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Phil Taylor

How does one of the top-performing countries in the world think about technology? | Hechinger Report - 0 views

  • digital devices are increasingly viewed as a means to bring students together in collaboration, rather than separate them further.
  • In the late 1990s, the Singapore Ministry of Education unveiled its master plan for technology. The first phase was spent building up infrastructure and getting computers into schools. In the 2000s, in phases two and three, the ministry focused on training teachers in how to use gadgets and identifying schools to experiment with new innovations.
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    ""The technology just fades away, and that's what we hope for it to do," "
John Evans

Bullying Prevention: Students Share Dos and Don'ts | Edutopia - 0 views

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    "Stan Davis has devoted a long career to the well-being of youth, in particular their empowerment through voice and their safety and dignity through bullying prevention. With Charisse L. Nixon, Davis recently published a study of 13,177 students in fifth through twelfth grades from 31 schools and in 12 states, focusing on giving students a chance to speak about school connection, peer mistreatment, and student and adult actions. The Findings Writing in the report of their work, Youth Voice Project: Student Insights into Bullying and Peer Mistreatment, they state: "We are concerned that too much work in this field has focused on adults telling youth what bullying is and what to do to address bullying behavior. In reality, youth are the primary experts on what is happening at school and on what works best to prevent peer maltreatment....We see authentic youth involvement as key to success in bullying prevention." Lessons learned from surveying the students can be summarized in the following don'ts and dos:"
John Evans

25 Books That Diversify Kids' Reading Lists This Summer | MindShift - 5 views

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    "In children's books, it can be easier to find talking pandas than characters of color. Only six percent of children's books published in 2012 featured diverse characters. Last Saturday, the first ever BookCon in New York city came under severe scrutiny for featuring all-white speakers (and one Grumpy Cat). NPR's Bilal Qureshi reported on the controversy and the resulting hashtag campaign, #WeNeedDiverseBooks. We asked around the NPR headquarters, checked out our library and compiled a list of books with authors hailing from around the world, including Korea, India and the South Dakota Sioux reservation. These books tackle themes like international adoption, bi-racial families and cultural history, to name a few. Not all of the authors are minorities, but every book features a protagonist of color that children can point to and say, "That's me!""
John Evans

Is your gluten intolerance real? Study says gluten sensitivity is fake | Globalnews.ca - 2 views

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    "Do you roll your eyes when your friend orders the gluten-free option? While celiac disease is the real deal, an Australian doctor is casting doubt on self-reported gluten intolerance. Some supporters of the gluten-free diet may say that they feel healthier with better digestion since adopting the diet, but the latest findings suggest that if you aren't suffering from celiac disease, your intolerance is likely in your head."
John Evans

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | MindShift - 2 views

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    "Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year's report from the Joan Ganz Cooney Center, "Games For A Digital Age," made the distinction between "short-form" and "long-form" learning games. Short-form games are designed to be played during a single class period. "They focus on a particular concept of skill refinement, skills practice, memorization, or performing specific drills." Long-form games "extend beyond a single class period" and sometimes gameplay can "spread over multiple sessions or even several weeks." Often long-form games are comprehensively tied to a full curriculum. They can replace textbooks by offering an interactive experience that seamlessly blends content, practice, and assessment into a contextualized learning experience. While some programs like this already exist, it's difficult to implement well. For teachers who want to get started, short-term games can supplement their already established curricula with fresh and engaging activities. Learning Games"
John Evans

Popplet: Graphic Organizer for iPads and Web Browsers | Class Tech Tips - 0 views

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    "Graphic organizers are fantastic for helping students brainstorm ideas for a personal narrative or collect information for a research report.  Kids can create mind maps, sequence events, make connections, and more.  Popplet is a terrific app for iOS devices that is also available on web browsers.  Students can create their own graphic organizers combining text and multimedia.  They even have the option to customize colors and layout."
John Evans

How computer coding can increase engagement, provide a purpose for learning | The Hechinger Report - 0 views

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    ""Why does this matter?" Teachers are often called upon to answer this question about an academic subject, and computer science instructors may face this demand more frequently than most. Learning to write lines of code can seem, to many students, like a pointless exercise in tedium. But a few professors of computer science have a compelling reply at the ready. They are participants in the Humanitarian Free and Open Source Software project, known as HFOSS-or, more grandly, Software for Humanity. Why does this matter? these professors might respond. Because it's helping to feed needy people in Haiti, or to deliver supplies to earthquake survivors in China, or to manage the medical care of malaria victims in Rwanda."
John Evans

6 Great iPad Apps to Organize your Class ~ Educational Technology and Mobile Learning - 0 views

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    "If you are using or planning to use iPad in your instruction the apps below are definitely a must have. These are apps that will help you organize your class and enhance students learning. Some of the things you can do with these applications include: create virtual spaces for your classes, share materials with your students such as files and documents, get students to pass in their assignments, post reminders, share quizzes and homework assignments with students, send reports to parents and school administrators  and many more."
John Evans

Sir Ken Robinson: Creativity Is In Everything, Especially Teaching | MindShift - 4 views

