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John Evans

A Principal's Reflections: QR Codes in the Math Classroom - 5 views

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    "n Mrs. Chellani's continual efforts to create an engaging learning experience for her students, she has found utilizing QR codes to facilitate collaboration to be highly beneficial. In order to review material discussed in an assigned video and in class in her Pre-Calculus and Calculus courses, she created QR codes with relevant questions on the material and its' applications. Students were placed in groups of four to five; and, using a QR reader app on their phone, they were able to view the question. Once the students worked on the problem together, they would confirm the result with Mrs. Chellani. When the solution was correct, they would be given the next QR code (i.e. question). The level of engagement increased dramatically with the use of QR codes and simply allowing students to utilize their cell phones in the learning process! "
John Evans

5 Great iPad Apps to Explore Human Body in 3D ~ Educational Technology and Mobile Learning - 0 views

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    "Science is one of the areas where the impact of technology has been markedly observed. It triggered an unprecedented revolution and reshaped people's knowledge about the world. It has also enhanced the way science is being instructed inside schools and colleges. Experimentations are being facilitated by the use of technology and students are able to learn and get engaged in simulated experiments that mimic the real life problems. This revolution is being carried on to the mobile platforms. There are now several science apps that students and teachers can use to perform a wide variety of science tasks. Below, for instance, is a set of apps that enable students to explore the human body in 3D. Check them out and share with us if you have any additions. Enjoy"
John Evans

"Learning in the 21st Century: Digital Experiences and Expectations of Tomorrow's Teachers" - 10 views

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    "Project Tomorrow®, the national education nonprofit organization that annually facilitates the Speak Up National Research Project, conducted a special Speak Up survey in Spring 2012 for college students in teacher preparation programs. Since 2007, Project Tomorrow has collaborated with Blackboard Inc. to create a series of annual reports that focus on key trends in the use of technology to increase student achievement, teacher productivity and parental engagement. This new report, "Learning in the 21st Century: Digital Experiences and Expectations of Tomorrow's Teachers," is the latest in the series and provides new insights that will inform college and university based teacher preparation programs as well as the induction and professional development processes within K-12 schools and districts. Tomorrow's teachers may have the keys to finally unlock the potential of technology to transform teaching and learning, but much depends upon their experiences in their preparation program and how well future school leadership can support their expectations for essential technology tools and resources."
John Evans

5 Tips To Help Students Arrive At Their Own Understandings - 0 views

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    "Arguably one of the more difficult aspects in teaching for understanding is to decide when to teach the desired understanding! In other words, to put it as an essential pedagogical question: When should you state the Understanding and when should you engineer students to come up with it "by design"? Whether we consider the famous example of Socrates in his Dialogues or some of the best teachers we have ever had as students, many of them had the ability to help us "discover" the understanding on the basis of their clever design groundwork, their probing, and their facilitation of discussion."
John Evans

The Shift From Teaching Content To Teaching Learning - 3 views

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    "I didn't know they could think!" an excited high school principal blurted out. The principal was reacting to what he had just witnessed: his 9th grade students engaging in their first-ever Socratic Seminar, facilitated by my colleague and wife Denise a few years ago in a Louisiana district. It was a poignant moment (even though the students might have taken offense), since their chatter and body language made clear that they, too, were pleased with what they had done.
John Evans

Using Brain Research to Design Better eLearning Courses: 7 Tips for Success - 1 views

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    "The brain is constantly on the lookout for ways to improve by obtaining new knowledge and skills, even before birth. Unfortunately, retaining information can be challenging, simply because instructors and course designers do not always use methods that facilitate remembering. The following seven points look at key principles from neuroscience research paired with tips that will allow course creators to achieve effective eLearning development."
John Evans

Free Technology for Teachers: Thinglink Edu - Your Students Can Use Thinglink Without Email Addresses, Here's How - 0 views

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    "Thinglink was a big hit in the workshop that I facilitated yesterday in Bettendorf, Iowa. Thinglink can be used to turn any static image into an interactive, multimedia image. Yesterday, we used PicMonkey and PicCollage to create collages about what a good learning environment looks like to us. After creating those collages we saved them as PNG files and uploaded them to Thinglink where we added videos, audio files, and links to articles to enhance our collages and make them interactive."
John Evans

Free Technology for Teachers: A Comparison of 11 Mobile Video Creation Apps - 4 views

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    "Tomorrow at the NCTIES 2014 conference I am facilitating a workshop on creating videos with mobile apps. I designed the workshop to accommodate users of iOS and Android devices. In preparation for the workshop I created this chart that compares the features and costs of eleven mobile video creation apps. The chart can be viewed as embedded below or you can grab a copy through Google Drive (click "File" the "make copy" to save a copy for yourself)."
John Evans

Three Free iPad Apps Students Can Use Over and Over - Learning in Hand - 2 views

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    "There are already a lot of apps in Apple's App Store for iPad and iPhone (over 1.5 million), and more are added each day. In fact, this month an average of 1,400 apps have been submitted to the App Store. Despite the outrageous number of apps, only a small percentage end up piquing my interest. The apps I get most excited about are ones that are open-ended. I like to make things, and I love it when an app empowers students (and teachers) to create digital productions. Shadow Puppet Edu, Adobe Voice, and TeleStory are three apps that facilitate creativity. They provide students a way to retell stories, explain concepts, or persuade an audience."
John Evans

