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John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Free Technology for Teachers: The Open Library - Borrow and Read Thousands of Ebooks - 2 views

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    "If you're looking for some new books to read this summer, take a look at the Open Library which is a part of the Internet Archive. The Open Library is a collection of more than one million free ebook titles. The collection is cataloged by a community of volunteer online librarians. The ebooks in the Open Library can be read online, downloaded to your computer, read on Kindle and other ereader devices, and embedded into other sites. Some of the ebooks, like Treasure Island, can also be listened to through the Open Library."
John Evans

Web Literacy 2.0 - 4 views

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    "This paper captures the evolution of the Mozilla Web Literacy Map to reach and meet the growing number of diverse audiences using the web. The paper represents the thinking, research findings, and next iteration of the Web Literacy Map that embraces 21st Century Skills (21C Skills) as key to leadership development. As technology becomes more ubiquitous, and more people come online, Mozilla continues to refine its strategies to support and champion the web as an open and public resource. To help people become good citizens of the web, Mozilla focuses on the following goals: 1) develop more educators, advocates, and community leaders who can leverage and advance the web as an open and public resource, and 2) impact policies and practices to ensure the web remains a healthy open and public resource for all. In order to accomplish this, we need to provide people with open access to the skills and know-how needed to use the web to improve their lives, careers, and organizations. Knowing how to read, write, and participate in the digital world has become the 4th basic foundational skill next to the three Rs-reading, writing, and arithmetic-in a rapidly evolving, networked world. Having these skills on the web expands access and opportunity for more people to learn anytime, anywhere, at any pace. Combined with 21C leadership Skills (i.e. critical thinking, collaboration, problem solving, creativity, communication), these digital-age skills help us live and work in today's world. Whether you're a first time smartphone user, an educator, an experienced programmer, or an internet activist, the degree to which you can read, write, and participate on the web while producing, synthesizing, evaluating, and communicating information shapes what you can imagine-and what you can do. follows:"
John Evans

Free Technology for Teachers: OpenEd Releases an iPad App for Finding and Sharing Educa... - 1 views

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    "OpenEd.io is a free service that launched in October of 2013 for the purpose of offering a huge catalog of educational videos, games, and assessments. One of the services OpenEd.io offers is the option for teachers to create courses and collections of resources to share with their students. This week OpenEd released a free iPad app for teachers and students. "
John Evans

How to Open Zip Files & Extract Archives on the iPhone & iPad - 0 views

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    "If you've ever run into a .zip file on an iPhone, iPod touch, or iPad you will probably have discovered it's a bit of a dead-end initially, because by default there isn't much you can do with zips or any other archive format. That doesn't mean you can't open ZIP files though, and in fact these archives can be viewed, unzipped, and opened in iOS with relative ease, but you will need to download a free third party app before you'll have the function included on your device. This will allow you view all of the contents of any zip file quickly, and also decompress the entire archive, or just extract a single file from a larger archive, providing quick access to the zip contents which can be saved locally or opened in another application of choice."
John Evans

And So a Year Comes to a Close… | Barron Park Maker Studio - Linkis.com - 2 views

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    "Flashback to the first day of school in August 2014. It seems like such a long time ago but was less than a year ago. The door to the new Makerspace was open at lunch time (I always like to keep a classroom door open when I am in there). Students came in to check what's there. Was I ready? Not exactly, far from it. Was the room ready? I didn't think so. Were the students ready? Yes, of course. They were ready yesterday. How could I say no when the door to the room was open and the children were asking? That has been the mantra the entire year in the Makerspace. I responded with a smile and welcomed them. They did it all… They …``
John Evans

5 Sources Of Open-Source Textbooks - 0 views

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    "Visualize this: A calculus teacher downloads an open-source digital calculus textbook. She deletes a chapter that isn't relevant to her class and replaces it with one from another open digital textbook that she's used in the past. She reads through the book, embeds several YouTube videos where relevant and an occasional humorous photo to keep students' interest, adds links to related websites and study aides, and uses a special app to create quizzes within the text that test the students' knowledge of the course material."
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
John Evans

A Simple Kindness Generator to Keep Digital Interactions Humane | EdSurge News - 1 views

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    "If you enter the physical world and open a door-say, to walk into a store-you will intuitively hold the door open if someone is walking behind you and you see them or hear them. Even if you aren't intending to be kind, the weight of the door and the presence of a fellow human being will encourage you to do the right thing, the human thing. In the digital world, it's much more difficult to see and feel the doors we walk through, to see and hear the people walking behind us. As a result, it's also much more difficult to do the right thing, the human thing-to hold the door open for a person walking in right behind you."
John Evans

