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John Evans

It's Time to Weave Computational Thinking into K-12 -- THE Journal - 2 views

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    "It's high time for students to move beyond an hour of coding exercises and learn computational thinking. That's the message of a new report from Digital Promise that examines what's important to know and be able to do in a "computational world." Digital Promise is a non-profit that that promotes the use of innovation in education, particularly as it uses digital technologies. The new report, "Computational Thinking for a Computational World," explains its theme of computational thinking by borrowing a description from a long-ago article published by the Association for Computing Machinery: It is "a way of solving problems, designing systems and understanding human behavior that draws on concepts fundamental to computer science… a fundamental skill for everyone, not just computer scientists." More simply, the report noted, "The skill required to tell a computer what to do is programming. The thought process behind programming is computational thinking." What it isn't is humans thinking like computers. And, according to the report's authors, it's something that needs to be taught across subjects in K-12 schools."
John Evans

Teaching computational thinking without using a computer | Technology for Learners - 3 views

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    "omputational thinking is one of the core objectives that runs through the computing program of study in England from Key Stage 1 to Key Stage 4. Before computers can be used to solve a problem, computational thinking refers to understanding the problem itself and the ways in which it could be resolved. Software engineers and computer scientists for example, routinely engage in computational thinking. As a higher order thinking skill, computational thinking has applications both across and beyond the school curriculum. There are four key techniques to computational thinking: Abstraction - focusing on the important information only, ignoring irrelevant details Algorithms - developing a step-by-step solution to the problem Decomposition - breaking down the problem into smaller, more manageable parts Logic - looking for similarities among and within problems Learning to program is one of the best ways to develop computational thinking, as it uses each one of these techniques. My intention here is to show an example of a lesson in which computational thinking is taught at Key Stage 1 (5 to 7 years) through programming. I took the lesson plan (attached above) from The Barefoot Computing Project and I taught it to my 1st grade class last week.  It required the children to work in pairs to create step-by-step instructions through pictures.  The pairs then swapped each other's instructions, which they used to draw the 'crazy character' that the other child had in mind."
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John Evans

PROBLEM SOLVING USING SCRATCH - ICT in Practice - 3 views

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    "I am aware that the computer science aspects of the new computing curriculum creates extra work for some teachers as they need to learn many unfamiliar concepts. I know this can be challenging and time consuming, but I think we are very fortunate because there is a vast range of free programming environments /apps available for teachers to use for teaching computer science elements to children. What we need to remember is that the program itself doesn't just make children develop computational thinking, the context we use, the pedagogical approach we employ shapes the learning experience of our students. On the next page I have shared a simple activity which can be used as a main task or as an assessment task at the end of a coding session. The aim is to support children to design solutions for a specific purpose by selecting and using correct blocks in a sequence. These activities can encourage them to think in logical steps which is the main foundation of problem solving skills and at the same time provide opportunities for peer or whole class discussions."
John Evans

Teaching kids to program using Scratch and the Kinect - Stephen Howell [YouTube] - 5 views

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    "In our latest issue of our iPad magazine, we talk about the importance and benefits of teaching kids how to code. This lively video by Stephen Howell in the Dublin Interaction Design Association (IxDA) conference tells us all about how he developed a toolkit 'Kinect2Scratch' that teaches kids programming by using Scratch and the Kinect."
John Evans

3 Awesome Apps for Teachers to Create their Own Apps ~ Educational Technology and Mobil... - 2 views

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    "I have been doing a lot of apps review here in Educational Technology and Mobile Learning but I have never posted about the tools you as teachers and educators can use to create your own apps. Just lower your eyebrows down, you can do it without any coding knowledge. Of course Android and Apple do provide tech savyy guys with the tools necessary to create their own apps but for us who know nothing about SDK and app development skills, platforms like the ones below will serve the purpose. You can create your app in less than a minute and the process is completely free. Here are some of the apps I learned from Steven Anderson and which you can use to create your customizable apps. Enjoy"
John Evans

Augmented Reality Using Aurasma | The Teaching Palette - 1 views

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    "I definitely think like a kid when it comes to technology- it has to be fun or I don't really want anything to do with it. Maybe that's why I LOOOVE Augmented Reality (AR) and the Aurasma app. Similar to the way a mobile device scans a QR code and links to a website, AR lets you see something not there in reality except when viewed through the mobile device. The best way to show you how it works is through the video of my students using it in class:"
John Evans

3D Printing in Early Childhood - Ms. Pana Says - 0 views

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    "Integration into the Kindergarten curriculum was a rather loose connection, but definitely a great introduction to 3D printing. One of the Kindergarten writing units revolves around "Looking Closely" at different things and writing about them like a scientist. Many of the Kindergarten teachers like to choose leaves as one of the objects students write about, so I decided to expand this idea into the design of a 3D printed leaf. To support students looking closely at small details as well as develop fine motor skills, each class worked together to make a blown up drawing of a leaf. In order to avoid having the whole class fighting over space to observe and draw around one piece of butcher paper, I set up the class so that I had three stations for the students to rotate around. The other two stations were a Bee Bot coding station and an Engineering Design challenge with Legos (design a bridge strong enough to hold a water bottle)."
John Evans

