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John Evans

Practical Ed Tech Tips - YouTube - 0 views

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    " Directions, tips, and tricks for using popular ed tech apps and sites. "
John Evans

9 Magnetic Building Toys for STEM Play and Making - 0 views

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    "Magnetic building toys are among the most popular STEM construction options for a number of simple reasons. They are robust and affordable. There are no batteries required (magnets are always on). And they straddle a number of important engineering concepts such as design, structure, geometry and are an excellent stepping stone to more complex conversations around physics and electronics. While magnets alone (or the ones stuck to the fridge door) can provide hours of fun, the below nine magnetic building toys have all been created especially for children who have that engineering streak. Take a look and see how magnets can motivate learning in your children!"
John Evans

The 10 Most Popular TED Ed Videos for Students ~ Educational Technology and Mobile Lear... - 0 views

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    "One of the wonderful video resources we have been recommending for teachers and students is TED Ed video library on YouTube. This library features a wide variety of educational videos curated specifically for education community. These TED Ed videos are explanatory tutorials and animations that cover a wide variety of topics. "
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

Free Technology for Teachers: Smells Like Rain - A Science Lesson - 0 views

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    "Last week Why Are There Clouds? was one of the most popular posts on the Free Tech for Teachers Facebook page. A good follow-up to that lesson is found in Where Does the Smell of Rain Come From? Produced by It's Okay to Be Smart, Where Does the Smell of Rain Come From? explains why we sometimes think we smell rain before a thunderstorm. Through the video we also learn about the role of petrichor in the lives of some animals."
John Evans

A Guidebook for Social Media in the Classroom | Edutopia - 2 views

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    "The myth about social media in the classroom is that if you use it, kids will be Tweeting, Facebooking and Snapchatting while you're trying to teach. We still have to focus on the task at hand. Don't mistake social media for socializing. They're different -- just as kids talking as they work in groups or talking while hanging out are different. You don't even have to bring the most popular social media sites into your classroom. You can use Fakebook or FakeTweet as students work on this form of conversation. Edublogs, Kidblog, Edmodo, and more will let you use social media competencies and writing techniques. Some teachers are even doing "tweets" on post-it notes as exit tickets. You can use mainstream social media, too."
John Evans

Teach your kids (and yourself!) how to code with these iPad apps | Macworld - 0 views

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    "Move over, Space Camp: Coding is quickly growing as a popular activity for kids, and not just for those who dream of being programmers when they grow up. The logical thinking required to code can help kids succeed in school and other day-to-day activities-it's no wonder why big companies are getting behind the effort to help students learn the needed critical thinking skills.  If you want to help them get started, there are a number of visual, kid-friendly apps that teach users how to build games and code other simple activities on their own."
John Evans

A Great New App to Help Kids Practice Math Skills ~ Educational Technology and Mobile L... - 4 views

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    "MathSmash: Animal Rescue is a free game based on the popular collapse gaming mechanic that kids love, but driven entirely by students ability to answer math questions correctly."
John Evans

"Most Likely To Succeed" Shows How Classrooms Modeled On Real Life Can Help Kids Succee... - 2 views

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    "Education-bashing has become something of a national sport in the United States. From hurling criticism about slipping test scores, socio-economic disparity, dropout rates, to raising concerns about poor teaching standards and school resources, the popular narrative is that U.S. schools are failing children. There's good reason for the pile-on: in many cases, the problems are real. While most of the conversation around education reform centers on how to address these existing issues, another point of view has been gaining momentum over the last several years. It's a point of view that is less focused on fine-tuning the current system for high performance-since the system was built in 1893 with the goal of churning out "good workers"-and more about rethinking education entirely and how it meets the world's rapidly changing economy in the information age. This topic is explored in depth in the feature-length documentary, Most Likely to Succeed, which premiered at Sundance and will appear at the Tribeca Film Festival April 24. In the film, director, writer and producer Greg Whiteley casts a light on the shortcomings of established education methods by focusing on one school that's defying convention, San Diego's High Tech High. While following two ninth-grade classes for a year, with classroom instruction unlike anything you've ever seen, the doc offers some inspirational ideas for how to help students rise to the occasion of an innovation economy that requires critical thinking."
John Evans

Why Schools Need to Bring Back Shop Class - 1 views

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    "As with many schools in the United States, the shop program at Analy High School in Sebastopol, California, had become largely irrelevant. The main shop room had become little more than a glorified storage room. The school's priorities were firmly focused on college readiness and success at standardized tests, and vocational programs had taken a backseat. Sebastopol is also the home of Make magazine, one of the leading voices of the maker movement, a community of inventors and do-it-yourselfers that has blossomed on YouTube and shows up in the tens and sometimes hundreds of thousands at Maker Faires all over the world. Make proposed that a group of students from Analy come to their offices to explore the possibilities involved in creating things with 3-D printers, computer-aided design, and more. The program was so popular that soon Make could no longer accommodate it in their offices, so they agreed to donate equipment to Analy if the school would ramp up their vocational program."
John Evans

Scratch Jr is Now Available as an iPad app | iPad Apps for School - 1 views

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    "Scratch Jr, the popular programming environment for kids, is now available as an iPad app. Scratch Jr for iPad uses the same drag and drop programming principles used in Scratch. On Scratch Jr students can program multimedia stories and games."
John Evans

