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Enrique Rubio Royo

Harold Jarche » PKM - 0 views

  • PKM consists of practical methods for making sense of the increasing digital information flows around us
  • The term personal knowledge management (PKM) isn’t about management in a business sense but rather how we can manage to make sense of information and experience in our electronic surround. Personal – according to one’s abilities, interests & motivation (not directed by external forces). Knowledge – connecting information to experience (know what, know who, know how). Management
  • Hyperlinks subvert hierarchy, or, in other words, digital networks enable multiple connections, so organizational communications are no longer just vertical.
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  • Tim Kastelle (a great source of knowledge on innovation) discusses how it’s better to have a good idea than a large network to fire off any old idea.
  • This is an important innovation lesson as well. We don’t need more ideas, we need better ideas.
  • Note: my blog is where I hammer out ideas, so you may be finding some of these posts a bit repetitive. Sorry about that
  • My working definition of personal knowledge management: PKM: a set of processes, individually constructed, to help each of us make sense of our world, work more effectively and contribute to society. PKM is [...]
  • What effective means have we found to aggregate, filter and share information? Is personal KM a good foundation for corporate KM, or are they competing efforts? What are the corporate benefits of individual KM [...]
  • “understand” is more descriptive of the human sense-making activities than “filter” is
Enrique Rubio Royo

eLearn: Research Papers - Predictors of Success for Adult Online Learners: A Review of ... - 0 views

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    Factores de éxito en aprendizaje online (revisión de la literatura). comentarios de Dolors Reig. La autonomía es un factor fundamental: Autonomous, self-regulated learners committ to controlling their own learning experiences Las titulaciones parecen predecir el éxito: Graduate vs. Undergraduate Motivations: Differences have been noted between undergraduate and graduate distance learners and their motivations. Parece que la edad no es lo importante: Age as a Factor in Online Learners' Success: The literature supports the idea that because adult learners are not as technologically savvy and have more responsibilities toward work and family, online learning is more difficult for them (Dubois, 1996). However, Ke and Xie's (2009) study showed that regardless of an adult learner's age, students self-reported the same amount of effort put into learning tasks and reported comparable levels of satisfaction. Características en un buen modelo: Design Model Characteristics and the Impact on Performance and Learner Satisfaction * connect new knowledge to prior learning: conectar nuevo conocimiento con anterior (recordemos el conectivismo) * maintain collaboration and social interaction between students: mantener la colaboración, la interacción social * promote a self-reflective environment: promover un entorno de reflexión. * include current or immediate applications: Incluir ejemplos prácticos (Learning by doing, añado) * advance self-regulated learning: avanzar mecanismos de auto-aprendizaje: la idea de los PLE-PLN responde a ello.
Enrique Rubio Royo

Aprendizaje Invisible // News, Ahora tenemos tecnología, ¿qué hacemos con la ... - 0 views

  • Ahora tenemos tecnología, ¿qué hacemos con la educación?
  • Cristóbal Cobo
  • Se ha creído que distintos productos vendrán a revolucionar el sistema educativo, como lo fue en su momento con la televisión, la radio, las computadoras, los teléfonos y ahora con las tablets
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  • 3 alfabetismos básicos
    • Enrique Rubio Royo
       
      Posibilidad de usar esta orientación como introduccióna una formación de adultos (p.e. Minsal)
  • OCDE (2004)
  • Los desarrollos tecnológicos tienen un crecimiento exponencial, sin embargo existe un gran desfase entre la incorporación de estos y en cómo sacarle el mayor provecho a la tecnología
  • Capacidad para discriminar información
  • 1.- RECOMBINAR
  • 2.- FILTRAR –
  • saber cómo ubicarla, seleccionarla, analizarla y contextualizarla.
  • soft skills
  • 3.- COMPARTIR -
  • Capacidad para crear y distribuir conocimiento
  • entender las oportunidades del software abierto
  • contenidos educativos y de investigación. Como lo hace iTunes U, el MIT,YouTube Edu, P2PU, Science Commons, KhanAcademy, etc
  • Darle mayor movilidad al conocimiento
  • la innovación invisible
  • Las habilidades digitales van más allá de conocimientos certificables
  • las competencias blandas/sociales
  • Capacidad de crear, conectar y agregar contenidos.
  • Las cuales tienen que ver en cómo aplicar conocimientos en diferentes contextos con distintas personas
  • Las competencias blandas como ser colaborativo, resolver problemas, el autonocimiento, ser cooperativo, líder, etc
  •  no se aprenden leyendo sino en la práctica.
  • Ideas clave:
  • a.- Existe una creciente aceptación del discurso pro-innovación tecnológica
  • pero no se piensa en cómo enriquecer procesos de enseñanza-aprendizaje
  • Latinoamérica incorporan las TIC y ponen un gran énfasis en la parte tecnológica
  • no existe una consulta con quienes están en el aula
  • ¿Cómo aprovechamos lo multicontextual?
    • Enrique Rubio Royo
       
