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Phil Taylor

Educating in the 21st Century: You Don't Know What You Don't Know - 13 views

  • I consider myself an open person who will always hear out others' ideas but when a colleague suggested to me that I sign up for a Twitter account, I admit some question marks flowed through my mind. Twitter? Isn't that for celebrities?
  • Sadly, what dawned on me is that as hard as I had once worked as a teacher, I had restricted myself by my own educational paradigm. I had been stuck within a paradigm of 'coverage' and in hindsight I realize that all of the improvements I had made were incremental at best. Now, thanks in large part to my Personal Learning Network, I view teaching and learning through a new paradigm...a paradigm of 'inquiry'. (more on this in a future post!)
John Evans

3ders.org - 15 3D printing lesson plans from MakerBot's Thingiverse | 3D Printer News &... - 1 views

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    "There's only one thing more satisfying than being part of a 3D printing project, and that's teaching others how to get involved with the additive manufacturing game. A few weeks ago, Netherlands-based 3D printer manufacturer Ultimaker launched its ambitious 3D printing Pioneer Program through which school teachers and university staff can share useful tips and resources for bringing 3D printing into the classroom, but Thingiverse, MakerBot's huge 3D printable file hub, has a fair amount of educational content of its own. MakerBot Learning, the educational division of the 3D printing company, has sifted through the database to identify the best STEAM (Science, Technology, Engineering, Art and Math) 3D printing lesson plans submitted by Thingiverse users. The various lessons, from which we have selected 15, include step-by-step instructions, photos, 3D design files, activity sheets, and more. Some of the lessons are targeted at high school students, while others are more suitable for younger learners."
John Evans

Anxious About Tests? Tips to Ease Angst | MindShift | KQED News - 1 views

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    "As any parent or teacher knows, tests can create crippling anxiety in students-and anxious kids can perform below their true abilities. But new research in cognitive science and psychology is giving us a clearer understanding of the link between stress and performance, and allowing experts to develop specific strategies for helping kids manage their fears. These potential solutions are reasonably simple, inexpensive and, as recent studies show, effective. Some work for a broad range of students, while others target specific groups. Yet they're unfamiliar to many teachers and parents, who remain unaware that test anxiety can be so easily relieved. Here, three such approaches:"
John Evans

Five Ways to Ensure Real Learning Happens in Maker-Enhanced Projects | MindShift | KQED... - 0 views

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    "While not new, project-based learning has become a popular method to try and move beyond surface-level learning. Many teachers are trying to figure out the right ingredients for strong projects that interest and engage students, while helping them meet required learning targets. But implementing project-based learning well isn't easy, especially when many teachers are more accustomed to direct instruction, when they can be sure they've at least touched on all the topics in the curriculum. On top of the push toward  projects, some educators are also embracing maker-education, a distinct but often overlapping idea. "There's a lot of research out there about integrating making into project-based learning to ramp up what students are learning in the core content areas that they're going to be tested in," said Michael Stone, an Albert Einstein Distinguished Educator Fellow, who taught high school in Tennessee."
John Evans

Information Curation - Home - 3 views

  • Curation, is defined by Wiktionaryas the act of curating, of organizing and maintaining a collection of artworks or artifacts. EContentmag.com describes content curation as the act of discovering, gathering, and presenting digital content that surrounds specific subject matter.
John Evans

iClassify Triangles: Part 2 « techchef4u - 0 views

  • This post is a follow-up to the original iLesson “iClassify Triangles“. The original lesson provides a few direct instruction videos on classifying triangles, a set of mystery triangle flash cards, and a handful of extension app-tivities. The following could be used as a stand-alone geometry resource or an additional app-tivity to support the initial iLesson. Student Task: Use the Geoboard app to make an example triangle for each of the following triangles using the specified color:
John Evans

News360 for iPad more competitive with a major update | TUAW - The Unofficial Apple Weblog - 0 views

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    "I took a look at the free iOS app News360 more than a year ago and found it interesting and useful. The idea behind the app was to show you lots of different takes on a story, so you could see the subject covered from many different points of view. A new iPad version features a revamped interface, new social features and an option to more closely target your interests."
Sheri Oberman

Characteristics of learning trajectories - a knol by Allard Strijker - 1 views

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    Learning trajectories have a number of specific characteristics when it comes to building, user context and target group. These attributes are directly related to the function of a learning trajectory. The following sections focus on the definition of learning trajectoriesvand also the characteristics.
John Evans

Is the iPad Hurting Children's Brain Development? | PadGadget - 0 views

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    "It's hardly news that the iPad is quickly becoming the toy of choice among infants and toddlers as the popularity of touchscreen apps targeting their age group continues to take off, prompting eager parents to hand over their devices to teach and entertain their kids with the latest technology. But what effect is this having on their brains?"
John Evans

Makey Makey Will Make You Love The "Internet Of Things" | Fast Company | Business + Inn... - 0 views

  • Makey Makey is a little circuit board that comes with a set of alligator clips. You can attach them to anything even mildly conductive (a body part, a glass of water, alphabet noodles, paper clips, Play-Doh, or fruit for example) and use that thing to control your computer as though you were hitting the keyboard or moving the mouse. The device plays well with the Arduino in case you want to attach it to simple sensors.
John Evans

