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The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
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Screencasting with Screenchomp « doug - off the record - 5 views

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    "I was very excited to try out this new tool from Techsmith. It's called Screenchomp and it does something that I've wanted to do for a while. It lets your create your own screencasts on your iPad. So, I eagerly downloaded it and set about to create my first screencast. I did what everyone does when they first grab this application…I doodled on the screen with my finger. It was very responsive to the touch and had a small set of tools to do the task. I did the mandatory "2+2=4″ and got excited. Maybe I could start my own educational academy…"
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interactive-notebooks - home - 0 views

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    The purpose of the interactive notebook is to enable students to be creative, independent thinkers and writers. Interactive notebooks are used for class notes as well as for other activities where the student will be asked to express his/her own ideas and process the information presented in class. Requirements vary from teacher to teacher and is set up according to the directions of the teacher. Some go left/right, others go right/left, and still others go sequential. It really does not matter, so keep that in mind when looking at the suggestions. The purpose of this page to give teachers a starting point for setting up their own notebooks with their classes. The links presented on this page were shared by teachers on T-Net, A to Z, and Pro-Teacher , and of course, TCI, the originators of the Interactive Student Notebook, as examples of good interactive notebooks and guidelines. Credit belongs to the creators of the individual sites. I have tried to divide the sites by subject categories, but many are inter-changable.
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Children's math education resources for teachers | DreamBox Learning online math educat... - 0 views

  • Overview Teacher Program Details Effectiveness studies What educators say Parent education resources Instructional philosophy Curriculum See-a-Lesson now Get a FREE DreamBox Learning subscription for your classroom Through June 30, 2009, get a free classroom subscription Any qualified teacher can sign up! (Read program details.) Already have an account? Go to teacher login DreamBox Learning provides more than 350 math lessons and completely individualized learning in an engaging and effective game experience that kids really like! But teachers appreciate the ability to track student's academic progress through the in-depth math curriculum. Through June 30, 2009, we are offering a free classroom subscription for any qualified teacher in the U.S. and Canada! So you can try the next generation of online learning for yourself. Then you can set up your entire classroom, computer lab, or after-school program to play and learn with DreamBox. (Read program details.) Just 4 easy steps to starting your subscription You can apply for a free DreamBox classroom subscription by following these easy steps. Create your teacher account Make sure your computers meet the requirements Play some sample DreamBox lessons Apply for your free classroom subscription Why should you use DreamBox in your classroom? DreamBox Learning K-2 Math is a solid curriculum, taught in a way that enhances learning fun.
  • DreamBox Learning provides more than 350 math lessons and completely individualized learning in an engaging and effective game experience that kids really like!
  • DreamBox Learning K-2 Math is a solid curriculum, taught in a way that enhances learning fun.
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Goal Setting for Kids | Googol Learning - 0 views

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    Goal Setting for Kids
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Five Card Flickr - 3 views

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    "This web site is designed to foster visual creativity by making stories out of photos. It is based completely on the Five Card Nancy game devised by comics guru Scott McCloud and the nifty web version at 741.5 Comics. However, rather than using randomly chosen panels of the old Nancy comic, my version draws upon collections of photos specified by a tag in flickr. You are dealt five random photos for each draw, and your task is to select one each time to add to your building set of images, that taken together as a final set of 5 - tell a story in pictures. When you are done, you can add a title and explanation, and save the story. You can easily put a link in your resume or send to your Mom (she may print it out and tape it to the fridge, or she may criticize your creativity, your mileage and mom may vary). Plus we offer the ability to tweet your story or use an embed code to add it to your own web site."
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Book Creator and the SAMR model - Book Creator app | Blog - 0 views

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    "For the purpose of offering a reliable cadre of apps that teachers can plan around instructionally, Waukesha One offers all students and staff a set of apps called the Core Apps. In selecting these apps, the team looked for apps that integrate well with Google Apps for Education, are flexible and not content/subject specific, promote thinking and doing aimed at the highest levels of Bloom's, are easy to use, and can output easily for publication to the world. Book Creator fit all of those descriptors, was stable and reliable, and set the stage for teachers and students to do many different things with it once they became comfortable with the tool."
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How to use Family Sharing: The ultimate guide | iMore - 1 views

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    "Family Sharing make sharing iTunes and App Store purchases in a single household easier than ever. It also enables the new "Ask to Buy" feature, which gives kids the ability to ask for any purchase they want, and parents the ability to say yes or no, as appropriate. Family Sharing also makes it simple to set up shared calendars, shared reminders, and shared photo streams, so everyone will get to their appointments on time, remember what to buy, and enjoy magical moments as they happen. If you aren't sure where to start, we can show you not only how to set up Family Sharing but how to master all the features it offers!"
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Free Technology for Teachers: ReadWorks Now Offers Poems and Question Sets for K-12 Cla... - 1 views

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    "ReadWorks is a free service that I have been recommending for about a year now. It provides teachers with hundreds of lesson plans and more than two thousand reading non-fiction and fiction passages aligned to Common Core standards. Recently, ReadWorks expanded again. The latest expansion includes poems and question sets. The collection is organized by grade level. In the collection you will find poems by Frost, Dickinson, Stevenson, and other notable poets. "
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How to use parental controls on iPhone and iPad: The ultimate guide | iMore - 0 views

