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Contents contributed and discussions participated by John Evans

John Evans

Class Tech Integrate : Tools to Support Student Inquiry - 0 views

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    "Inquiry Based Instruction has been an area of study for me for the last couple of years. In my opinion, teaching through inquiry is not only engaging for our students, but develops an essential skill that our kids need to be successful in the 21st century. In this post, I want to share a few of the resources I have been using for the last few years, as well as a few resources that I just learned about. "
John Evans

35 Psychology-Based Learning Strategies For Deeper Learning - 0 views

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    "Have you ever considered letting your students listen to hardcore punk while they take their mid-term exam?

    Decided to do away with Power Point presentations during your lectures?

    Urged your students to memorize more in order to remember more? If the answer is no, you may want to rethink your notions of psychology and its place in the learning environment.

    Here are 35 critical thinking strategies, straight from the mind of Sigmund Freud."
John Evans

https://k12cs.org/wp-content/uploads/2016/09/K%E2%80%9312-Computer-Science-Framework.pdf - 0 views

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    The K-12 Computer Science Framework was developed for
    states, districts, schools, and organizations to inform the development of standards and curriculum, build
    capacity for teaching computer science, and implement computer science pathways. The framework
    Computer science is
    powering approaches
    to many of our world's
    toughest challenges.
    The K-12 Computer
    Science Framework informs
    standards and curriculum,
    professional development,
    and the implementation of
    computer science pathways.
    2 K-12 Computer Science Framework
    Executive Summary
    promotes a vision in which all students critically engage in computer science issues; approach problems
    in innovative ways; and create computational artifacts with a practical, personal, or societal intent.
    The development of the framework was a community effort. Twenty-seven writers and twenty-five
    advisors developed the framework with feedback from hundreds of reviewers including teachers,
    researchers, higher education faculty, industry stakeholders, and informal educators. The group of
    writers and advisors represents states and districts from across the nation, as well as a variety of
    academic perspectives and experiences working with diverse student populations.
John Evans

Make Your Own Creature Workshop #AASL17 | Renovated Learning - 1 views

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    "Towards the end of last school year, one of my students came up with one of my favorite design challenges:  Make a creature that does something.  That's it.  This prompt wins for simplicity and the designs that people come up with for it are always amazing.

    "
John Evans

Here's how to win at Monopoly, according to math experts | - 3 views

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    "Mathematicians Hannah Fry and Thomas Oléron Evans have crunched the numbers. Forget utilities - these are the properties you really should be investing in."
John Evans

Reading Stories in Computer Science Class | The CSTA Advocate Blog - 1 views

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    "Stories are an entertaining way to introduce or reinforce computer science concepts and help students to understand abstract concepts in a more concrete way. Do you read picture books, chapter books, or short stories to your students in computer science classes? I do. The easiest way to get started is with books that are specifically written to teach CS concepts."
John Evans

Hour of Code 2017: Unlock an Exciting New World by Taking a 'Hero's Journey' | 3BL Media - 2 views

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    "In a few weeks, people around the world will celebrate Computer Science Education Week. Millions of kids and others will participate in an Hour of Code, a global call to action to spend an hour learning the basics of coding.

    Today, it's my privilege to announce that Microsoft has released a new Minecraft tutorial for Hour of Code, called Hero's Journey, that will be used in classrooms, at after-school programs, community centers and homes everywhere. The tutorial uses game elements loved by so many young people, and introduces a fun character called the Agent, to present computer science concepts in a fun and creative way. Learn more in a post today by Deirdre Quarnstrom, Minecraft Education general manager, and start planning your Hour of Code."
John Evans

The Argument for Computational Thinking - This & That - 4 views

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    "Halloween is packed away, Christmas looms on the horizon, report cards are consuming way too much time…all of which means it is almost one of my favourite weeks of the year: Hour of Code week!

    This year Hour of Code officially runs from December 4th to 10th. Last year our teachers and administrators worked really hard to ensure that students in all grades and across all of our schools got a chance to try one or two coding activities during Hour of Code week. I hope we do even better this year and for the next several weeks my blog posts will be dedicated to helping teachers prepare for Hour of Code in their classroom.

    However, in any discussion about coding, I think it is important to start off by discussing Computational Thinking. Computational Thinking is the basis for all coding. More importantly, it provides a great base for problem solving in any arena of life, from getting dressed for the snow to building a gingerbread house to completing a school project."
John Evans

Computational Thinking | Defining - 2 views

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    "Over the past five years, we have developed a computational thinking framework based upon our studies of interactive media designers. The context of our research is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. By studying activity in the Scratch online community and in Scratch workshops, we have developed a definition of computational thinking that involves three key dimensions: (1) computational concepts, (2) computational practices, and (3) computational perspectives. Observation and interviews have been instrumental in helping us understand the longitudinal development of creators, with participation and project portfolios spanning weeks to several years. Workshops have been an important context for understanding the practices of the creator-in-action."
John Evans

