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in title, tags, annotations or urlThe Code of Best Practices in Fair Use for Media Literacy Education -- Publications -- Center for Social Media at American University - 7 views
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Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
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This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
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This code of best practices does not tell you the limits of fair use rights.
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Digital Storytelling: Step by step | Teaching and Learning in the Digital Age - 16 views
Starfish | Teaching and Learning in the Digital Age - 14 views
'Making a teacher' - Inspirational video for teachers | Teaching and Learning in the Digital Age - 12 views
iPad 2, Xoom, TouchPad: The tablet age is upon us. - By Farhad Manjoo - Slate Magazine - 1 views
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Every big tech company will now focus on phones and tablets as its next big source of revenue while PCs will take up an ever-smaller share of the pie.
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cheaper than today's PCs, but we'll probably have more of them
Parent Advice - Have Kids Traded Life Skills for an Online Life? - Common Sense Media - 0 views
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Balance media skills with life skillsIt's all about balance. But like an acrobat on a tightrope, balance takes effort. Here are some strategies for my high wire act:
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Tying shoelaces and riding a bike are not 2 to 5 yr old skills. Too bad the study didn't look at relevant skills for that age set, or they could've done yet another story on computer use in early years of school, but this mismatched data doesn't say much. I do think that downtime is important. Ironically enough, I schedule it in for my kid daily.
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Your points are excellent (as always) but I think we as parents should take some lessons from the digital world as well. You allude to this in your last point above - games are excellent for teaching all sorts of things,
Using Images as a Powerful Gateway To Learning - iPads in Education - 5 views
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Most of us grew up in an age where knowledge and information were primarily conveyed in textual format. Think of the encyclopedias we used. Photos were used but largely as an enhancement to articles that were text-based. Worse, the high cost of full color printing meant that the images that were used were usually in black and white.
Digital Birth: Welcome to the Online World| The Committed Sardine - 0 views
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AVG surveyed mothers in North America (USA and Canada), the EU5 (UK, France, Germany, Italy and Spain), Australia/New Zealand and Japan, and found that 81 percent of children under the age of two currently have some kind of digital profile or footprint, with images of them posted online. In the US, 92 percent of children have an online presence by the time they are two compared to 73 percent of children in the EU5.
SpeEdChange: Schools that matter - 2 views
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People who've heard me talk about middle schools have probably heard me say something like, "this age group has a million legitimate things to worry about every day, and none of them are in our curriculum."
Quest Atlantis - 0 views
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Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults. Explore our site and learn more about this exciting project.
YouTube - 2008 Latest Edition - Did You Know 3.0 - From Meeting in Rome this Year - 0 views
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3.0 for 2008 - Newly Revised Edition Created by Karl Fisch, and modified by Scott McLeod; Globalization & The Information Age. It was even adapted by Sony BMG at an executive meeting they held in Rome this year. Credits are also given to Scott McLeod, Jeff Brenman
National Gallery of Art NGAkids Art Zone - 0 views
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PHOTO OP (Shockwave, 7 MB) is a two-part interactive activity that introduces you to digital photography and digital photo editing. Use the virtual camera to create snapshots and explore lighting, focus, shutter speed, and compositional effects. After you've taken some photos, switch to the Photo Op editor and transform your pictures into something completely different. This Art Zone interactive is suitable for all ages. Young children will find it easy to take simple snapshots and transform or recolor their virtual photos. More advanced users can create complex artistic compositions by layering, applying filters, and experimenting with various special effects, lighting, and blends. If you need help, scroll down for some hints about how to use the program. If your Internet connection is slow, allow the program to load fully, then come back to play.
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