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Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

Please, No More Professional Development! - Finding Common Ground - Education Week - 4 views

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    "Please, No More Professional Development! By Peter DeWitt on April 17, 2015 8:10 AM Today's guest blog is written by Kristine Fox (Ed.D), Senior Field Specialist/Research Associate at Quaglia Institute for Student Aspirations (QISA). She is a former teacher and administrator who has passion for teacher learning and student voice. Kris works directly with teachers and leaders across the country to help all learners reach their fullest potential. Peter DeWitt recently outlined why "faculty meetings are a waste of time." Furthering on his idea, most professional development opportunities don't offer optimal learning experiences and the rare teacher is sitting in her classroom thinking "I can't wait until my district's next PD day." When I inform a fellow educator that I am a PD provider, I can read her thoughts - boring, painful, waste of time, useless, irrelevant - one would think my job is equal to going to the dentist (sorry to my dentist friends). According to the Quaglia Institute and Teacher Voice and Aspirations International Center's National Teacher Voice Report only 54% percent of teachers agree "Meaningful staff development exists in my school." I can't imagine any other profession being satisfied with that number when it comes to employee learning and growth. What sense does it make for the science teacher to spend a day learning about upcoming English assessments? Or, for the veteran teacher to learn for the hundredth time how to use conceptual conflict as a hook. Why does education insist everyone attend the same type of training regardless of specialization, experience, or need? As a nod to the upcoming political campaigns and the inevitable introduction of plans with lots of points, here is my 5 Point Plan for revamping professional development. 5 Point Plan Point I - Change the Term: Semantics Matter We cannot reclaim the term Professional Development for teachers. It has a long, baggage-laden history of conformity that does not
John Evans

5 Awesome TV and Movie Robots You Can Build With a Raspberry Pi - 1 views

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    "With so many Raspberry Pi projects to choose from, it can be tricky to find the one you really want to build. Our advice is to find a way to marry the Pi with something you really love. One great example is TV and movie robots - iconic characters from popular sci-fi that can be rebuild at home with a Raspberry Pi built in. Once constructed, your robot might be able to utter commands when a condition is met (perhaps a sensor detects motion). Or it might move around, learning about its surroundings, or reading information to you from Wikipedia. Whatever you have in mind, it should be relatively straightforward to plan and execute. It may take some time, however. Here are five example projects that show how you can combine a Raspberry Pi 2 or later with your favorite fictional robot. 5 Things Only a Raspberry Pi 2 Can Do 5 Things Only a Raspberry Pi 2 Can Do The latest edition of the pint-sized computer is awesome. So awesome, in fact, that there's 5 things you can only do on a Raspberry Pi 2. READ MORE 1. R2-D2 We've all wanted our very own astromech droid, haven't we? Sure, no one on earth is (currently) operating a light speed drive, but Star Wars droid R2-D2 has far greater abilities than onboard spacecraft maintenance. For instance, he can hold torches, carry a tray of drinks, and launch lightsabers across pits in the desert. Okay, it's unlikely you'll manage to get your own R2-D2 robot to do that… but don't let that put you off. Check out this little guy, controlled by a Raspberry Pi. While this project was based on an existing R2-D2 toy, that shouldn't limit your ambition. You'll find plenty of R2-D2 builds on YouTube. There's a massive R2-D2 building community online. Finding one that has a drive unit should be ideal for integrating a Raspberry Pi (and perhaps an Arduino, which you can use the two together) and developing a more realistic R2-D2 experience. Arduino vs Raspberry Pi: Which Is The Mini Computer For You? Arduino vs Rasp
John Evans

How to Ensure that Making Leads to Learning | School Library Journal - 2 views

  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
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  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
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    How to Ensure that Making Leads to Learning http://t.co/jqjmk9NJlo #makered
John Evans

Reach for the APPS Brings iPads to Children With Autism - 3 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
Marta C Correia

