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John Evans

Why Minecraft Rewrites the Playbook for Learning - Boing Boing - 2 views

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    "You know that Minecraft is massive. But, did you know it is transforming learning? Geeky teachers have brought Minecraft to subjects ranging from history to biology to probability. The game is being rolled out to every secondary school in Northern Ireland this month. If you're a parent, you've noticed Minecraft offerings spawning in your local summer camp listings. The Chicago Architecture Foundation offers a Minecraft camp for budding builders. Ninety-two libraries participated in the International Games Day Minecraft Hunger Games tournament, and crowned a 13-year-old girl as its champion. And, I've helped launch Connected Camps' Summer of Minecraft, a new in-game online camp."
John Evans

Students as Designers: Game Jams! | Edutopia - 1 views

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    "Game jams have been growing in popularity across college campuses and in out-of-school programs. In a game jam, teams are challenged to design a game in a short period of time. Often, there is a theme, like making a game about math or environmental problems. This April, the Now I Get It Jam took place at Carnegie Mellon University. It had a "transformative" (social impact) theme that included teachers in the design process. Challenges for the weekend-long event included "Human-Centered Design for Teens" and "Common Core Math for Parents.""
John Evans

Free Technology for Teachers: Transforming Learning Through Student Content Creation - 1 views

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    " Inspired by ideas like project based learning and #20Time, I decided to take a stand against "Google-able questions." Instead of students only finding information and curating content, they needed to create the learning for themselves. Our students live in a world of Web 2.0, social media, and content creation, and I needed to bring this into their learning. And together, we did. Halfway through this school year, I explained that we will no longer produce work that is forgettable and can be left in a backpack. Instead, we will create content that we can be proud of, will remember, and will help each other learn. I wanted to push students to develop more meaningful and diverse skills to prepare them for their futures by creating work that matters to them. To do this, we needed to produce for an audience; all learning was now public to the world. Suddenly, the learning was visible, the technology was more purposeful and complex, and class was more fun. Students' work wasn't hidden in their notebooks, but shared, produced, and even live-streamed, like the argument videos below. "
John Evans

Free Technology for Teachers: 3D Printers in Elementary School - 1 views

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    "We were recently gifted with a Makerbot Replicator (5th Gen) to pilot in our elementary school library. Our librarian, Angelique Lackey, and I knew that time was short before the end of the year, but we wanted students to experience the power of creating with this device. If you search the web for 3D printing curriculum to use in elementary schools, you will find a sparse number of appropriate resources. Most of the "curriculum" turns out to be instructions on using a 3D printer like this, or lists of manipulatives teachers can make on a 3D printer. Angelique and I were looking for something that would be more transformational for our students, however. "
John Evans

review- Worlds of Making: Best Practices for a Makerspace - 2 views

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    "If there is a better guide to establishing a school-based center for sparking creative student-based making than Laura Fleming's small book, I have not yet found it. In Worlds of Making, Fleming describes her own experiences as a school librarian transforming her library into a vibrant makerspace and offers practical advice for anyone wondering how she went about doing it. Or as she puts it, her book is designed to provide "the nuts and bolts of imagining, planning, creating and managing your own makerspace.""
John Evans

Guide: Using the SAMR Model to Guide Learning | That #EdTech Guy's Blog - 3 views

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    "echnology is an immense tool that can transform the way students learn. One of my favourite quotes which demonstrates this comes from Steve Jobs: "What a computer is to me is it's the most remarkable tool that we've ever come up with, and it's the equivalent of a bicycle for our minds." To me, this quote best illustrates the potential impact technology can have on learning. However for this impact to be felt, technology needs to be used effectively. To help with that, there are various models available, one of which is the Substitution Augmentation Modification Redefinition Model (SAMR for short):"
John Evans

