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John Evans

7 easy, powerful ways to use iPad cameras in the classroom - Let's Teach With Tech - 5 views

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    "Our school is a 1:1 iPad school. We made the decision to go with iPads knowing that there are relative strengths and weaknesses of the device. For our purposes, it was decided that the strengths outweighed the weaknesses. One strength that factored heavily into the discussion was the camera, and putting the power to create multimedia work in the hands of every student. Here are 7 ways the camera can be leveraged for deeper learning in your class."
John Evans

3 Reasons Why Faculty Meetings Are a Waste of Time - Finding Common Ground - Education Week - 2 views

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    "3 Reasons Why Faculty Meetings Are a Waste of Time By Peter DeWitt on April 10, 2015 6:50 AM Faculty Meeting.png Many school leaders walk into a faculty meeting with a single idea of how they want to move forward and walk out with the same idea. That's telling... John Hattie talks a great deal about the Politics of Distraction, which means we focus on adult issues, and not enough time...if ever...on learning. That is happening around the U.S. for sure. Recently the Assembly of NY State only furthered those distractions, which you can read about here, which means that school leaders and teachers have to work harder to maintain a focus on learning. Quite frankly, well before mandates and accountability, school leaders focused on the politics of distraction and not on learning. Compliance is not new in schools. Faculty meetings were seen as a venue to get through and something that teachers were contractually obligated to attend. During these days of endless measures of compliance, principals can do a great deal to make sure they don't model the same harmful messages to staff that politicians are sending to teachers. Jim Knight calls that "Freedom within form." In Talk Like Ted, Carmine Gallo quotes Marissa Mayer (CEO of Yahoo) when he writes, "Creativity is often misunderstood. People often think of it in terms of artistic work - unbridled, unguided effort that leads to beautiful effect. If you look deeper, however, you'll find that some of the most inspiring art forms - haikus, sonatas, religious paintings- are fraught with constraints. (p. 190)" Clearly, constraints have a wide definition. There is a clear difference between the constraints of compliance and the stupidity of the legislation just passed by the assembly in NY. As we move forward, principals still are charged...or at least should be...with the job of making sure they offer part...inspiration, part...teacher voice...and a great deal of focus on learning. There is never a more important tim
John Evans

Emphasize Real Problems to Boost STEM Learning | Edutopia - 0 views

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    "Problem solving is at the heart of engineering. No wonder, then, that engineering teacher Alexander Pancic leverages his own problem-solving skills to improve his students' learning experiences at Brighton High School in Boston, Massachusetts. "I've been trying to get my students to make the step, when they encounter a problem, of asking, 'What do I need to know to try to solve it?'" Students who are accustomed to doing worksheets, Pancic says, "get used to having everything they need to know included in the problems. Life isn't like that. You encounter real-life problems and have to figure out, what do I need to know? How can I find out? And then, how do I apply it?" Teachers interested in creating more student-driven learning experiences, especially in the STEM fields, are likely to benefit from Pancic's strategies and the resources he finds useful."
John Evans

How Rural Schools Paid for Students' Home Internet to Transform Learning | MindShift - 0 views

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    "Like many districts serving low-income populations, it was fairly easy for Piedmont City School District officials in Alabama to find funds for devices. District officials wanted to leverage technology to open up opportunities for the 1,240 students in this rural community, so they started sending devices home with kids in grades 4-12 in 2009 through a program they call mPower Piedmont. However, lack of access to the Internet after school and in kids' homes became a major obstacle to learning with those devices."
John Evans

7 Apps for Student Creators | Edutopia - 3 views

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    "Creation-based tasks promote higher-order thinking, encourage collaboration, and connect students to real-world learning. Whether you're teaching in a project-based learning classroom, engaging students with authentic assessments, or committed to pushing students to analyze and synthesize, providing opportunities for creation is a must. Students who are "making" to demonstrate their learning can produce content that is shareable and valuable. Their creations can be geared toward a specific audience and viewed outside of the classroom. The sense of purpose that students have as creators can be leveraged to increase engagement and get learners of all ages excited about content."
John Evans

For the Hesitant Teacher: Leveraging the Power of Minecraft | MindShift | KQED News - 1 views

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    "If there's any video game that has successfully made its way into the classroom, it's Minecraft. There's a small subset of teachers using all kinds of digital games in interesting ways, but the blockbuster hit Minecraft and its educational counterpart MinecraftEDU have reached much wider audiences. But getting started with MinecraftEDU can be intimidating for teachers who don't consider themselves "gamers" and aren't sure how to harness the engagement and excitement of Minecraft. Luckily, there's a robust and global Minecraft teacher community to supply tips, support and even lesson plans."
John Evans

Want Kids To Be More Interested In STEM Classes? There's An App For That | Co.Design | business + design - 2 views