The Rise Of The Mobile-Born | TechCrunch - 2 views

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    "Watching my two-year-old nephew Dashiel interact with his mother's iPad made me realize that he was born into an era unlike any in history. As he grows up his expectations about how information should be presented and processed, and how interfaces should respond, will be profoundly different from how we experience technology today. Mobile is now the channel of choice for everyone, but even those of us who use technology with great alacrity are still digital immigrants. Dashiel represents a new age: the Mobile Born - a generation of kids that have been raised while literally gnawing on the equivalent of a supercomputer - otherwise known as mom's smartphone."
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    Watching my two-year-old nephew Dashiel interact with his mother's iPad made me realize that he was born into an era unlike any in history. As he grows up his expectations about how information should be presented and processed, and how interfaces should respond, will be profoundly different from how we experience technology today.
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    Watching my two-year-old nephew Dashiel interact with his mother's iPad made me realize that he was born into an era unlike any in history. As he grows up his expectations about how information should be presented and processed, and how interfaces should respond, will be profoundly different from how we experience technology today.
John Evans

Disrupting Teacher Professional Development - 1 views

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    "If you're a teacher, you'd probably agree with the statement that most of the professional development you have taken suffered through over your career has been less than amazing. What is a shame-actually tragic-about this is that with all the research that is available on staff development and professional development, no teacher should have to feel this way. Professional development is an essential element in helping one grow as an educator. It should be an enjoyable experience that one looks forward to with anticipation and excitement. It should be viewed as an opportunity to innovate, experiment, and improve one's practice. Professional development should be based on what we know from the robust research that is available."
John Evans

Why, and how, schools should be using Instagram - Daily Genius - 2 views

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    "Instagram is huge. As in 300 million users huge. As in, your students, and probably their parents, are on it. Already, 30 billion photos have been shared on the platform. There's a lot going on there. So while Facebook is dead and buried for the cool kids, and the likes of Snapchat don't really work for an institution, Instagram still has kudos as well as scale. If you want to be reasonably sure that the people you want are on board, then Instagram it is. So should a school use it? Should a school start to use the fastest growing, and already one of the biggest, social media platforms in the world? There's a certain amount of leading-the-witness in the question, but sheer scale doesn't necessarily mean there is educational value. Unless you use it right, of course. So how, and why should you be using Instagram in your school? Here's some suggestions:"
John Evans

What Should I Buy For My New Makerspace? A Five Step Framework For Making the Right Pur... - 3 views

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    "I recently was asked to give a webinar that would guide participants through selecting the right products for their makerspace, where I unveiled my "Worlds of Making 'MAKER' Framework." I was really excited about this opportunity, as it gave me the chance to address one of the questions I am most frequently asked. In my work with schools across the country, I have shied away from telling people what they should buy in their makerspace, although many want to know from me what they should buy. I strongly believe in following a process for how you and go about selecting the right products for your makerspace. My definition of what a makerspace is drives every decision I make for my makerspace, and that includes selecting the right products for my makerspace. Many people associate the Maker Movement with 'stuff' like 3D printers, but in my opinion, this isn't what pushes children outside of their comfort zone, it is that opportunity for open-ended exploration that is key. When creating a makerspace, many school districts just go out and buy things that other districts buy, really in essence, just replicating another school districts makerspace. But here's the reality: no two school makerspaces should be exactly alike because no two school communities are exactly alike."
John Evans

Recommendations for Rural Minnesota Schools - 0 views

  • Comprehensive research released today by The Center for Rural Policy and Development offers policymakers a series of recommendations on how to help and improve rural Minnesota schools.
  • Develop collaboration instead of consolidation: A state policy should be developed to help foster collaboration with and between school districts. While consolidation has been used in rural districts with declining enrollment, the authors’ research on cost-effective policies strongly cautions against this strategy as the negatives outweigh the positives.
  • Use technology to its best advantage: Online professional learning communities should be established to help rural educators share best practices and reduce isolation, and online general subject or enrichment courses should be made available to isolated rural learners.
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    Use technology to its best advantage: Online professional learning communities should be established to help rural educators share best practices and reduce isolation, and online general subject or enrichment courses should be made available to isolated rural learners.
John Evans

