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John Evans

Teaching With Video Games Is Not What You Think - 4 views

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    "Teaching with video games is not what you think. Unless you recognize video games as an increasingly engaging, compelling, and interactive narrative form that is seeking to leapfrog film as the medium of choice not just for teenage boys who like Call of Duty, but, well, you too. And that teaching with them means taking as close a look at the creation and design of the stories and play mechanics and the interaction between story and player as you do the narrative itself. Which can act as a kind of schema to inform how you teach novels, poetry, government or science-as-inquiry."
John Evans

Great Game-based Learning Tools and Apps for Teachers ~ Educational Technology and Mobi... - 0 views

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    "Immersive environments can be good learning vehicles if constructed and used correctly. Here are a set of virtual worlds that use the latest in game mechanics to deliver instruction in fun and interactive ways. Consider them as a supplement to a classroom or for use with students that respond well to such immersion."
John Evans

The Qualitative Formative Assessment Toolkit: Document Learning with Mobile Technology ... - 4 views

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    "What is qualitative formative assessment? Some call it anecdotal or informal assessment. However, such designations imply passivity -- as if certain things were captured accidentally. I believe the word "formative" should always be included with the word assessment because all feedback mechanisms should help shape and improve the person (or situation) being assessed. Wedging the word "qualitative" into my terminology differentiates it from the analytic or survey-based measures that some associate with the term formative assessment."
John Evans

A Great New App to Help Kids Practice Math Skills ~ Educational Technology and Mobile L... - 4 views

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    "MathSmash: Animal Rescue is a free game based on the popular collapse gaming mechanic that kids love, but driven entirely by students ability to answer math questions correctly."
John Evans

Bringing STEM to Light: Teaching about Light and Optics - Canvas Network | Free online ... - 0 views

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    "Light is a fascinating and familiar topic for children and adults. It's also rich and complex, which is great if you are teaching a graduate level course in Quantum Mechanics. But how do you lay the foundation for this exciting topic? What do you teach to the youngest would-be scientists? This self-paced, 5 week course is designed for both formal and informal educators who want to teach children ages 6-14 about the science of light and optics. Starting with a simple kit and some basic activities, we'll work through understanding the basics of light, color, shadows, reflection and refraction. Each module offers easy to digest science content, application of science process skills, connections to real world technologies and engaging activities designed to build your comfort and confidence with light and optics. Throughout each module, guidance (suggestions) on how to use and create learning experiences for children will be provided through online discussions and other opportunities for self-reflection and sharing. This process will support the completion of a final project."
John Evans

Paper Circuit ROBOTS 2.0 - Dryden Art - 1 views

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    "ve been playing with ways to make a switch or button on my paper circuit artwork appear more integrated and purposeful. The robot I originally played with had a momentary button that I designed over the battery into the belly of the robot. See it here. The button also worked as the mechanism that closed the circuit. This time I bought a button online that was spliced into the circuit and not necessarily near the battery. This meant the connection to the battery was fixed and pushing the button (with a satisfying click noise) completed the circuit. I've been playing with ideas in preparation for the fall since I finally received the Donors Choose grant for supplies to try this with my students."
John Evans

Shake Up Learning Blog - Shake Up Learning - 0 views

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    "Adding game mechanics to your classroom doesn't have to be complicated. Digital badges are a great way to get started with gamification. Recognize learning achievements in your classroom with badges to motivate and challenge students to reach the next level. (Tip: Badges are also very motivating for teachers!) There are several different approached to using badges in the classroom. Some websites and apps are strictly for creating and awarding badges, and some, more robust systems offer badges within their system. The following resources are just a start for those that are new to gamification, and all are iPad-friendly. I've included links and related resources as well."
John Evans

Do Your Kids Need to Learn to Code? YES! But Not for the Reasons You Think | Getting Smart - 3 views

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    "Coding is having it's 15 minutes of fame. Journalists regularly quote facts about the shortage of computer programmers in the US, entrepreneurs fund coding camps for low opportunity kids and even the President has given learning to code a thumbs up. For many parents and teachers this new focus on learning to code feels like an overhyped fad that will be replaced any day now by "learning particle physics" or "learning solar energy storage." And does anyone really believe that turning a whole generation of kids into programmers would be a good outcome for society? What about artists, doctors, musicians and mechanics? What about chefs, writers, electricians and plumbers? Why exactly do kids need to learn to code?"
John Evans

Let your kids invent and build with The Everything Machine - 2 views

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    "From the creators of Simple Machines and The Robot Factory, comes a fun way for your kids to build awesome stuff in The Everything Machine by Tinybop. If your children are interested in machines, mechanics, programming, or even circuitry at an early age, then encourage them with this fun new tool."
John Evans

From STEM to STEAM; Passing Through Coding, Tinkering & Making by Marco Vigelini | Code... - 0 views