The Making of a Maker on Parentage A Magazine by Sproutling - 0 views

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    "Call it an industrial evolution. As the maker movement outgrows the garage and shifts into popular culture, anyone with an internet connection can click into a world full of creative possibilities. That includes kids, some of whom can code, craft, and build with the best of us by elementary school. A slew of websites, fairs, and maker's guilds are available to introduce kids to the basics of design and engineering, and tech-savvy parents often bring their children into the fold by starting with small projects. Experimental schools, such as the Tinkering School or Brightworks Academy in San Francisco, are also tailoring their curricula towards hands-on skills aimed specifically at boosting fluency in STEAM (Science, Technology, Engineering, Arts, and Math). But you don't need a formal program or DIY-fluency to empower your kid to chase their creativity. All they need are some interesting tools, a little guidance, and the space to pursue their passions. For the parents of some kids, like Alonzo King, 12, that means letting him tear apart cassette players and see what he can build out of the parts. For others, like the parents of Miles Hacker (yes, that's his real name), 10, that means waking up to a living-room-sized spider web that their son made from a roll of tape."
John Evans

10 Excellent iPad Apps for Student Researchers ~ Educational Technology and Mobile Lear... - 4 views

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    "This is the first time I would share such a list of apps. These are iPad apps that can help you and your students in your research and classroom projects. They are also important elements in the digital toolkit of a life long learner. They are reference apps and range from dictionary apps to encyclopedia and search engine apps. All of these apps are popular and have been around for quite some time now. I invite you to check them out and share with us what you think of them. Enjoy."
John Evans

The 5 Rules of Storytelling Every Teacher Should Know about ~ Educational Technology an... - 13 views

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    "Now that you have such a good curated list of the best storytelling apps and tools how do you go about teaching your students to create good stories? A good story does have to abide by certain rules and these rules are learned through practice. Andrew Stanton, the Pixar writer and director behind both Toy Story and WALL-E, talks some of these rules in his popular TED Talk, The clues to a great story."
John Evans

Using Remind to Share Nonfiction Reading with Students | - 1 views

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    "The simple truth is that turning students on to nonfiction reading - proving that articles from sources like Popular Science and Gizmodo and National Geographic can be JUST as amazing as The Hunger Games or The Lightning Thief or The Lunar Chronicles - is probably the MOST important contribution that I can make to the academic and intellectual growth of my students. Being exposed to high interest articles from a wide range of fields - space science, biology, chemistry, earth science - might just introduce kids to personal passions and future professions.  Seeing science in action turns what could be just another boring subject in school into an interesting career worth pursuing.  Just as importantly, exposing kids to high interest nonfiction text on a regular basis will build their comfort level with a genre that will increasingly define the reading that they do as middle schoolers, high schoolers and adults. So I'm trying something new this year:  I'm going to use Remind - a free service that allows teachers to send out text and/or email updates to parents and students - to share two or three interesting science current events every week."
John Evans

Minecraft Fueling Creative Ideas, Analytical Thinking in K-12 Classrooms - Education Week - 1 views

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    "One of the world's most popular video games has made significant inroads into K-12 classrooms, opening new doors for teaching everything from city planning to 1st graders to physics for high schoolers. The game, of course, is Minecraft, a 21st-century version of Legos in which players use simple 3-D digital blocks to build and explore almost anything they can imagine."
John Evans

Like Minecraft? Try these 7 engaging world builders, too | eSchool News | eSchool News - 1 views

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    "With the popular explosion of Minecraft among middle schoolers and beyond, it's worth noting that it isn't the only open world virtual environment with educational value. Nor is it always the most ideal game for teaching every concept, leading other games to pick up the slack. As a result, inspired educators and students are taking notice and branching out."
John Evans

Project Ignite - 6 views

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    "Teach hands-on projects integrated with Tinkercad and Circuits, the Web's most popular, easy-to-use online apps for makers."
John Evans

8 Good iPad Apps to Integrate Game-based Learning in Your Class ~ Educational Technolog... - 1 views

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    "Game-based learning is an educational trend that has gained so much popularity in recent years. At its core, game-based learning involves the use of the learning principles underlying games' play in learning situations. In his book " What Video Games Have to Teach Us About Learning and Literacy", James Paul Gee mentioned a number of these principles all of which are geared towards improving learners' critical thinking skills  and  enhancing their problem solving competencies. Marc Prensky is another thought leader in this field and his book "Digital Game Based Learning" provides a very good explanation of the basics of game based learning. For those of you using iPad in their teaching, here is a set of interesting apps you can use to incorporate the ethos of game-based learning in your classroom.   These are some excellent educational games  to engage students in different learning scenarios. We invite you to check them out and share with us what you think of them. Enjoy"
John Evans

What to know about the '5 moments of learning need' and blended learning - Daily Genius - 4 views

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    "Understanding HOW to learn is critical. But learning WHEN to learn is just as important. We talk a lot about the best ways to learn, the best tools for the job, and more. But what about identifying the best times to learn? I'm not talking about 'during school hours' or 'between 5pm and 7pm' or something. I'm talking about understanding a term that is slowly rising in popularity in the education and technology realm: the five moments of needs."
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