Skip to main content

Home/ Literacy with ICT/ Group items tagged released

Rss Feed Group items tagged

John Evans

Games in the Mathematics Classrooms: There's an App for That! | Edutopia - 0 views

  •  
    "Last month, the Institute of Play released a 160-page whitepaper on successfully designing and implementing video games as classroom assessment tools. It is widely hoped that the Institute's study, along with further research by SRI, will prove conclusively that cognitive skills are significantly improved by playing educational video games. This was not news to the math education community, which has known about the benefits of games in the classroom for a long time. Back in 2004, a study by Tisa Lach and Lynae Sakshaug had already shown that middle school students made significant improvements in algebraic reasoning, spatial sense, and problem-solving abilities after playing biweekly sessions of popular tabletop games such as Connect Four, Mastermind, Rush Hour, and Guess Who. "
John Evans

102 New, Free Books About Teaching and Learning - 0 views

  •  
    "Apple has just released an exciting collection on iBooks called One Best Thing. Each of these books was written by an Apple Distinguished Educator about one thing they do well using-you guessed it-Apple products. The useful thing about this collection is that not only are the Multi-Touch books written about the ways educators are transforming their classroom, but each of the 102 books (today I counted 83 available so far) are offered free. I am thrilled to be one of these authors."
John Evans

How to Do Stop Motion Videos on iPads - 0 views

  •  
    "Stop motion movies date back to the early 20th century, but they have seen a resurgence of late with popular releases like Wallace and Gromit, Chicken Run, Coraline and Frankenweenie topping box offices around the world. So, how do they do that?"
John Evans

Zig Zagging : Welcome to the "Book Creator is Awesome" Club - 0 views

  •  
    "Yesterday was a Flex Day in our district, so my teaching partner and I had a very small group of first grade students to do some very focused instruction. It was a great day, but was made even better through a mid-morning surprise! Our kiddos discovered that both classroom's praying mantis egg sacs had hatched new baby praying mantises! We were so excited, and disappointed at the same time, because not everyone was there to see it! We needed to set them free quickly because they can actually eat each other if you don't get them a food source quickly enough. I suggested that we try out the Book Creator app, since it's on my "To Purchase" list for school iPads, to document our investigation and release."
John Evans

A Powerful Way To Use Music (And iPads) In The Classroom - Edudemic - 1 views

  •  
    "Store Van Music embarked on a tour of schools in the UK and help the students create outstanding music using iPads and their minds. Their stated goal is to put a stop to the 80% dropout rate of students in the musical arts. As you can see from their website, they're a passionate bunch with some terrific motivation. They've made another video recently, and within an hour and a half of the release, it reached number 1 in iTunes children's charts. As of this writing, it is the 19th most watched music video in the UK. Talk about cutting-edge, relevant music education! Check out the video below, and use it as a little inspiration when you're not feeling sure that technology is enhancing your classroom!"
John Evans

Teaching children the A to Z of bitcoin? There's an app for that | Technology | theguar... - 2 views

  •  
    "Bitcoin and other cryptocurrencies are still a mystery to most adults, so teaching children how they work may seem a strange ambition. Nevertheless, that's the aim of a new app, The Bitcoin Alphabet - for Kids and Everyone Else, released for Apple's iPad tablet this week by author Chris Bozak and publisher iKandy. The app is a mixture of illustrations and text explanations in plain English, and as its title makes clear, it has an eye on parents who don't know their blockchains from their hash rates, as well as their children."
John Evans

My Incredible Body iPad Review: Like Innerspace but Educational! | iPad Insight - 0 views

  •  
    "Back in primary school I remember learning about the internals of the human body by constructing a digestive system out of toilet rolls. Needless to say, that summer I probably used more toilet tissue than I needed too in an effort to get enough toilet rolls together. The results were awesome though. I plonked a marble through the cardboard oesophagus and proudly demonstrated to my parents the wonders of the human digestive system. I'm assuming my model had the equivalent of the runs as my marble got through in about 5 seconds. Now, the days of such eco-unfriendly learning are behind us and Zybright have released a great app called My Incredible Body, which I would say is aimed at ages 4-13."
John Evans

