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John Evans

What Happens When Teens Try to Disconnect From Tech For Three Days | MindShift - 3 views

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    "The Tech Timeout Academic Challenge was taken by boys and girls in grades 4 through 12 at Stuart Hall and Convent of the Sacred Heart in San Francisco - along with some teachers and parents - as part of this private school's attempt to implement its one-to-one iPad program. The idea is to recognize that technology is often a distraction from other important things, like connecting with classmates and family, enjoying the moment or being creative. 'It was almost a wake-up call for how dependent we are on technology.' "This is going to be really hard for me. I think I'm going to have some pretty intense feelings of anxiety after about an hour," said sophomore Eli Horowitz as he sealed up his phone. Other students were also apprehensive about the timeout, citing their desire to be connected to friends through social media as one of the main temptations, but some were glad for the excuse to try putting the phone away for a while."
John Evans

Response: Different Ways Of 'Learning By Doing' - Classroom Q&A With Larry Ferlazzo - E... - 1 views

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    "This week's question is: What are the differences between Project-Based, Problem-Based and Inquiry Learning? Thinker, educator, writer John Dewey suggested that we learned best by doing. Educators today are trying to implement that philosophy through a number of instructional strategies, including project based, problem based and inquiry learning. This series will explore the differences between the three of them."
John Evans

8 Tips in Taking on School-Wide Makerspace Leadership | Getting Smart - 2 views

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    "I'm now a little over a month into my new role as the coordinator of our brand-new makerspace in my PS-8th grade school here in Seattle, and I'm honestly loving it every bit as much as I expected! Over the course of this month, 450 students made prototype boats for their stuffies (PK), built "doodle bots" (K and 1),  "hacked" their notebooks with surface-mount LEDs (2), made dioramas powered by Hummingbird Robotics kits (3 and 4), designed and laser cut labels for their new classroom spaces (5), made postcards using the greenscreen of themselves visiting exotic locales (5 French), built casino games for math class (6), and built symbolic representations of their personal core values (8). 7th grade will be building turbine-driven generators next week! And, that's not even a comprehensive list… In the process of collaborating with my colleagues to develop and implement these projects with our students, I've figured out a few tips to pass along to educators at other schools initiating similar programs."
John Evans

Maker Camp becomes the after-school program you wish you had as a kid - 0 views

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    ""One thing we can bet on is that 'making' engages kids," Dale Dougherty, Maker Media founder told Engadget. Anyone that's ever been to a Maker Faire knows that's a solid wager. Children routinely crowd around booths and attractions at the event peppering proprietors with questions about how their devices work. They drag their parents to the marketplace to buy Arduinos, soldering guns, and DIY kits. Getting littles ones excited about science and crafts is easy when it's right in their faces, but then what? That was the question on Dougherty's mind, "what happens on the Monday following a Faire?" The initial answer to keeping kids interested in STEM (Science, Technology, Engineering and Math education) topics was an online summer camp. A virtual meeting place for kids looking to expand their DIY skills and connect with other like-minded makers. Of course, once summer is over, those same kids are left in the lurch. Some schools have implemented a by-the-book rote memorization curriculum with very little hands-on opportunities. So now Maker Camp is leaving its summer roots and going year round with weekly projects."
John Evans

10 Websites That Teachers Love Right Now! | 4 O'Clock Faculty - 7 views

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    "While visiting classrooms every day, I see teachers utilizing a great deal of technology. Our district is currently in the early stages of a 1:1 Chromebook implementation, and also installed interactive projectors in all of our classrooms. Teachers have been utilizing the new technology to engage students using many different websites and resources. Below is a list of the 10 most popular websites that our teachers love right now! You may want to use these same websites in your own classroom."
John Evans

How We Built Our School Makerspace - 0 views

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    "Why build a Makerspace in your school? Student creativity, building stronger neural pathways in the brain through kinesthetic learning opportunities, is the reason to build a Makerspace. It is about play, students tinkering to discover, children experimenting to learn, and students building what they dream. Building a Makerspace is worth it when the students grow and learn within it. In an age of accountability and standardization, these elements have been steadily removed from schools and classrooms. A Makerspace has the potential to put it all back in place. Even so, making a Makerspace come to life in a school is not an easy task. It takes vision, buy-in, materials and space, and a plan for implementation. More than that, building a Makerspace in a school takes time. And, we did it!"
John Evans

