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John Evans

Teaching computational thinking without using a computer | Technology for Learners - 3 views

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    "omputational thinking is one of the core objectives that runs through the computing program of study in England from Key Stage 1 to Key Stage 4. Before computers can be used to solve a problem, computational thinking refers to understanding the problem itself and the ways in which it could be resolved. Software engineers and computer scientists for example, routinely engage in computational thinking. As a higher order thinking skill, computational thinking has applications both across and beyond the school curriculum. There are four key techniques to computational thinking: Abstraction - focusing on the important information only, ignoring irrelevant details Algorithms - developing a step-by-step solution to the problem Decomposition - breaking down the problem into smaller, more manageable parts Logic - looking for similarities among and within problems Learning to program is one of the best ways to develop computational thinking, as it uses each one of these techniques. My intention here is to show an example of a lesson in which computational thinking is taught at Key Stage 1 (5 to 7 years) through programming. I took the lesson plan (attached above) from The Barefoot Computing Project and I taught it to my 1st grade class last week.  It required the children to work in pairs to create step-by-step instructions through pictures.  The pairs then swapped each other's instructions, which they used to draw the 'crazy character' that the other child had in mind."
John Evans

The 5 key features of project-based learning - Daily Genius - 0 views

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    "There is one education trend that is, well, trending. It's called project-based learning (some refer to it as PBL) and it's essentially a way to organize in-classroom learning around dedicated projects that the students oversee and are responsible for completing. There are keys to mastering PBL if you're a teacher and the always great Edutopia has assembled a quick video that explains exactly what the keys are. Below is a fun little graphic we adapted for this video if watching videos isn't your thing (or you don't have the time right now)."
John Evans

My 5 key notes for a successful 1:1 roll out. | Lewis Hall - 2 views

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    "I am in the process of collating all my notes together to put onto this blog as well as a Multi-Touch book for iBooks. Whilst that that is a working process take a read of my top 5 key notes for a successful 1:1 roll out. I've done  a number different roll outs now both small and large scale, primary and secondary and each time I have been taking notes on the implementations, reflecting on how I would do things differently if I were to do it again. Below are my key notes (no Apple pun intended there) on what I believe makes a successful roll out."
John Evans

Key Concepts of Computational Thinking - Digital Promise - 1 views

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    "Our "Key Concepts of Computational Thinking" framework supports teachers in identifying where their students can leverage computational thinking to enhance their learning. Within these eight key concepts, teachers in every subject have found intersections with what their students are expected to know and know how to do."
John Evans

15 OS X Tricks Enabled With the Option Key You Must Not Miss - 0 views

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    "Great news for Mac users. The Mac OS X can add more options that can help you facilitate your work or just plain use it to do administrative work. For example, organizing files, or just putting in order a bunch of photos. Let's start. The option key right on your keyboard actually can uncover a plethora of hidden little known tricks on Mac OS X. Here are some of the most notable ones."
John Evans

4 Key Questions About iPad Classroom Management | Class Tech Tips - 0 views

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    "Here is a great new presentation on SlideShare that outlines the four key questions schools should ask as they prepare to launch an iPad program. Click below to go through each slide and hear advice for making the best choices for your school."
tech vedic

A lesson on the "Internet Explorer shortcut keys - 0 views

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    Internet Explorer shortcut keys can make browsing, surfing, downloading and even email communication faster and smarter. There are many shortcut keys that can be used to speed up the Internet browser.
Nigel Coutts

Six key messages for successful learning - The Learner's Way - 2 views

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    I recently had the opportunity to speak with a group of parents whose children are transitioning into a new phase of their learning. I used this as an opportunity to share some key messages for successful learning and thought I would briefly unpack these here.
John Evans

iPads in Primary Education: Apps for Computer Science - 1 views

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    "s part of the proposed new draft primary curriculum for ICT, there is a significant emphasis on computer science. Below I've included a selection of apps which can be used in both Key Stage 1 and Key Stage 2. The apps included range from basic skills in coding a Beebot to more advanced skills in coding games and simulations in apps such as Hopscotch and Codea. I've also included some other useful 'ICT' apps, which can be used to develop pupil's typing skills and Spreadsheet skills."
John Evans

iPads in Primary Education: Introducing Game Design as Part of an Integrated Project - 0 views

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    "The opportunities for learning through the use of digital gaming are diverse and massive. The speed and ease in which basic game development can be achieved using apps such as Sketch Nation can provide a platform for outstanding cross-curricular projects and really make an impact on progress, standards and pupil independence. This blog post describes one project (upper KS2) which could easily be adapted to suit Key Stage 1 or expanded to meet the needs of Key Stage 3 pupils, and to support almost any topic/subject. 1:1 use of iPods enabled maximum pupil engagement but fewer devices could have been used if pupils collaborated in groups"
John Evans

ASCD EDge - Can Educators Ignore Social Media Any Longer? - 1 views

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    "Social media enables collaboration, which for adult learning is the key to success for most adults. The best form of collaboration comes through conversation, which is often enabled by various social media tools. The key to accepting social media as a tool for learning comes in the term "Social". This requires involving other people in order to have a conversation. This requirement precludes the use of social media being a passive endeavor. It takes time to learn the tools, time to learn the culture, and time to learn the strategies to effectively learn through social media. All of this discourages people from even attempting to change what has made them comfortable in their profession. It requires effort, time, and work."
John Evans

iPads in Primary Education: All Things Apple: An Investment for 21 Century Teaching & L... - 0 views

