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John Evans

STEM to STEAM: Resource Roundup | Edutopia - 0 views

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    "Whether you are looking for resources related to integrating science, technology, engineering, and math (STEM) or infusing arts, design, and humanities to transform STEM into STEAM, this curated compilation will help you strategize around different approaches to integrated studies."
John Evans

A New Fantastic Bloom's Taxonomy Wheel for iPad Apps ~ Educational Technology and Mobil... - 5 views

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    "Today while I was browsing through my Twitter feeds I came across this fabulous Bloom's Taxonomy wheel of apps shared by Anthony. If you still recall, some previous versions of this wheel have already been featured here in Bloom's Taxonomy for Teachers section . As you can see, the wheel outlines a wide variety of verbs and activities related to each thinking level of Blooms taxonomy coupled with iPad apps that go with it. These apps are supposed to help teachers and students better cultivate these different thinking levels in their use of iPad apps. And because the the visual is not hyperlinked, I went ahead and provided the links for each of these apps in the lists below. Enjoy"
John Evans

18 Apps Every Creative And Artist Type Should Download Right Now - 4 views

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    "Mobile devices like iPads and Androids have transformed the way we experience boredom. No longer is a wayward commuter forced to play Snake or Tetris, occupying themselves in a hardly satisfying, and utterly pixelated virtual reality. The tablet or smart phone-wielding travelers can now immerse themselves in an entire library of art and culture-related distractions, finding solace in everything from a Vincent van Gogh game to a digital version of the Louvre. Just this week, the Metropolitan Museum of Art, a 140-year-old cultural stalwart of New York City, went the way of the future and introduced an iPhone app. Described as "exceedingly simple and modest" by Forbes, the move to make art more accessible is something we can't help but love. So, in the spirit of the Met's 21st century attitude, we've put together a list of mobile museums and art-honoring programs that will spark creativity in your everyday life. Behold, 18 apps every creative and artist type should download now:"
John Evans

Why Girls Tend to Get Better Grades Than Boys Do - The Atlantic - 1 views

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    "As the new school year ramps up, teachers and parents need to be reminded of a well-kept secret: Across all grade levels and academic subjects, girls earn higher grades than boys. Not just in the United States, but across the globe, in countries as far afield as Norway and Hong Kong. This finding is reflected in a recent study by psychology professors Daniel and Susan Voyer at the University of New Brunswick. The Voyers based their results on a meta-analysis of 369 studies involving the academic grades of over one million boys and girls from 30 different nations. The findings are unquestionably robust: Girls earn higher grades in every subject, including the science-related fields where boys are thought to surpass them."
John Evans

Interesting Visual Featuring 6 Instructional Strategies That Sticks ~ Educational Techn... - 9 views

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    "I love these witty quips that ASCD intermittently share with the education community in the form of visually appealing infographics. The recent visual they shared in this regard relates to the topic of issue number two of Education Leadership magazine. Instruction That Sticks is a beautiful visual that features 6 quotations from leading thinkers and educationists. The quotes , different as they are in their scope, each speak to one of the essential areas in teaching methodology. Think of them as tips to help you better conceptualize your teaching strategy to meet the learning needs of your students."
John Evans

Code the Future - Developers and Educators Working Together - 1 views

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    "We believe in a future where every child leaves school knowing how to code. It's not realistic to expect educators to achieve this on their own, developers and the wider community must help. The amazing thing is that many developers believe in our cause and want work with educators to make this happen- someone just needs to bring them together. That's where we step in. We provide a platform where educators can post code-related projects, request a custom project or pick from our growing base of pre-defined projects. Developers can browse projects in their local area and connect with the educators to take discussions further and bring authentic learning opportunities to the classroom. So, we're currently looking for our founding partners to get the ball rolling. If you know anyone or would like to become a founding partner, please get in touch with us (team@codefuture.org)!"
John Evans

Sir Ken Robinson: Creativity Is In Everything, Especially Teaching | MindShift - 4 views

