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John Evans

Free Technology for Teachers: How to Cite a Tweet in MLA, APA, and Chicago Style - 1 views

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    "As social media has evolved it has crept into academic work. I've even given research assignments in which I've asked my students to seek out and cite quotes from people on Twitter. More and more I'm asked, "how do I cite a Tweet?" In fact, I was asked this in an email last night. If you're citing for a blog post, you can just embed the Tweet. If you're citing for a more formal work you will want to follow guidelines of MLA, APA, or Chicago Style."
John Evans

Michael Fullan's 6 Secrets of Change for School Leaders - 8 views

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    "Through his experiences as a leader who has brought about large-scale and substantial change in education reform, Michael has developed what he calls the six secrets of change. A series of insightful, actionable, and concisely communicable lessons, each of the six areas can really make the difference on how you as a leader initiate and deliver successful change. "
John Evans

Reading Rainbow eBook Library for Early Readers | Class Tech Tips - 1 views

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    "Reading Rainbow has inspired young readers long before an iPad entered any classroom.  This powerful iPad app gives students access to hundreds books in a variety of genres.  Within the app are over 100 educational video field trips hosted by Reading Rainbow favorite LeVar Burton.  Students can listen to books read aloud to them or read independently as they turn the page.  Each book has animations that are sure to grab your students' attentions."
John Evans

8 Online Games for Inspiring Students - 6 views

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    "For many teachers, online games are the scourge of the classroom - a drain on students' attention, time and potential. Any educator who has ever tried to teach a lesson using online resources or taken a class in the computer lab has probably experienced the frustration of finding a student on a gaming site instead of sticking to the intended lesson plan. But online games don't always have to be a distraction (see last week's post 5 Reasons to Embrace Gaming in the Classroom). In fact, there are many brilliant educational games out there that can actually engage and inspire students and equip them with the tools and ambition to approach a whole host of exciting careers and academic paths"
John Evans

EdTechTeam: Rethinking Google Drive on the iPad - 3 views

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    "The iPad is well-known as an amazing creation tool, but with Google Drive's "Open-In" feature on the iOS platform - the iPad has quickly become a collaboration device extraordinaire. Google Drive is best known for apps like Docs and Slides, and these are great platforms for students to work collaboratively on documents and presentations. However, Google Drive has one under-used feature that offers a secret collaborative power . This hidden power of Google Drive sits in the layers of the "i" button."
John Evans

Making Learning Visible: Doodling Helps Memories Stick | MindShift | KQED News - 1 views

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    "While doodling has often been seen as frivolous at best and distracting at worst, the idea of sketchnoting has grounding in neuroscience research about how to improve memory. When ideas and related concepts can be encapsulated in an image, the brain remembers the information associated with that image. William Klemm, a professor of neuroscience at Texas A&M University, says the process is akin to a zip file. "This is a way to get your working memory to carry more," Klemm said at a Learning and the Brain conference in San Francisco."
John Evans

Why 3D Printing Needs to Take Off in Schools Around the World - 3DPrint.com - 4 views

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    "Where 3D printing has yet to really make a huge impact, but provides an ample amount of opportunity, is within educational institutions. These range from elementary schools to high schools, universities, and maker spaces around the globe. One reason that 3D printing has been quite slow in making its impact in these institutions is simply because of the lack of knowledge of the technology by the decision makers in charge. Because the technology is so relatively new, the greatest impact may come via the introduction of 3D printing into public and private grade schools. The younger a person is, the easier it usually is to introduce new ideas and methodologies. This is why young children are so quick to learn new languages, when compared to their older adult counterparts. This is what makes elementary schools, junior high schools, and high schools the perfect place to begin really introducing a curriculum based around 3D printing. Just about every subject within a school curriculum could benefit from 3D printing technology. We will outline a few of these below:"
John Evans

Seven Stages in Moving from Consuming to Creating | John Spencer - 9 views

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    "It has me thinking about my own experience with creative work. When I first got into drawing, I copied the styles of other artists. When I first got into poetry, I copied the style of my favorite poet. When I first wrote a novel, it was essentially fan fiction -- albeit at a time when no one knew that term. I have noticed similar trends among students. They often go through a phase of copying and mash-ups that occur before creating something truly original. I see this trend in art class, wood shop, in writer's workshops, and in STEM labs. So, this has me thinking about stages that I notice as students move from consumers of media to creators of media. I admit that this is not very scientific. There might be a better model out there that explains this phenomenon. However, here are seven stages I see students go through as they shift from consuming to creating: "
John Evans