      También como Aula Expandida
  • Cada país, región, localidad es distinta
  • c.- Es fundamental evitar soluciones educativas rápidas y estandarizadas
  • Nuestra Innovación Social no va a la par de la Innovación Tecnológica
  • Se deben compartir tanto las BUENAS prácticas como las MALAS prácticas
  • aprendizaje aumentado
  • Existe una mayor necesidad de aplicar conocimientos en contextos distintos.
  • sin embargo
  • e.- Se necesitan ciudadanos creativos
  • Si el mundo cambia, hay que ser adaptables; se necesitan estrategias flexibles.
  • Se debe pensar en disciplinas multicontextuales.
  • después de un tiempo quedará obsoleto.
  • pasaporte del conocimiento”
  • g.- Es necesario contar con nuevos mecanismos que validen competencias blandas, como portafolios de evidencias
  • Lo que aprendamos hoy no siempre será lo mejor para el futuro. 
  • h.- Se debe incorporar las TIC en espacios formales e informales. Aún existe una gran brecha entre el estudiante, el ciudadano y el empleado.
  •  Las personas deben ser capaces de aprovechar la globalización y no esperar a que cambien los programas.
  • economía de los talentos
  •  
    Gran pregunta... comprar, comprar tecnología y ¿ahora qué?. Ya tenemos ordenadores en el aula ¿y ahora qué?. Existe una creciente aceptación del discurso pro-innovación tecnológica (dentro y fuera del aula), pero no se piensa en cómo enriquecer procesos de enseñanza-aprendizaje. Se proponen, siguiendo a la OCDE, tres habilidades básicas: 1.- RECOMBINAR (Capacidad de crear, conectar y agregar contenidos); 2.- FILTRAR (Capacidad para discriminar información); 3.- COMPARTIR (Capacidad para crear y distribuir conocimiento). Además se habla también de 'habilidades blandas' (como ser colaborativo, resolver problemas, el autonocimiento, ser cooperativo, líder, etc.), Las cuales tienen que ver en cómo aplicar conocimientos en diferentes contextos con distintas personas. Aporta una serie de 'ideas clave', muy interesantes como estrategia de inmplantación de las TIC: -Es fundamental evitar soluciones educativas rápidas y estandarizadas - gran énfasis en la parte tecnológica, sin embargo no existe una consulta con quienes están en el aula - Se necesitan ciudadanos creativos no que memoricen. Si el mundo cambia, hay que ser adaptables; se necesitan estrategias flexibles
Enrique Rubio Royo

A "Complex" Theory of Consciousness: Scientific American - 0 views

  • If Tononi’s equation for Φ proves to plumb the hitherto ineffable—consciousness itself—it would validate the ancient Pythagorean belief that “number is the ruler of forms and ideas and the cause of gods and demons.”
    • Enrique Rubio Royo
       
      Si la ecuación de Tononi para Φ sirviera para sondear lo hasta ahora inefable (incapaz de explicarse con palabras) -la propia conciencia-, sería la confirmación de la antigua creencia pitagórica de que "el número es el gobernante de las formas y las ideas y la causa de los dioses y los demonios."
  • One unavoidable consequence of IIT is that
    • Enrique Rubio Royo
       
      La conciencia es universal. Una consecuencia de la TII es que todos los sitemas que están suficientemente integrados y diferenciados presentarán un mínimo de conciencia asociada a los mismos: no solo nuestros queridos perros y gatos, sino también los ratones, calamarers, abejas y gusanos.
  • The theory does not discriminate between squishy brains inside skulls and silicon circuits encased in titanium.
    • Enrique Rubio Royo
       
      Al menos en principio, las increiblemente complejas interacciones moleculares en el interior de una célula, presenta un número 'fi' distinto de cero. En el límite, un único ion de hidrógeno, un protón formado por tres quarks, tendrán una cantidad de sinergia, es decir de 'fi'. En este sentido, TII es una versión científica del panpsiquismo, la antigua y ampliamente difundida creencia de que toda la materia, todas las cosas, animadas ono, son conscientes en alguna medida.La teoría no discrimina entre entre los cerebros blandos dentro de los cráneos y los circuitos de silicio recubiertos de titanio. Suponiendo que las relaciones causales enttre transistores y elementos de memoria son lo suficientemente complejos, los ordenadores o miles de millones de ordenadores en Internet tendrán un número 'fi' distinto de cero. El tamaño de 'fi', incluso podría llegar a ser un punto de referencia para la inteligencia de una máquina.
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  • Do the neural networks that mediate these ­unconscious, zombielike behaviors have lower Φ than the ones that give rise to consciousness?
    • Enrique Rubio Royo
       
      ¿Las redes neuronales que median estos comportamientos inconscientes, tienen un menor nº Φ ('fi'), que las que dan lugar a la conciencia?. La TII de la conciencia puede ser completamente equivocada, pero sin embargo, nos desafía a pensar profundamente acerca del problema mente-cuerpo de una manera novedosa, rigurosa y matemática, y con una mentalidad empírica. Y eso es una gran bendición para esta tarea.
Enrique Rubio Royo

eLearn: Feature Article - Creating Online Professional Learning Communities - 0 views

  • In the 21st century, working environments are evolving into collaborative places where knowledge is disseminated by autonomous individuals organized into more lateral and less hierarchical structures
  • "These technologies form rich socio-technical networks that have come to constitute life in this digital age, and participation in these networks is becoming commonplace. They exist in various stages, forms, and venues"
  • Recent years have yielded research into the importance of community and online teaching in online courses
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  • This has expanded into the idea of a social presence where one is able to be seen as a real person in a virtual environment
  • Study findings have supported the idea that the cause of success in an online environment is the establishment of an effective learning community [9].
  • what steps may be taken to create and establish online PLCs to make them work for a virtual environment
Enrique Rubio Royo

40 People Who Changed the Internet | Hack Illusion - 0 views

  • The world has become tightly connected since the internet.
  • The web has also transformed friendships through various social media
  • Having a great idea is one thing. Turning that idea into a booming company through innovation and execution is what that matters most.
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  • Here, these are the people who have the biggest impact on the direction of the web
  • They changed the internet and revolutionized the way we lead our lives today. Just imagine the world without internet. You can’t because it has become our daily life.
Enrique Rubio Royo

