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John Evans

Disney Research: 3D printing robots from scratch (Wired UK) - 1 views

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    "A new tool developed by Disney Research and Carnegie Mellon University could let you 3D print your very own walking robot. "Progress in rapid manufacturing technology is making it easier and easier to build customised robots, but designing a functioning robot remains a difficult challenge that requires an experienced engineer," said Markus Gross, vice president at Disney Research. "Our new design system can bridge this gap and should be of great interest to technology enthusiasts and the maker community at large.""
John Evans

9 Amazing Augmented Reality Apps for Teaching and Learning - Emerging Education Technol... - 1 views

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    "Augmented reality (AR) has evolved in recent years and its application in classrooms is limitless. Educators don't need to feel overwhelmed when trying to introduce AR in their classroom because there are many great apps that don't require a lot of knowledge in the field. There are useful apps for every subject and there are also apps that when a teacher is ready they can create their own AR targets. Augmented reality works well in schools because it brings close to real life experiences to the classrooms. It's fascinating to see the faces of students when they have the opportunity to explore space, the human body, cells or chemistry elements. You appreciate how eager and engaged they become with some simple AR apps."
John Evans

9 Cool Model Rocket Kits For High-Flying Fun - 1 views

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    "Model rocket kits are a fun way for kids to exercise their maker skills by assembling cool, colorful rockets that really fly. I can remember building model rockets as a child, and they are still an exciting project for all ages. In addition to maker skills, model rockets are an educational tool that can teach the concepts of propulsion, flight, and aerodynamics. It's important to note that when purchasing model rocket kits, make sure that you have all of the supplies required to build and fly your rockets. Any building tools, glue, paint, batteries for the launcher controller, and rocket specific items like wadding and engine packs should be on your list. You're also going to need an outside area large enough to fly. Go outside and get flying!"
John Evans

The Genius Hour Design Cycle: A Process For Planning - - 2 views

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    "In an ongoing effort towards polishing the edges, over the years we have continued to refine the processes we apply to the Personal Passion Project. We have gained insights into the sorts of projects that work well and which will cause difficulties. We have added a degree of structure while maintaining the required degree of freedom necessary for a personalised project. The results of this learning are presented (in the model above and the text) below."
John Evans

Five BIG Themes for 2016 iPad Learning | teachingwithipad.org - 1 views

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    "I had the pleasure once again to work together with Richard Wells from New Zealand. He recently reworked his website from iPadwells.com to eduwells.com. Give it a look if you haven't checked it out lately! 2016 has arrived and iPad pedagogy has moved a long way in 6 years. Having iPads in your classroom is no longer about which exciting apps you can all use but more about empowering your students to discover and share their own iPad solutions for every situation. This requires collaboration between peers and a flexible mindset held by all in the room, including the teacher. It's about building on new habits held by young people to connect, create and share their learning. It's also about keeping in-touch with new developments to ensure our young people are ready for a rapidly changing world. Think less about teaching delivery or a "one-app-fits-all" model, and more about 21st century habits, and the development of an innovative mindset. (See this book for more details on this) We hope these help! Richard & Steve"
John Evans

Teaching computational thinking without using a computer | Technology for Learners - 3 views

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    "omputational thinking is one of the core objectives that runs through the computing program of study in England from Key Stage 1 to Key Stage 4. Before computers can be used to solve a problem, computational thinking refers to understanding the problem itself and the ways in which it could be resolved. Software engineers and computer scientists for example, routinely engage in computational thinking. As a higher order thinking skill, computational thinking has applications both across and beyond the school curriculum. There are four key techniques to computational thinking: Abstraction - focusing on the important information only, ignoring irrelevant details Algorithms - developing a step-by-step solution to the problem Decomposition - breaking down the problem into smaller, more manageable parts Logic - looking for similarities among and within problems Learning to program is one of the best ways to develop computational thinking, as it uses each one of these techniques. My intention here is to show an example of a lesson in which computational thinking is taught at Key Stage 1 (5 to 7 years) through programming. I took the lesson plan (attached above) from The Barefoot Computing Project and I taught it to my 1st grade class last week.  It required the children to work in pairs to create step-by-step instructions through pictures.  The pairs then swapped each other's instructions, which they used to draw the 'crazy character' that the other child had in mind."
John Evans

How to Record an iPhone Screen with QuickTime in Mac OS X - 0 views

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    "If you would like to capture and record the screen of an iPhone, iPad, or iPod touch, you can easily do so thanks to QuickTime, the video app that comes with every Mac. This offers a simple solution for recording the screen of an iOS device for demos, presentations, tutorials, and much more, and it's remarkably simple to use. To get started capturing a video of an iPhone or iPad screen with QuickTime, you'll need a USB cable, and want to be running a modern version of OS X on the Mac, and a modern version of iOS on the iPhone or iPad. Specific requirements and an alternative approach for older versions are discussed further below. But since most users already have all that is necessary on their Mac and iPhones right now, let's jump right into recording the devices screen."
John Evans