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

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    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
John Evans

He Named Me Malala - Curriculum & Discussion Guides (Pakistan) - Journeys In Film - 1 views

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    "When 11-year-old blogger Malala Yousafzai began detailing her experiences in the Swat Valley of Pakistan for the BBC, she had no idea what momentous changes were coming in her life. Her father, Ziauddin, a school founder and dedicated teacher, was outspoken in his belief that girls, including his beloved daughter, had a right to an education. As they continued to speak out against restrictions imposed by extremists, Ziauddin received constant death threats, so many that he began to sleep in different places. But it was Malala who was almost killed, shot in the head by a gunman on her way home from school. Her survival and recovery have been little short of miraculous. Instead of being cowed by this horrific attack, Malala began to use the international attention she attracted to advocate for the cause of girls' education worldwide. Through her speeches, her autobiography I Am Malala, the work of her fund, and her travels to places where girls' education is in crisis, she has continued to focus on the effort to give all girls safe schools, qualified teachers, and the materials they need to learn. The film He Named Me Malala both celebrates her dedication to this cause and gives the viewer insight into her motivation. It begins with an animated portrayal of the teenage folk hero for whom Malala was named, Malalai of Maiwand, whose fearlessness and love of country turned the tide of battle for Afghan fighters. From those opening scenes, live action and animation tell the story of Malala's life before and after the attack. We see her at various times of her life: severely wounded in the hospital, teasing her brothers in her new home in England, giving a speech to the United Nations, teaching a class in Kenya, and more. Her efforts are ongoing and they are realized through her organization, the Malala Fund, which "empowers girls through quality secondary education to achieve their potential and inspire positive change in their communities.""
John Evans

Instructure Launches Minecraft MOOCs for K-12 -- THE Journal - 0 views

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    " "Even young kids have gotten very adept at Minecraft, so it can be quite intimidating for teachers," said Jason Schmidt, an instructional technologist for Bennington Public Schools who will teach the four-week MinecraftEdu MOOC, in a prepared statement. "If I can help get teachers over that hump, imagine how delighted students will be to have a learning environment tailored to their interests for a change." The other, Minecraft for Educators, "is a course for teachers who are wishing to gamify their learning experiences and deliver a unique pedagogy that will engage, enthuse and keep learners coming back for more," according to information released by the company. Both MOOCs are available through the Canvas Network. Minecraft for Educators will start January 26, 2015 and run through March 9. The company has also released a Minecraft app to allow students to submit assignments to the Canvas learning management system from within the game. Using the app, students can tag what they've made in the game for their teachers to visit, upload books they've written in game directly to the speed grader or use the game's circuitry tool to complete assignments that will be automatically graded. A video demonstration of the app is available at YouTube. Other MOOCs for teachers in the suite include: Digital Literacies 1; Digital Literacies 2; Five Habits of Highly Effective Teachers; Teachers without Borders: Educating Girls; and Tinker, Make and Learn. Among the other MOOC offerings in the new suite is a course designed specifically for parents, Parenting in the Digital Age, which aims to help them address issues such as cyberbullying, digital citizenship, exposure to inappropriate content, media literacy and screentime. Taught by Andrew Swickheimer, director of technology at Noblesville Schools, the self-paced course opens September 22. "Parental involvement in K-12 education has one of the biggest impacts on a child's commitment to learning," said Jared Stein, vice pres
tech vedic

How do I open a Normal Template in Microsoft Word? - 0 views

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    Want to open a normal template in Microsoft Word? Then this Techvedic tutorial will surely help you out. The simplest way to change defaults in Microsoft Word is to open the Normal.dot or Normal.dotm template.
John Evans

The Difference Between Open-Minded and Close-Minded People - 2 views

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    "Why is it that some people seem to make constant progress in their professional and personal lives, while others appear to be doomed to repeat the same mistakes over and over? While the answer isn't cut and dry, I've noticed an interesting mindset difference between these two groups: they approach obstacles and challenges very differently. The first group approaches life with an open mind-an eagerness to learn and a willingness to be wrong. The second group digs their heels in at the first sign of disagreement and would rather die than be wrong. The way each group approaches obstacles, it turns out, defines much of what separates them."
John Evans