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    "As an investment for 21st century teaching and learning Spring Cottage Primary School has invested in a MacBook Pro, 16 16GB iPad 2s in Key Stage 1, 16 16GB iPad 2s in Key Stage 2, 63 iPod touches for children in Year 6, Apple TV and new projectors in each classroom and a managed wireless system."
John Evans

70 Tools And 4 Reasons To Make Your Own Infographics | Edudemic - 0 views

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    "Infographics are everywhere. Some love them. Some hate them. But however you feel, it's fun to learn a little bit in a short period of time. Most are made so you can quickly grasp the key concepts behind them. That's a key thing to keep in mind if you want to make your own infographics. Lucky for you, there are a pantload of free and freemium tools out there to help you out. Some are more robust than others but many are easy enough to try out. That's what Edudemic is all about after all - sharing useful resources that you try out and use to enhance your life."
John Evans

7 Key Characteristics Of Better Learning Feedback - 0 views

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    "Whether or not the feedback is just "there" to be grasped or offered by another person, all the examples highlight seven key characteristics of helpful feedback."
John Evans

"Learning in the 21st Century: Digital Experiences and Expectations of Tomorrow's Teach... - 10 views

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    "Project Tomorrow®, the national education nonprofit organization that annually facilitates the Speak Up National Research Project, conducted a special Speak Up survey in Spring 2012 for college students in teacher preparation programs. Since 2007, Project Tomorrow has collaborated with Blackboard Inc. to create a series of annual reports that focus on key trends in the use of technology to increase student achievement, teacher productivity and parental engagement. This new report, "Learning in the 21st Century: Digital Experiences and Expectations of Tomorrow's Teachers," is the latest in the series and provides new insights that will inform college and university based teacher preparation programs as well as the induction and professional development processes within K-12 schools and districts. Tomorrow's teachers may have the keys to finally unlock the potential of technology to transform teaching and learning, but much depends upon their experiences in their preparation program and how well future school leadership can support their expectations for essential technology tools and resources."
John Evans

NMC Horizon Report, 2014 - 11 views

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    Every year the New Media Consortium (NMC), in partnership with the Educause Learning Initiative, release a series of reports for different education sectors on key trends, significant challenges and important developments recognized in the fields of education. "The eleventh edition will describe annual findings from the NMC Horizon Project, a more than decade-long research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education. Six emerging technologies will be identified across three adoption horizons over the next one to five years, as well as key trends and significant challenges expected to continue over the same period, giving campus leaders and practitioners a valuable guide for strategic technology planning.""
John Evans

NMC Horizon Report > 2015 K-12 Edition | The New Media Consortium - 2 views

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    "What is on the five-year horizon for K-12 schools worldwide? Which trends and technologies will drive educational change? What are the challenges that we consider as solvable or difficult to overcome, and how can we strategize effective solutions? These questions and similar inquiries regarding technology adoption and transforming teaching and learning steered the collaborative research and discussions of a body of 56 experts to produce the NMC Horizon Report > 2015 K-12 Edition, in partnership with the Consortium for School Networking (CoSN). The NMC also gratefully acknowledges ISTE as a dissemination partner. The three key sections of this report - key trends, significant challenges, and important developments in educational technology - constitute a reference and straightforward technology planning guide for educators, school leaders, administrators, policymakers, and technologists. It is our hope that this research will help to inform the choices that institutions are making about technology to improve, support, or extend teaching, learning, and creative inquiry in K-12 education across the globe. View the wiki where the work was produced."
John Evans

Education App Spotlight: Contraption Maker - 1 views

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    "Contraption Maker provides a set of puzzles that are reminiscent of Rube Goldberg cartoons. Children use hundreds of parts like hamster motors, balls, and conveyor belts to fix broken contraptions. Moving down our knowledge funnel, kids can create their own contraptions and share them with the world. It's a digital sandbox that promotes creativity by experimenting with logical cause and effect consequences. A key component of excelling in a STEM career is learning via experimentation, which often means testing an idea, failing, reviewing the idea, and trying a new idea. Traditional teaching methods don't often have the latitude to encourage failure. However, experimentation and failure are key components in Contraption Maker. You learn by "failing" and testing new theories, and it is meant to be fun, not discouraging."
John Evans

Apps in Action: Skitch Lesson Ideas | That #EdTech Guy's Blog - 0 views

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    "Skitch is a fantastic tool for annotating images. It enables the user to precisely point to features of interest and add text. There are many ways this could be used. One instance is like the image above where I have added key questions to an image. This provides more focus than merely presenting a blank image and prompts discussion. Following on from this, I have given learners the blank background image and asked them to annotate theirs by answering the questions. Alternatively, a teacher could present a blank image and ask students to identify the key features and annotate it live, based on students feedback. Although this could have traditionally been done by projecting an image and annotating it using a whiteboard marker, the great thing about Skitch is that all of that great feedback is not lost: it's stored in a clear way which can then be distributed to students as a point of reference."
John Evans

Commonwealth of Learning - Training Handbooks - 0 views

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    The series covers the key roles and functions of ODL systems from the practitioner perspective. The purpose is to give practitioners advice and guidance about their tasks, functions and roles, and to enable practitioners to reflect on the critical issues they face. In this way, the series aims to model good ODL study materials and to provide key study materials for ODL training. In developing this series, the Commonwealth of Learning (COL) seeks to address the needs of ODL for accessible and practical training materials for professional development.
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