Teaching Kids to Code: Text-Based vs Block-Based Programming - 4 views

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    "About two decades ago The MIT Media lab introduced the concept of block-based programming. The idea was to develop an interface that allowed computer programs to be built by simply dragging and dropping puzzle blocks to represent complex programming constructs and commands. With this new method for teaching and learning computer science, the hugely popular Scratch platform was born. This approach lowered the bar for experimenting with programmatic thinking, making it possible for students to create interactive animations and small games without writing a single line of code. This simple concept removed the need to learn the syntax of a formal programming language, and made teaching and learning the basics of computer science accessible to younger learners and to teachers with no formal coding background. Outside of the classroom though, coding has always been, and still remains, a process of typing letters, numbers and symbols. This text-based programming, used in programming language such as C, Javascript and Python, requires coders to obey and conform to formal syntax. Despite the pain of dealing with typos in names of variables and inevitable syntax errors, no other coding method designed to be more "user friendly" has really caught on. Tools have been offered for managers to define business logic through a graphical user interface without writing lines of codes. Or for web developers to add interactive behaviors to their websites without learning Javascript. But in reality, neither of those substitute the power and flexibility of text-based programming. And with neither winning significant adoption, the demand for the classic skill of text-based coding continues to grow and grow."
John Evans

Top 5 Coding Games for Kids That They'll Want to Play | - 4 views

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    "If you've been keeping up on edtech news in the past decade, you might have noticed that coding courses have been targeting younger and younger students every year. Starting in college? Lost cause. High school? Behind! Elementary school? Perfect. The younger and younger the lessons will start, until we learn how to pre-program babies to be tech geniuses. While this might seem like micromanagement of children's destinies to some, we must all face the truth: coding is the new writing. As computer programming skills become more and more crucial to future careers, coding will become more prevalent as a required skill for high school graduation. So, once we've faced the music about the need for students to start programming instruction young, where do we begin? Coding camps are all the rage right now, and well worth the expense, but not all parents can afford the additional cost of instruction. So, we took a look at a few of the more affordable coding games out there to see just what the worldwide web has to offer"
John Evans

Bloom's Taxonomy Verbs - Free Classroom Chart - 3 views

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    "Over sixty years ago, our dear friend Benjamin Bloom chaired the committee of educators responsible for delivering what we all know today as Bloom's Taxonomy (a bit rich naming it after himself, but it does have a more catchy ring than Krathwohl's Taxonomy). As a key foundation to many modern teaching philosophies, Bloom's Taxonomy gives a theoretical progression to help classify learning objectives. While this theoretical model is the backbone for many of our education systems, turning the theory it into real classroom tasks requires a more practical slant on the taxonomy. In an effort to turn a high level taxonomy into meaningful classroom learning experiences a number of educators have translated each definition into a set of actionable Bloom's Taxonomy verbs. The below chart visualizes each level of the taxonomy, offering verbs that can be used to traverse a wide range of thinking skills and provide hands-on ideas and inspiration for practical classroom activities."
John Evans

What Drone Technology Can Teach Students | Edudemic - 3 views

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    "If you're like most people, you think of drones in a military or even in a police context. It's no wonder why, really, when they most often appear in news reports on the heels of a drone strike we've carried out in another country,  when discussing drone monitoring or policing programs, or in exploring the many safety hazards they bring with them. This makes it easy to view drones in a negative or at least a violent light. But drones, just like all technology, are themselves neither good nor evil. Rather, it's all in how we use them. Given the right context and guidance, drones can make a creative tool for learning, creativity, and experimentation. There are, of course, many potential liabilities in using drones within an educational sphere, most pressing of which have to do with safety and liability. Another real issue even for hobbyists is the expense, which may require a grant or a campaign on GoFundMe or DonorsChoose.org to solve. Still, drones are the future and the future is now. For a moment, let's suspend some disbelief and any larger concerns, so we can look at the creative teaching potential inherent in this technology."
John Evans

What Can You Still Do With An iPad 2? - 2 views

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    "The iPad 2 is Apple's longest supported iDevice. Even though it was released in 2011, it still runs the latest - albeit stripped down - version of Apple's mobile operating system, iOS 9. A lot has changed since the iPad 2 was first released. Apple has developed faster processors, Retina screens, an entirely new cable, dedicated graphics chips, and a whole lot more. The iPad 2 uses an A5 chip while the latest iDevices use an A9. It doesn't have a retina screen and requires an old 30-pin iPod-era cable. The iPad 2 really can't handle the latest and greatest apps or games. In fact, it can struggle just running iOS  9. What was once a zippy tablet is now pretty slow to use. This isn't a problem if you stick to a single app, but jumping between them or launching new ones can take what feels like an age. This doesn't mean an iPad 2 is useless, it just means that how you use it has to adapt."
John Evans