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    "A lot of people limit themselves only to use things without wondering how they work internally or without having the ability to look inside and possibly make changes.This means that we renounce a better understanding of the objects that surround us and we become mere passive users of systems, mechanisms and technology. By cultivating the maker philosophy and promoting tinkering and coding, we can lay a solid foundation for those kids and young people who are intrigued by science, technology, art, engineering and maths. We can also involve more girls to encourage them to choose future career paths in scientific and  technological areas."
John Evans

Alternative Assessments and Feedback in a MakerEd Classroom | FabLearn Fellows - 0 views

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    "According to Google Trends (see photo), a new term came into existence and quickly became synonymous with progressive education and a resurgence of STEAM education in America. That term is maker education, or makered for short, and can be seen in the graph as "born" according to google searches, around September of 2004. Although the exact number of makered programs is not currently known, schools that employ a progressive pedagogy (insert the word innovative for those working in the 21st century) or schools that make claims regarding the importance of differentiation, constructivism or experiential learning have built or are building makered programs. At first these programs seemed to be dependent on having state of the art Maker Spaces or FabLabs and high-tech tools, as most were found in well-funded private schools. That picture has changed rapidly in the past ten years since the makered movement has gained popularity, however. More and more public/charter schools and nonprofit programs are building programs for the average American child, that rival many private school programs. In fact, programs with limited budgets and space have reminded us that scarcity or "disability," are invaluable teachers in any good maker culture, as they breed creativity and self-reliance. Many of the makered programs serving lower income communities have access to mentors who never stopped working with their hands, even when it fell out of status in a consumer driven America in the 1980's (Curtis 2002). While lower income mentors may not know Python or what an Arduino is, they are skilled carpenters, mechanics, seamstresses, cooks and know what it means to be resourceful. "
John Evans

10 Inspiring Lessons From An Almost Analog Native … Back To School 2015 | 21 ... - 1 views

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    "Welcome to your new classroom. I am sure you are going to explain and teach in a way that I might never understand. You see, I come from a day of filmstrip projectors that beeped, ditto paper that left my fingers blue and the students enjoying the scent, bells that really did ring out a mechanical melody, 16 millimeter films that, if in color, amazed the kids. In fact, if these films were shown backwards it provided bonus entertainment. In recent years I have heard words that are so strange to me. These words include foreign terms such as twitter, blog, wiki, Skype, web 2.0, clickers, and interactive whiteboards. I have heard all this talk about 21st century skills and I am not even sure if I can tell you what they are. So there you have it. I am not one of those digital natives, nor am I a digital immigrant! I may not even be an analog native or immigrant. So, even though I do not know all the new terms, I thought that I might give you a list of ten items I feel just might ensure success no matter what century it is."
John Evans

Some Very Good TED Ed Lessons on Writing to Share with Students ~ Educational Technolog... - 4 views

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    "This week's Ted Ed list of talks we curated for you revolves around the theme: writer's workshop. This is basically a playlist prepared by Ted Ed Channel on YouTube featuring 16 Ted Ed video lessons from which we selected the ones below. The talks are particularly ideal for classroom inclusion. You can use them with your students to teach them about some of the mechanics of writing and raise their consciousness to the important elements that make a good piece of writing."
John Evans

Braingle: Logic-Grid Brain Teasers - 0 views

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    Brain Teasers, Optical Illusions, Puzzle Hunts, Codes and Cypers, Mechanical puzzles and more
John Evans

UW Classroom Presenter - 0 views

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    Classroom Presenter is a Tablet PC-based interaction system that supports the sharing of digital ink on slides between instructors and students. When used as a presentation tool, Classroom Presenter allows the integration of digital ink and electronical slides, making it possible to combine the advantages of whiteboard style and slide based presentation. The ability to link the instructor and student devices, and to send information back and forth provides a mechanism for introducing active learning into the classroom and creates additional feedback channels.
John Evans

Physics Java Applets by C.K.Ng - 0 views

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    Learn Physics using java applets. Sections Mechanics, Light & Wave, Electromagnetism and Electronics. Also has Chinese version
John Evans

PHSC 13400: Global Warming University of Chicago - 1 views

  • This 10-week course for non-science majors focuses on a single problem: assessing the risk of human-caused climate change. The story ranges from physics to chemistry, biology, geology, fluid mechanics, and quantum mechanics, to economics and social sciences. The class will consider evidence from the distant past and projections into the distant future, keeping the human time scale of the next several centuries as the bottom line. The lectures follow a textbook, "Global Warming, Understanding the Forecast," written for the course. For information about the textbook, interactive models, and more, visit: http://forecast.uchicago.edu/
Phil Taylor

If you want to innovate like Da Vinci, education is overrated | TechRepublic - 2 views

  • He did it by observing harder than anyone else. He closely observed the laws of nature. He examined the mechanics of animals, especially birds. He looked at the ways people move, interact, and express themselves. He watched the ways people work and thought of mechanical devices that could improve and streamline important tasks.
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