Confessions of an Aca/Fan: Archives: A New Culture of Learning: An Interview with John ... - 0 views

  • the role of educators needs to shift away from being expert in a particular area of knowledge, to becoming expert in the ability to create and shape new learning environments
  • new book
  • the role of educators needs to shift away from being expert in a particular area of knowledge, to becoming expert in the ability to create and shape new learning environments
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  • the role of educators needs to shift away from being expert in a particular area of knowledge, to becoming expert in the ability to create and shape new learning environments
  • the role of educators needs to shift away from being expert in a particular area of knowledge, to becoming expert in the ability to create and shape new learning environments
  • the role of educators needs to shift away from being expert in a particular area of knowledge, to becoming expert in the ability to create and shape new learning environments
  • the role of educators needs to shift away from being expert in a particular area of knowledge, to becoming expert in the ability to create and shape new learning environments
  • new book
  • A New Culture of Learning: Cultivating the Imagination for a World of Constant Change
  • why learning is changing in the 21st century and what schools need to do to accommodate these new practices
  • Can you share some of what you learned about student-directed learning?
  • distinction
  • between teaching and learning
  • it means to be an educator and being open to ideas such as student-directed learning
  • to be a responsible educator
  • the role of educators needs to shift away
  • to becoming expert in the ability to create and shape new learning environments.
  • In a way, that is a much more challenging, but also much more rewarding, role.
  • You get to see students learn, discover, explore, play, and develop
  • has become a cliché
  • "Lifelong learning"
  • the world of networked computing you describe which transforms this abstract concept into a reality?
  • kids learn about the world through play
  • play and learning are indistinguishable
  • The premise of A New Culture of Learning is
  • which means that more often than not, we are faced with the same problem that vexes children
  • we are now living in a world of constant change and flux
  • How do I make sense of this strange, changing, amazing world?
  • By returning to play as a modality of learning
  • is about the productions of new meanings by reframing or shifting the context in which something means
  • In a networked world, information is always available and getting easier and easier to access
  • Imagination, what you actually do with that information, is the new challenge.
  • as the world grows more complicated, more complex, and more fluid, opportunities for innovation, imagination, and play increase.
  • Essentially what this means is that
  • Information and knowledge begin to function like currency: the more of it you have, the more opportunities you will have to do things.
  • The force that seems to be pushing the knowledge curve forward at an exponential rate is two fold.
  • the generation of new content and knowledge
  • First
  • second
  • while content may remain stable at some abstract level, the context in which it has meaning (and therefore its meaning) is open to near constant change
  • users are not so much creating content as they are constantly reshaping context
  • idea of remix
  • "imagination is more important than knowledge."
  • The 21st century has really marked the time in our history where the tools to manipulate context have become as commonplace as the ones for content creation and we now have a low cost or free network of distribution that can allow for worldwide dissemination of new contexts in amazingly brief periods of time.
  • Millions of micro-transactions, each of which are trivial as "content" powerfully and constantly reshape the context in which news and current events have meaning.
  • how we learn is more important than what we learn
  • knowledge, now more than ever, is becoming a where rather than a what or how
  • relationship between meaning and context.
  • every piece of knowledge has both an explicit and a tacit dimension
  • The explicit
  • s only one kind of content, which tells you what something means
  • The tacit
  • It tells why something is important to you, how it relates to your life and social practices
  • It is the dimension where the context and content interact
  • Our teaching institutions have paid almost no attention to the tacit and we believe that it is the tacit dimension that allows us to navigate meaning in a changing world.
  • Knowledge may maintain consistency in the explicit, while undergoing radical changes in the tacit and we believe that understanding how knowledge is both created and how it flows in the tacit is the key to understanding and transforming learning in the 21st century.
  • Douglas Thomas
  • John Seely Brown
Enrique Rubio Royo

Learning with 'e's: The ripple effect - 0 views

  • When we post content to the social web we are performing our ideas to a vast and unseen audience. We create the opportunity for dialogue. We increase the likelihood for conversation. I don't know who will read this. But what I do know, is that anyone who reads this and has further ideas or alternative perspectives is free to post their comments to this blog for all to see. Who responds next is up for grabs.
    • Enrique Rubio Royo
       
      Efecto domino
  • The power of this ripple effect will inevitably increase as networks strengthen, and extend their reach.
  • social media phenomenon
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  • Every time we publish information on the internet, we are effectively starting a conversation, because people can respond or react to it. However, we are also speaking to a vast, unknown audience and it is easy to get lost in the crowd.
  • That is why social networking tools are so powerful and if used appropriately, can have such a positive impact on learning
    • Enrique Rubio Royo
       
      hiperdistribución como característica clave de Internet
  • 'wisdom of the crowd'
    • Enrique Rubio Royo
       
      Hiperinteligencia
  • The power of the network
  • its ability to adapt or change its focus
fernando mori

Ideas y recursos para poner tu clase al revés con la 'flipped classroom&... - 0 views

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    Te proponemos unas cuantas herramientas que además puedes integrar en aulaPlaneta y con las que practicarás la nueva metodología de la flipped classroom.
Enrique Rubio Royo

A "Complex" Theory of Consciousness: Scientific American - 0 views

  • Think of Φ as the synergy of the system
    • Enrique Rubio Royo
       
      sinergia. (Del gr. συνεργία, cooperación). 1. f. Acción de dos o más causas cuyo efecto es superior a la suma de los efectos individuales. 2. f. Biol. Concurso activo y concertado de varios órganos para realizar una función.
  • The more integrated the system is, the more synergy it has, the more conscious it is.
  • To be conscious, then, you need to be a single, integrated entity with a large repertoire of highly differentiated states
    • Enrique Rubio Royo
       
