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Contents contributed and discussions participated by John Evans

John Evans

Be More Chef: What I Wish For Every Kid - A.J. JULIANI - 2 views

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    "Be more chef. It is a mantra I've adopted and taken to heart these past few months as my brother lay in a hospital, seemingly impacting the world more from that bed, then many of could do with bodies that were not full of tumors and cancer. My brother was a chef in every sense of the word. He took the circumstances that life gave him and turned them into something wonderful and new and beautiful. When my brother passed away a few weeks ago, my thoughts turned to my own four children. How could I help raise them to be chefs? How could I raise them to not follow the recipes of life, but instead make their own recipes for their life? But, it is not just my kids, it is all of our kids. The question is, "Are we raising/preparing/teaching our students/children to be chefs or cooks?""
John Evans

Scratch Across Every Subject: A Recap | ScratchEd - 4 views

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    "nterested in integrating Scratch into your classroom this Fall, but aren't sure where to start? Here's a recap of our Scratch Across Every Subject Series!"
John Evans

The Tech Behind Your Favorite Comic Books | PCMag.com - 1 views

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    "Stan Lee, Jack Kirby, Bill Finger, Bob Kane, Joe Simon, Steve Ditko, Jerry Siegel, Joe Shuster, and dozens of other Golden and Silver Age visionaries produced superhero, romance, western, horror, and crime comics using the craftsman's tools of their day: paper, typewriters, pencils, brushes, inks, and dyes. From the 1930s until roughly the mid-1990s, comic books were produced almost entirely in this fashion, with a few digital blips along the way. But as electronic tools became increasingly affordable and powerful, the comic book creation process shifted from an analog process to a digital one. In contemporary times, there's a good chance that no aspect of your favorite title is physical until finished pages start rolling off a printing press."
John Evans

Creating a Makers Club: Just Get Started | Renovated Learning - 1 views

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    "When I first started my makerspace at Stewart, I had no idea what I was doing.  I just had three bins of K'nex and a vision for what our makerspace could be.  Shortly after we got our supplies, we began 6th grade clubs that met during school.  I started the K'nex club.  The next year we created during school clubs for all grades, so I started STEAM clubs for each grade, which was basically open exploration time in our makerspace.  The next year I helped co-found our afterschool club program, where my Makers Club took off. Now at Tampa Prep, I've started a Maker Mondays club where we have different themed projects each week after school for an hour.  Since we already had a VR lab when I got there, I started an 8th Grade VR club this year during middle school lunch. At both of my schools, variations of Makers Clubs have been a huge catalyst in my makerspace programs."
John Evans

Critical Thinking Skills to Help Students Better Evaluate Scientific Claims | MindShift... - 1 views

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    "Michelle Joyce doesn't shy away from politicized science topics such as climate change. In fact, she works to equip seniors at Palmetto Ridge High School in Naples, Florida with the skills to accurately evaluate those topics on their own. Along with teaching chemistry and physics, she offers a class called "thinking skills" where students solve logic and math puzzles while also enhancing their media literacy. Students go beyond just learning about legitimate sources of information on the internet and delve into just how the information is put together in the first place. But teaching students those critical thinking skills only as they're about to depart for college can be too little too late. "It's a really hard thing to teach within the space of everything else that you need to teach in a classroom," Joyce said. "It's crucial that we teach it as early as we can." The internet has no shortage of dubious information; and the ability to evaluate health and science claims is a subset of media literacy. With the abundance of health/science content students may only see via social media, kids are ill-equipped to discern hype from real science."
John Evans

How do we teach students to identify fake news? | EdCan Network - 4 views

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    "In a "post-truth" era where people are increasingly influenced by their emotions and beliefs over factual information, fact and fiction can be difficult to distinguish, and fake news can spread rapidly through mainstream media sources and social networks. Moreover, fake news is often meant to do harm, by tricking us into believing a lie or unfairly discrediting a person or political movement. Given this malicious intent, students must learn to approach news and information with a critical eye in order to identify intentionally misleading sources (although recent studies confirm that this is an uphill battle for both adults and young people). Teachers therefore play a crucial role in ensuring that their students develop the skills to decipher the many streams of information available to them."
John Evans

50 Resources for Makers and Creative Classrooms | Getting Smart - 6 views

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    "If you're anything like us, you're always looking for new inexpensive (or better yet, free) resources that can introduce more students to STEM and maker education. There are a lot out there, but the really useful ones can be hard to find. Here, we're excited to share 50 resources that we think are doing a great job of expanding access and pushing the envelope."
John Evans

Free Technology for Teachers: A Good Resource for Learning About the Science of Food - 4 views

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    "Foodskey is a site produced by The University of Nottingham who also produces the Periodic Table of Videos. Foodskey is a set of fourteen videos about the science of food. The videos cover topics like nutrition, food security, and crop technology. I've embedded the video about broccoli below."
John Evans

Free Technology for Teachers: Frostbite Theater - 87 Science Experiment Video Lessons - 2 views