Technology Initiative | Intel Education | K-12 Blueprint - 0 views

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    "Sponsored by the Intel Corporation, the K-12 Blueprint offers resources for education leaders involved in planning and implementing technology initiatives. Whether you are launching a one-to-one or BYO program, moving from print textbooks to digital content, revamping the curriculum to improve STEM learning, rethinking assessment, or embarking on (or continuing to support) any other ambitious technology-supported initiative, Intel's Blueprint model can help. "
John Evans

What I Learned in #HourofCode | Tech Learning - 2 views

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    "A week ago, I didn't think I knew anything about code. I could handle HTML and tinker with javascript, but my technology interests have always been in classroom implementation. So for me, #HourofCode is a new experience, and one that I had sort of turned a blind eye towards before. I knew the big idea--introduce students to coding and computer science in a fun and accessible way, but hasn't been a part of it before. While I recognize that coding could be meaningful in my English classroom, it was never a priority for me, and I simply didn't think I had the time.  One of my goals this year is to try new things and step out of my technological comfort zone. I want to learn more about STEM, coding, maker spaces, and everything else in our ever-growing field of edtech, both for me and for my students. So this year, when two of my colleagues in the math department offered to help facilitate lessons, I jumped right in. And it was great. "
John Evans

Computing At School: COmputational Thinking - A Guide for Teachers - 2 views

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    "This guide aims to help develop a shared understanding of the teaching of computational thinking in schools. It presents a conceptual framework of computational thinking, describes pedagogic approaches for teaching and offers guides for assessment. It is complementary to the two CAS guides published in November 2013 (Primary) and June 2014 (Secondary) in supporting the implementation of the new National Curriculum and embraces the CAS Barefoot and CAS QuickStart Computing descriptions of computational thinking. Computational thinking lies at the heart of the computing curriculum but it also supports learning and thinking in other areas of the curriculum."
John Evans

Curious about classroom Makerspaces? Here's how to get started. | The Cornerstone - 2 views

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    "Makerspace is a rapidly growing trend in schools across the country, but to be honest, I've never implemented one myself, and I can't quite picture the logistics of orchestrating a Makerspace. How do kids know what to do? How can you find out what they're learning? How do you make time for that with all the other tasks crammed into the school day? And how do you keep the Makerspace from turning into a chaotic mess? I wanted to get answers to these questions from teachers who have extensive Makerspace experience, and not just at the secondary level. So, I invited Cheryl Nelson and Wendy Goldfein of Get Caught Engineering to share how they've managed Makerspaces in their own classrooms and helped other elementary and middle school teachers get started, too. Thank you, Cheryl, for sharing your experiences below! "
John Evans

Ideas for using one iPad in the classroom | That #EdTech Guy's Blog - 1 views

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    "EdTech is certainly becoming more and more popular in classrooms around the world. There are many different methods of implementation, including schemes like bring your own device (BYOD), bookable class sets or a set number of devices in each classroom. For greatest impact on both teaching and learning, more devices is better: 1:1 allows learning to be more personalised and provides opportunities for teachers to transform their teaching with the aid of technology. However, due to many factors, this is not possible in every school. If you as a teacher own a tablet, can it alone have an impact in the classroom? Here I'll look to share 10 simple, yet effective ways you can make the most of having just one iPad in your classroom."
John Evans

11 toys for teaching kids STEM - 1 views

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    "According to the U.S. Bureau of Labor Statistics (BLS), employment in occupations related to STEM is projected to grow to more than 9 million between 2012 and 2022. And the Global Stem Alliance estimates that 75% of all jobs will require STEM expertise by 2018. SEE ALSO: 6 awesome ways to bring your kids' ideas to life with 3D printing Certainly that's a clear indication that STEM should be an integral part of school curriculums. Introducing these topics in an approachable way that both engages and educates kids, is possible without having to implement complex coding classes and HTML 101 in elementary school. Thanks to a slew of wildly innovative and imaginative toys out there - like the 11 below - kids can start developing the skills necessary for an increasingly digital world"
John Evans

ISTE | Use Minecraft to teach math - 3 views

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    "We know that kids love computer games and will spend hours on end totally engrossed in them. But "education games" are often neither educational nor much fun. The challenge is to find a way to organize, implement, manage, assess, guide and provide ample learning opportunities and still keep games fun. Minecraft - a wildly popular game that kids just can't stop playing - is changing that. I have found that Minecraft combined with design-based learning is the most powerful educational tool I have ever seen!"
John Evans