      Para ser conscientes, pues, necesitamos ser una entidad única, integrada, con un gran repertorio de estados altamente diferenciados. Mi ordenador con una gran memoria en disco (megas o terabytes), muestra INFO no integrada. P.e. mis fotografias familiares, no están enlazadas unas con otras. El ordenador no sabe que la persona presente en unas fotos es mi esposa en distintas èpocas de su vida. Par el ordenador, toda la INFO carece de significado, se trata simplemente de un amplio y aleatorio tapíz de ceros y unos.
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  • I derive meaning from these images because my memories are heavily cross-linked.
    • Enrique Rubio Royo
       
      Por nuestra parte, extraemos significado de dichas imágenes debido a que nuestras memorias están hiperconetadas, de tal modo que cuanto mas interconectada, mas significativas se convierten.
  • Indeed, Tononi’s IIT postulates that
    • Enrique Rubio Royo
       
      La teoría TII postula que 'la cantidad de información integrada que una entidad posee se corresponde con su nivel de conciencia'. Estas ideas pueden ser expresadas en un lenguaje matemático usando nociones de la teoría de la información, tales como la Entropía. Dado un cerebro particular, con sus neuronas y axones, dendritas y sinapsis, podemos, en principio, calcular con seguridad la extensión a la cuál su cerebro esta integrado. A partir de dichos cálculos,la teoría deduce un número 'fi', que denota el tamaño del repertorio consciente asociado con cualquier toda red de partes causalmente interactuantes. Pensemos en 'fi' como la sinergia del sistema. Cuanto mas integrado sea el sistema, mayor sinergia posee, mas consciente es.
Enrique Rubio Royo

100 Inspiring Ways to Use Social Media In the Classroom | Online Universities - 0 views

  • Social media may have started out as a fun way to connect with friends, but it has evolved to become a powerful tool for education and business. Sites such as Facebook and Twitter and tools such as Skype are connecting students to learning opportunities in new and exciting ways. Whether you teach an elementary class, a traditional college class, or at an online university, you will find inspirational ways to incorporate social media in your classroom with this list.
Enrique Rubio Royo

Thinking like a Genius: Problem solving: creative solutions - 0 views

  • Nine approaches to creative problem solving: Rethink! Look at problems in many different ways. Visualize! Utilize diagrams and imagery to analyze your dilemma. Produce! Genius is productive. Combine! Make novel combinations... Form! Form relationships. Opposite! Think in opposites. Metaphor/simile! Think metaphorically. Failure! Learning from your mistakes is one example of using failure. Patience! Don't confuse inspiration with ideas.
Enrique Rubio Royo

Innovating the 21st-Century University: It's Time! (EDUCAUSE Review) | EDUCAUSE - 0 views

  • The transformation of the university is not just a good idea. It is an imperative
    • Enrique Rubio Royo
       
      Completamente de acuerdo. Universidad actual vs nuevo espacio social y global en RED, base de la mayor creación/compartición e intercambio de K y de difusión de información.
  • Now is also a time of great opportunity
  • and there is a steady stream of proposals for change
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  • change is required in two vast and interwoven domains
    • Enrique Rubio Royo
       
      La Univ. requiere cambios en 2 dominios: 1.- modelo de pedagogía (cómo se lleva a cabo el aprendizaje) y sustituirlo por el nuevo modelo de 'Aprendizaje colaborativo', y 2.- el modelo de producción de contenidos (producción colaborativa de K). Solo así la Univ. tiene la posibilidad de sobrevivir e incluso de desarrollarse vigorosamente en una economía global en RED.
  • First we need to toss out the old industrial model of pedagogy (how learning is accomplished) and replace it with a new model called collaborative learning. Second we need an entirely new modus operandi for how
  • (the content of higher education) are created.
  • Collaborative Learning: Reinventing Pedagogy
  • In the industrial model of student mass production, the teacher is the broadcaster
  • "In collaborative classrooms, the lecturing/listening/note-taking process may not disappear entirely, but it lives alongside other processes that are based in students' discussion and active work with the course material."
  • Collaborative learning has as its main feature a structure that allows for student talk
  • With technology, it is now possible to embrace new collaboration models that change the paradigm
  • This is not about distance learning
  • Rather, this represents a change in the relationship between students and teachers in the learning process.
  • Collaborative Learning Is Social Learning.
  • we need to focus not on what we are learning but on how we are learning
  • instead of starting from the Cartesian premise of 'I think, therefore I am,' . . . the social view of learning says, 'We participate, therefore we are.'"
  • the web provides powerful new tools and environments for collaborative learning
    • Enrique Rubio Royo
       
      Cómo posibilita la web el aprendizaje colaqborativo: 1.- Nuevas tools y entornos, como WIKIS y mundos virtuales como 'Second Life' 2.- Cursos online interactivos pueden liberar a los profesores de 'lecciones', consiguiendo tiempo para colaborar con los estudiantes. 3.- la web posibilita interaccionar con otros estudiantes independientemente del momento y del lugar 4.- la web representa un nuevo modo de producción del K, que cambia todo lo que tenga que ver con 'cómo' se crean los contenidos de los cursos de la Univ.
  • from wikis to virtual worlds like Second Life
  • However, the web enables social learning in other ways as well.
  • Collaborative Learning Embraces Discovery.
  • "The scandal of education is that every time you teach something, you deprive a [student] of the pleasure and benefit of discovery."14
  • Students need to integrate new information with the information they already have — to "construct" new knowledge structures and meaning.
  • Today, every college and university student has at his or her fingertips the most powerful tool for discovery, for constructing knowledge, and for learning.
  • the web
  • the web
  • seeing the web as a threat to the old order, universities should embrace its potential and take discovery learning to the next step
  • Rather
  • Collaborative Learning Is Student-Focused and Self-Paced.
  • the education model has to change to suit this generation of students. Smart but impatient, today's students like to collaborate, and they reject one-way lectures
    • Enrique Rubio Royo
       