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    "Jefferson Lab's YouTube channel includes a playlist titled Frostbite Theater. The first time I looked at the playlist a few years ago it had about fifty videos. The playlist has now expanded to 87 videos. The playlist features videos of science demonstrations and experiments. Many of the demonstrations involve the use of liquid nitrogen. You'll also find videos about electricity, insects, and lasers."
John Evans

Playful computing activities | Digital Schoolhouse - 5 views

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    "Computing is fun! It is possible to teach pupils through play and the activities listed below aim to do just that. All the activities are available and used within the Digital Schoolhouse workshops and are embedded into a longer sequence of lessons. However, they also work as short standalone activities which can be dropped into any number of lessons; whether you are a computing teacher or not. "
John Evans

30 Storytelling Tips For Teachers: How To Capture Your Student's Attention - 3 views

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    "Storytelling has been around as long as humankind. It is one of the most effective ways to communicate an important truth to another person. It is a connection point between two people. It gives meaning, context, and understanding in a world that is often filled with chaos and disorder. Because of this, educators must use stories if they hope to reach their students. Stories will stay with people much longer than facts or statistics. If a teacher becomes an excellent storyteller, he or she can ensure that any concept they teach will be remembered for years to come. Stories don't just work well for narratives; they can be used to illustrate scientific or mathematical processes as well. Take for example the difference between learning a formula, and the ability to solve that problem in the context of a real-life example. Stories bring information, knowledge, and truth to life."
John Evans

Screen time and young children: Promoting health and development in a digital world | C... - 3 views

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    "The digital landscape is evolving more quickly than research on the effects of screen media on the development, learning and family life of young children. This statement examines the potential benefits and risks of screen media in children younger than 5 years, focusing on developmental, psychosocial and physical health. Evidence-based guidance to optimize and support children's early media experiences involves four principles: minimizing, mitigating, mindfully using and modelling healthy use of screens. Knowing how young children learn and develop informs best practice strategies for health care providers."
John Evans

How to Make a Burger in HTML - A Beginner Tutorial - Frontend Shortcut - Medium - 2 views

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    "Do you know, Americans consume 13 billion hamburgers a year, enough to circle the earth 32 times! To keep-up this spirit of Burgers let's learn HTML and CSS by making a Burger."
John Evans

Issue 6 - Hello World - 3 views

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    "Hello World issue 6 brings together a collection of experts, who address the challenges of ethics, and how that affects and underpins the teaching of computer science. They share ideas, thoughts and experiences, and look at how to inspire students, whilst grounding them in an ethical ethos."
John Evans

Computational Fluency - Mitchel Resnick - Medium - 2 views

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    "Over the past decade, there has been much discussion of the term computational thinking. The term, popularized by computer scientist Jeannette Wing, is generally used to describe computer-science concepts and strategies that can be useful in understanding and solving problems in a wide range of disciplines and contexts. In a growing number of schools around the world, there are now efforts to help students develop as computational thinkers. In our Lifelong Kindergarten research group at the MIT Media Lab, we prefer to focus on the idea of computational fluency rather than computational thinking. Why? We want to highlight the importance of children developing as computational creators as well as computational thinkers. In our view, computational fluency involves not only an understanding of computational concepts and problem-solving strategies, but also the ability to create and express oneself with digital technologies."
John Evans

Tom Griffiths: 3 ways to make better decisions -- by thinking like a computer | TED Talk - 5 views

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    "f you ever struggle to make decisions, here's a talk for you. Cognitive scientist Tom Griffiths shows how we can apply the logic of computers to untangle tricky human problems, sharing three practical strategies for making better decisions -- on everything from finding a home to choosing which restaurant to go to tonight."
John Evans

Nine Colors - YouCubed - 2 views

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    "Are you a fan of Rubik's Cube? Do you like to build something to solve a problem? Here is one of our favorite puzzles! "
John Evans

Picular: Google, but for color - @joycevalenza NeverEndingSearch - 2 views

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    "Pick a color, literally any color. Search engines come in a variety of shapes and sizes. Now there's one for those of us who are lovers (or seekers) of color. Simple and elegant and particularly speedy, Picular returns results in swatches. a palette of colors associated with your search terms. Select one of the swatches and you immediately copy the RGB color code to your clipboard."
John Evans

ISTE | Navigating the smartphone minefield: A guide for middle school leaders - 1 views

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    "Educators and parents have something in common when it comes to the kids in their care: They are both navigating the treacherous waters of media, devices and children. Parents worry their children overuse screens, yet, they also fear that without the devices, their kids may fall behind socially, academically or be unsafe. Educators are aware that parents like the quick access to their children, and they also know smartphones offer opportunities for learning. Yet the devices can also be distracting in school. Many parents look to school leaders for guidance. They want recommendations for purchasing phones, using apps, keeping children safe and establishing screen time guidelines. Yet, schools tend to shy away from doling out this kind of advice.   Schools should reconsider this aversion. After all, the average age for getting a cell phones is now 10, which makes middle school the ideal time to share advice and recommendations for parents. Creating student smartphone guidelines presents an opportunity for educators to partner with parents and children about the use of devices and digital mental health."
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