriculum. SIG1 Context: mobile devices, exploration, augmented reality, real world learning
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