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John Evans

iPad Apps and Other Resources to Teach Students about Mandela's Life ~ Educational Tech... - 1 views

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    "One of the most iconic freedom fighter has just left us a couple of days ago leaving behind him a huge legacy for next generations to learn from. Nelson Mandella's life was a genuine fight for human rights and justice and it was thanks to his civil activism that apartheid was abolished in South Africa. The fight for freedom cost Nelson so dearly, 27 years of his life was spent in prison. The lessons we can draw from Nelson's eventful life experiences are inestimable and here are some of the teaching resources I have curated fro you to help yu teach your students about this legendary man."
John Evans

Technology Tidbits: Thoughts of a Cyber Hero: Excellent Resources for Project Based Lea... - 0 views

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    "PBL or Project Based Learning is a method of teaching that has been around for a long time that is getting more and more attention due to all the tools technology leads itself to. Basically, PBL allows for teachers to "ask" a question that allows students to solve in a variety of a ways using many different analytical methods. Since, Project Based Learning incorporates a lot of different techniques and tools to use I've decided to create a list of resources rather then just one of sites or apps."
John Evans

Free Technology for Teachers: Science is Fun - Ideas and Resources for Hands-on Science... - 4 views

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    "Throughout middle school and high school conducting lab experiments was my favorite part of every science class that I took. There was something about the hands-on aspect of science labs that always got me excited about learning. I'm sure many of you felt the same way and that your students feel that way now. Here are some places to find ideas and resources for conducting hands-on science lessons."
John Evans

STEM to STEAM: Resource Roundup | Edutopia - 0 views

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    "Whether you are looking for resources related to integrating science, technology, engineering, and math (STEM) or infusing arts, design, and humanities to transform STEM into STEAM, this curated compilation will help you strategize around different approaches to integrated studies."
John Evans

Coding in the Classroom: 16 Top Resources | Edudemic - 3 views

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    "As cool as technology is, its intricacies and inner workings are sometimes intimidating, especially for young people who may be more interested in what technology can do for them rather than what they can do with technology. However, when students hurdle that obstacle and see the value of computer science - specifically coding - they gain a broadened perspective and the potential for a rewarding career in the tech field. The following resources will help you teach your students the basics of coding and will provide tips on how to keep kids interested as you go."
John Evans

USE, UNDERSTAND & CREATE: A Digital Literacy Framework for Canadian Schools - Overview ... - 3 views

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    "What exactly is digital literacy, and how can we ensure that students are learning the digital skills they need in school? MediaSmarts classifies competencies for digital literacy according to three main principles: use, understand and create. These principles form the basis for our digital literacy framework. Young Canadians need to be able to make good choices about privacy, ethics, safety and verifying information when they're using digital media, and they need to be prepared to be active and engaged digital citizens. Based on our research on digital literacy education in Canada, USE, UNDERSTAND & CREATE provides a road map for teaching these skills in Canadian schools. The framework draws on six key aspects of digital literacy (listed in the grid below) and provides teachers with supporting lessons and interactive resources that are linked to curriculum outcomes for every province and territory. The home and school connection is supported by parent tip sheets that are linked to from each resource."
John Evans

Top 10 Best Free Math Resources on the Web | Edudemic - 1 views

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    "For many students, the words "math" and "fun" don't seem to have much overlap. Math is often thought of as a dry subject - equations don't get most people excited - but math lovers have been working to show the more interesting side of math to students in a number of different formats. Students who find math boring  now may just need to be given a new way of looking at it. Naturally, the internet has come to the rescue with a wide range of math resources designed to help students see how math can be fun and useful."
John Evans

Free Technology for Teachers: Resources for Teaching and Learning About the Sights and ... - 1 views

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    "The air is getting cooler, the leaves are starting to change color, and the days are getting shorter. In just a few days the autumnal equinox will be here in the northern hemisphere. Here are some resources for teaching and learning about the sights and sounds of autumn."
John Evans

Spaces & Places - 1 views

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    ""Spaces and Places" encompasses tours and descriptions of makerspaces, schools, libraries, and museums through video, images, and multimedia content. These examples may inspire anyone looking to jumpstart or organize his/her own makerspace. In addition, "Spaces and Places" links to articles and guides with concrete tips for those who are planning or improving a youth makerspace. Maker Ed has also created several of its own resources around youth makerspaces, including but not limited to Youth Makerspace Playbook and Makerspaces: Highlights of Select Literature, all accessible at MakerEd.org/makerspaces and included among the resources below."
John Evans