The Educator's Guide to Pinterest | Edudemic - 0 views

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    "Your classroom probably has a bulletin board. It's the perfect spot to organize information and show off great work. Increasingly, learning is happening online, and so it's no surprise that the bulletin board has moved online. Enter Pinterest. Teachers of young students are using the online application to find lesson ideas and stay organized, while middle and high school teachers are getting their students to use the app themselves for planning projects or collecting materials for class discussions. And librarians are running reading programs and creating book lists with that handy little Pinterest button. If you're wondering whether you should join Pinterest, read on. We'll show you how to get your account set up, how other educators are using Pinterest, and where to find inspiration on the app."
John Evans

Britain's tech future isn't just about turning kids into coders | Media Network | The G... - 0 views

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    "The UK is on a mission to create a nation of coders. A new GCSE for programming is set to launch and everyone from business leaders to celebrities are getting behind the campaign to boost the country's tech talent. The current trend follows the influential Next Gen report, which warned that the UK was losing out to overseas developers through the lack of technology specialists at home. The move from infrastructure to the cloud and the boom in smartphones and tablets have further increased demand. To meet the challenge, the government is spearheading a push to get more kids coding and to increase vocational skills. Education secretary, Nicky Morgan, recently told teenagers to stay away from the arts and to opt for science and maths if they want access to the widest range of jobs. Every child should learn to program, but not necessarily how to code Read more As an employer of more than 85 staff at a fast-growing UK tech company, I consider Morgan's approach as potentially short-sighted. For Potato, while coding expertise has been essential, employing staff from a variety of backgrounds has also been key to our success."
John Evans

Free Technology for Teachers: 30 Tutorials on Visual Design - And Infographic Lesson Plans - 4 views

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    "A couple of months ago Canva launched an education page full of lesson plans built around the idea of getting students to think and express themselves creatively through visual design. Since the launch Canva has added more lesson plans and more design tutorials to their education page. In all there are now thirty design tutorials that students can work through on their own or with guidance from you. I've been slowly working through the tutorials myself. Some of what I've learned has been put to use in the blog post images that have appeared in posts like this one about the pros and cons of using social media for school announcements."
John Evans

iPad music production: 18 best apps and gear | TechRadar - 2 views

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    "While Apple has traditionally positioned the iPad as a media-consumption device, the tablet has gained a reputation as a very capable and powerful music-creation tool. GarageBand is a great place to start, but taking the next step can be difficult when faced with an overwhelming number of creative options. Don't worry: we'll point you toward the very best block-rockin' apps and accessories. Before we get started, be aware that the processors in older iPads simply don't pack enough punch to take on many of the top audio apps. You'll want nothing less than an original iPad mini, and the closer you can get to a current iPad Air 2, the better. Also, look for applications that support Inter-App Audio (IAA), Apple's protocol for inter-application operability. Now, let's rock!"
John Evans

10 Tips to Differentiate using Assistive Technology - 0 views

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    "Differentiated instruction is not necessarily a new approach to meeting the unique learning needs of all students, but it has certainly been enhanced through assistive technologies. The advancements with assistive technologies have been astronomical in providing teachers even more ways to reach out to their students (Dove, 2012) and differentiate the way they learn, practice, and explore concepts (Ciampa & Gallagher, 2013). As a researcher studying assistive technologies and a program facilitator for the Learning Disabilities Association of Niagara Region, I have gained valuable insight to help support educators with high-tech assistive technologies. For the most part, my experience with assistive technology has generally revolved around using Apple iPads and Chromebooks. With this in mind, the following tips will be coming from the perspective of a teacher very passionate about mobile devices in 21st century learning spaces."
John Evans

Show Learners the Possibilities . . . And Then Get Out of the Way | User Generated Educ... - 0 views

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    "We are living in an age of advanced user-driven technologies, information abundance, and networked, participatory learning. It should logically follow, then, that education should take advantage of these amazing developments. As many of us in education know, it has not. This theme has permeated many of my blog posts:"
John Evans

Paper Roller Coasters :) - 1 views

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    "As a science teacher, this is the best project I do all year.  I have yet to come across a project where students are more engaged.  They want to come after school to work on it, they ask to take the project home to work over the weekend, students are shocked when the class period has come to an end, and they all want to skip their next class to continue working. The purpose of this project is to reinforce Newton's Laws of Motion through roller coaster physics.  The objective is to have a marble take the GREATEST amount of time to get from the top of the first hill to where the coaster ends.  This instructable has also been submitted into the paper contest.  I know the competition is fierce so please vote for me!"
John Evans

What's New in Good Old Gmail? 5 Features You Should Check Out - 1 views

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    "Ah, Gmail. It has become an integral part of our connected lives, ingrained in our daily flow of getting things done. The downside of that is that, like me, you might have missed out on a few new features Gmail has gradually added in the past year. So let's look at what deserves our attention."
John Evans

