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John Evans

Five Ways To Shift Teaching Practice So Students Feel Less Math Anxious | MindShift | K... - 2 views

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    "Math has been a traditionally thorny subject in many American schools. Lots of children dislike math and many more adults stopped taking mathematics as soon as they are able, even when they were successful in their classes. At the same time, mathematical thinking is a crucial part of many of the most exciting and growing careers in science, technology, engineering and math, not to mention important for a general understanding of the mathematical world around us. So, what can U.S. math educators do to shift this dynamic? Stanford Mathematics Education Professor Jo Boaler is championing a dramatic shift in how many math teachers approach instruction. Rather than focusing on the algorithms and procedures that make mathematics feel like a lock-step process -- with one right way of solving problems -- Boaler encourages teachers to embrace the visual aspects of math. She encourages teachers to ask students to grapple with open-ended problems, to share ideas and to see math as a creative endeavor. She works with students every summer and says that when students are in a math environment that doesn't focus on performance, speed, procedures, and right and wrong answers they thrive. They even begin to change their perceptions of whether they can or can't do math."
John Evans

TJ on a Journey: International Dot Day Links to Share - 2016 - 2 views

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    "International Dot Day started in a few classrooms in 2009 and has grown into a celebration celebrated around the world. I am constantly sharing links on Twitter and Facebook to encourage more classes to participate, adults may feel free to connect with me. Official Page and Signup: http://www.thedotclub.org is where to send people first. There is a yearly signup and lots of resources and ideas to make your day (week, month, school year) successful. Please encourage people to check out the site and sign up!! "
Nigel Coutts

A culture of innovation requires trust and resilience - The Learner's Way - 1 views

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    Two quotes by Albert Einstein point to the importance of creating a culture within our schools (and organisations) that encourages experimentation, innovation, tinkering and indeed failure. If we are serious about embracing change, exploring new approaches, maximising the possibilities of new technologies, applying lessons from new research and truly seek to prepare our students for a new work order, we must become organisations that encourage learning from failure
John Evans

Mathematical Mindset Teaching Guide, Teaching Video and Additional Resources - YouCubed - 0 views

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    "We have designed a Mathematical Mindset Guide to help teachers create or strengthen a growth mindset culture. This guide contains five Mathematical Mindset Practices along with links to teaching videos.  The videos all show Jo and Cathy teaching middle school students. There are different stages described in each practice to help capture the journey of a mathematical mindset classroom and the evidence teachers may collect along the way for their own reflection or for discussion with colleagues.  The guide has been designed for teachers to use in the process of self-reflection, or for coaches or administrators to use to encourage a mindset teaching culture. In the interactive version of the guide on this web page, you can click on the arrow buttons in the Expanding descriptors to see a short extract of Jo/Cathy teaching in the ways described. Our goal for the guide is to support a mathematical mindset journey of learning and growth. Teachers can work with the guide individually or in collaboration with others. The guide is intended to be non-judgmental, non-evaluative, and iterative in nature. When using the guide consider the classroom community as a whole rather than the teacher alone. It is also important to note that while the goal of the guide is to communicate all aspects of a mathematical mindset classroom, it is not always possible to find evidence of all practices in one lesson. We encourage teachers, coaches, and administrators to use this guide, and our reflection suggestions iteratively over multiple lessons."
John Evans

9 Ways to Inspire Student Inventors | Edutopia - 1 views

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    "There's an old saying that the things that change your life are the books you read, the places you go, and the people you meet. But I'd like to add a fourth: the challenges you face (and how you face them) will always change your life. If we want our students to respond to challenges with creativity and inventiveness, we must create the conditions in which innovation is not only possible but encouraged. You don't help students learn to invent by giving worksheets or cookie-cutter assignments. In fact, these one-size-fits-all approaches may actually take up the time that could be used for such creativity. Get the best of Edutopia in your inbox each week. According to the Torrance Test-which measures CQ, or creativity quotient-the United States has been declining in creativity since 1990. There has to be a reason. Perhaps it is because we focus on students' weaknesses instead of their strengths. In many schools, we'll put a math genius who struggles with grammar into extra English classes. Should we not give this math genius access to college-level advanced math work, and figure out the basic English requirements he or she needs for a basic understanding of grammar? Why do we think that all students should be good at everything? We can either be average at everything or exceptional at something. With this in mind, here are some things we need to do to encourage student inventors as we nurture student passions, interests, and strengths."
John Evans

100 STEAM Projects for Teachers - 5 views

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    "This is a collection of 100 STEAM Projects created for teachers and educators to do with youth. Each project encourages exploration, modification, and students to pursue their own ideas and curiosities. They are also meant to be accessible, both in approach and availability and cost of materials. Feel encouraged to adapt them to your local learning space."
John Evans

Teen Writes Children's Book To Encourage Other Girls To Code | HuffPost - 4 views

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    "When Sasha Ariel Alston pursued her love for coding, she noticed there were never many girls ― especially girls of color ― pursuing it, too. That's why she decided to write a children's book to encourage girls to learn about coding and STEM fields at an early age.  Alston is a 19-year-old Pace University student getting a major in information systems and a minor in marketing. She spent two years writing Sasha Savvy Loves to Code, a kids' book about a 10-year-old who becomes interested in coding, just like Alston. "The purpose of the book is just to get girls interested in coding and to provide basic coding terms," she said."
John Evans