Snapchat, Instagram, YouTube, Oh My! 4 Tools for Picting in the Classroom | EdSurge News - 1 views

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    "We've all heard it before: "A picture is worth a thousand words." That famous idiom (or is it a cliche?) first appeared in a 1911 newspaper and has been widely used since. In today's society, however, the phrase has taken on a whole new meaning. Using images instead of text to convey ideas-known as "picting"-is becoming the norm among today's digital-first students."
John Evans

Is Coding the New Literacy? - Mother Jones - 0 views

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    "Much like cooking, computational thinking begins with a feat of imagination, the ability to envision how digitized information-ticket sales, customer addresses, the temperature in your fridge, the sequence of events to start a car engine, anything that can be sorted, counted, or tracked-could be combined and changed into something new by applying various computational techniques. From there, it's all about "decomposing" big tasks into a logical series of smaller steps, just like a recipe."
John Evans

National curriculum in England: computing programmes of study - GOV.UK - 0 views

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    "A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate - able to use, and express themselves and develop their ideas through, information and communication technology - at a level suitable for the future workplace and as active participants in a digital world."
John Evans

Inspirational ideas for National Literacy and Numeracy Week | Tes - 0 views

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    "National Literacy and Numeracy Week, this year taking place on 4-10 September, is an opportunity to focus in on key skills that are essential for life in and outside of the classroom. As these skills are being taught on a daily basis, why not use this week to add an element of discovery and enjoyment to your lessons? We've gathered a handful of resources for each section to get you started."
John Evans

BBC Bitesize - KS3 Computer Science - Introduction to computational thinking - Revision 2 - 1 views

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    "Before computers can be used to solve a problem, the problem itself and the ways in which it could be resolved must be understood. Computational thinking techniques help with these tasks."
John Evans

Learning Never Stops: 56 great math websites for students of any age - 2 views

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    "Below you will find 56 of the best math resource websites available. Parents and teachers of children 3 to 23 who are looking for videos, games, worksheets, printables, lessons, tutorials, calculators, worksheet generators, activities or interactives will likely find what they are looking for.
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John Evans

High-Tech Resources for STEM Teachers - 0 views

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    "Both STEM and EdTech are hot topics these days, and educators can now leverage a host of wonderful tools that make teaching easier and learning more interactive. Here we describe some of the hottest new technology in STEM education, and provide a list of free online resources available to you, including STEM websites, simulations, communications tools, and tips for teachers.

    These tools are transforming the way teachers approach STEM. They help you tie the theoretical concepts of your subjects into real-world applications. By showing students that the knowledge you're imparting is relevant and useful, you can more successfully engage them in your lessons, while developing their creativity and problem-solving skills. Ultimately, you could help inspire a new generation of scientists, mathematicians, and innovators!"
John Evans

A Weekly Morale Boost for Teachers | Edutopia - 0 views

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    "I cannot count the number of times I've heard a colleague advise a student to do what makes them happy. Yet I wonder often how many teachers are happy in their jobs. In a 2012 survey, job satisfaction was at a 25-year low, teacher turnover is alarmingly high and costly, and morale is constantly under assault by social and political commentary. But who needs statistics? Just look around during a staff meeting to see the weight educators carry.

    In an effort to counter these patterns, stakeholders need to build systems of support for each other. It's even better when those support systems are grassroots efforts instead of mandated. One way I've done this for the past several years is through what I call the Hump Day Bump, a compilation of staff-to-staff notes of gratitude and compliments (bumps) emailed to staff each Wednesday."
John Evans

A Modern Professional Learner's Toolkit for 2018 - Modern Workplace Learning Magazine - 4 views

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    "Based on the Top 100 Tools for Personal & Professional Learning 2017 list, here is the Modern Professional Learner's Toolkit 2018."
John Evans

Keeping Learning Real, Relevant, and Relatable | Edutopia - 0 views

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    "Our students are reading all day long-text messages on their phones, emailed directions about homework, apps from advertisers. They read what interests them and what helps make their world a more real, relevant, and relatable place to live. And we can tap into their interests to embed speaking, listening, reading, and writing in classes to help achieve content objectives."
John Evans

How to Take Risks In A System Not Built For It (What Teachers Can Learn From Elon Musk) - 0 views

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    "While John Spencer and I were developing the LAUNCH Cycle, we came up with a few areas that were likely stumbling blocks in the creative (design-thinking inspired) process. One of the keys to the Launch Cycle is taking the time to Look, Listen, and Learn throughout the entire process (that is the L in the LAUNCH acronym).
    In talking with George Couros about the Launch Cycle we had a good conversation about when it was appropriate to share that learning.
    The quick answer: all the time. From start to finish you can be learning and sharing during the process.
    Whether it is students doing a Genius Hour Project, teachers creating their own PD, or school leaders implementing an initiative - the key is to be transparent with that learning process."
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