      el nuevo modelo de educación debe adecuarse a la generación actual de estudiantes: inteligentes, impacientes, colaborativos y que rechazan las lecciones en una sola dirección. Quieren aprender, pero solo aquello que tengan que aprender, y desean aprender en un estilo que es el mejor para ellos'
  • "They want to learn, but they want to learn only what they have to learn, and they want to learn it in a style that is best for them."15
  • Collaborative Knowledge Production: Opening Up the University
    • Enrique Rubio Royo
       
      Hacia una emergente Red Global de Aprendizaje superior (Meta-universidad), a lo largo de 5 etapas: 1.- Intercambio de contenidos de cursos 2.- Colaboración en contenidos de cursos 3.- Co-innovación de contenidos de cursos 4.- Co-creación de K 5.- Conexión Aprendizaje colaborativo
  • The university needs to open up, embrace collaborative knowledge production, and break down the walls that exist among institutions of higher education and between those institutions and the rest of the world
  • To do so, universities require deep structural changes
  • in the open-access movement, we are seeing the early emergence of a meta-university
  • The Internet and the Web will provide the communication infrastructure, and the open-access movement and its derivatives will provide much of the knowledge and information infrastructure."
  • The emerging meta-university, built on the power and ubiquity of the Web and launched by the open courseware movement, will give teachers and learners everywhere the ability to access and share teaching materials, scholarly publications, scientific works in progress, teleoperation of experiments, and worldwide collaborations, thereby achieving economic efficiencies and raising the quality of education through a noble and global endeavor."17
  • For universities to succeed, we believe they need to cooperate to launch what we call the Global Network for Higher Learning
  • This network would have five stages or levels:
  • Level 1: Course Content Exchange
  • colleges and universities post their educational materials online, putting into the commons what would have traditionally been viewed as cherished and closely held intellectual property. MIT pioneered the concept with its OpenCourseWare initiative (http://ocw.mit.edu), and today more than 200 institutions of higher learning have followed suit.
  • Consider what a change this offers to a typical professor's life
  • Level 2: Course Content Collaboration
  • What higher education desperately needs is a social network — a Facebook for faculty.
  • Sharing materials is an important first step. But the course materials available freely online could also be constructed as a platform for users to collaborate and share experiences with the materials. As the Global Network for Higher Learning gains momentum, the volume of material being posted will become overwhelming, comprising not only text but also lecture notes, assignments, exams, videos, podcasts, and so on.
  • But it shouldn't be a standalone application; it should be integral to the Global Network for Higher Learning.
  • A little effort can yield large returns. For example
  • Level 3: Course Content Co-Innovation
  • the Wikimedia Foundation organized Wikiversity
  • The next level in the Global Network for Higher Learning goes beyond sharing and collaborating on course content to actually co-creating content. Professors can co-innovate new teaching material based on work already available and can then make this newly synthesized content available to the world.
  • For the ultimate course, teachers need more than course materials, of course. They need course software enabling students to interact with the content, supporting small group discussions, facilitating testing, and so on. Such software can be developed using the tried-and-true techniques and tools of the open-source software movement.
  • Sakai
  • Sakai.
  • Level 4: Knowledge Co-Creation
  • In the next level of the Global Network for Higher Learning, scholars move beyond course materials and collaborate to co-create all subject-matter-appropriate knowledge.
  • Knowledge from university-based research should be a public good.
  • Universities and academics need to embrace the Global Network for Higher Learning as the platform for collaboration in research, creation, communication, and exploitation of new knowledge. With the Global Network for Higher Learning, the current problems of academic journals would go away.
  • The traditional peer-reviewed academic journals would adopt a much more dynamic online process.
  • Level 5: Collaborative Learning Connection
  • How can we network the world's higher education institutions to go beyond the production of knowledge to the consumption of that knowledge by learners?
  • The 21st-century university will be a network and an ecosystem — not a tower — and educators need to get going on the partnerships to make this work for students.
  • Reinvention or Atrophy
  • he combination of the Internet, the new generation of learners, the demands of the global knowledge economy, and the shock of the current economic crisis is creating a perfect storm for universities, and the storm warnings are everywhere.
  • As the model of pedagogy is challenged, inevitably the revenue model of universities will be too.
  • Many will argue: "But what about credentials?
  • Others will argue: "What about the campus experience?
  • If institutions want to survive the arrival of free, university-level education online, they need to change the way professors and students interact on campus.
  • How, then, can universities reinvent themselves, rather than atrophy? What are the steps to be taken?
  • Adopt Collaborative Learning As the Core Model of Pedagogy.
  • Professors who want to remain relevant will have to abandon the traditional lecture and start listening to and conversing with students — shifting from a broadcast style to an interactive one
  • Professors should encourage students to discover for themselves and to engage in critical thinking instead of simply memorizing the professor's store of information. Finally, professors need to tailor the style of education to their students' individual learning styles.
  • The Internet and the new digital platforms for learning are critical to all of this, especially given the high student-faculty ratio in many universities.
  • Collaboratively Produce Higher Education Content and Knowledge by Launching the Global Network for Higher Learning.
  • Right now, universities around the world are embracing level one — course content exchange — of the Global Network for Higher Learning. But they need to move further in the next four levels.
  • Content should be multimedia — not just text. Content should be networked and hyperlinked bits — not atoms. Moreover, interactive courseware — not separate "books" — should be used to present this content to students, constituting a platform for every subject, across disciplines, among institutions, and around the world.
  • Build New Revenue and Collaboration Models between Higher Education Institutions to Break Down the Silos between Them.
  • we will need to build a collaborative revenue model and a new structure of transfer pricing.
  • Change Incentive Systems to Reward Teaching, Not Just Research.
  • If universities are to become institutions whose primary goal is the learning by students, not faculty, then the incentive systems will need to change. Tenure should be granted for teaching excellence and not just for a publishing record.
  • How can this be done?
  • Build the Infrastructure for 21st-Century Higher Education.
  • a new kind of infrastructure is required to realize the University 2.0.
  • The world needs a "Digital Marshall Plan."
  • Where is the University 2.0?
  • A powerful force to change the university is the students.
  • The Industrial Age model of education is hard to change. New paradigms cause dislocation, disruption, confusion, uncertainty. They are nearly always received with coolness or hostility. Vested interests fight change. And leaders of old paradigms are often the last to embrace the new.
  • Changing the model of pedagogy and the model of knowledge production is crucial for the survival of the university
  • Global Network for Higher Learning
Enrique Rubio Royo

