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John Evans

Stanford Study Shows Dramatic Math Improvement From Playing Video Games Just 10 Minutes... - 3 views

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    "Third graders played for just 10 minutes per day, 3 days a week, for four weeks. The comparison group's class received the same materials and the same instruction, but didn't play the game. The result of playing was a staggering 20.5% improvement after just two hours of self-guided play."
John Evans

Three Games About Viruses That Teach Interconnectedness | MindShift - 2 views

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    "Inside a classroom, opportunities to learn about common viruses arise when illnesses cycle through, like the cold, flu and some conjunctivitis. Those ailments often come and go with students spending a couple of days recovering at home. However, the types of communicable diseases that capture the nation's attention tend to be more deadly, such as Ebola. While students can learn about how these diseases affect the human body and communities through news, books and movies, another platform has proven itself useful as an educational tool: games. By playing games about how relationships and outcomes are tested by more deadly viruses, players are pushed to work together to ensure survival."
John Evans

Three Awesome Educational Games Hiding in Plain Sight | MindShift - 1 views

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    "Game-based learning, and the developers who identify with it today, have come a long way since then and gotten much closer to closing the gap. And there's still a need to communicate core content through games, a need that the consumer market just doesn't have incentive to fill. Yet at Common Sense Graphite, when we evaluate games for learning, what we find is that many of the highest scoring 'learning' games aren't aimed at the educational market. They're more at-home, consumer-oriented games. Because these games are free from the constraints of school standards and traditional curriculum, they flourish, featuring rich cross-disciplinary and truly 21st century learning experiences.

    Here are just a few favorites that reviewed well on Graphite this year:"
John Evans

MindShift's Guide to Game-Based Learning | MindShift - 2 views

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    "How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that's gaining momentum in education. The MindShift Guide to Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. The guide make sense of the available research and provide suggestions for practical use. The post series will evolve into a downloadable guide, and can be used as a touchstone for thoughtful consideration of best practices for teachers and parents."
John Evans

Is Gaming the New Essential Literacy? | MindShift - 6 views

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    "Is Gaming the New Essential Literacy?"
John Evans

When Will Educators Get Serious About Gaming? - Bruce Dixon - Innovations in Education... - 2 views

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    When Will Educators Get Serious About Gaming?: http://bit.ly/gVBonT from Harvard BR
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