Open Bionics Begins World First Bionic Hand Trial in Bristol | All3DP - 0 views

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    "It could be very soon that every child amputee can don a bionic arm in their favorite Disney character's colors for a fraction of the current price. This result will be thanks to Open Bionics and 3D printing. This week, a clinical trial of 3D printed bionic hands for children starts in Bristol. The trial is the world's first and could result in children receiving bionic hands at a fraction of the regular cost of £60,000. Funding from the Small Business Research Initiatives scheme made the trial a reality. 3D printing plays a large part in the price decrease from £60,000 to a projected £5,000. This is thanks to the technology's ability to offer amputees a custom fit at the same time as speeding production. If the trial is successful, bionic hands for kids could soon be available on the NHS (the national healthcare system for the UK). The hands would also feature kids' favorite Disney characters."
John Evans

What Schools Hope to Achieve by Making Computer Science Widespread | MindShift | KQED News - 0 views

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    "SAN FRANCISCO - Many children in San Francisco do not have regular access to computers in school, let alone computer science classes. The school district is about to change that as it plans to become the first large urban school district in the country to commit itself to exposing every child to computer science starting in pre-kindergarten all the way through 12th grade. "We are not trying to produce an army of software engineers," said Bryan Twarek, SFUSD's computer science coordinator. "We want to open all doors to this industry, and right now those doors aren't open to everyone.""
John Evans

These Are The 16 Attributes of The Modern Educator ~ Educational Technology and Mobile ... - 1 views

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    "As teachers and educators, we are constantly required to review, evaluate and renew our teaching strategies to align them with  the cultural, technological and pedagogical ethos of the era we are living in. In today's era, the digital component is at the foreground which obviously calls for a new mindset, a novel conceptual framework that views technology not as an end itself but solely a mean to an educational end. It is a truism that digitally has opened a new horizon of unprecedented learning opportunities and experiences  but we can only tap into its full educational potential when we equip ourselves with the proper mindset: a growth and open mindset that as much as it adapts it also disrupts the century-old orthodoxies underlying teaching and learning practice. Teaching is a dynamic concept which is constantly evolving and expanding and that is why teachers and educators are forever learners. Engaging in such a life-long learning journey entails that teachers develop a set of robust thinking habits that allow them to fit in the rapidly evolving educational landscape.These habits are, according to Reid Wilson, what make the profile of a modern educator. Below is an awesome visual created by Wilson featuring some of the characteristics of a modern teacher which I want to bring to your attention. Have a look and share with us what you think of it. Enjoy"
John Evans

Free Technology for Teachers: Free, Open Source, Portable Atlas - 1 views

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    "PAT is a free, open source, collection of maps developed by Ian Macky. The collection includes maps of every country in the world. Regional maps were recently added to the collection. You can download any and all of these detailed maps for free. "
John Evans

Game Jams: Students as Designers | K12 Online Conference - 1 views

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    "Game jams have been growing in popularity. In a game jam, teams are challenged to design a game in a short period of time. In essence, game jams are a game about making a game. Students apply systems thinking, user empathy, collaboration, storyboarding, and iterative design, while also learning how to tackle broad, open-ended problems. Matthew Farber, author of Gamify Your Classroom: A Field Guide to Game-Based Learning, will discuss his use of game jams in his middle school social studies classes, as well as digital game jams in the after school club he advises. He will share resources from the Moveable Game Jams he attended in the New York area this year, including Quest to Learn, in New York City, as well as the A. Harry Moore School Game Jam Day, in Jersey City, NY, which he facilitated."
John Evans

New MOOCs: Teaching AI in primary and secondary classrooms | CSER Digital Technologies ... - 2 views

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    "Artificial Intelligence (AI) is driving the next wave of technological innovation and is changing almost every industry around us. With the expansion and ubiquity of AI being a motivating factor in the decisions and need for all children to develop their understanding of Computer Science, it is logical that children also must need to develop their understanding of AI itself. We have two free teacher professional development MOOCs in AI available to suit your year level: Teaching AI in the Primary Classroom and Teaching AI in the Secondary Classroom. Our AI courses are presented in two related parts. Firstly, we provide school teachers with an overview of AI, unpacking AI and key concepts across both MOOCs. The second half of our AI MOOCs are specific to the year level you have selected (primary or secondary). In these units, we present the practical implementation of classroom activities that engage students in learning about AI, including support for teachers about the design and assessment of learning activities. You may complete one or both primary and secondary courses! From the 21st of June, our "Overview" units will be available to access, with the second half of the course being available in July. Registration is now open!"
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