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John Evans

Strategies for Encouraging Cooperative Learning - Poster - 4 views

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    "Cooperative learning is as much a skill for students to develop as it is a reflection on how we work and interact in any career or group situation. With an endless number of different techniques and strategies, try using some of the below examples to group and encourage cooperation with your students. Mix and match techniques, take from one, add to another and venture forward to invent and create your own. Each of these strategies has been sourced from the Creative Commons text 'Educational Psychology' authored by professor of educational psychology at the University of Manitoba Kelvin Seifert and Dr. Rosemary Sutton."
Darren Kuropatwa

coop/collab definition - 4 views

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    "clarify the definitions of collaborative and cooperative learning first by presenting my definitions of the two terms and reviewing those of other authors who have helped clarify my thinking and second by presenting and analyzing the educational benefits of collaborative/cooperative learning techniques."
John Evans

25 of the Best Educational Games For Home and the Classroom - 1 views

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    "Among the many ways to actively engage children in the learning process, educational games are one of the most fun. With so many award winning and cleverly designed games on the market, young children to teens (and even adults!) can develop new skills and reinforce other skills, without even realizing they are learning. Board, card, cooperative, puzzle games, and more encourage interactive hands-on learning in a humorous, light hearted environment. In a addition to math, reading, vocabulary, logic, problem-solving, and spelling skills regularly introduced by educational games, turn based and cooperative games foster with social interaction, communication skills, and self confidence. Consider adding one of these excellent educational games to your home or classroom collection."
John Evans

Mythbuster Adam Savage on how to make stopmotion animation with iPhone | Apple news, re... - 1 views

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    "Adam Savage is no stranger to mixing science with whimsy. With his hit show Mythbusters, he and partner Jamie Hyneman have tackled everything from shark attacks to death rays. Of course, that show can't film all the time. To fill the other hours in the day, Savage runs a web series called Inside Adam Savage's Cave, where he does experiments, shows off oddities, and generally makes merriment. In today's episode, Savage has invited animator Marty Cooper into his cave to talk about traditional hand-drawn animation and augmented reality cartoons. The best part? All of the animation is made with an iPhone. Using the app StopMotion Recorder, a series of by-hand drawings made on transparencies, and a little bit of time, Savage and Cooper are able to create a few glorious stop-motion cartoons that delightfully float in the real world."
John Evans

10 Team-Building Games That Promote Collaborative Critical Thinking - 5 views

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    "Yes, there are mounds of curricula they must master in a wide breadth of subjects, but education does not begin and end with a textbook or test. Other skills must be honed, too, not the least of which is how to get along with their peers and work well with others. This is not something that can be cultivated through rote memorization or with strategically placed posters. Students must be engaged and cooperation must be practiced, and often. The following team-building games can promote cooperation and communication, help establish a positive classroom environment and - most importantly - provide a fun, much-needed reprieve from routine."
John Evans

e-Textiles-in-a-Box | National Center for Women & Information Technology - 1 views

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    "Use the e-Textiles-in-a-Box tutorial and get ready to teach young people about electronics and computing. Based on the Computational Textiles Curriculum and Sew Electric from MIT, e-Textiles-in-a-Box provides instructions for sewing soft circuits and programming an Arduino microprocessor on the way to creating a bookmark book light and an interactive felt monster that lights up and sings. NCWIT is pleased to offer e-Textiles-in-a-Box in cooperation with the MIT High-Low Tech Group, and with funding from the National Science Foundation."
John Evans

Rethinking the Classroom - Research - Herman Miller - 2 views

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    "Educators, researchers, and students are discovering the benefits and advantages of cooperative, active, and engaged learning. Classroom spaces that support such a shift in teaching and learning have lagged behind. A significant opportunity exists for maximizing learning opportunities and creating meaningful experiences by rethinking the classroom experience."
John Evans

Examples of WebQuests for Science | Edutopia - 1 views

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    "WebQuest is an inquiry-oriented activity in which students get all information from the web. Teachers provide their students with the documents that include links to websites to use the information, according to the activity. The purpose of using WebQuest is to encourage students to use information rather than gathering it and participate in meaningful classroom discussions. WebQuest supports critical thinking through analyzing, creating, and evaluating. Also, it integrates technology into learning and foster cooperative learning. Below are examples of WebQuests in a science classroom:"
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
John Evans

Clay Shirky on institutions vs. collaboration | Video on TED.com - 0 views

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    In this prescient 2005 talk, Clay Shirky shows how closed groups and companies will give way to looser networks where small contributors have big roles and fluid cooperation replaces rigid planning.
John Evans

Why digital natives prefer reading in print. Yes, you read that right. - The Washington... - 0 views

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    "Although American University student Cooper Nordquist, 21, uses his laptop most of the day, he still likes to read from the printed word for enjoyment. Despite that fact that most college students do a majority of their socializing and school work electronically, many still like to read from actual hard copy printed books. (Michael S. Williamson/The Washington Post)"
John Evans

Robotics Across the Curriculum For Your Youngest Learners - Krissy Venosdale - 1 views

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    "Why is robotics awesome?  Because it can fit ANYWHERE in the curriculum.  It's problem solving, critical thinking, cooperative learning, collaboration, play, exploration, creativity, and grit… all in one.    It's often thought of as an afterschool program or an enrichment.  But robotics should be part of the everyday classroom.  Why? Because it has so much to offer."
John Evans

Homework is wrecking our kids: The research is clear, let's ban elementary homework - S... - 0 views

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    ""There is no evidence that any amount of homework improves the academic performance of elementary students." This statement, by homework research guru Harris Cooper, of Duke University, is startling to hear, no matter which side of the homework debate you're on. Can it be true that the hours of lost playtime, power struggles and tears are all for naught? That millions of families go through a nightly ritual that doesn't help? Homework is such an accepted practice, it's hard for most adults to even question its value. When you look at the facts, however, here's what you find: Homework has benefits, but its benefits are age dependent."
John Evans

Mixing Reading with Coding in Early Childhood | Knowledge Quest - 0 views

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    "As a librarian, my goal is to expose students to all forms of literacy. Coding, to me, is just another form.  Teaching coding allows me to integrate multiple disciplines together. Coding is a process just like the research process. That is why it fits so nicely in the library. Additionally, coding teaches problem solving, cooperation, and how to overcome failure. With all that being said, I do not believe in just coding for coding sake. I feel it should fit within a bigger picture. Combining coding skills with other literacy skills is always my ultimate goal. Below are a few examples of how I teach coding with early childhood students. Most of these ideas did not start with me. They are a collection of resources from amazing educators that I have learned from."
imgpaper

https://imgpaper.com/ - 0 views

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John Evans

Infusing the Basics With the Spirit of Innovation | Edutopia - 1 views

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    "In our opinion, one of the biggest misconceptions in education is the idea that "the basics" must precede innovation. While foundational skills such as literacy and numeracy will always be necessary, there's no reason why we can't teach them alongside innovative practices."
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