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John Evans

8 Examples of Transforming Lessons Through the SAMR Cycle - Emerging Education Technolo... - 3 views

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    "The SAMR Model for integrating technology into teaching, developed by Dr. Ruben Puentedura, has gained a good deal of exposure in recent years. "SAMR" is an acronym that stands for Substitution, Augmentation, Modification, and Redefinition. The SAMR model provides a technique for moving through degrees of technology adoption to find more meaningful uses of technology in teaching and move away from simply using "tech for tech's sake"."
John Evans

8 Strategies To Help Students Ask Great Questions - 2 views

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    "A good question can open minds, shift paradigms, and force the uncomfortable but transformational cognitive dissonance that can help create thinkers. In education, we tend to value a student's ability to answer our questions. But what might be more important is their ability to ask their own great questions-and more critically, their willingness to do so. "
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

How Rural Schools Paid for Students' Home Internet to Transform Learning | MindShift - 0 views

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    "Like many districts serving low-income populations, it was fairly easy for Piedmont City School District officials in Alabama to find funds for devices. District officials wanted to leverage technology to open up opportunities for the 1,240 students in this rural community, so they started sending devices home with kids in grades 4-12 in 2009 through a program they call mPower Piedmont. However, lack of access to the Internet after school and in kids' homes became a major obstacle to learning with those devices."
John Evans

6 Fun Ways Kids Can Join the Maker Movement | Articles | Noodle - 1 views

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    "Children are natural makers - give a kid a cardboard box, and she'll transform it immediately into an oven, a spaceship, an elevator, or something else that I probably cannot imagine. Recent years have seen a growth of the maker movement, or an enthusiasm for inventing and creating new technologies and tools, in the U.S., Europe, and many countries across the world. Here is a look at the origins of the maker movement, how it fosters creativity, and some of the resources available to kids."
John Evans

5 Easy Ways to Make Space for Innovation | Knowledge Quest - 1 views

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    "Our school libraries are no longer made up of the rows upon rows of stacks and hushed, immovable wooden desks. At least, not if we expect them to support the innovative learning styles of our students. The libraries of today need to be interactive learning environments that support a multitude of learning styles and modalities. While a full scale renovation would be awesome, many of us simply don't have the budgets to completely makeover our spaces all at once. But we can still pursue smaller, less expensive changes that can transform our spaces for our students. Here's five things you can do to change up your space: "
John Evans

How the Power of Interest Drives Learning | MindShift - 3 views

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    "In recent years researchers have begun to build a science of interest, investigating what interest is, how interest develops, what makes things interesting, and how we can cultivate interest in ourselves and others. They are finding that interest can help us think more clearly, understand more deeply, and remember more accurately. Interest has the power to transform struggling performers, and to lift high achievers to a new plane."
John Evans

The 5 Important Elements of The 21st Century Classroom ~ Educational Technology and Mob... - 0 views

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    "The pace with which technology is developing makes it really impossible for anyone to predict what kind of classrooms we will have in the next few decades. What is apparent, however, is the fact that new ways of learning are mushrooming here and there as a direct impact of the embrace of this technology in education. Mobile learning, blended learning, flipped classroom, to mention but a few, are some immediate examples that come to the surface when talking about this interactional relationship between the digital and the educational. This excellent graphic below sheds more light on how classrooms have been transformed by technology and draws clear comparisons between several learning modes. I invite you to have a look and share with us your thoughts about it. Enjoy"
John Evans

How Librarians Are Rockin' the Makerspace Movement | graphite Blog - 1 views

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    "Shhh! You're in the library! As the great-granddaughter of a librarian, I was brought up to know that the quiet of the library was sacred space. Fast-forward 30 years. In the media centers of the Cherokee County, Georgia schools, where I train as an instructional technology specialist, quiet is no longer the chief value. Instead, makerspaces are bringing books to life, and the new mantra is, "Innovate, create, collaborate." Many media specialists still struggle with this transformation from silent reading space to innovative makerspace; with that in mind, I interviewed six women who seamlessly flow from rockin' librarians to Creative Directors of Making in the same day to ask how they do it."
John Evans

Enabling Makers To Create "The Next Big Thing" | TechCrunch - 1 views

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    "Makers have long been known as hobbyists or tinkers. However, with increased access to professional-grade tools, the maker movement is transforming business as usual. Through collaboration and connectivity, makers are inspiring innovation on a daily basis with the creation of smart gadgets, machines, robots and wearables. This new way of doing business is a shift from the historic model where innovation was monopolized by multi-million-dollar companies. Makers and their peers have the opportunity to build cutting-edge products, test them in collaborative workspaces and share their inventions online in order to bring "the next big thing" to market for mass consumption. It is through this connectivity that makers are able to contribute to the Internet of Things - a world of interconnected devices that use sensors to interact with the people, the environment and other devices around them. This smarter, connected way of life is the future of technology worldwide."
John Evans