The Maker Educator Workshop | User Generated Education - 0 views

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    I am doing full day workshops on The Maker Educator both at ISTE 2016 and EduTECH in Australia. What follows is both the description-goals and an overview of the workshop's learning activities. Workshop Description, Goals, and Outline Description Being a maker educator requires developing a new mindset; a new set of skills and roles. Discover, through this workshop, first, a process for reflecting on making through creating circuits and hacked toys, and second, through a self-assessment, the mindset characteristics of an educator who is embracing making education. This workshop is designed for educators who are and want to integrate maker education into their instructional settings."
John Evans

Making as Problem Based Learning - The Learner's Way - 2 views

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    "Recently many of our Year Six students have been involved in projects that require them to utilise the brain of a maker. Facing challenges involving the exploration of how everyday objects are manufactured and while responding to their 'Genius Hour' ambitions they are facing a new set of problems and discovering the joy that comes from solving these with their hands as much as their brains."
John Evans

6 Good Apps to Easily Create Video Collages ~ Educational Technology and Mobile Learning - 3 views

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    "Looking for some good web tools to use to create educational video collages? The collection below has you covered. It features a number of popular tools and mobile apps to utilize with students to create, edit and share video collages. The common thing among all of these video editors is that they are easy and simple to use with no advanced video editing knowledge required. Some of these tools work on Chromebooks as well."
John Evans

3 Reasons Coding Should Be a Core Subject | Getting Smart - 1 views

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    "The push to make computer science a core subject in K-12 schools is on of the hottest, most popular educational reform issues of our time. England has already done it, and other countries have plans to follow suit. Here in the U.S., everyone from politicians to parents is talking about it. In a recent poll commissioned by Google, two-thirds of parents said that computer science should be required learning in schools. And those parents are right. Here's why…"
John Evans

An LED Menorah using Chibitronics Circuit Stickers - 1 views

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    "In December our hackerspace, Crash Space in Culver City, hosted an Instructables Build Night featuring Chibitronics Circuit Stickers. With Channukah around the corner, I thought an LED menorah would be a perfect project to see what I could make with the stick-on circuits. When celebrating Channukah, the candles of the menorah are lit each night, one for the first night, two for the second, and so on until the eighth night, when they are all lit. The middle candle is lit first each night, and is used to light the other eight candles. My goal for the LED menorah was for it function like the candles, with the center always lit, and an additional LED "candle" lit each night. I also wanted to set it up so that lighting the LED's each night didn't require additional construction. As you will see, the goals were met and turning on each additional LED was done using a pull tab, which allowed all the taping and construction to be done ahead of time."
John Evans

The Power Of I Don't Know - 1 views

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    "A driving strategy that serves students-whether pursuing self-knowledge or academic content-is questioning. Questioning is useful as an assessment strategy, catalyst for inquiry, or "getting unstuck" tool. It can drive entire unit of instruction as an essential question. In other words, questions transcend content, floating somewhere between the students and their context. Questions are more important than the answers they seem designed to elicit. The answer is residual-requires the student to package their content to please the question-maker, which moves the center of gravity from the student's belly to the educator's marking pen. In that light, I was interested when I found the visual above. It's okay to say "I don't know." Teach your students how to develop questions (because) it helps conquer their own confusion. Rebeca Zuniga was inspired to create the above visual by the wonderful Heather Wolpert-Gawron (from the equally wonderful edutopia, and also her own site, tweenteacher). The whole graphic is wonderful, but it's that I don't know that really resonated with me. Traditionally, this phrase is seen as a hole rather than a hill. I don't know means I'm missing information that I'm supposed to have."
John Evans

14 Physics Based Puzzle Apps - 1 views

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    "Be impressed with what physics based puzzle apps can do to help your kids excel when it comes to understanding physics. Puzzle apps make learning physics fun. Let your kids' creativity soar when they become tiny physicists to solve their physics apps and puzzle apps. Physics apps are the answer to making an otherwise boring subject exciting. Pique their interest by reinforcing the information they learn in school in a fun way. Kids love puzzle apps, so getting them to learn required material will be easier than ever. Try the best physics based puzzle apps on the market and watch kids learn with ease."
John Evans

What Drone Technology Can Teach Students | Edudemic - 0 views

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    "If you're like most people, you think of drones in a military or even in a police context. It's no wonder why, really, when they most often appear in news reports on the heels of a drone strike we've carried out in another country,  when discussing drone monitoring or policing programs, or in exploring the many safety hazards they bring with them. This makes it easy to view drones in a negative or at least a violent light. But drones, just like all technology, are themselves neither good nor evil. Rather, it's all in how we use them. Given the right context and guidance, drones can make a creative tool for learning, creativity, and experimentation. There are, of course, many potential liabilities in using drones within an educational sphere, most pressing of which have to do with safety and liability. Another real issue even for hobbyists is the expense, which may require a grant or a campaign on GoFundMe or DonorsChoose.org to solve. Still, drones are the future and the future is now. For a moment, let's suspend some disbelief and any larger concerns, so we can look at the creative teaching potential inherent in this technology."
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