Key strategies for tablet success | eSchool News | eSchool News - 0 views

  •  
    "It seems tablets are in more classrooms, in more districts, each day. But as experience shows, simply purchasing and distributing tablets doesn't mean students will be more engaged with their learning, and it doesn't guarantee teachers will embrace tech-enabled instruction. Implementing tablets and leveraging the tools to support teaching and learning goals might be easier with the right approach, according to Doug Fisher, professor of educational leadership at San Diego State University and teacher leader at Health Sciences High; Nancy Frey, professor of educational leadership at San Diego State University and teacher leader at Health Sciences High; and Alex Gonzales, technology leader at Health Sciences High. These three educators have devised a model they call the gradual release of responsibility (GRR) model, which imparts both instructional strategies and technology tips for educators planning for, deploying, and integrating tablets into classrooms."
John Evans

iOS 8 Accessibility Overview | The Website of Luis Perez - 0 views

  •  
    "Apple has released iOS 8, the latest version of its operating system for mobile devices such as the iPad, iPhone and iPod touch. This update is not as dramatic an update as iOS 7 was, with its completely overhauled user interface, but in terms of accessibility it continues to refine the user experience so that it works  even better and for more people."
John Evans

How A 6-Year-Old Learned Coding Skills With These Adorable Robot Toys | Co.Exist | idea... - 0 views

  •  
    "The learn-to-code movement is aiming younger. MIT and partners, for example, recently released a free iPad app with its visual programming language ScratchJr., so kindergartners could use it to code stories and games even before knowing how to read. Vikas Gupta, a former Google executive who founded the startup Wonder Workshop (formerly called Play-i), has taken a slightly different path. "We learned that in order to make programming of interest to young children, it has to be a tangible product. It can't be just software," he told Co.Exist last year. Enter Dot and Dash-Wonder Workshop's two new robots that teach coding skills to children as young as five that are now being field tested in a few dozen elementary school classrooms nationally. And they are definitely tangible: Dash hears and responds to sounds, navigates around a room and avoid obstacles, and comes to life with sound and lights. He can even play the xylophone. Dot, on the other hand, doesn't have wheels and is meant to interact with Dash via Bluetooth and act as a controller. Both have their own customizable "personalities." On the back end, through four apps that control both robots, they are secretly teaching coding skills such as "event-based programming, sequencing, conditionals, and loops.""
John Evans

Create Dinosaur Stories With Foldify Dinosaurs | iPad Apps for School - 2 views

  •  
    "Of all the apps that students have shared with me over the years, Foldify is probably my favorite. A few years ago one of my my students used it to design a bunch of characters and buildings that he then printed, colored, and folded according to the Foldify print-out. He then used those characters in a video that he made. In his video he and other students provided the voices for each character. Last year Foldify introduced Foldify Zoo for designing and printing animals. This spring Foldify released Foldify Dinosaurs for designing, printing, and constructing dinosaur models."
John Evans

2015's Top Education Technology Trends | Edudemic - 2 views

  •  
    "Each year, the New Media Consortium and EDUCAUSE release the NMC Horizon Report, which looks at the technology most likely to shape education in the next five years. The 2015 report highlights a number of key changes that educators, those at the higher education level in particular, should be aware of."
John Evans

STEM and the "Liberal Education" « Mr. Williams' STEM Education Blog - 2 views

  •  
    "I read Fareed Zakaria's work often. He's a great journalist for the Washington Post and a TV news anchor with his own show on CNN. I dug into a piece yesterday he wrote titled "Why America's Obsession with STEM Education is Dangerous". Unlike Zakaria's articles on foreign policy, which are insightful, thought-provoking, and in-depth, this article paints an innacurate and overly-simplified picture of what STEM education is and should be. Worse yet, his argument injects dangerously reductive rhetoric into the public debate on education, where we already see heightened emotion and political division. Maybe this type of reaction is what Zakaria is aiming for. He releases a new book today on this same topic called "In Defense of a Liberal Education". "
John Evans