Ple Conference - 0 views

  • Personal Learning Environments (PLE) include the tools, communities, and services that constitute the individual educational platforms learners use to direct their own learning and pursue educational goals. The idea of the PLE represents a shift away from the model in which students consume information through independent channels such as the library, a textbook, or an LMS, moving instead to a model where students draw connections from a growing matrix of resources that they select and organize. Because they emphasize relationships, PLEs can promote authentic learning by incorporating expert feedback into learning activities and resources. A PLE also puts students in charge of their own learning processes, challenging them to reflect on the tools and resources that help them learn best. By design, a PLE is created from self-direction, and therefore the responsibility for organization—and thereby for learning—rests with the learner. (7 things you should know about Personal Learning Environments, Educause 2009).
Enrique Rubio Royo

eSN Special Report: Small-group collaboration | eSchoolNews.com - 0 views

  • Educators are increasingly seeing the value of having students collaborate in small groups on classroom projects—and whether such projects involve producing a written or multimedia presentation, solving a math problem, or creating a video, technology can facilitate the group process.
  • Some educators believe students gain a deeper understanding when they participate in group projects.
  • "When a teacher lectures to them, they forget; when you have kids help design something, they will remember for a lifetime
  • ...37 more annotations...
  • students "gain ownership of their learning" when they are asked to solve a problem collaboratively
  • were designed specifically to support collaborative learning.
  • tablets
  • Groups of older students often collaborate on a wiki, journal, or blog using laptops connected to the same document through Google Apps, he says.
  • To help teachers become more comfortable with collaborative learning, all teacher professional development in Jefferson County takes place online, and teachers take part in online collaborative work groups.
    • Enrique Rubio Royo
       
      Interesante a la hora de justificar el 2º criterio de evaluación de la Maestría
  • "No one person can cover nearly as much information or get as many views and opinions as a group working together to develop a common understanding,
    • Enrique Rubio Royo
       
      Lo mismo que la anterior nota. En general, son justificaciones para promover la evaluación basada en trabajos cooperativos o colaborativos.
  • using mini-projectors
  • to promote collaborative learning
  • The idea is to have four or five students, already equipped with netbooks, collaborating on an assignment, with all of them able to view projected images
  • the projector will be useful for teacher collaboration,
  • Plano’s curriculum stresses multitasking in classrooms, which means some students might be working in groups, while others are working individually or listening to the teacher. "To get the most personalized learning," Hirsch said, "everyone shouldn’t be working on the same thing at the same time." He believes mini-projectors could be a "key component of multitasking in the classroom."
  • ultraportable projectors "have the potential of making a real impact" on teaching 21st-century skills, particularly collaboration.
  • In a traditional classroom arrangement—with the teacher lecturing at the front of the class—"the group becomes homogenized,
  • ignoring the passive,
  • and the more advanced students
  • The teacher might ask two to four students to come to the front of the room to solve a problem, but the rest are "educational voyeurs,
  • But when groups of students collaborate together on a project simultaneously, in different parts of the room, "the level of interactivity goes up exponentially,"
  • on a classroom wall without having to disrupt the rest of the class
  • when their work is displayed on a projector and the whole group can see it easily, he says, "they are truly working as a group."
  • each group have a student identified as a facilitator, recorder, and possibly, reflector, with those positions changing from project to project. After a group completes its work, the students can use the projector to share what they’ve learned with the whole class.
  • "It’s harder for a student to be silent; there is more pressure to participate."
  • Collaborative projects not only help teach content, but also can help students develop 21st-century skills such as communication, time management, teamwork, and facilitation
  • With this approach, "the teacher is seen less like an evaluator and more as a coach, facilitator, and mentor. Teachers today need to know how to mix and match those different roles to maximize learning."
  • Communication and collaboration are among the key skills necessary for succeeding in school and life, as identified by the Partnership for 21st Century Skills, along with such skills as critical thinking, creativity, problem solving, flexibility, and media literacy.
  • The partnership defines collaboration as the ability to work effectively and respectfully with diverse teams, the willingness to compromise to accomplish a common goal, and the ability to share responsibility for collaborative work and to value the individual contributions made by each team member.
    • Enrique Rubio Royo
       
