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Nigel Coutts

Shaping the Curriculum - Exploring Integration - The Learner's Way - 3 views

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    After two days of talking about curriculum, integration, STEM, STEAM and HASS I am left with more questions than I started with. In some respects, the concept of curriculum integration is simple. It is after all something that Primary teachers almost take for granted. But for Senior and Tertiary educators the question of curriculum integration is inherently complex. At all levels questions emerge of what curriculum integration might achieve, what purposes it serves, what it could and should look like and how it should be supported by curriculum planners. In the current climate, with its debate around the role of education within an innovation economy, shaped by technology and confronting demands for a STEAM enabled workforce the shape of our curriculum is under pressure. 
Nigel Coutts

Understanding the power of stories - The Learner's Way - 3 views

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    We are the stories that we tell and it is the stories we share which unite us. This was the seed of an idea planted by a day with author, artist, musician and story teller Boori Pryor. Understanding the power that our stories have allows us to better value their role in our lives, to see them as more than recounts of the past or imaginings of the future. Stories should be viewed as the powerful agents that they are with the force to shape who we are as much as we shape them.
John Evans

How to Stock Your Makerspace for 100 Bucks or Less; Plus, an Essential Equipment List f... - 3 views

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    "Dumpster diving and dollar stores. Purse-shaped post-it's and animal lubricant. When you're building a makerspace on a budget, you learn that resources are everywhere-and they aren't always what you expect.  Dumpster diving and dollar stores. Purse-shaped post-it's and animal lubricant. For three years I and my fellow cofounders Kim Martin and Beth Compton, have created, developed, and run Canada's first mobile makerspace-the MakerBus. As an entirely community-driven (pun intended) makerspace, we have had to master doing a lot with very little. As we have learned, while money is extremely useful, no amount of it can replace the value of an engaged, creative community. Below I share some ideas for creating makerspaces at various price points, offering advice for building a $100 and a (nearly) $0 community makerspace."
John Evans

The Land of Venn : A Math Game to Enhance Kids Geometric Skills - 3 views

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    "The Land of Venn is an ingenious geometry game that aligns learning to fun.  It smartly avoids being "edutainment" by putting play first.  It is a universal mobile application in which you draw lines and shapes to learn about lines and shapes.  The narrative, which is silly and amusing (as is the catchy music), is a tower defense game. By performing the actions of geometry, players internalize the concepts.  It is a clear example of constructivist learning-learning by doing.  For example, children  connect points (each point is a different enemy) to draw an isosceles triangle.  As a result, confidence in abstract mathematical concepts is built as mastery of levels is met."
John Evans

Establishing a Culture of Student Voice | Edutopia - 0 views

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    "When I attend yoga classes, the instructor guides participants through a series of poses. An outsider unfamiliar with yoga might think the class was instructor-directed, with everyone moving through poses as they are called out. The truth is that people add or subtract movements based on their comfort, drive, and current capabilities. (My favorite is Child's Pose to catch my breath before rejoining the flow of movements.) This culture where participants shape the class along with the instructor is something I've found in every yoga class that I've attended. Education culture can be just as powerful when students, like yoga class participants, are encouraged to help shape what and how learning takes place every day. It requires teachers to view what students can do alongside us. I already explored this in Student-Centered Learning: It Starts With the Teacher. There are many tools for establishing a culture of student voice. Here are some that are easy to implement as you launch your students' journey."
John Evans

My Top Five Educational Augmented Reality Apps - Learning Inspired - 0 views

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    "Augmented Reality is a hugely engaging phenomenon that has never been more accessible. Explaining what Augmented Reality is, is a bit like trying to describe the difference between a 3D shape and a 2D shape. Seeing it and using it will give you a much better understanding of what it is. Essentially, augmented reality creates a three dimensional animation that can be viewed through the iPad's camera. This creates the effect of the animation being a physical structure in the room with you that you can interact with through an app. Again, to show is much easier than to describe, and so this blog will do just that. Before I dive in to my personal favourites, I feel that it is important to highlight the educational implications of augmented reality apps. Yes, the ability to use this kind of technology is impressive and engaging, but what does it bring to teaching and learning? Well, there are a number of ways that it can help to spur on creativity, story writing, research, computing skills and so on. I will explain each app's potential and educational impact as we go along…"
John Evans

'Terrific Tessellations' - lesson idea | iPad Art Room - 0 views

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    "A tessellation is created when a shape is repeated over and over again. The collection of figures on the plane have no gaps and no overlaps. Patterns created this way have an incredible mathematical rhythm. Not only are tessellations fun to create, they can teach students about the function, and relationship between, the elements of art (line, shape, colour, etc). They can also be used to make strong links to other subjects, particularly maths (incremental increases, angles, space, golden ratio, etc)."
John Evans