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    "From Creative Schools by Ken Robinson and Lou Aronica, published April 21, 2015, by Viking, an imprint of Penguin Publishing Group, a division of Penguin Random House LLC. Copyright by Ken Robinson, 2015. Creative Teaching Let me say a few words about creativity. I've written a lot about this theme in other publications. Rather than test your patience here with repetition of those ideas, let me refer you to them if you have a special interest. In Out of Our Minds: Learning to Be Creative, I look in some detail at the nature of creativity and how it relates to the idea of intelligence in the arts, the sciences, and other areas of human achievement. In 1997, I was asked by the U.K. government to convene a national commission to advise on how creativity can be developed throughout the school system from ages five through eighteen. That group brought together scientists, artists, educators, and business leaders in a common mission to explain the nature and critical importance of creativity in education. Our report, All Our Futures: Creativity, Culture and Education, set our detailed proposals for how to make this happen in practice and was addressed to people working at all levels of education, from schools to government."
John Evans

The Golden Treasures of Google! - Part 1 - Shake Up Learning - 5 views

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    "Most of us know of the Googley Goodness of Google Drive and related apps for education, but did you know there is much, much more that Google offers for FREE! There are so many hidden gems for teachers and students. "
John Evans

ISTE 2015: Takeaway Tips for a Library Maker Space | ISTE 2015 | School Library Journal - 3 views

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    "The maker movement was front and center at the 2015 ISTE conference-and that's a good thing for me. After following maker initiatives with great interest for some time now, I have the opportunity to design a maker space this year for 6th-12th grade students at my school, Worcester (MA) Academy. A search of this year's program at ISTE, held June 28 to July 1 in Philadelphia, using the term "constructivist learning/maker movement" resulted in 67 related sessions. The ISTE Librarians Network hosted a maker station at their Digital Age Playground and convened a panel on library maker spaces, featuring elementary and middle school librarians, a school administrator, and the coordinator of a public library maker initiative. Vendors and exhibitors demonstrated tools, lessons, and ideas for maker spaces. Meanwhile, a four-hour Maker Playground Wednesday morning drew a huge crowd of attendees. One of my goals at the conference was to gather ideas and tips to help me create my library's maker space. Here are some highlights of what I discovered at ISTE."
John Evans

I Missed This Maker Space . . . Until a Student Helped Me See It | John Spencer's Blog - 2 views

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    "Last week, I spoke at a TEDx event hosted by the Upper Perkiomen School District. It was an unforgettable experience and I was honored to be a part of it. Once the video is edited, I'll share my talk on this blog. So, one of the things I loved about the event was the STEM-related, maker projects they showcased. Students demonstrated their apps and games they had created. We got the chance to tour a design space with 3D printers, CNC routers, and, more importantly, a group of empowered students who were owning the creative process. I found myself gushing about this space -- about how cool it was to see kids going through the design process actually testing out prototypes. I remember, at one point, saying to a student volunteer, "Don't you wish more of school was like this?" He shook his head. "Not really. It's not really my thing." "But you get to make stuff." "I get to make stuff all the time. Have you ever been a part of a theater production?" he asked. "It's called a production for a reason.""
John Evans

Perceptions of BYOT | BYOT Network - 0 views

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    "In the above illustration, what is the student doing? Here are some possibilities… conducting research creating a project texting a parent, friend, or teacher watching a video playing a game reading a news article As educators, we could argue the instructional merits of what is happening with the smartphone that the student is holding. Many of our initial thoughts and concerns are framed by our own perceptions and experiences of how we personally use technology. I read a heavily circulated article this week that detailed some research from the UK on the banning of students personal technology tools. This research revealed that students perform better on standardized tests when their schools ban the use of personal mobile devices. Apparently, this improved performance was due to the lack of distractions. Obviously, I can't argue with the research, but I do have several questions and thoughts related to the focus of this study and the topic of banning students' technology tools."
John Evans

Why We Changed Our Model of the "8 Essential Elements of PBL" | Blog | Project Based Le... - 4 views

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    "In our new conception for Gold Standard PBL, we have created two separate but related components of the model: Essential Project Design Elements, and Project Based Teaching Practices. We call them the Essential Project Design Elements because that's precisely what they are - not the "elements of PBL" the instructional methodology, which is a much broader topic than the design of a project itself. The Project Based Teaching Practices expand on what it means to implement PBL well, beyond designing the project. You can read more about our new model in another post, but as you can see in the diagram below, while some of the familiar "8 Essential Elements" remain, others are gone. Let's explain where they went and why."
John Evans

A Step By Step Guide On How to Create Assignments in Google Classroom ~ Educational Tec... - 1 views