      Incorporar la definición que se da de trabajo colaborativo, a la hora de proponer trabajo colaborativo, como indicador d evaluación.
  • "students who work together cooperatively show dramatic increases in academic achievement, self-esteem, and positive social skills."
  • benefits of collaborative learning
    • Enrique Rubio Royo
       
      Interesante.
  • assume ownership of a process and its results
  • along with their retention of information and interest in the subject matter.
  • Students’ critical thinking skills improve
  • allows the assignment of more challenging tasks without making the workload unreasonable.
  • It provides weaker students with extensive one-on-one tutoring, while stronger students gain the deeper understanding that comes only from teaching others.
  • Students are less likely to consider teachers the sole sources of knowledge and understanding.
  • ’s essential "to know how to collaborate across a digital learning environment," as well as face to face,
  • "To be an effective engineer, you have to work collaboratively with engineers in different countries, different time zones, and probably different cultures. That was quite a shock to some of our parents who thought it was enough to be a good student."
    • Enrique Rubio Royo
       
      Buen ejemplo para justificar el requerimiento de nuevas competencias online, como p.e. las que menciona el modelo de eCompetencias Suricata.
  • using desktop videoconferencing to collaborate globally
  • Collaboration is "authentic learning," Hobson said, and it is "transformational in that kids see their work is valued beyond the teacher.
Enrique Rubio Royo

Less is more: A different approach to L&D in a world awash with information - 0 views

  • The message this sends for L&D is that our jobs as enablers of performance clearly need to change from being knowledge dispensers to becoming learning guides.
    • Enrique Rubio Royo
       
      Impacto de la sobreabundancia de INFO y generación de K sobre nuestra profesión... necesidad de cambiar de ser dispensadores de K a guias del aprendizaje.
  • A new focus for training: Forget the ephemera and get down to core skills
    • Enrique Rubio Royo
       
      Nuevo 'focus' en la formación: 'olvidemos lo efímero y centrémonos en las habilidades clave' (vs modelo eCompetencias).
  • L&D needs to move from providing detailed task-based information to helping people develop a core set of useful generic skills that will provide them with the tools to find, analyse and make decisions to act at the point in time they need to act.
  • ...19 more annotations...
  • This is a very different world than one focused on producing modules, courses and curricula full of ephemeral information – detailed content that has a relatively short half-life and is unlikely to be remembered in any detail beyond a post-course assessment, even if to that point.
    • Enrique Rubio Royo
       
      Este es un mundo muy diferente de aquel centrado en producir módulos, cursos y curricula de INFO efímera-contenidos detallados que tienen una relativa corta vida media y que es poco probable que lo recordemos con cierto detalle mas alla de la evaluación del curso.
  • remember Herman Ebbinghaus' findings from 1885 - 125 years ago - that on average we will forget about 50% of what we've 'learned' within 60 minutes if the information has no context and we don't have the opportunity to reinforce it through practice.
    • Enrique Rubio Royo
       
      Recordemos aquello de que... 'olvidaremos alrededor del 50% de lo que hemos aprendido a los 60' si la INFO no está contextualizada y si no tenemos la oportunidad de reforzarlo con la práctica.
  • The core skills we need
  • So, what are the core skills we need to help people develop so they can operate in this ocean of information?
  • To be honest, I don't have a definitive list
  • a. Search and 'find' skills To find the right information when it's needed
  • b. Critical thinking skills To extract meaning and significance
  • c. Creative thinking skills To generate new ideas about, and ways of, using the information
  • d. Analytical skills
  • To visualise, articulate and solve complex problems and concepts, and make decisions that make sense based on the available information
  • e. Networking skills
  • To identify and build relationships with others who are potential sources of knowledge and expertise, within and outside the organisation
  • f. People skills
  • To build trust and productive relationships that are mutually beneficial for information sharing
  • g. Logic
  • To apply reason and argument to extract meaning and significance
  • h. A solid understanding of research methodology To validate data and the underlying assumptions on which information and knowledge is based
  • there will be other core context-focused skills that people need to learn
  • L&D will need to focus less on content and more on developing core capabilities and skills.
Enrique Rubio Royo

Technology Tidbits: Thoughts of a Cyber Hero: Top 10 Sites for Brainstorming/Mind Mapping - 0 views

  • Brainstorming/mind mapping has been an educational technique that has been around since the beginning of cognitive thought. This is a tool that facilitates ideas and collaborative in nature. W/ the use of web 2.0 technology this concept has evolved into an ideal 21st Century Technology for education.
Enrique Rubio Royo

TISCAR :: Comunicación y Educación en la era digital » El papel de la Univers... - 0 views