3 Professional Development Tips For Schools Going 1:1 - Edudemic - 4 views

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    "As our 1:1 initiative moves forward, I see that there are three kinds of teachers that are part of the process: 1. The teachers who are ready for change (!!) 2. The teachers who are willing to change 3. The teachers who just want to get by I wish someone would have told me about this! But, I'm glad I had the chance to be a teacher before becoming an Instructional Technologist. That background has led me to approach the teachers as students first & teachers second. I pondered and pondered how 1:1 should be implemented (after I had also read some literature on it). I came up with the idea that because I target three different groups of teachers, my sessions need to be differentiated to meet their needs."
John Evans

PBL and STEAM Education: A Natural Fit | Edutopia - 0 views

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    "Both project-based learning and STEAM education (science, technology, engineering, art and math) are growing rapidly in our schools. Some schools are doing STEAM, some are doing PBL, and some are leveraging the strengths of both to do STEAM PBL. With a push for deeper learning, teaching and assessment of 21st-century skills, both PBL and STEAM help schools target rigorous learning and problem solving. They are not exactly the same, but teachers can easily connect to them to teach not only STEAM content and design challenges, but also authentic learning and public, high-quality work. In fact, many know that STEAM education isn't just the content, but the process of being scientists, mathematicians, engineers, artists and technological entrepreneurs. Here are some ways that PBL and STEAM can complement each other as you deliver instruction"
John Evans

CS (Computer Science) First: for middle school libraries, and your CS program - @joycev... - 3 views

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    This looks like just the type of program a middle school librarian could love. CS, or Computer Science First is a free Google program designed to increase student exposure to computer science education through after-school, in-school, and summer programs in a club approach run by teachers and/or community volunteers. CS First works towards its goal of developing student courage, confidence and curiosity about computer science by providing a wealth of free training materials targeted at students grades 4 through 12. The resources may be tailored for nearly any schedule. Students learn how to build creative projects using Scratch, learn about the critical role computer science and coding play in today's world, and explore technology-based career options. There's something here every kid could love as well.
John Evans

The best tools for emailing students and teachers - Daily Genius - 0 views

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    "Whatever fancy social media tools you might use to keep in touch with students and parents - Edmodo, Facebook, Twitter, Slack - you'll find that the most effective way of keeping in touch is email. It's can be targetted, the messages can be aimed directly to those who need to hear - and people will open them. Email (still) works, no matter what the hipsters tell you. These tools are the good ones - the best ways to manage your email lists and the content within them. They all approach the same issues in slightly different ways, so play around and see what suits you best."
Phil Taylor

About CS First | Google CS First - 1 views

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    "CS First provides free, easy-to-use computer science (CS) enrichment materials that target and engage a diverse student population"
John Evans

Video games and health benefits - Business Insider - 2 views

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    "Video games get a bad rap. They are often portrayed as violent, addictive, and a mindless waste of hours that encourage laziness and make us fat. But that's not the full story. Most virtual games can be designed to have educational and physical benefits for players. Games that use repetitive actions, such as the swinging of a bat or targeting a moving object, train the brain and muscles to perform better in real-life activities. Video game brain training has the same effect as reading a book or riding a bike - when the brain is learning, thousands of new connections are being formed. The addition of a reward system motivates players to continuously improve their skills."
John Evans

Lisa Nielsen: The Innovative Educator: Addressing the #bullying problem starts with adults - 2 views

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    "Educators and parents constantly discuss the nature of bullying. Despite the intensity of the focus on children, do we, as adults, focus adequately on our own social behavior? I was recently the target of bullying. While this behavior was upsetting, the reaction of those who were drawn into the situation was even more revealing. The bullying problem so prevalent in school years, often carries on into adult years with little thought given to it because, after all, these are adults. Adults however are the very people who often work with or have children. If adults can't navigate right from wrong, is it any wonder that this is such a problem with youth today? "
John Evans

Forget Google Translate: 3 Ways to Get an Accurate, Quick Translation - 3 views

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    "The problem is two-fold. Firstly, translations are being made by people who don't have a perfect command on the target language. We've also became far too dependent on Google Translate which offers a questionable service at best. Thankfully, there are services that offer affordable and accurate translations you can depend on. Here are three of the best, and three of the rest."
John Evans

A Principal's Reflections: Leading the Maker Movement - 0 views

  •  In 2013 I was fortunate enough to hire media specialist/teacher librarian Laura Fleming, who took the initiative to create a makerspace in our school.  Through her work I discovered some guiding principles that might just help you begin to create a makerspace in your school or integrate the process of making across the curriculum.  It is first important to understand three underlying qualities that essential in ensuring that students make to learn:
  • Making is a process
  • The right educator makes the difference
  • ...1 more annotation...
  • Identify the perfect space
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    "As the Maker Movement has gained steams schools and educators alike have begun to incorporate makerspaces as exploratory centers for students to invent, tinker, create, and make to learn.  A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools.  In 2013 I was fortunate enough to hire media specialist/teacher librarian Laura Fleming, who took the initiative to create a makerspace in our school.  Through her work I discovered some guiding principles that might just help you begin to create a makerspace in your school or integrate the process of making across the curriculum.  It is first important to understand three underlying qualities that essential in ensuring that students make to learn:"
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