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Labyrinth - 0 views

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    Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
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Free Technology for Teachers: Two Good Mathematics Glossaries for Students - One in Eng... - 0 views

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    "Like a lot of kids, when I was a middle school and high school student the vocabulary of math often tripped me up. Once I wrapped my head around the meaning of terms I had an easier time understanding and solving the problems. Having a glossary of terms often helped me out. Here are couple of excellent mathematics glossaries for kids."
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Changing the face of coding - The Official Microsoft Blog - 0 views

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    "Unfortunately, the strength in the talent pipeline that we see in female soccer today is not the reality for technology. The U.S. is facing a shortage of Computer Science (CS) graduates. According to the Bureau of Labor Statistics, every year there are close to 140,000 jobs requiring a CS degree, but only 40,000 U.S. college graduates major in CS, which means that 100,000 positions go unfilled by domestic talent. Even more dramatic is that women in U.S. colleges and universities earn only 18 percent of CS degrees. In middle school, 74 percent of girls express interest in Science, Technology, Engineering and Math (STEM), but when choosing a college major, only 0.4 percent of high school girls select computer science. The true potential of future innovation will only become a reality if more women are part of it. A rich, diverse community of innovators is key for new technologies to address the needs of modern society. That is why Microsoft YouthSpark - a global initiative to create opportunities for all youth to learn computing - supports Girls Who Code, a national nonprofit organization that aims to close the gender gap in technology in the U.S."
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Why Kids Should Make the Video Games They Love to Play | MindShift | KQED News - 2 views

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    "When educator Lynn Koresh hears from kids that they want a career doing something with computers, she asks, "To do what with computers?" Adults often encourage kids to pursue science, technology, engineering and math (STEM) skills, and computing classes are usually a first stop. But Koresh knows it's the real-world applications of computational thinking and coding language skills that bring such knowledge to life. She reasoned that most middle school students are already playing video games and might respond well to a unit on how to design, create, test and promote video games. Along the way, she's also teaching them about digital citizenship and entrepreneurship. "I wanted to give kids exposure to what it means to have a career using computers," said Koresh, technology coordinator at Edgewood Campus School in Madison, Wisconsin."
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The Case for Quality Homework: Why it improves learning, and how parents can help - Edu... - 0 views

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    "Any parent who has battled with a child over homework night after night has to wonder: Do those math worksheets and book reports really make a difference to a student's long-term success? Or is homework just a headache-another distraction from family time and downtime, already diminished by the likes of music and dance lessons, sports practices, and part-time jobs? Allison, a mother of two middle-school girls from an affluent Boston suburb, describes a frenetic afterschool scenario: "My girls do gymnastics a few days a week, so homework happens for my 6th grader after gymnastics, at 6:30 p.m. She doesn't get to bed until 9. My 8th grader does her homework immediately after school, up until gymnastics. She eats dinner at 9:15 and then goes to bed, unless there is more homework to do, in which case she'll get to bed around 10." The girls miss out on sleep, and weeknight family dinners are tough to swing. Parental concerns about their children's homework loads are nothing new. Debates over the merits of homework-tasks that teachers ask students to complete during non-instructional time-have ebbed and flowed since the late 19th century, and today its value is again being scrutinized and weighed against possible negative impacts on family life and children's well-being."
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Games in the Mathematics Classrooms: There's an App for That! | Edutopia - 0 views

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    "Last month, the Institute of Play released a 160-page whitepaper on successfully designing and implementing video games as classroom assessment tools. It is widely hoped that the Institute's study, along with further research by SRI, will prove conclusively that cognitive skills are significantly improved by playing educational video games. This was not news to the math education community, which has known about the benefits of games in the classroom for a long time. Back in 2004, a study by Tisa Lach and Lynae Sakshaug had already shown that middle school students made significant improvements in algebraic reasoning, spatial sense, and problem-solving abilities after playing biweekly sessions of popular tabletop games such as Connect Four, Mastermind, Rush Hour, and Guess Who. "
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Labyrinth - 0 views

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    Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
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Free Technology for Teachers: Thinking Blocks - Model Math Problems on iPads, Interacti... - 1 views

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    "Thinking Blocks is a nice site for elementary and middle school mathematics teachers. Thinking Blocks provides interactive templates in which students use brightly colored blocks to model and solve problems. As students work through the problems they are provided with feedback as to whether or not they are using the correct sequence to solve each problem. There are templates and problems for addition, multiplication, fractions, and ratios. You can also develop your own problems using the modeling tool."
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5 Practical Learning Tips Based On How People Do--And Don't--Learn - 1 views

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    "There has been a large body of work in neuroscience, psychology, and related fields offering more and more insight into how we learn. Below are five of the top tips from Barbara Oakley, Professor of Engineering at Oakland University, who has faced her own learning challenges (failing middle and high school math and science classes), and has made a study of the latest research on learning. She is also offering a free online course, Learning How to Learn, which starts August 1 on the Coursera platform with co-instructor, Prof. Terrence Sejnowski, a computational neuroscientist at UC San Diego and the Salk Institute."
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On Using a Makerspace for STEM Education | The Incubator - 1 views

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    "The Maker Movement has proved itself to be a valuable component of STEM (science, technology, engineering, and math) education ecosystem. The underlying philosophy of this movement involves open-ended creativity, development of critical thinking and intellectual flexibility, as well as instill confidence and a sense of accomplishment. The blueprints for building a makerspace are fairly straightforward, and usually incorporates a few key items like 3D printers, sewing machines, power tools, soldering gear, and maybe a laser cutter. But is it as simple as "build it and they will come?" To help answer the question of "So you have a makerspace, now what?" Jaymes Dec, middle school technology teacher and founder of NYC Makery, served up some valuable advice at our recent SOWING Circle Meetup (SOWING stands for Science Outreach Working to Inspire the Next Generation, and is a gathering for anyone who works as a STEM educator to share resources and brainstorm ideas). In his talk, Jaymes outlined a series of questions to help educators maximize the impact of making in STEM."
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Free Technology for Teachers: MathsLinks - A Good Place to Find Resources for Math Lessons - 3 views

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    "MathsLinks.net is a great site created by a mathematics teacher for mathematics teachers. On the site you will find collections of games, interactive demonstrations, and lesson ideas for use in elementary, middle, and high school mathematics lessons."
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The Flexibility of Computational Thinking | Edutopia - 2 views

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    "Three middle school projects-in English, math, and history-use computational thinking skills to address social justice topics."
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(64) iGameMom | STEM Learning, Science Tech Engineer Math (igamemom) on Pinterest - 0 views

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    "Resources and activity ideas for kids to learn computer programming and coding - learning tools, programs, apps, websites, books, online and offline courses, and teaching / learning activities for kids from preschool kindergarten to middle and high school"
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