5 Great Resources for Teaching Drama - 3 views

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    "Engaging students and getting them up out of their seats in your drama class is essential to your success. When you are running low on creative ideas for your creative students, these apps and online resources may help you spur those students into action."
John Evans

Free Technology for Teachers: 10+ Resources for Learning About the Math and Science of ... - 3 views

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    "As regular readers of this blog know, I am a proponent of getting kids involved in physical activities like bicycling, skiing, and playing team sports. I also like to see connections made between students' interest in sports and lessons in the classroom. The resources below can all be used to create lessons connected to students' interests in sports."
John Evans

Part 8… STEM Resource Series… 80 Stemtastic Sites | 21 st Century Educational... - 5 views

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    "Part 1 Then click here to see those first ten. Part 2 Now up to 20 resources Part 3 Check out these 10 to make 30 Part 4 A list that now supplies up to 40 STEM sites Part 5 An amazing 50 STEM sites. Part 6 Now at 60 sites and more to come Part 7 Click here as we get closer to 80 STEM sites"
John Evans

Shake Up Learning Blog - Shake Up Learning - 0 views

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    "Adding game mechanics to your classroom doesn't have to be complicated. Digital badges are a great way to get started with gamification. Recognize learning achievements in your classroom with badges to motivate and challenge students to reach the next level. (Tip: Badges are also very motivating for teachers!) There are several different approached to using badges in the classroom. Some websites and apps are strictly for creating and awarding badges, and some, more robust systems offer badges within their system. The following resources are just a start for those that are new to gamification, and all are iPad-friendly. I've included links and related resources as well."
John Evans

25 Resources To Teach Programming With Scratch - Techlandia Radio - 3 views

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    "I normally don't like to create "click bait" blog post titles, but this one seemed to fit. Twenty-five resources can be overwhelming, but there is a good mix of different types of items. There are links to websites with lesson plans, iOS apps, books, videos, and samples of student work to fit your learning style.  Scratch was developed by MIT a little over eight years ago. It uses a visual programming language that is easy to start for students of all ages. Teachers can start with the Scratch Jr. app for the iPad. That app, linked on the list.ly below, is designed specifically for 5-7 year olds. The only way to learn new skills, is to dig in and give it a try. I love the summer for this reason. It gives me the chance to keep up and learn something new. I am going to try Minecraft with my daughter, Gwen, after I finish up this blog post. "
John Evans

Makerology | Venspired - 1 views

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    "I've always been obsessed with all things creative.  I've always assumed I was just a Sharpie collecting, cardboard building, Lego designing girl who never grew up.  What was this relentless urge to create?  It's really been about being a maker, all along. The Maker Movement is making it's way into education and these are my favorite resources.  Join the conversation about making on Twitter by adding the hashtag #MakerEd, or the new hashtag just for resources for youngest learners, #Elemaker.  You can also add your name to a growing list of educators looking to collaborate!"
John Evans

How to Ensure that Making Leads to Learning | School Library Journal - 2 views

  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
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  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
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    How to Ensure that Making Leads to Learning http://t.co/jqjmk9NJlo #makered
John Evans

Maker Ed's Resource Library - 1 views

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    Makered.org has created this fantastic list of MakerEd resources: Getting Started; Making the Case; Program, Planning and Management; Suggested tools;
John Evans

Learning Beyond Walls: 21 Skype Resources | Teacher Reboot Camp - 8 views

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    "Learning Beyond Walls: 21 Skype Resources"
John Evans

Only2Clicks - EBooks - 3 views

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    Only2Clicks is an easy way to group resources This series of pages was compiled by Dr. Joyce Valenza. It also includes lists of resources for Digital Storytelling, Search and much more.
John Evans

The Collaborative - Shared Resources - 0 views

  • his page serves as a navigation tool to resources for beginning teachers and those who support them.  Note:  Some resources are drawn from other states and the learning objectives may differ from those for North Carolina; however, the intent is to provide sample frameworks for adaptation to local settings.
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