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    "On a sweltering day in late July, a group of 9th and 10th graders gather around an iPad inside of the otherwise empty International School of Science in Queens. They've just completed an assignment on the quadratic equation, and a team of three is showing off their project: a funny video they animated of themselves playing volleyball, with the arc of the ball graphing out a parabola. There's not a sheet of graph paper in sight. The app they are using is called ChoreoGraph, and it's part of a suite of apps collectively known as Noticing Tools, developed by the New York Hall of Science, that aim to leverage the way kids naturally play to teach math and science concepts. The goal is to solve one of the major issues facing educators today: getting more kids interested in STEM-science, technology, engineering and math-an area where the U.S. has consistently lagged behind other top countries."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
John Evans

Apple or Google: Which professional development program is for you? - Daily Genius - 0 views

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    "It's not especially easy to quickly demonstrate your education technology skills when you're not in the classroom. Sure, you may know how to effectively integrate Google Chromebooks or Apple iPads while simultaneously leveraging a project-based learning approach to STEAM subjects, but how do you actually convey that when chatting with colleagues or others? It's not easy. That's why many teachers are turning to professional development from the major tech companies like Apple and Google."
Phil Taylor

YouTube - YouTube in Classrooms - 4 views

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    Finding balance - how to leverage the tool
Darren Kuropatwa

Schoology - Your Digital Classroom - 15 views

  • Schoology is a free web-based learning management system (LMS) built on a social network.
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    "Schoology is a free web-based learning management system (LMS) built on a social network. "
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    Learning Management + Social Networking Schoology is a free web-based learning management system (LMS) built on a social network. Schoology leverages the familiarity of popular social media tools to improve communication and collaboration.
John Evans

The Clever Sheep: Cell Phones in the Classroom - 0 views

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    Cell Phones in the Classroom How is your school leveraging cell phone technology for student learning?
John Evans

Are Social Sites Good for Educating? « Educational Games Research - 0 views

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    After examining the convergence of MMOs with social networking sites and their game-like similarities, we are faced with the question: Should schools leverage social sites for academic purposes?
John Evans

Virtual Stock Exchange - Home - 0 views

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    Welcome to Virtual Stock Exchange, a free stock market game from MarketWatch. With VSE you can: * Create public or private games with a cash balance you set * Choose from thousands of available games * Test your strategy with a personal portfolio * Leverage powerful news and research resources from MarketWatch
John Evans

Project Tomorrow: The New 3 E's of Education: - 9 views

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    ""The New 3 E's of Education: Enabled, Engaged and Empowered - How Today's Students are Leveraging Emerging Technologies for Learning""
John Evans

Personalized Learning Visually Explained for Teachers ~ Educational Technology and Mobile Learning - 0 views

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    "One of the biggest affordances of technology is towards the enhancement of the concept of personalized learning. Internet and more particularly web 2.0 technologies and mobile apps have provided learners with unprecedented opportunities to learn whenever, wherever, and however they want. At its core, personalized learning is all about tailoring the available resources in order to meet personal learning needs. On a macro educational scale, personalized learning addresses different teaching strategies and instructional methods that focus on the adjustment and leverage of the curricula and teaching materials to help meet a diverse set of students learning needs and interests."
John Evans

20 Apps and Tips to Help Students Study Better ~ Educational Technology and Mobile Learning - 0 views

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    "It is amazing how much technology can do for students to enhance their learning and personal development. I wish we had these tech affordances when we were students, things could have been much easier. Technology, however, is only effective when it is leveraged in the right way and to the right purposes. The first step in the effective use of technology is to have access to the educational tools available out there. This is usually a daunting task as the web is teeming with all kinds of tools and it could take you forever to find, assess and evaluate the tools you want to use. To this end, the folks in Open Colleges have compiled this excellent list featuring 20 educational apps and gadgets. Students can use these tools to perform a variety of learning tasks from writing and researching to managing their time efficiently.  Together with these apps there are also some handy study tips for students to boost to their creativity. I spent sometime going through these tips and found them really worth a share here."
John Evans

A Wonderful New Google Cheat Sheet to Improve Students Search Skills ~ Educational Technology and Mobile Learning - 9 views

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    "Often times when I talk about effective use of Google search one name always pops up in my posts this is Dr Russell, search anthropologist. I have been following his blog for sometime now and I have learned a great deal from him on how to leverage the power of Google for educational purposes. Just a couple of weeks ago, I shared here the 8 search skills Russell recommended for every 21st century student and today I am sharing this wonderful visual as a follow-up to that post. This cheat sheet features some important tips that students can use to improve their google search skills. I invite you to have a look and share with your colleagues."
John Evans

10 Great Apps for High School - 0 views

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    "From managing projects to editing movies to making music to showing what they know, students will be inspired to exercise skills and dig into content with these apps that leverage the best of what tablets and smartphones have to offer."
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