6 Factors Of Gamification That Changes Students - 4 views

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    "I was 11 the year my summer camp director transformed the regular schedule, procedures, and lingo that we were used to-into the most memorable, enriching experience I had ever encountered at that point in my life. I had no idea that he had 'gamified' the week; I just knew that it was the best summer ever. Instead of grouping us by numbers, we were named after the Greek alphabet. We competed daily against the other groups in volleyball, softball, kickball, and on the final night -a chariot and Olympic flame opened an epic Olympic Game contest at midnight. The director, or 'game master' as we were inclined to call him, even made everyone reset the clocks and watches-so we never knew what the real time was, the entire schedule was set on some sort of crazy alternate schedule. Now I realize that it probably allowed him to sleep in and us to stay up later, but we were none the wiser. Daily we played games, wrote skits, went swimming, and competed for cleanest cabins. We did all the regular stuff, but it was more fun because there were rules and boundaries and points and collaboration and competition and a clear, mutual understanding of goals and performance and criteria for success. As a student, I got to learn more about the power of 'gamifying' something, and what effect it had on learners."
John Evans

NMC Horizon Report > 2015 K-12 Edition | The New Media Consortium - 2 views

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    "What is on the five-year horizon for K-12 schools worldwide? Which trends and technologies will drive educational change? What are the challenges that we consider as solvable or difficult to overcome, and how can we strategize effective solutions? These questions and similar inquiries regarding technology adoption and transforming teaching and learning steered the collaborative research and discussions of a body of 56 experts to produce the NMC Horizon Report > 2015 K-12 Edition, in partnership with the Consortium for School Networking (CoSN). The NMC also gratefully acknowledges ISTE as a dissemination partner. The three key sections of this report - key trends, significant challenges, and important developments in educational technology - constitute a reference and straightforward technology planning guide for educators, school leaders, administrators, policymakers, and technologists. It is our hope that this research will help to inform the choices that institutions are making about technology to improve, support, or extend teaching, learning, and creative inquiry in K-12 education across the globe. View the wiki where the work was produced."
John Evans

12 Things We Can 3D Print in Medicine - 3D Printing Industry - 0 views

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    "Kaiba Gionfriddo was born prematurely in 2011. After 8 months, his lung development caused concerns, although he was sent home with his parents as his breathing was normal. Six weeks later, Kaiba stopped breathing and turned blue. He was diagnosed with tracheobronchomalacia, a long Latin word that means his that windpipe was so weak that it collapsed. He had a tracheostomy and was put on a ventilator - the conventional treatment. Still, Kaiba would stop breathing almost daily. His heart would stop, too. Then, his caregivers 3D printed a bioresorbable device that instantly helped Kaiba breathe. This case is considered a prime example of how customized 3D printing is transforming healthcare as we know it. Since Kaiba's story, 3D printing in medicine has been skyrocketing. And the list of objects that have already been successfully printed in this field demonstrates the potential that this technology holds for healthcare in the near future."
John Evans

Why Self-Publishing May Be the Best Writing Lesson Ever | Edudemic - 3 views

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    "Brian South is an English teacher in Naperville, Illinois, a suburb 30 miles west of Chicago. He is also the faculty advisor of the literary magazine at Naperville North. When Brian began taking steps to self-publish his own novel, he did something few teachers feel totally comfortable doing-he invited his students to be part of the process. Bringing your outside interests into the classroom is tough for many teachers because they feel like they have to compartmentalize themselves. Others feel so pressed for time that sharing personal interested and hobbies seems like a burden. However, after he read a part of his novel at his school's open mic night, students in the creative writing club had a lot of feedback for Brian, who not only listened, but also soon realized that sharing his journey through self-publishing a novel could be an important way to empower students and potentially transform their lives."
John Evans

STEM to STEAM: Resource Roundup | Edutopia - 0 views

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    "Whether you are looking for resources on integrating science, technology, engineering, and math or on infusing the arts to transform STEM into STEAM, this curated compilation will help you strategize around different approaches to integrated studies."
John Evans

How the Maker Movement Is Transforming Education - 2 views

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    "The Maker Movement, a technological and creative learning revolution underway around the globe, has exciting and vast implications for the world of education. New tools and technology, such as 3D printing, robotics, microprocessors, wearable computing, e-textiles, "smart" materials, and programming languages are being invented at an unprecedented pace. The Maker Movement creates affordable or even free versions of these inventions, while sharing tools and ideas online to create a vibrant, collaborative community of global problem-solvers."
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