App Combo: Folidfy and QR Codes | Class Tech Tips - 4 views

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    "This year at ISTE in Atlanta, I shared with teachers one easy way to add QR codes to three-dimensional shapes.   The app Foldify lets users create a template for a variety of three-dimensional shapes.  Instead of drawing a picture or adding family photos, I used a QR code generator on my iPad, saved the pictures to the Camera Roll, and placed them on my Folidify creation.  They are easy to assemble after your print them out and great for having students roll a dice for a mystery writing prompt or math problem."
John Evans

Shaping Symbols - Constructing Logos with Apps | iPad Art Room - 2 views

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    " It was visual literacy in action this week at The Kellett School in Hong Kong as a variety of elementary classes explored logo design for packaging. These young learners needed to craft a distinctive design, using a considered colour palette and a combination of shapes, in Assembly app on their iPads. While there are a whole variety of tools that can be used for this kind of task, one of the powerful tools in this app is actually one that is missing - text! With no words 'to do the talking', the principles of art and design took centre stage during the production of this purely visual piece of communication. "
John Evans

This Neuroscientist Wants to Know Your Brain On Art-and How It Improves Learning | EdSu... - 2 views

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    "Research around the way humans learn is booming these days. Consider viral brain-based teaching trends and explorations of how the act of teaching shapes kids' brains. Mariale Hardiman, vice dean of academic affairs at the Johns Hopkins School of Education and and director of Johns Hopkins' Neuro-Education Initiative. But studying how the brain learns doesn't necessarily mean memorizing proteins and brain chemistry. Sometimes it's about empathy-or in the case of some of the latest research coming out of Johns Hopkins, it's about understanding how art plays a role in learning. One person who has closely watched, and even shaped, the coevolution of neurosciences with education is Mariale Hardiman, vice dean of academic affairs at the Johns Hopkins School of Education. The education professor is also the co-founder and director of Johns Hopkins' Neuro-Education Initiative, a center that aims to bring together research on learning and neuroscience, teaching and education. EdSurge sat down with Hardiman recently to learn about the Initiative' recent findings around how injecting art into lessons across disciplines can boost memory and retention. (This conversation has been lightly edited and condensed for clarity.)"
Nigel Coutts

Culture, Change and the Individual - The Learner's Way - 2 views

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    A recent post by George Couros (author of The innovators Mindset) posed an interesting question about the role that culture plays in shaping the trajectory of an organisation. The traditional wisdom is that culture trumps all but George points to the role that individuals play in shaping and changing culture itself. Is culture perhaps less resilient than we are led to imagine and is it just a consequence of the individuals with the greatest influence? Or, is something else at play here?
John Evans

Small Scale Animation with Cardboard | The Tinkering Studio - 4 views

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    "As part of the Infinite Versatility of Cardboard last week, we made new cardboard pieces on the laser cutter to use with our stop motion animation stations. We found the animated shorts that resulted so surprisingly delightful that we've continued to offer these cardboard pieces at the animation station a week running! Some of the new cardboard pieces are abstract shapes, not much different than what we usually offer in wooden shapes. We also cut out silhouette objects, including planets, houses, and trees. "
John Evans

What We Learn from Making | Harvard Graduate School of Education - 2 views

  • Empowerment is a key goal of maker-centered learning — helping young people feel that they can build and shape their worlds. That sense of “maker empowerment” arises when students learn to notice and engage with their physical and conceptual environments, the report states. To encourage that heightened sensitivity, educators should provide opportunities for students to: look closely and reflect on the design of objects and systems; explore the complexity of design; and understand themselves as designers of their worlds.
  • But as a new report from Project Zero’s Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  
  • In a white paper [PDF] marking the end of its second year, Agency by Design (AbD) finds that among the benefits that may accrue along the maker ed path, the most striking is the sense of inspiration that students take away — a budding understanding of themselves as actors in their community, empowered “to engage with and shape the designed dimensions of their worlds.”
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    "What are the real benefits of a maker-centered approach to learning? It's often described as a way to incubate STEM skills or drive technical innovation - and it is probably both of these. But as a new report from Project Zero's Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  "
John Evans

Educator Resources | Agency by Design - 0 views

  • A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one’s physical and conceptual environment—in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds.
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    "A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one's physical and conceptual environment-in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds."
John Evans

Common Core in Action: Manipulating Shapes in the Elementary Math Classroom | Edutopia - 0 views

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    "As a former elementary school teacher in a 1:1 iPad classroom, I know how powerful iPads can be as learning tools in the hands of students. This mobile device is so much more than a content consumption tool, because students can use an iPad for hands-on learning. They can move items across the screen, write about a topic, and document their learning using audio and visual tools."
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