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    "Parental Controls, also known as Restrictions, allow you to set what your children can and can't access on an iPhone, iPod touch, or iPad. With Parental Controls, you can lock out Safari, Camera, FaceTime, Siri, AirDrop, CarPlay, the iTunes, iBooks, Podcasts, or App Stores (including in-app purchases), as well as content by age rating, and the ability to make changes to accounts and other app settings. In other words, they're a way to block your child's access to anything and everything you deem inappropriate for them based on their age and sensitivity, and your own best judgement. And they're part of what make Apple devices an ideal computing platform for kids!"
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Download Ten Free Writing Ideas for the First Week of School - Education Rethink - 0 views

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    "Check out the visual writing idea for the first week of school. This set comes with both a curriculum and a set of visual ideas (as .png). Simply click on the icon above and it should download. Click on the .zip file (most likely in your Download folder of your computer) and everything should work. The resource is Creative Commons, meaning you can print, display or distribute it as you wish.  "
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4 Tech Tips to Create a Collaborative Learning Environment - 3 views

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    "After two years of having iPads in our first grade classroom, I've found a few strategies that work to set up a successful and collaborative learning environment. We use our set of iPads to connect, create, share, and much more. However, without a few expectations and procedures our room would be chaos! So here are a few strategies for successful collaboration that can be applied to just about any technology in your classroom."
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Stella's Problems - 1 views

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    "Welcome to the ORC Stella website. The core of this collection is a library of more than 600 non-routine mathematics problems known as Stella's Stunners to be launched set by set over the coming months. The problems range from simple visual problems, requiring no specific mathematical background, to problems that use the content of Pre-Algebra, Algebra I, Geometry, Algebra II and Trigonometry, up through Pre-Calculus. The Stella problems are not typical textbook exercises. They are considered "non-routine" problems because the methods of attacking them are not immediately obvious. Because these problems can supplement and enliven traditional mathematics courses in a variety of ways, we have included materials to assist in using Stella problems in your teaching: "
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The iPad App Starter Kit Collection by Andrew Goodgame | edshelf - 2 views

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    "Having worked with many schools across Europe this is the starter set of apps that seem to hit the spot. Having a small number of apps when starting your iPad journey is key for me. It gives pupils and teachers the opportunity to get familiar with a set of apps and use them across age groups and subjects."
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Craig Kemp's Professional Reflection Blog: PBL in Mathematics - Creating a Board Game - 1 views

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    "PBL (Problem Based Learning) has long been an important aspect of my teaching programme. This term in my Year 6 Mathematics Class we have been learning about Fractions and Decimals. After doing some learning about how to use and manipulate them effectively and developing an understanding of chance, the students have been set a problem based around filling a gap in the market.   The students were set a problem based on filling a gap in the market. The problem was: "The educational board game market is severely lacking fraction, decimal and chance based games to support learning"."
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OPINION: Why Modern Learners Need a New Set of Skills | EdSurge News - 0 views

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    "Currently, there seems to be a gap between what our schools and universities teach and the lifelong learning skills students must learn to master on their own. And yet, the need for students to master lifelong skills has never been greater. Corporate leaders confirm their importance for promotion and advancement, while economists contend these skills hold the key to countering projected job losses due to automation. With all the buzz around the Common Core, MOOCs, and blended learning, it's time to prioritize skills that prepare students to learn for life. With schools like Summit Public Schools and Lindsay Unified making efforts to experiment with new approaches to learning, there's an opportunity to focus on a new set of skills. I believe these skills can be broken into three categories: Reflection, Research, and Resolving. Grounded in educator Malcolm Knowles' definition of learning, these 3Rs take students beyond the centuries-old, subject-specific 3Rs of reading, (w)riting, and (a)rithmetic. Armed with them, learners can thrive in a world where learning never ends."
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How to enable options to customize Windows Logon / Logoff, Exit and Unlock Sounds in Wi... - 0 views

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    Windows 8 doesn't allow users to change the sound settings pertaining to system events such as Windows startup, shutdown, logon and logoff through Control Panel. However, a registry tweak can help you customize the sound settings easily.
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The Maker Educator Workshop | User Generated Education - 0 views

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    I am doing full day workshops on The Maker Educator both at ISTE 2016 and EduTECH in Australia. What follows is both the description-goals and an overview of the workshop's learning activities. Workshop Description, Goals, and Outline Description Being a maker educator requires developing a new mindset; a new set of skills and roles. Discover, through this workshop, first, a process for reflecting on making through creating circuits and hacked toys, and second, through a self-assessment, the mindset characteristics of an educator who is embracing making education. This workshop is designed for educators who are and want to integrate maker education into their instructional settings."
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WSD Coding Challenge Week 2 - Drawing App · BNG - 0 views

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    "It's time to set up week two's coding challenge. You are going to need a little help getting started on this one! We need to set up some colour selection tools in our drawing app. But adding colour selection can be challenging and there are many ways to accomplish this task. In this video, I go through one way of getting this task started in Hopscotch. The video will broach two new ideas: VARIABLES - or in Hopscotch parlance VALUES and colour number codes...."
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Ideas for using one iPad in the classroom | That #EdTech Guy's Blog - 1 views

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    "EdTech is certainly becoming more and more popular in classrooms around the world. There are many different methods of implementation, including schemes like bring your own device (BYOD), bookable class sets or a set number of devices in each classroom. For greatest impact on both teaching and learning, more devices is better: 1:1 allows learning to be more personalised and provides opportunities for teachers to transform their teaching with the aid of technology. However, due to many factors, this is not possible in every school. If you as a teacher own a tablet, can it alone have an impact in the classroom? Here I'll look to share 10 simple, yet effective ways you can make the most of having just one iPad in your classroom."
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