Action Graphing: Math & Physics iPad App | Class Tech Tips - 1 views

  •  
    "Gamification is a powerful way to engage students in the science and math classroom. The Universe and More, a nonprofit company founded by a high school teacher, has released a new game called Action Graphing. This iPad app helps students understand key concepts related to graphing.  Students will learn how to analyze and interpret graphs to model the motion of real objects.  They'll see how the slope of the line represents an object's velocity and the y-intercept of the line represents the object's position."
John Evans

Huh? Schools Think Kids Don't Want to Learn Computer Science | WIRED - 1 views

  •  
    "Times have never been better for computer science workers. Jobs in computing are growing at twice the national rate of other types of jobs. By 2020, according to the Bureau of Labor Statistics, there will be 1 million more computer science-related jobs than graduating students qualified to fill them. If any company has a vested interest in cultivating a strong talent pool of computer scientists, it's Google. So the search giant set out to learn why students in the US aren't being prepared to bridge the talent deficit. In a big survey conducted with Gallup and released today, Google found a range of dysfunctional reasons more K-12 students aren't learning computer science skills. Perhaps the most surprising: schools don't think the demand from parents and students is there. Google and Gallup spent a year and a half surveying thousands of students, parents, teachers, principals, and superintendents across the US. And it's not that parents don't want computer science for their kids. A full nine in ten parents surveyed viewed computer science education as a good use of school resources. It's the gap between actual and perceived demand that appears to be the problem."
John Evans

8 Design Steps for an Academic Makerspace -- THE Journal - 0 views

  •  
    "If you build it, will they come? That is the question many schools have about finding room on campus for a "makerspace." The just-released 6th annual New Media Consortium Horizon Report K-12 Edition listed makerspaces as an emerging technology in the year-or-less adoption timeframe. "Makerspaces are increasingly being looked to as a method for engaging learners in creative, higher-order problem-solving through hands-on design, construction, and iteration," the report noted. That sounds great, but what is the definition of a makerspace, and how do you launch one? As Dale Dougherty, one of the founders of the maker movement, has said, a makerspace might share aspects of shop class, an art studio, science labs and home economics. It could focus on electronics, robotics, woodworking, sewing, laser cutting, programming or any combination of those."
John Evans

5 Ways to Use Augmented Reality App Aurasma in Your Class ~ Educational Technology and ... - 0 views

  •  
    "Talking about augmented reality technology in teaching and learning the first thing that comes to mind is this wonderful app called Aurasma. Since its release a few years ago, Aurasma gained so much in popularity and several teachers have already embraced it within their classrooms. For those of you who are not yet familiar with how Aurasma works and how to use in it in your class, this handy guide from Apple in Education is a great resource to start with."
John Evans

A Comprehensive Guide of Everything Teachers Need to Know about Google Classroom ~ Educ... - 0 views

  •  
    "Since its release awhile ago, Google Classroom has been such a hit in the EdTech world with millions of teachers already incorporating it in their daily instruction.With this widespread use of Google Classroom, Google rolled out a host of important updates to improve the functionality of Classroom and to respond to the emerging needs of educators."
John Evans

Can't Code? This iPad App Will Easily Let You Make Your Own Video Game - 1 views

  •  
    "There's no shortage of nit-picking gamers who feel they could easily make better video games than what's being released every week. And thanks to a new iPad app called Toy Engine, they can put their money where their mouths are and design their own side-scrolling video game, even if they've never written a single line of code."
« First ‹ Previous 121 - 140 of 341 Next › Last »
Showing 20 items per page