The Edvocate's List of 68 Must-Read K-12 Teaching & Learning Blogs - The Edvocate - 3 views

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    "If you're a teacher, or teaching assistant there are plenty of great blogs out there to help you with everything from coming up with teaching plans, to implementing technology in the classroom. Where to start though? The internet is crowded with blogs. We decided to go through some of them for you, so that you can find the blog(s) covering the topics you're looking for and be sure it's quality content. Generally, there are four key qualities of a good teaching & learning blog: Activity (25%). Information should be updated regularly Originality (25%). It should add value with content that's different from all the other blogs out there Helpfulness (25%). A good teaching & Learning blog should teach you a new skill, direct you to a useful resource, or at least get you to think in a new way about something Authority (25%). The author/authors have the authority and credentials to blog about the topic of teaching & learning Each category was assigned an equal weight in our evaluation. They were averaged together to determine the final score in order to come up with our list of the top 68."
John Evans

A Quick Guide To Questioning In The Classroom - 1 views

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    "Something we've become known for is our focus on thought, inquiry, and understanding, and questions are a big part of that. We've done questions that students should ask, parents should ask, students should and shouldn't answer, questions that promote and stifle inquiry, question that reveal self-knowledge and wisdom, and more. If the ultimate goal of education is for students to be able to effectively answer questions, then focusing on content and response strategies makes sense. If the ultimate goal of education is to teach students to think, then focusing on how we can help students ask better questions themselves might make sense, no?"
John Evans

PD (Mostly) Sucks. Is EdCamp The Solution? - 1 views

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    "I'd like to do a short series examining a specific, helpful, or innovative type of professional development, digging in to see if we can make PD a better place. Ideally, we'd like to see PD be organic, worthwhile, energizing-something that we look forward to between sessions. Professional development should be individual, differentiated, and geared toward the interests and intentions of the learner. Sure, sometimes there is some PD that everyone must experience together, but when that occurs, it shouldn't be a substitute for Ambien or Lunesta or mistaken for a meditation session. The sessions should model the way we want our classes to be taught-they should be engaging and motivating. We can't talk about good teaching if we don't model it for our own learning."
John Evans

25 Brilliant Teacher Blogs Worth Following - Edudemic - 3 views

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    "There is a lot of firsthand knowledge being shared right now. From blogging principals to teachers to education enthusiasts, there are hundreds of blogs that you should probably check out. There are some truly miraculous reasons that you should consider blogging, by the way. So, if you're a teacher or student, perhaps you should check out some of these fabulous blogs to get a little inspiration."
John Evans

26 Questions Every Student Should Be Able To Answer - 0 views

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    "These questions are more about the student than you, your classroom, or education. What every student should know starts with themselves and moves outwards to your content area: self knowledge-> content knowledge. As an educator, your job is lead students to understanding, but student self-awareness and self-knowledge should precede that. These questions hit at a range of topics, but all revolve around that idea of a learner's identity. If it hasn't already come, the first day of school is probably imminent for you, and these kinds of questions could come in handy there as well. Get to know you type stuff. But they can also help set the tone in your classroom that introspection is a must, awareness and thinking are always-on, and self-knowledge is the ultimate goal of any system of learning."
John Evans

10 Ways To Use Instagram In Your Classroom | Edudemic - 1 views

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    "Instagram is a hugely popular social network for photo sharing. Though the use of social media in the classroom may have skyrocketed, Twitter and Facebook definitely reign supreme as the key social media tools for schools and teachers. Somehow, despite the widespread popularity of Instagram, few teachers are employing it in the classroom. We've heard from a few of you that your concerns lie in the privacy arena. Since sharing photos that may be of students in your classroom should obviously be a concern - make sure your classroom account is private. You can choose to have a single account for your class, which would be the 'safest' way of approaching these privacy concerns. The teacher should be the only one who can vet followers - and they should only be associated with the class (parents, students, other classes in your school). Using a group hashtag for a particular project or theme is a good way to keep track of what they're doing, eg: #edudemicclassproject14."
John Evans