My Reading Buddy Lives 1000 Miles Away - 3 views

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    "I'm always looking for new ways to encourage my students to read. If you're a primary teacher, I know you do, too. I encourage students to read alone. To read with their teacher. To read to a classmate. To read to a big buddy. To read to their parents or siblings. The more you read, the better reader you will be, so it just makes sense. Because our classroom is connected with so many people OUTSDE the four walls of our physical space, I have sometimes been able to find a pre-service teacher or someone else who is willing to listen to my students read via Skype. When this happens, I have the students choose a book ahead of time. Then, I just make a list of the students who will be reading, post it near the computer and make sure the first student is connected and ready to go. As each student finishes reading, she tells the next student on the list that it is her turn to read. I am free to work with other students while this "reading center" runs itself."
John Evans

10 Reasons Why Educators Should Encourage Independent Learning - 0 views

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    "Teacher or Facilitator: Is it just semantics? What is the first thing that comes to mind when someone uses the word, "facilitator"? Perhaps you think of words like planner, coordinator, promoter, developer, or designer. All of these definitions lead us to think of a facilitator as someone who sets up, designs, and oversees an environment that is conducive to the goal at hand but they are not at the center of the scene."
Sheri Oberman

» Social Learning doesn't mean what you think it does! Learning in the Social... - 3 views

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    Think of the mathemagician's role as "Encourage and Engage" supplanting the old "Command and Control." The affordances of multiple inexpensive or free social, communications, and information technologies, most of which are available through cyber-space networks, creates a changed world for workplace training, for community building, and for personal learner.
Beauty Mthembu

Collaboration Tools - Teaching Excellence & Educational Innovation - Carnegie Mellon Un... - 0 views

  • ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
  • eam Definition & Participants
  • Communication Many features of collaboration tools are geared toward the facilitation and management of effective communication among team members. Carnegie Mellon centrally-supports tools designed for handling many of the following functions: Virtual Meetings Email Instant Messaging Screen Sharing Blogs Voice, Video, Web Conferencing Discussion Boards
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    • Beauty Mthembu
       
      Communication
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    ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
John Evans

Write or Die : Dr Wicked's Writing Lab - 0 views

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    Write or Die is a web application that encourages writing by punishing the tendency to avoid writing. Start typing in the box. As long as you keep typing, you're fine, but once you stop typing, you have a grace period of a certain number of seconds and then there are consequences.
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    Write or Die is a web application that encourages writing by punishing the tendency to avoid writing. Start typing in the box. As long as you keep typing, you're fine, but once you stop typing, you have a grace period of a certain number of seconds and then there are consequences.
John Evans

Strategies for Encouraging Cooperative Learning - Poster - 4 views

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    "Cooperative learning is as much a skill for students to develop as it is a reflection on how we work and interact in any career or group situation. With an endless number of different techniques and strategies, try using some of the below examples to group and encourage cooperation with your students. Mix and match techniques, take from one, add to another and venture forward to invent and create your own. Each of these strategies has been sourced from the Creative Commons text 'Educational Psychology' authored by professor of educational psychology at the University of Manitoba Kelvin Seifert and Dr. Rosemary Sutton."
Nigel Coutts

Interactions that encourage thinking. - 6 views

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    Recently I have been thinking about the role I play in encouraging my students to think and to trust in themselves as capable learners. This is largely due to the topic of our Term Four Unit of Inquiry.
John Evans

10 best apps for kids encouraging real-world play and exploration | Technology | The Gu... - 2 views

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    "This morning, I spent a happy 20 minutes wandering around my back garden taking photos of grass, flowers and trees to decorate a virtual patchwork elephant. I am 37 years old, and not ashamed. The Elmer's Photo Patchwork app isn't really for me, though. It's a children's app released this month by developer Touch Press, based on the popular series of Elmer books. And it's one of a growing number of apps trying to encourage kids' real-world play, rather than cannibalise it. The best iPad apps for kids of 2014 Their features vary, but their common goal is to get children to look up from their screens, whether it's taking photographs, making papercraft animals or spotting constellations in the night skies. Here are 10 worth investigating with your children. It's iOS-heavy, which sadly reflects the priority being given (or, rather, not given) to other platforms by developers of these kinds of apps"
John Evans

Kleinspiration: How to Get Started With Genius Hour for Elementary Classrooms? - 1 views

  • I believe that every single child is gifted and that every kid has a talent which we as educators should help uncover. This is not easy when you have a curriculum to follow and tons of material to teach. But that given we need to make time to work with kids in a different and more creative setting. It’s important to let them explore new things that may not be present in your curriculum but are in your students’ heads all the time. This is how we can awaken curiosity in young children and help them develop creative thinking. Interestingly though, this idea does not originate in education or teaching practice. It was actually inspired by Google’s “20% Time” rule, which encourages employees to spend 20% of their time working on their own projects and ideas outside Google. This concept inspired the idea of a “Genius Hour” at school.
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    "I believe that every single child is gifted and that every kid has a talent which we as educators should help uncover. This is not easy when you have a curriculum to follow and tons of material to teach. But that given we need to make time to work with kids in a different and more creative setting. It's important to let them explore new things that may not be present in your curriculum but are in your students' heads all the time. This is how we can awaken curiosity in young children and help them develop creative thinking. Interestingly though, this idea does not originate in education or teaching practice. It was actually inspired by Google's "20% Time" rule, which encourages employees to spend 20% of their time working on their own projects and ideas outside Google. This concept inspired the idea of a "Genius Hour" at school."
John Evans

8 Ways to Encourage Family Engagement in Secondary Schools | Edutopia - 2 views

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    "When a school makes the decision to actively engage its diverse community of families, the benefits far outweigh the effort. Check out these eight ways to do it."
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 8 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

Apps for Administrators: a start - 2 views

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    "Recently our administrators were given iPads to use in order to increase efficiency. After soliciting my PLN and doing some hands-on research I have compiled a 'getting started' app list. Here are the apps I encourage you to check out if you are just getting started with using your ipad."
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