Maker Education Initiative - Every Child a Maker - 0 views

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    Maker Ed is a non-profit organization that supports and empowers educators and communities - particularly, those in underserved areas - to facilitate meaningful making and learning experiences with youth.
John Evans

Free Technology for Teachers: Six Styles of Classroom Video Projects - A Handout - 0 views

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    "he process of creating and publishing videos can be a great way to get students excited about researching, storytelling, and sharing their work with an audience. For teachers who have never facilitated video creation projects in their classrooms, choosing the right style of video and the right tools can be a bit confusing at first. To help bring clarity to the styles and tools, I have a rather simple outline that I use in my video creation workshops. "
John Evans

Three iPad Apps for Creating Talking Pictures | iPad Apps for School - 3 views

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    "A couple of weeks ago at the Future Schools Expo in Sydney I facilitated a workshop about making media with mobile apps. The idea of creating talking pictures was one of the ideas that was a hit with some of the participants in the workshop. In the workshop I shared examples of using ChatterPix Kids to have students create short audio stories about their favorite animals. I also shared an example of using Morfo to create audio biographies in which students give voice to famous people in history. Below is a short summary of both of those apps as well as another app useful for a similar purpose."
John Evans

Making the Case - 1 views

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    ""Making the Case" contains resources that demonstrate the impact of the maker education movement and provide inspiration for what's possible. These stories, articles, reports, videos, and other information may help funders, administrators, fellow educators, facilitators, and community members see how making in education affects learning for all. The resources below are listed in alphabetical order, as a default. They are also organized into subcategories, accessible by the tabs at the top of the grid. When hovering over each box, keywords provide a simple description and glimpse into the content of the resource, which is accessible by clicking on the arrow in the upper right-hand corner."
John Evans

Teens, Social Media & Technology Overview 2015 | Pew Research Center's Internet & American Life Project - 2 views

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    "24% of teens go online "almost constantly," facilitated by the widespread availability of smartphones. Aided by the convenience and constant access provided by mobile devices, especially smartphones, 92% of teens report going online daily - including 24% who say they go online "almost constantly," according to a new study from Pew Research Center. More than half (56%) of teens - defined in this report as those ages 13 to 17 - go online several times a day, and 12% report once-a-day use. Just 6% of teens report going online weekly, and 2% go online less often."
John Evans

The All-Encompassing Makerspace Shopping List | Excel's Computational Thinking Blog - 1 views

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    ""Sorry, that's a great idea, but we can't build it here." That's my nightmare. A student in the STEAM Room, our student Makerspace, approaching me with a brilliant project concept requiring some reasonable tool we didn't even consider. Of course, there are worse nightmares involving our reciprocating saw or our drill press, but those scenarios are easier to plan around. How do you come up with an all-encompassing list of tools and materials that will facilitate every student's wildest dreams, while staying within budget and within space constraints? How can you avoid stifling creativity when you haven't even polled your students for their interest areas? How do you know when your Makerspace is complete?"
John Evans

A List Of 75 MOOCs For Teachers & Students - 2 views

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    "With the rise of Massive Open Online Courses (MOOC), students from anywhere with an Internet connection, can access free courses facilitated by some of the top educators and experts in every subject area. From mathematics, to computer science, to philosophy, to business design, MOOCs give learners unprecedented access to some of the most valuable knowledge, from some of the most prestigious universities, for free. Though most of the courses do not offer actual credit towards a degree, some MOOCs are beginning to offer certificates, additional credit options, and other enhanced learning services for nominal fees. Students have also been able to submit course work done through MOOCs to their own universities and be granted credit or research units. Additionally, students may use completed courses as a way to build their qualifications by highlighting their work on resumes, cover letters, and social media."
John Evans

Middle Grade Monday - Maker Space - @TLT16 Teen Librarian Toolbox - 2 views

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    "We are about to launch our Maker Space in our school library media center - it is going to be what is referred to as a 'soft launch.' Our technology facilitator and one of our classroom teachers are really the driving force behind this initiative, and much more familiar with the items we have purchased. While I'm more than happy to house the materials and provide space for them to be used, I know almost nothing about them. So, I'm hopeful that I will be able to form a team of interested students to help manage the project. Tomorrow after school we will have our 'Maker Team Interest Meeting.' From the students who show up, we're planning on forming a team to rotate being on hand when the maker space is open. They'll be in charge of answering questions, helping students figure out directions, and keeping everything orderly.  Wish us luck!"
John Evans

5 Ways to Storyboard the Assessment Design Process - Brilliant or Insane - 4 views

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    "Walt Disney gave us the storyboard: a set of images or illustrations that help designers visualize, experiment with, and sequence critical shots in a narrative. Defining key scenes, taking the time to flesh them out, and considering the influence of order on meaning serves filmmakers, artists, novelists, software designers, and animators well. As someone who frequently facilitates assessment design, I'm loving how storyboards can power up the process."
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