10 Hopeful Quotes That Will Help You Through Challenging Situations | TIME - 2 views

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    "Life is filled with difficulties. How we confront our challenges is precisely what makes us great. Nobody ever reached greatness on a silver platter. This is true in any aspect of life, including running a business. In the midst of challenges, be inspired by these words of wisdom to help transform for the better:"
John Evans

The Maker Movement In Education | Ask a Tech Teacher - 0 views

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    "Any room in the school can be transformed into a legitimate spot for an innovative makerspace and the implications of student-made projects foster great power, complexity and creative play in each of them. Like all STEM-focused areas of education, the Maker Movement is an extremely useful method for advancing child education due to some of the skills it promotes and develops. The inclusive environment that makerspaces provide results in a sense of community for participating students and functions as a safe place for gathering feedback."
John Evans

Let kids learn by hacking their toys - Quartz - 0 views

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    "Children, unlike most adults, have imaginations that are unconstrained by either themselves or society. For an 8- or 10-year-old, anything and everything seems possible. Burning with curiosity about the world around them, they can transform mundane objects into toys, invent entire worlds in a heartbeat, and become lost in daydreams one minute, only to fire off a barrage of (often unanswerable) questions the next. Then, they start to grow up. Curiosity seeps away. Self-consciousness kicks in. Until, slowly, the formalized structures within education, and the expectations of society, begin to take over. It doesn't have to be that way."
John Evans

Spice It Up! 6 Tech Tools to Transform Your Staff Meeting - 3 views

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    "After intense reflection, I have decided it is time to change the outlook of staff meetings. I want them to be positive, collaborative learning communities, where ideas are shared and staff walks away energized. I want my staff to look forward to coming together, not dreading the topic or the format. So, the staff meeting focus is now one of instruction, professional learning and sharing, and conversation, centered around topics to help move our school to the next level. As a lead learner in my building, it is important for me to facilitate the meeting, offering opportunities for discussion and idea-sharing."
John Evans

The 2 Food 3D Printers you Absolutely Need in your Kitchen | The *Official AndreasCY* |... - 0 views

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    "Have you ever watched an episode of Star Trek: The Next Generation where they used a Replicator to make something out of thin air? Have you ever thought it would be cool to have that technology, but never thought that it would be achieved in your lifetime? 3D printers have made this a possibility and bridged the gap between reality and science fiction. There's even a few build it yourself and DIY printers that are on the market as well. Transforming the Food Industry In terms of Food 3D Printers for consumers, there are plenty of options available. Right now the technology isn't as advanced as what was shown on Star Trek, but this is just the early stages. "
John Evans

Can Project-Based Learning Close Gaps in Science Education? | MindShift - 3 views

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    "Putting kids to work on meaningful projects can transform classrooms into beehives of inquiry and discovery, but relatively few rigorous studies have examined how well this teaching method actually works. An encouraging new report describes preliminary, first-year outcomes from a study of 3,000 middle school students that shows kids can, in fact, learn more in science classrooms that adopt a well-designed, project-focused curriculum. "
John Evans

Learning Spaces - Resources - 1 views

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    "Imagine spending every day in a physical space designed for people much bigger than you. To wash your hands or get a drink of water, you'd have to drag a chair over to the sink or ask a friend for a boost. Your feet would dangle in mid-air when you sat down and you'd have to crane your neck and stand on tiptoe to read the bulletin board. After the novelty wore off, it's likely that you'd end up feeling uncomfortable, insignificant, and out of place. Unfortunately, this is how many children feel every day in their classrooms. Whether it's because the chairs are too big or too small, the aisles too narrow, the tables too low, or the displays too high, the message is clear: "This room was not made for you." The sad fact is that most classroom spaces are far from ideal. Perhaps they were originally designed and built with little or no consultation with the teachers who would be working in them. Or maybe they were designed for another purpose, or with tight budgetary restrictions. And while teachers probably won't be able to transform an inadequate classroom space into an ideal one, they can make dramatic improvements. So, where to begin? The most obvious place is by thinking about the students. Before moving a single piece of furniture or clearing a wall for a display, learn as much as you can about the particular needs of the children you'll be teaching by talking with families and former teachers. Below are some general guidelines to help you create a physical environment that makes children feel comfortable and significant and that best serves their needs."
John Evans