  • El papel de la Universidad en la construcción de su identidad digital
  • Cultura digital: participación, remediación y bricolaje
  • podríamos entender la cultura digital como una serie de valores, normas, prácticas y expectativas compartidas (y constantemente renegociadas) con respecto a la forma en que la gente (debería) actuar e interactuar dentro de la sociedad red contemporánea.
  • ...40 more annotations...
  • Mark Deuze (2006),
  • componentes principales de las prácticas en la cultura digital son la participación, la remediación y el bricolaje
  • capacidad que tienen las personas de intervenir como agentes activos en el proceso de creación de sentido y se relaciona directamente con la posibilidad de acceder a la publicación abierta, a la producción colaborativa multimedia y a la capacidad de actuar en los procesos abiertos de toma de decisiones
  • La participación
  • capacidad que tienen las personas para modificar, manipular y reinterpretar la realidad de modo que puedan generar nuevos sentidos fuera de las formas tradicionales.
  • La remediación
  • implica una actitud activa y reflexiva en la recomposición que las personas hacen de su visión particular de la realidad
  • El bricolaje
  • El concepto de bricolaje se relaciona con las prácticas y nociones de lo prestado, lo híbrido y la mezcla, por lo que se enfrenta al propio concepto de originalidad como emblema de calidad.
  • nos interesa partir de estos tres elementos para analizar en qué sentido estas características propias de la cultura digital se relacionan con la crisis de identidad de la Universidad y con sus posibilidades de reafirmación como institución de producción y divulgación del conocimiento en el siglo XXI.
  • Las universidades son espacios de construcción del conocimiento donde uno de sus valores fundamentales son las personas que intervienen en el proceso. Entre los colectivos implicados en la comunidad universitaria podemos distinguir a los internos
  • pero también a los externos con los que forman redes sociales en su actividad habitual.
  • la Universidad para configurar su identidad digital a partir de las identidades individuales de sus miembros
  • lo individual y lo colectivo
  • las “identidades colectivas”, heredadas del periodo precedente han sido desestabilizadas, desestructuradas y a veces destruidas
  • construir una identidad sostenible, auténtica y transparente a partir de la suma de las identidades individuales que la conforman como comunidad
  • Por tanto es fundamental que permita, abrace e incluso promueva la creación de vínculos sociales en el espacio digital.
  • tiene que
  • Open Access
  • construir una identidad individual propia a partir de la identidad distribuida de las personas que la componen
  • Esto también implica tomar una posición de liderazgo en la gestión de la incertidumbre y servir como punto de referencia a sus miembros, con planes de formación integrales en competencias digitales que engloben capacidades técnicas, cognitivas y sociales
  • haciendo de puente con la cultura digital
  • proyecto Digital Tattoo de la University of British Columbia
  • ejemplo
  • portal para explicar a la comunidad universitaria la importancia de la huella digital en Internet y ofrecer consejos para trabajar en red
  • El espacio está estructurado en cuatro áreas (proteger, conectar, aprender y trabajar) y trata temas como la seguridad en línea, la construcción de la identidad digital, el uso de software social para el aprendizaje y la gestión de técnicas para buscar un empleo
  • La Universidad es un espacio donde se trabaja principalmente con información y se generan nuevos sentidos a partir del pensamiento científico. Sus sistemas de validación y reproducción del saber han sido fuente de reputación durante siglos.
  • Sin embargo, los procesos científicos están siendo cuestionados en la actualidad, tanto en lo referente a sus actores como en la aplicación de sus métodos y en la forma de ser comunicados.
  • Esta revisión agrava además una crisis latente en los sistemas de autoridad clásicos
  • En este contexto
  • la Universidad se enfrenta al dilema de revisar sus sistemas de acceso y reputación al mismo tiempo que propone y practica nuevos sistemas más acordes con la cultura digital
  • la Universidad
  • repositorios abiertos de su propia producción científica y desafiando de esta forma el sistema de validación que ha sostenido tradicionalmente el saber científico: el circuito de la publicación académica.
  • Estos movimientos se enfrentan con uno de los principales escollos a superar para la libre circulación de ideas como es el sistema legal de la propiedad intelectual
  • Copyleft
  • Creative Commons
  • el valor comercial no parece sostenerse en la protección de los contenidos, lo cual obliga a la Universidad a cambiar su modelo de negocio para pasar de rentabilizar los productos a rentabilizar los procesos
  • royecto OpenCourseWare
  • n este caso concreto se ha demostrado que el valor está en la interacción que genera la Universidad, gracias al contexto de aprendizaje y relación social que se produce en su espacio
  • El bricolage digital necesita de espacios, herramientas y estructuras flexibles que permitan la reapropiación del conocimiento distribuido
Enrique Rubio Royo

"Esto no es una crisis, es un cambio histórico" - 2 views

  • ¿Cuál es el nuevo modelo? Hay cinco principios para construirlo. El primero es la colaboración, modelo opuesto a la jerarquía
  • Segundo principio. Apertura y transparencia.
  • la luz es un buen desinfectante
  • ...9 more annotations...
  • Tercero. Interdependencia
  • Cuarto. Compartir la propiedad intelectual, que ya no es necesaria
  • Cinco. La integridad.
  • ¿Cuáles son los ejes del cambio? La comunicación global: internet; las nuevas generaciones, que son nativos digitales; la revolución social, a través de las redes sociales, y los emprendedores.  
  • Las empresas ¿también cambian? Hasta ahora el talento estaba dentro de las instituciones.
  • pero el 50% de sus innovaciones viene de comunidades de internautas.
  • Proveyendo toda la información tienes a ciudadanos y empresas que pueden organizarse para crear valor público
  • La idea es un gobierno plataforma. Sí, que libera información permitiendo al mundo organizarse autónomamente para crear valor público con la iniciativa del ciudadano. Hay que revisar la democracia.
  • El voto de los jóvenes está bajando en todo el mundo y no es un tema de falta de valores, es el momento de la historia en que el voluntariado de los jóvenes es más alto. Quieren participar y ellos son el futuro. var addthis_config = { ui_language: "es" //var addthis_exclude = "print,twitter,facebook"; }; 29   comentarios
  •  
    Nuevo modelo (principios): colaboración; apertura y transparencia; interdependencia; compartir; integridad. Ejes del cambio:internet; nuevas generaciones; revolución (activismo) social; emprendedores. Alternativa gobiernos: gobiernos plataforma (facilitar toda la información a ciudadanos y empresas, permitiéndoles organizarse autónomamente para crear valor público con la iniciativa ciudadana. Voluntariado de los jóvenes; quieren participar y ellos son el futuro.
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