"Walk into a school, airport, shopping mall, or even a church and the image is always the same, teens and tweens have their heads down, ear buds on, and a mobile device in their hand. This generation is commonly referred to as Generation Z and they are coming of age with a new set of rules, expectations, and mannerisms. "
"Bitcoin and other cryptocurrencies are still a mystery to most adults, so teaching children how they work may seem a strange ambition.
Nevertheless, that's the aim of a new app, The Bitcoin Alphabet - for Kids and Everyone Else, released for Apple's iPad tablet this week by author Chris Bozak and publisher iKandy.
The app is a mixture of illustrations and text explanations in plain English, and as its title makes clear, it has an eye on parents who don't know their blockchains from their hash rates, as well as their children."
"Last night while helping my 8-year-old son do his weekly spelling homework, my 5-year-old, always looking to divert attention his way, told me he'd learnt how to write the letters A and Z while playing an alphabet and phonics learning game on my tablet. "Would you like me to write the big or little A for you?" he asked grinning with self pride.
Until recently, there has been little empirical evidence to answer the question everyone's asking about whether these educational Apps kids love playing really do teach them anything. But now there is hard evidence they do.
A recent study conducted by New York University shows that a reading and phonics learning App had a measurable impact on the literacy of children."
"This A to Z of Creativity and Innovation Techniques, provides an introduction to a range of tools and techniques for both idea generation (Creativity) and converting those ideas into reality (Innovation). Like most tools these techniques all have their good and bad points. I like to think of these creativity and innovation techniques as tools in a toolbox in much the same way as my toolbox at home for DIY. It has a saw, spanner, hammer, knife and all sorts of other things in it, they are all very useful, but you have to pick the right tool (creativity / Innovation technique) for each job. This site will try and provide a little guidance along with each tool to let you know whether it's best used for cutting paper or putting in nails."
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Welcome to our resource wiki for: Personal Learning Networks: The Power of the Human Network
Judith Epcke (@jepcke) and Scott Meech (@smeech)
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"It's inevitable that the kids of Generation Z will be the most naturally tech-literate generation yet, but that won't happen through osmosis. They'll still need tools to get them there. Kids older than 10 or so are covered: In the past few years, smart companies like littleBits and Kano have helped pave the way toward make learning about circuitry and motherboards as fun as playing with Legos.
But those products are still a bit sophisticated. Think of them like the grammar and syntax of computer science: great educational tools, so long as you can already grasp a few basic building blocks. To get those building blocks-let's call it the alphabet-younger kids can now turn to Hackaball, a ball that's also a computer, that gets programmed via an iPad app."
Social media might be old. It might even be a dead buzzword. That's why you need to paint a picture that's more meaningful and encompasses what "social media" as a label really is.
"A 3D printer is an amazing tool. It offers rapid prototyping, textiles for creation, and my favorite understanding of 3D objects in a virtual environment. Using x, y and z axis to design gives learners a chance to consider multiple measurements. It's all fascinating stuff, but it can be intimidating. So here are some quick tips to make starting it easy:"
"Our recent article on reading levels and the dangers of using strictly prescribed leveling systems in libraries for young readers sparked much dialogue and debate. One of the most popular and widely used reading systems is the "A to Z" gradient, developed by Irene C. Fountas, professor in the School of Education at Lesley University in Cambridge, MA, and Gay Su Pinnell, professor in the School of Teaching and Learning at Ohio State University. Both researchers have been adamant that their leveling system was designed as "a teacher's tool, not a child's label." We caught up with Fountas and Pinnell, who jointly gave their perspective on leveling, libraries, reading comprehension, and what they say to districts mandating leveled collections.
"
The purpose of the interactive notebook is to enable students to be creative, independent thinkers and writers. Interactive notebooks are used for class notes as well as for other activities where the student will be asked to express his/her own ideas and process the information presented in class. Requirements vary from teacher to teacher and is set up according to the directions of the teacher. Some go left/right, others go right/left, and still others go sequential. It really does not matter, so keep that in mind when looking at the suggestions.
The purpose of this page to give teachers a starting point for setting up their own notebooks with their classes. The links presented on this page were shared by teachers on T-Net, A to Z, and Pro-Teacher , and of course, TCI, the originators of the Interactive Student Notebook, as examples of good interactive notebooks and guidelines. Credit belongs to the creators of the individual sites. I have tried to divide the sites by subject categories, but many are inter-changable.
"Anyone looking to learn more about comprehensive design can read the book Universal Principles of Design, which features more than 200 descriptions in alphabetical order along with images to aid the explanations. For those interested just in those concepts that are most relevant to eLearning design, this post sums up some of the most important definitions."
"We are living in an age of Gen Z-ers who, as digital natives, are in tune with technological advances in communication such as social media, gaming, and conducting research almost exclusively using the internet. Their avenues for engagement are changing and teachers who are increasing STEM (science, technology, engineering, and mathematics) instruction in their classrooms are exploring ways to incorporate more hands-on, immersive learning experiences that combine innovative technology with real-world connections. The motivation for doing so? To see their students' active participation in experiments and projects, as well as strengthening the four Cs to 21st-century skills: Critical Thinking, Collaboration, Communication, and Creativity.
Teachers have a variety of ways to help them expand what they already do with STEM. More teachers are including the study of robotics in their STEM curriculum because it introduces students to coding and programming. As students work through these key tech skills for building their robots and directing their movements, they're also growing their "4 Cs" skills. Let's look at how. "