Middle School Maker Journey: Shop Class Rebooted. . . Digitally | Edutopia - 0 views

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    ""Have you seen this video?" The Twitter message from my good friend and fellow thought-instigator Daniel Scibienski pointed me toward If You Build It, a recent PBS documentary about designer/educator/activists Emily Pilloton and Matthew Miller persuading an underfunded school board to create a new kind of design-based program for the students at Windsor High School in Bertie County, North Carolina. What I saw affected me profoundly: students, confused and reluctant at first, gradually developing skills and abilities with tools they'd never used before, designing and building increasingly complex things; failing, trying again, improving, collaborating, and ultimately succeeding and celebrating. I, too, have a vision for a new kind of classroom. I, too, am building something radical, exciting, and even revolutionary. I want to tap the power of design thinking to transform learning in my classroom. We're bringing shop class back to my middle school -- but this time, it's digital."
John Evans

Kleinspiration: When Students Design Their School: If You Give a Kid a LEGO, He's Going... - 2 views

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    "I've been traveling the country speaking on the power of a student's voice in his or her own educational experience along with the need for transforming learning spaces in today's schools.  Both topics are very important to me not only for my own passion as an educator, but as a parent of two children.  I've personally seen the impact a learning space can have on a child's experience within the classroom.  Additionally, I've been fortunate to have my children surrounded by caring educators who value the importance listening to students.  This week I have the pleasure of speaking at Blackboard World in D.C.  When I arrived at Blackboard World, I knew the first stop I had to make, the student maker space.  Blackboard invited students from all ages to participate in a day of creating their ideal learning environments.  The company partnered with the Smithsonian to provide resources and guides to help facilitate the activities.  Children would rotate between 5 stations throughout the day - each station lasting roughly thirty minutes.  "
John Evans

Ed/ITLib DL → Children's Sense of Self: Learning and Meaning in the Digital Age - 0 views

  • Children’s Sense of Self: Learning and Meaning in the Digital Age
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    This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the technical design and construction of these spaces as they are influenced by the socio-cultural arrangements that develop. In support of this belief, we collected data on children's experiences with a range of technologies germane to the Digital Age, including their participation in the Quest Atlantis environment, an immersive space for learning that is intended to engage children ages 9-12 in a form of dramatic play comprising both online and real-world learning activities. By enlisting this innovation to nonintrusively collect data about children's participation as well as their engagement with media more generally, the research team was able to move beyond an ethnographic study of what already exists in the world and develop a grounded appreciation for what an innovative technology-rich context might make possible in the future.
John Evans

The Ear Pages - 0 views

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    Sound is caused by changes of pressure in the air that is transformed into nerve impulses in the inner ear. Explore "The Ear Pages" and collect the snail shaped symbols to gain points in the quiz!
John Evans

Curriculum Leadership Journal | Fast, frustrating and the future: ICT, new technologies... - 0 views

  • Despite the increasing pervasiveness of technology, soon to be even further increased by recent federal government initiatives in Australia, there is still some debate about the best way to use technology to transform educational achievement. This article presents research on the effectiveness of technology commonly used in Australian classrooms, and describes some of the new technologies that are likely to transform education forever.
John Evans

100 Ways to Use Your iPod to Learn and Study Better | The Best Article Every day - 0 views

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    The Apple-developed music player now features all kinds of accessories to help you study better, and now other companies are in a rush to get their designs in sync with the iPod. Pre-teens, college kids and even adults are taking advantage of the educational benefits an iPod affords them. From downloadable podcasts to just-for-iPod study guides and applications, learning on the go has never been easier. To find out about the many different ways you can transform your iPod into a learning device, check out our list below.
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