Don't learn to code. Learn to think. - 6 views

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    "It seems like everyone is trying to learn to code: Code.org has celebrities like Bill Gates, Mark Zuckerberg, and Chris Bosh telling you anyone can code; CoderDojo's are springing up all over the country; the UK has made it part of their official curriculum for all grade school kids. I think this is slightly misguided. Don't get me wrong - I do think the world would be better off if everyone had some familiarity with coding - but coding itself should not be the goal. Computers and programming are just tools. They are a means to an end. The real goal should be to teach people a new way to think. In other words, we should be trying to teach computer science and not just coding. In this blog post, I'll explain the difference between the two, and why focusing on the right one is critical for the movement to succeed."
John Evans

JPEG, GIF, or PNG? Image Filetypes Explained and Tested - 4 views

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    "Do you know the differences between JPEGs, GIFs, PNGs, and other image filetypes? Do you know when you should use one instead of the other? Or which is best for storing your photos? How about the difference between lossy and lossless compression? If the answer to any of these is "no," you might be using the wrong image filetype! Here are the basics you need to know. (If you don't want to know the specifics, and just want to know which filetype you should use, skip to Which Image Filetype Should You Use? at the bottom.)"
John Evans

Innovation Design In Education - ASIDE: How To Comment In Social Media - An Infographic... - 3 views

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    "Students are writing more than ever before. They are tapping out rapid-fire fingerstrokes across multiple platforms. From text messages to social media, children and adults of all ages are engaging like never before with the written word. This type of transliteracy emphasizes more than ever the need for thoughtful conversations and clear instructions that guide students in how best to express high quality feedback. Most remarks in the comment sections of Instagram and YouTube are useless. They are either crass or curt, sprinkled with emoji that do more to satisfy the ego of the commenter than to further the richness of the page. Instead, high quality comments on blogs and social media should create a dialogue that furthers the colloquy and deepens the learning. Replies on Twitter, for example, should offer suggestions or make interpersonal connections. Thoughtful comments in social media should add information, incorporate links, or most importantly, ask questions."
John Evans

Integrating Maker Education into the Curriculum | User Generated Education - 3 views

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    "Rather than the maker experiences being an after school program, an add on activity, or an activity that is implemented when students have done their regular lessons work, it should be part of the regular, day-to-day curriculum. As noted in USC Rossier Online, "In order for your school and students to be fully invested in maker education, it has to be integrated into your curriculum, not squeezed in" (https://rossieronline.usc.edu/maker-education/sync-with-curriculum/).  Ayah Bdeir, who invented and runs littleBits, had this to say about integrating maker education into the curriculum: It's time for maker ed to move into the mainstream. Making should not be relegated to the times spent outside of class, e.g. lunch or after school. Nor should it only flourish in private schools, which don't have to teach to standards. We need to work to show how making is a rigorous process that leads to valuable new technologies, products and experiences. Specifically, we need to tie maker projects to standards-based curriculum and show clearly the kinds of knowledge, skills and practices students learn as part of making (https://www.edsurge.com/news/2015-09-24-building-connections-between-maker-ed-and-standards) Albemarle County Public School District is very intentional in their implementation of maker projects: Maker projects can be created to support just about any subject area, from science to history to language arts. Maker education can be a tool for teaching the curriculum that you already have, At a glance, maker projects may appear disconnected from the curriculum. What may look like an arts and crafts activity, or just a bunch of kids playing with Legos, is actually a way to teach about ancient Rome or how to write a persuasive essay. (https://www.edutopia.org/practice/maker-education-reaching-all-learners) "
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