Which Browser is Best? Chrome vs. Firefox vs. Internet Explorer | PCMag.com - 1 views

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    "It's getting harder and harder to update this article-and that's a good thing for everyone but me, because it means that today's Windows Web browser choices are fast, secure, compliant with new Web standards. The products most people are likely to have heard of-Google Chrome, Microsoft Internet Explorer, and Mozilla Firefox also sport trim, clear interfaces. But each browser has its own appeal and unique features. Microsoft Internet Explorer excels at graphics hardware acceleration, as you'll see in the benchmark results in the reviews linked below. It's also the only 64-bit program of the lot, and the only one that includes powerful Tracking Protection against site code that tracks your browsing activity. "
John Evans

Intel Innovation Toolbox - 0 views

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    "Intel's Innovation ToolBox is a hub of ideas, information, resources and success stories to help drive the next generation of inventors, creators and entrepreneurs in your classroom. Thanks to the efforts of innovative educators around Australia, as well as Intel Australia's education team, this online ToolBox provides a range of resources that will help you to introduce coding, designing technologies and making in the classroom. This site and community is dynamic. Join the Twitter conversation using #intelgalileo, collaborate with other innovative educators and, when you're ready, share your own resources to help inspire others. The Intel Education team and innovation community look forward to connecting with you."
John Evans

The Making of a Maker on Parentage A Magazine by Sproutling - 0 views

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    "Call it an industrial evolution. As the maker movement outgrows the garage and shifts into popular culture, anyone with an internet connection can click into a world full of creative possibilities. That includes kids, some of whom can code, craft, and build with the best of us by elementary school. A slew of websites, fairs, and maker's guilds are available to introduce kids to the basics of design and engineering, and tech-savvy parents often bring their children into the fold by starting with small projects. Experimental schools, such as the Tinkering School or Brightworks Academy in San Francisco, are also tailoring their curricula towards hands-on skills aimed specifically at boosting fluency in STEAM (Science, Technology, Engineering, Arts, and Math). But you don't need a formal program or DIY-fluency to empower your kid to chase their creativity. All they need are some interesting tools, a little guidance, and the space to pursue their passions. For the parents of some kids, like Alonzo King, 12, that means letting him tear apart cassette players and see what he can build out of the parts. For others, like the parents of Miles Hacker (yes, that's his real name), 10, that means waking up to a living-room-sized spider web that their son made from a roll of tape."
John Evans

Hands-On Apps for Diverse Learners | Edutopia - 1 views

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    "Using games to teach can increase student engagement and add meaning to learning. Hands-on apps give children the ability to mix tactile play with a digital experience. Thanks to augmented reality, more and more apps in the market blur the line between digital and analog. For example, Bloxels, new from Pixel Press, uses color-coded blocks that can be scanned in with an iPad camera to create a video game level. Osmo is another digital/analog blend. The kit includes a stand and a reflector for an iPad camera, enabling users to play with physical tangram puzzles or word games."
John Evans

The Maker Movement: What it Looks Like, Mindsets and Motivation | Getting Smart - 2 views

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    "I've been a #MakerMom since my daughter learned to walk. I didn't label it that way, though, until she was in first grade and received a copy of Fashioning Technology from one of the editors of O'Reilly media. This book changed the course of her life in many ways, and how she thought of herself. For the first time she had a way of thinking about what she did so naturally - make things - and a community of support, encouragement and learning where she could develop her passion fearlessly. The Maker Movement is more than electronics, robots, 3-d printing and drones. It is a way of thinking and a stance towards learning and community that is collaborative, participative, critical without being judgmental, and inclusive. One way that Making supports education is the natural evolution from any of the myriad entry points towards facility with electronics, design, coding, engineering, and iterative approaches."
John Evans

STEM vs STEAM: A Look At Half-Brain Teaching - Edudemic - 2 views

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    "Science, Technology, Engineering, Math. Teach coding, get girls interested in all of these subjects. However you slice it, there's a lot of focus on the logical and analytical brain functions these days. Many schools are cutting the 'extras' like art and music. While I firmly believe that students need to be well rounded and really need subjects like those to be considered more than 'extra', and while there are many people fighting to keep these programs in schools, you can't deny that the international economy and jobs outlook is demanding more focus on STEM. But does that mean we should drop all focus on the other stuff? The handy infographic below takes a look at why focusing on the skills of half our brain is not enough. It explores the functions of all parts of the brain (however simplified) and gives some insight into how the creative skills can help you a lot."
John Evans

