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John Evans

Technology Initiative | Intel Education | K-12 Blueprint - 0 views

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    "Sponsored by the Intel Corporation, the K-12 Blueprint offers resources for education leaders involved in planning and implementing technology initiatives. Whether you are launching a one-to-one or BYO program, moving from print textbooks to digital content, revamping the curriculum to improve STEM learning, rethinking assessment, or embarking on (or continuing to support) any other ambitious technology-supported initiative, Intel's Blueprint model can help. "
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

Constructionism through Design Thinking Projects | FabLearn Fellows - 2 views

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    "In the second semester of Problem based Science, my 5th graders are introduced to their "Spring hard problem." The spring hard problem marks the end of our patterns unit and the beginning of our study of structures and systems through the lens of making and problem solving. During our study of structures, students get a chance to use their understanding of materials, measurement and patterns to make blueprints for novel designs and to conduct scientific testing of those designs. If those structures involve moving parts or varying materials or embedded electronics, they are also learning about the relatedness of things that make up a system. This year's spring hard problem had a design thinking and sustainability twist. Below is an account of this 6 month long unit, the unit learning outcomes and student feedback regarding the process."
John Evans

7 Areas In Which 3D Printing Is Surprising Us All - 3DPrint.com - 2 views

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    "When 3D printing was first introduced over 30 years ago it felt like something more likely to appear in a Star Trek episode than reality. Today, more companies than ever are utilizing this technology to take their concepts from the boardroom to the design table in a matter of hours. The first step of every "solid imaging" project - as the name was originally dubbed by inventor Chuck Hull - is using 3D printing software, or computer aided design (CAD) software, to create your digital blueprint and send it off to the 3D printer to have it created layer by layer. The first thing Chuck ever printed was a tiny cup for washing the eye, something boring yet innovative in that it would spawn objects that even good ol' Chuck probably never thought possible. Below is a list of many of these items that can be created by a 3D printer that you wouldn't think would be. These items were selected for this list because you'd probably not think of them as manufacturable items and because some of them cannot be produced with a single process while employing traditional manufacturing processes."
John Evans

Lisa Nielsen: The Innovative Educator: #BYOD Toolkit Provides Resources Necessary for S... - 0 views

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    "As Bring Your Own Device (BYOD) becomes and option for more and more schools, it is important to get the right pieces in place. A good place to start is the BYOD Toolkit which is part of the K-12 Blueprint for implementing successful technology initiatives.  The Toolkit includes case studies, checklists, step-by-steps, program frameworks, forms, and presentations to help in planning and implementing a BYOD program at the school or district level."
John Evans

Get Active: Reimagining Learning Spaces for Student Success | K-12 Blueprint - 2 views

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    "The adoption of active learning techniques means discarding the traditional notion of what a "classroom" is and developing a new type of contemporary learning space: one that is more flexible, agile adaptive and equipped with technology to both personalize and expand conditions for learning. The comprehensive research, real-world examples, insights and exercises contained within the pages of Get Active: Reimagining Learning Spaces for Student Success provide that crucial first step for any educator or administrator looking to support today's learners with active learning concepts that will best prepare them for tomorrow's world."
John Evans

On Using a Makerspace for STEM Education | The Incubator - 1 views

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    "The Maker Movement has proved itself to be a valuable component of STEM (science, technology, engineering, and math) education ecosystem. The underlying philosophy of this movement involves open-ended creativity, development of critical thinking and intellectual flexibility, as well as instill confidence and a sense of accomplishment. The blueprints for building a makerspace are fairly straightforward, and usually incorporates a few key items like 3D printers, sewing machines, power tools, soldering gear, and maybe a laser cutter. But is it as simple as "build it and they will come?" To help answer the question of "So you have a makerspace, now what?" Jaymes Dec, middle school technology teacher and founder of NYC Makery, served up some valuable advice at our recent SOWING Circle Meetup (SOWING stands for Science Outreach Working to Inspire the Next Generation, and is a gathering for anyone who works as a STEM educator to share resources and brainstorm ideas). In his talk, Jaymes outlined a series of questions to help educators maximize the impact of making in STEM."
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