Metacognition: Pupils and staff alike should learn how they think - 5 views

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    "These days, new ideas about "best practice" in the classroom are published every day. It is an indication that educators are increasingly taking ownership of their own destiny, and with social media making the sharing of ideas so easy, teachers have constant instant access to new and exciting suggestions from around the world. Though this is exciting, there is an associated danger. The ideas badged as "best practice" are, more often than not, untested in any reliable way. This means that teachers could be implementing practices that do not impact positively. Worse still, they could be having a negative impact on learning. Perhaps rather than "best practice", we need to consider "effective practice". Thankfully, we now have access to a body of research that helps us know what sits in the area of effective practice: the work of the Education Endowment Foundation (EEF) is hugely accessible and allows teachers to see what works, and how much it costs. Similarly, the work of John Hattie, from the University of Melbourne's Graduate School of Education, helps us get to grips with what he terms "visible learning" - aspects of teaching that can be seen to makes a difference. Both the EEF and Hattie cite the development of metacognition in our students as a highly effective approach to securing progress over time. Metacognition is not an instantly easy word to understand - people sometimes glaze over. But in my experience, once it is explained, people "get it", and "want it". It is a powerful concept that can make a significant difference to our students."
John Evans

Everything You Need to Know to Get Started With AR/VR in the Classroom | EdSurge News - 1 views

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    "Getting started with augmented and virtual reality may seem overwhelming, but with the right approach, successful implementation is achievable-and can actually be a lot of fun to learn. As we head back to school, a solid plan will help turn frustrating experiences into mind-blowing creative lessons. But first, an introduction to the world of AR/VR, which can sometimes get confusing."
John Evans

Five Ways to Boost Metacognition In the Classroom - John Spencer - 5 views

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    "We live in an era where robotics and artificial intelligence will replace many of our current jobs. Global connectivity will continue to allow companies to outsource labor to other countries. Our students will likely change jobs every five to seven years. The corporate ladder is gone and in its place, is a complex maze. They will inhabit a world of constant change. But how do we help students navigate that maze? We often hear that our current students will work in jobs that don't exist right now. But here's another reality: our current students will be the ones who create those jobs. Not every student will create the next Google or Pixar or Lyft. Some students will be engineers or artists or accountants. Some will work in technology, others in traditional corporate spaces and still others in social or civic spaces. Some of them will work in high-skilled manufacturing. But no matter how diverse their industries will be, our students will all someday face a common reality. They will need to be self-starters and self-managers. This is why metacognition is so vital. Metacognition happens when students analyze tasks, set goals, implement strategies and reflect on what we're learning."
John Evans

Implementing Media Literacy in Your Classroom-NAMLE - 1 views

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    This guide is for teachers of all levels and all classrooms to incorporate media literacy into their instruction. There are many educators who are interested in teaching media literacy, but may not know where to fnd assistance. This is where NAMLE and this guidebook come in!
John Evans

3 strategies to keep students engaged in STEM | eSchool News - 3 views

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    "STEM (science, technology, engineering, and math) is more than just an acronym or a collection of letters. Rather, it is an instructional movement that embodies cross-curricular concepts from four fundamental disciplines, as well as a research-based strategy that addresses the future needs of a technology-driven work force and sustaining a global economy. The importance of STEM is further validated by its prominence in the Next Generation Science Standards (NGSS). One of the most effective instructional approaches toward the implementation of STEM in grade-level courses is through project-based learning (PBL). In this approach, instruction occurs through student-centered investigations focused on a specific topic driven by a set of objectives, culminating in a broadly-defined product or technique. Projects foster an environment of discussion, creativity, problem-solving, inquiry, modeling, and testing, and are applicable to students in all grade levels and subjects, but particularly within the STEM arena."
John Evans

Why leveraging computer science is crucial to every classroom | eSchool News - 2 views

  • 1. Personalized learning
  • By helping students develop skills of inquiry, ideating, creating, modeling, testing, and analyzing in the early years, it becomes easier to integrate computer science into the classroom in later years.
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    "In the ever-changing technological world, computer science is not only becoming more prominent in classrooms, but a staple in education. Computer science combines the principles of technology and use of computers to educate learners on both the hardware and software of computer technology. The field of computer science is exceptionally diverse, as the skill sets are in-demand across practically every industry-serving as a lucrative and stable career pathway. In addition, computer science has many facets, meaning educators can leverage various components of the field to reach students across all levels and learning abilities. With technology present in almost every classroom, educators have a greater opportunity to implement computer science lessons throughout the curriculum. This provides students with the knowledge and skills required to help follow job market trends when they graduate."
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