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John Evans

8 Tips in Taking on School-Wide Makerspace Leadership | Getting Smart - 2 views

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    "I'm now a little over a month into my new role as the coordinator of our brand-new makerspace in my PS-8th grade school here in Seattle, and I'm honestly loving it every bit as much as I expected! Over the course of this month, 450 students made prototype boats for their stuffies (PK), built "doodle bots" (K and 1),  "hacked" their notebooks with surface-mount LEDs (2), made dioramas powered by Hummingbird Robotics kits (3 and 4), designed and laser cut labels for their new classroom spaces (5), made postcards using the greenscreen of themselves visiting exotic locales (5 French), built casino games for math class (6), and built symbolic representations of their personal core values (8). 7th grade will be building turbine-driven generators next week! And, that's not even a comprehensive list… In the process of collaborating with my colleagues to develop and implement these projects with our students, I've figured out a few tips to pass along to educators at other schools initiating similar programs."
John Evans

The Maker Educator Workshop | User Generated Education - 0 views

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    I am doing full day workshops on The Maker Educator both at ISTE 2016 and EduTECH in Australia. What follows is both the description-goals and an overview of the workshop's learning activities. Workshop Description, Goals, and Outline Description Being a maker educator requires developing a new mindset; a new set of skills and roles. Discover, through this workshop, first, a process for reflecting on making through creating circuits and hacked toys, and second, through a self-assessment, the mindset characteristics of an educator who is embracing making education. This workshop is designed for educators who are and want to integrate maker education into their instructional settings."
John Evans

Curriculum | 3Doodler EDU - 3 views

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    "At 3Doodler, we are committed to supporting educators with curricular materials that inspire and make it easy to create. The materials hosted on this page are designed to introduce the 3Doodler into classrooms, libraries, museums, and makerspaces. All materials are freely available and downloadable. Educators should feel free to adapt, hack or modify the suggested activities, lesson plans and units to meet their needs and those of their students. "
John Evans

Read This Book: Get Active | Renovated Learning - 3 views

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    "I got my copy of Get Active: Reimagining Learning Spaces for Student Success at ISTE 2015 this summer in Philadelphia.  I love reading about and studying learning space design theory.  I truly feel that innovative learning environments can transform how our students learn.  This book is an excellent introduction to active learning spaces and strategies we can use in designing and redesigning learning spaces, from hacking our furniture to working with architects on new construction."
John Evans

Microbit Maze Run - Always Computing - 3 views

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    "I'm sure that if you've seen my blog before you've seen that I have a bit of an obsession with cardboard. We seem to have a constant stream of Amazon or Wish parcels arriving at our house (nothing to do with me I'm sure), and with them comes lovely lovely cardboard! It never gets thrown as either the 7yo or myself save it for a weekend build. Some times this can be completely low tech, others we hack it up a bit! For this project we used a Microbit."
John Evans

Issue 63 - The MagPi MagazineThe MagPi Magazine - 1 views

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    "Junior Pi Projects: Hacks & makes to inspire your kids NERF Gun Robot: FRED-209: You have 20 seconds to comply with this incredible toy gun toting smart robot Make a MIDI Sound Box: Build your own sound machine in this month's Pi Bakery Control LEGO MindStorms: How to use LEGO robotics kits with Raspberry Pi MonsterBorg, PiJuice and OLED Bonnet reviewed Need more details? View the contents for info on every article."
John Evans

Cardboard Creations: A Maker Education Camp | User Generated Education - 4 views

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    "Cardboard Creations Maker Education Camp utilized no technology (except for projecting images of example projects on the whiteboard) and low/no cost materials. Many of the discussions about and actions related to integrating maker education into educational environments center around the use of new technologies such computer components (Raspberry Pis, Arduinos), interactive robots for kids (Dash and Dot, Ozobots, Spheros), and 3D printers. These technologies are lots of fun and I facilitate Robotics and Computer Science with my gifted students and at one of my summer camps. The learners engaged in these high tech learning activities with high excitement and motivation. Such high excitement, engagement and motivation, though, were also seen at my low tech/low cost maker education camps: LED crafts, Toy Hacking and Making, and Cardboard Creations."
John Evans

Phishing Scams: Don't Take the Bait | Tech & Learning - 1 views

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    "Just glance at your inbox and odds are you'll find at least one variety of phishing scam or email hack. Whether it's spear phishing, spoofing, account takeovers through embedded malware, or that time-honored plea from a Nigerian prince, there's no doubt that our schools' email systems are under near-constant attack. One careless click of a link can turn a teacher's account into a spam factory, landing your email system on a blacklist and cutting off communication with the rest of the world. Providing employee tax information to a phisher posing as your superintendent, for example, can result in the identity theft of hundreds of employees. The sad truth is that phishing and spamming scams are now part of life in this digital age. But through more engaging education, more authentic practice, and more creative protection practices, schools have a much better chance of mitigating the impact."
John Evans

Teaching Visual Art and Computational Thinking | Hack the ClassroomTeaching Visual Art and Computational Thinking - Hack the Classroom - 2 views

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    "This blog post includes a 5 minute video, a lesson plan and examples of student that show integration of visual art curriculum and Computational Thinking in my grade 3 classroom. Thank you to Bea Leiderman, Carolyn Skibba, Douglas Kian and my experience at the Apple Institute in Berlin for this idea.  Using Keynote and Kandinsky is Bea's idea. It's brilliant. Bea, Carolyn and I went to the Bauhaus Archive in Berlin where we saw Kandinsky's work. We also had in depth workshops on Keynote. The combination of these experiences at the Apple Institute in Berlin lead to this idea and a project. Bea, Douglas and I are currently working on a project where we are investigating how these ideas of art, coding, and Computational Thinking might fit together. This is the early stage of this team project. This video gives an overview of the lesson and a chance to peak inside my grade 3 classroom:"
John Evans

Maker Education Camp: Circuit Crafts | User Generated Education - 1 views

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    "This is my third summer offering maker education summer camps as part of a bigger program at a local school.  During mornings (9 to 12 with a half hour recess), campers, grades Kindergarten through 6th grade, can choose from one of four enrichment classes: art, drama, games, foreign languages, computers, and in my case, maker camps. During the afternoons, all campers get together for typical camp activities - fun and games, field trips, water sports, silly competitions. Each camp lasts a week. This summer I am offering: Cardboard Creations, Circuit Crafts, Toy Making and Hacking, and Robotics and Coding. I often discuss the need to implement maker education programs with minimal cost materials and ones that offer the potential to tap into diverse learners and their diverse interests:"
John Evans

Best Apps and Websites for Learning Programming and Coding | Common Sense Education - 1 views

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    "Computers intersect with every aspect of kids' lives, but most kids don't understand how they work. Through coding, students build essential literacy skills, gain an understanding of logic and sequence, and learn the mechanics of iteration. These tools support project-based learning and give students the freedom to create, collaborate, hack, remix, and tinker with their own unique designs. Using these picks, kids can unlock the logic of code and the basics of programming, turning computers into tools to make new things. If you're looking to begin coding lessons in your classroom, check out our Teaching Strategies for how to Get Started With Coding in Your Classroom."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
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