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    "From Creative Schools by Ken Robinson and Lou Aronica, published April 21, 2015, by Viking, an imprint of Penguin Publishing Group, a division of Penguin Random House LLC. Copyright by Ken Robinson, 2015. Creative Teaching Let me say a few words about creativity. I've written a lot about this theme in other publications. Rather than test your patience here with repetition of those ideas, let me refer you to them if you have a special interest. In Out of Our Minds: Learning to Be Creative, I look in some detail at the nature of creativity and how it relates to the idea of intelligence in the arts, the sciences, and other areas of human achievement. In 1997, I was asked by the U.K. government to convene a national commission to advise on how creativity can be developed throughout the school system from ages five through eighteen. That group brought together scientists, artists, educators, and business leaders in a common mission to explain the nature and critical importance of creativity in education. Our report, All Our Futures: Creativity, Culture and Education, set our detailed proposals for how to make this happen in practice and was addressed to people working at all levels of education, from schools to government."
John Evans

The MindShift Guide to Digital Games and Learning | MindShift - 1 views

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    "The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. We've brought together what we felt would be the most relevant highlights of Jordan's reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning. While we had educators in mind when developing this guide, any lifelong learner can use it to develop a sense of how to navigate the games space in an informed and meaningful way."
John Evans

7 Ways Your Kids Could Learn More with Augmented Reality - 2 views

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    "Augmented reality is fun, but what makes it better than computer programs, online learning or even book reports and flashcards? To find out, we spoke to teacher-turned-techie Drew Minock, co-founder of the educational blog TwoGuysAndSomeiPads.com and a "4D Education Evangelist" for the augmented reality company Daqri. Here are his thoughts on how augmented reality can have an impact on education: "
John Evans

What's the Future for Mobile Devices in the Classroom? [#Infographic] | EdTech Magazine - 3 views

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    "Mobile devices are more prevalent in K-12 classrooms than ever. A new survey on mobile learning from Project Tomorrow shows that today's schools are relying increasingly on students having experience with devices like smartphones and tablets to engage in modern curriculum. Project Tomorrow's 12th annual Speak Up Research Project surveyed teachers and students at more than 8,000 schools and 2,600 school districts to gain insight on how these devices are affecting education. The results were adapted into a report and an infographic."
John Evans

Making the Case - 1 views

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    ""Making the Case" contains resources that demonstrate the impact of the maker education movement and provide inspiration for what's possible. These stories, articles, reports, videos, and other information may help funders, administrators, fellow educators, facilitators, and community members see how making in education affects learning for all. The resources below are listed in alphabetical order, as a default. They are also organized into subcategories, accessible by the tabs at the top of the grid. When hovering over each box, keywords provide a simple description and glimpse into the content of the resource, which is accessible by clicking on the arrow in the upper right-hand corner."
John Evans

38% of Children Under 2 Use Mobile Media, Study Says - 0 views

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    "Nearly two in five children have used a tablet or smartphone before they could speak in full sentences, according to a new report. Conducted by family advocacy organization Common Sense Media, the study found that 38% of children under the age of 2 have used a mobile device for playing games, watching videos or other media-related purposes. In 2011, only 10% had."
John Evans

What Wearable Tech Could Mean for the Classroom | Edudemic - 3 views

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    "Not too long ago, tablets and smartphones were largely viewed as educational scourges - mere distractions responsible for dulling minds and derailing productivity. Now, instead of being shunned completely, these devices are embraced as invaluable tools for meeting the complex, often hard to define needs of digital natives. Undoubtedly, wearable technology is destined to follow suit. The 2015 Horizon Report agrees, predicting the widespread use of wearables throughout the entire spectrum of modern education. Still, considering our senses are already overloaded with 1s and 0s, reluctance to embrace yet another digital medium is understandable. However, as this piece will explain, the potential benefits are simply too tremendous to ignore."
John Evans

Your complete guide to the iOS 9 public beta - CNET - 1 views

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    "If you're downloading the iOS 9 public beta, it's important to know what you're getting into. CNET explains how to get it, how to use it, and how to report problems."
John Evans

Britain's tech future isn't just about turning kids into coders | Media Network | The Guardian - 0 views

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    "The UK is on a mission to create a nation of coders. A new GCSE for programming is set to launch and everyone from business leaders to celebrities are getting behind the campaign to boost the country's tech talent. The current trend follows the influential Next Gen report, which warned that the UK was losing out to overseas developers through the lack of technology specialists at home. The move from infrastructure to the cloud and the boom in smartphones and tablets have further increased demand. To meet the challenge, the government is spearheading a push to get more kids coding and to increase vocational skills. Education secretary, Nicky Morgan, recently told teenagers to stay away from the arts and to opt for science and maths if they want access to the widest range of jobs. Every child should learn to program, but not necessarily how to code Read more As an employer of more than 85 staff at a fast-growing UK tech company, I consider Morgan's approach as potentially short-sighted. For Potato, while coding expertise has been essential, employing staff from a variety of backgrounds has also been key to our success."
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