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    "Google Classroom allows you to easily create, share and collect assignments with your students paperlessly. Being integrated with other services such as Gmail, Drive and Google Docs, Classroom provides teachers with an intuitive platform preeminently geared towards enhancing the assignment flow between teachers and students.  As a teacher, you have access to several features related to your assignments. You can, for example, use the same assignment in different classes. You can also choose whether you want your students to work on individual copies of the assignment or work on the same copy. Moreover, Classroom lets you share individualized feedback with your students and track how they are  faring on their assignments"
John Evans

38% of Children Under 2 Use Mobile Media, Study Says - 0 views

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    "Nearly two in five children have used a tablet or smartphone before they could speak in full sentences, according to a new report. Conducted by family advocacy organization Common Sense Media, the study found that 38% of children under the age of 2 have used a mobile device for playing games, watching videos or other media-related purposes. In 2011, only 10% had."
John Evans

A Principal's Reflections: Autonomy Breeds Change - 1 views

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    "A year and a half ago I decided to implement a job-embedded growth model at the suggestion of some of my teacher leaders. They desperately sought time during the school day to engage in professional growth opportunities, learn how to integrate Web 2.0 tools, and develop their own Personal Learning Networks (PLN's). After some thinking and looking at various options inherent in the current schedule, I decided to cut all non-instructional duties in half to create a Professional Growth Period (PGP). The inspiration for this idea came from Google's 80/20 Innovation Model where engineers are encouraged to take 20 percent of their time to work on something company-related that interests them personally. Duties that we cut are now assumed by me and my administrative team."
John Evans

Action Graphing: Math & Physics iPad App | Class Tech Tips - 1 views

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    "Gamification is a powerful way to engage students in the science and math classroom. The Universe and More, a nonprofit company founded by a high school teacher, has released a new game called Action Graphing. This iPad app helps students understand key concepts related to graphing.  Students will learn how to analyze and interpret graphs to model the motion of real objects.  They'll see how the slope of the line represents an object's velocity and the y-intercept of the line represents the object's position."
John Evans

Huh? Schools Think Kids Don't Want to Learn Computer Science | WIRED - 1 views

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    "Times have never been better for computer science workers. Jobs in computing are growing at twice the national rate of other types of jobs. By 2020, according to the Bureau of Labor Statistics, there will be 1 million more computer science-related jobs than graduating students qualified to fill them. If any company has a vested interest in cultivating a strong talent pool of computer scientists, it's Google. So the search giant set out to learn why students in the US aren't being prepared to bridge the talent deficit. In a big survey conducted with Gallup and released today, Google found a range of dysfunctional reasons more K-12 students aren't learning computer science skills. Perhaps the most surprising: schools don't think the demand from parents and students is there. Google and Gallup spent a year and a half surveying thousands of students, parents, teachers, principals, and superintendents across the US. And it's not that parents don't want computer science for their kids. A full nine in ten parents surveyed viewed computer science education as a good use of school resources. It's the gap between actual and perceived demand that appears to be the problem."
John Evans

4 Teacher Tips on How to Manage Your Google Drive Apps ~ Educational Technology and Mob... - 1 views

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    "Google Drive apps are third party add-ons that enable you to do more with your Drive. Chrome web store is teeming with all kinds of apps to use with your Drive, our Educational  Drive Apps section features some of the best educationally relevant apps for teachers and educators. The purpose of today's post is to share with you four basic Drive tips related to the integration and use of third party apps on your Drive. You are probably already familiar with some of them  (especially tip 1 and 3) but we are assuming that you are new to Drive and you want to be able to correctly install and mange your apps. Here is  what you have to keep in your mind:"
John Evans

Making Learning Visible: Doodling Helps Memories Stick | MindShift | KQED News - 1 views

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    "While doodling has often been seen as frivolous at best and distracting at worst, the idea of sketchnoting has grounding in neuroscience research about how to improve memory. When ideas and related concepts can be encapsulated in an image, the brain remembers the information associated with that image. William Klemm, a professor of neuroscience at Texas A&M University, says the process is akin to a zip file. "This is a way to get your working memory to carry more," Klemm said at a Learning and the Brain conference in San Francisco."
John Evans

How Technology Can Increase Rigor In The Classroom - 0 views

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    "Instructional rigor is a concept we can agree is important, despite the debate about the use of the word itself. Rigor is "creating an environment in which each student is expected to learn at high levels; each student is supported so he or she can learn at high levels; and each student demonstrates learning at high levels (Blackburn, 2008)." But how does technology relate to rigor? As with any instructional tool, educational technology is critical to increasing rigor in the classroom.  There are five ways technology can be used to increase rigor."
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