5 Great Books On Using Minecraft In Education ~ Educational Technology and Mobile Learning - 3 views

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    "Since its release in 2009, Minecraft has sold millions of copies worldwide revolutionizing thus the gaming industry and providing game players with an endless world of possibilities. As a sandbox construction game, Minecraft has successfully and distinctively set itself from the crowd by incorporating the ethos of 21st century learning that include: creativity, challenge, problem solving, and strategic thinking all of which are adeptly adapted to the player's little gaming world. Minecraft provided players with the tools and resources to construct their own gaming reality and test their creative possibilities. In a relatively short time, Minecraft succeeded in marking a strong presence within the education sector  and became one of the leading educational learning platforms for students. As a culmination of its sweeping popularity among the educational community, Minecraft recently released  Minecraft for Education which is a website geared primarily towards providing teachers with a forum where they can share their ideas about how they use Minecraft in their teaching. Given this growing potential of Minecraft in education, we decided to compile the list  below featuring some of the best reads on Minecraft. These books will help you learn more about how educators are using Minecraft as a powerful instructional tool to engage students and teach different subjects."
Keri-Lee Beasley

Using Technology to Break the Speed Barrier of Reading - Scientific American - 1 views

  • Unfortunately, the system of reading we inherited from the ancient scribes —the method of reading you are most likely using right now — has been fundamentally shaped by engineering constraints that were relevant in centuries past, but no longer appropriate in our information age.
  • search for innovative engineering solutions aimed at making reading more efficient and effective for more people
  • But then, by chance, I discovered that when I used the small screen of a smartphone to read my scientific papers required for work, I was able to read with much greater facility and ease.
  • ...9 more annotations...
  • hen, in a comprehensive study of over 100 high school students with dyslexia done in 2013, using techniques that included eye tracking, we were able to confirm that the shortened line formats produced a benefit for many who otherwise struggled with reading.
  • For example, Marco Zorzi and his colleagues in Italy and France showed in 2012 that when letter spacing is increased to reduce crowding, children with dyslexia read more effectively.
  • A clever web application called Beeline Reader, developed by Nick Lum, a lawyer from San Francisco, may accomplish something similar using colors to guide the reader’s attention forward along the line.  Beeline does this by washing each line of text in a color gradient, to create text that looks a bit like a tie-dyed tee-shirt.
  • one aims to increase the throughput of the brain’s reading buffers by changing their capacity for information processing, while the other seeks to activate alternate channels for reading that will allow information to be processed in parallel, and thereby increase the capacity of the language processing able to be performed during reading. 
  • The brain is said to be plastic, meaning that it is possible to change its abilities.
  • people can be taught to roughly double their reading speed, without compromising comprehension.
  • Consider that we process language, first and foremost, through speech. And yet, in the traditional design of reading we are forced to read using our eyes. Even though the brain already includes a fully developed auditory pathway for language, the traditional design for reading makes little use of the auditory processing capabilities of the brain
  • While the visual pathways are being strained to capacity by reading, the auditory network for language remains relatively under-utilized.
  • Importantly, our early indications suggest that the least effective method of reading may be the one society has been clinging to for centuries: reading on paper.
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    "Importantly, our early indications suggest that the least effective method of reading may be the one society has been clinging to for centuries: reading on paper."
John Evans

Playbook - Remake Learning - 2 views

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    "Since 2007, a diverse group of Pittsburgh's educators, funders, academics, and citizens-known as the Remake Learning Network-has emerged to exchange ideas and implement strategies to enhance the region's learning ecosystem. These efforts have provided the region's children and youth with novel, engaging, and relevant learning opportunities that help them thrive in school, college, and the workforce. Indeed, what began with small, informal discussions has blossomed into a full-fledged movement that is yielding notable results and earning national recognition. In the spirit of open innovation, the Network is building the Remake Learning Playbook, a field guide full of ideas and resources for supporting learning innovation networks. Filled with practical and actionable information to help other communities build on the Pittsburgh model for learning innovation."
John Evans

How to find apps: The Great App Checklist - 10 views

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    "Last summer at the Apple developer conference, WWDC, we learned that there were more than 1.2 million apps in the Apple App Store alone. That's a lot of choices. In a sea that large, understanding how to find apps for the classroom can be challenging. In speaking with numerous educators, we learned that most app downloads result from a colleague's recommendation (i.e., word of mouth) or from choosing the first app in the search results. These are both sound strategies given the limited time educators have to explore each new app. But a larger point has become clear: learning to swiftly evaluate apps has become an essential skill in the fast-growing, ever-changing mobile classroom. The Great App Checklist, go.sas.com/MobileLearning. We offer this checklist to help educators zero in on the app they need and to judge how well it performs key functions. This rubric can help developers understand how educators choose apps, what information would help someone in this audience, which details to mention in the app store summary, and what is the essential functionality. The checklist's themes - Purpose, Alignment, Pedagogically-based, Personalization, Sharing, Ease of Use, Privacy, App Citizenship, and Access - are those discussed throughout Mobile Learning: A Handbook for Developers, Educators, and Learners."
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