Coding: Technovating Girls - 0 views

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    "This has been a tremendous week.  A preview of CODEGIRL was made available here Nov. 1-5: It is all about teams of girls from around the world who participated in the Technovation Challenge to create apps to solve a problem in their community.  What do they do?  They persevere as they solve problems by creating, building and becoming entrepreneurs."
John Evans

Stop Teaching Programming, Start Teaching Computational Thought - 3 views

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    "School administrators and educators are currently zealous about the idea that every student should learn computer science. "Think about the world we live in now," says New York Mayor Bill de Blasio, "Hundreds of thousands of good jobs will be accessible to those with coding and other essential skills." I agree that everyone should learn to program, but I disagree with Mayor de Blasio's motivations. You shouldn't learn to program in order to get a good job. Learning to think computationally can give you a new way to understand and describe your world. Learning to program can make you a more expressive person."
John Evans

What I Learned from Writing a Data Science Article Every Week for a Year - 1 views

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    "There ought to be a law limiting people to one use of the term "life-changing" to describe a life event. Had a life-changing cup of coffee this morning? Well, hope it was good because that's the one use you get! If this legislation came to pass, then I would use my allotment on my decision to write about data science. This writing has led directly to 2 data science jobs, altered my career plans, moved me across the country, and ultimately made me more satisfied than when I was a miserable mechanical engineering university student. In 2018, I made a commitment to write on data science and published at least one article per week for a total of 98 posts. It was a year of change for me: a college graduation, 4 jobs, 5 different cities, but the one constant was data science writing. As a culture, we are obsessed by streaks and convinced those who complete them must have gained profound knowledge. Unlike other infatuations, this one may make sense: to do something consistently for an extended period of time, whether that is coding, writing, or staying married, requires impressive commitment. Doing a new thing is easy because our brains crave novelty, but doing the same task over and over once the newness has worn off requires a different level of devotion. Now, to continue the grand tradition of streak completers writing about the wisdom they gained, I'll describe the lessons learned in "The Year of Data Science Writing.""
John Evans

Why Computer Science Should Be a High School Graduation Requirement - The Tech Edvocate - 2 views

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    "Computing is an integral part of every aspect of our lives, from how we connect with each other to the way we do our jobs and get around. Computing is the number one source of all new wages in the U.S. economy and there are currently 500,000 open computing jobs across the country. Yet, according to a Code.org report, only 15 states require all high schools to offer computer science. Many parents, educators, and education institutions are calling for computer science to be a high school graduation requirement. As one commentator pointed out: Schools teach math to students regardless of whether they want to become mathematicians because it is foundational. The same is true of computer science. There are a number of benefits to taking computer science in high school."
John Evans

The 5th 'C' of 21st Century Skills? Try Computational Thinking (Not Coding) | EdSurge News - 3 views

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    "For better or worse, computing is pervasive, changing how and where people work, collaborate, communicate, shop, eat, travel, learn and quite simply, live. From the arts to sciences and politics, no field has been untouched. The last decade has also seen the rise of disciplines generically described as "computational X," where "X" stands for any one of a large range of fields from physics to journalism. Here's what Google autocomplete shows when you type "computational." (You can try it for yourself!) But the big question is: Does current K-12 education equip every student with the requisite skills to become innovators and problem-solvers, or even informed citizens, to succeed in this world with pervasive computing? Since the turn of this century, the "4C's of 21st century" skills-critical thinking, creativity, collaboration and communication-have seen growing recognition as essential ingredients of school curricula. This shift has prompted an uptake in pedagogies and frameworks such as project-based learning, inquiry learning, and deeper learning across all levels of K-12 that emphasize higher order thinking over rote learning. I argue that we need computational thinking (CT) to be another core skill-or the "5th C" of 21st century skills-that is taught to all students."
John Evans

PBS Show Will Teach Preschoolers How To Think Like Computers | EdSurge News - 0 views

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    "As society anticipates a future filled with artificial intelligence, experts are theorizing ways that we humans can outperform the computers that are being programmed to perfection. Some believe educators should focus on building soft skills like empathy and interpersonal communication so humans and robots can complement one another. However, other education thought leaders are ready to beat computers at their own game by teaching people to think like intelligent machines. Why do so many of our kids struggle with math problem-solving? Because they don't know where to start; they don't know how to decompose the problem. Heidi Williams The term for getting humans to think like computers has been coined Computational Thinking, and the idea is taking off. Author Heidi Williams can attest to its popularity after her book on the subject, No Fear Coding Computational Thinking Across the K-5 Curriculum, sold out at the International Society for Technology in Education conference. Inside the book, Williams breaks down computational thinking standards into four parts: 1. Formulating problems through data analysis, abstract models and algorithmic thinking; 2. Collecting, analyzing and presenting data; 3. Breaking down problems into parts and extracting information to understand the system in place; and 4. Using algorithmic thinking to develop sequences and testing automated solutions."
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