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John Evans

Why leveraging computer science is crucial to every classroom | eSchool News - 2 views

  • 1. Personalized learning
  • By helping students develop skills of inquiry, ideating, creating, modeling, testing, and analyzing in the early years, it becomes easier to integrate computer science into the classroom in later years.
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    "In the ever-changing technological world, computer science is not only becoming more prominent in classrooms, but a staple in education. Computer science combines the principles of technology and use of computers to educate learners on both the hardware and software of computer technology. The field of computer science is exceptionally diverse, as the skill sets are in-demand across practically every industry-serving as a lucrative and stable career pathway. In addition, computer science has many facets, meaning educators can leverage various components of the field to reach students across all levels and learning abilities. With technology present in almost every classroom, educators have a greater opportunity to implement computer science lessons throughout the curriculum. This provides students with the knowledge and skills required to help follow job market trends when they graduate."
John Evans

iPads in Primary Education: Enhancing Topic Work (World War 2) Across the Curriculum Us... - 5 views

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    "In this post I've selected some examples of work that the pupils have produced in the World War 2 topic using their iPods and iPads to demonstrate and enhance their learning. It also includes the apps the pupils used and a brief description of the lesson. Any digital work the pupils created on their iPods was saved to their individual blog space http://6aclasswall.posterous.com. This meant any content the children had created on their iPods could be deleted once it had been posted to the blog, saving limited space on 8GB iPods. The pupils used a QR code in their World War 2 scrap books to link to their digital work on their blog space if this was appropriate."
John Evans

Motivate the Makers in Your Class with SketchUp Make - 6 views

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    "Making can take a number of fascinating and educationally valuable forms. From arts and crafts to coding and design, just about any interest can be used to spark a passion in creation and making. One form of making that has become increasingly simple, cheap and more and more popular in schools is that of 3D modelling. SketchUp is the most popular 3D modelling tool available, and with a featureful and free version (SketchUp Make) available to educators, it's most certainly a great place for any class to start reimagining the world in 3D."
John Evans

AI Is Harder Than We Think: 4 Key Fallacies in AI Research - 0 views

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    "Artificial intelligence has been all over headlines for nearly a decade, as systems have made quick progress in long-standing AI challenges like image recognition, natural language processing, and games. Tech companies have sown machine learning algorithms into search and recommendation engines and facial recognition systems, and OpenAI's GPT-3 and DeepMind's AlphaFold promise even more practical applications, from writing to coding to scientific discoveries. Indeed, we're in the midst of an AI spring, with investment in the technology burgeoning and an overriding sentiment of optimism and possibility towards what it can accomplish and when."
John Evans

5 Levels Of Technology Integration In Curriculum - - 5 views

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    "The integration of technology in learning is not new. In the 1980s, many schools had fancy calculators, Macintosh computers, and were even teaching students basic coding. This kind of integration often happened at the lesson or activity level, meaning that it was often surface-level, tacked-on, and perhaps a bit superficial. The power of technology is difficult to fully leverage without curriculum-level integration. This means choosing tools, platforms, and policies based on standards, assessment, and instruction. A side benefit to this approach is the possibility of teacher collaboration and "same-pageness.""
John Evans

Creating eBooks with iPads in the Classroom - 3 views

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    "Teachers are always looking out for new ways to motivate young children to write; ways to give their writing purpose and meaning. If you have access to mobile devices, why not try building in opportunities for children to create an ebook. There is a breadth of activities and experiences involved - from the planning stage, to the writing and then sharing their creation with the wider community. It is also a great way for sharing work with parents…many apps allow you to save ebooks created onto a secure site which can be accessed via a link or by sharing a QR code. Here are some of the best apps I've found to create eBooks with your iPads in the classroom:"
John Evans

Developing iOS 7 Apps for iPhone and iPad: A Free Online Course by Stanford | Open Culture - 0 views

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    "FYI: Apple officially released iOS7, the latest operating system for the iPhone and iPad, on September 18. Almost simultaneously, Stanford began offering a course teaching students how to design apps in the new environment. Although the course is still in progress, the initial video lectures are now available online, you guessed it, on iTunesU. This course, along with other top-flight coding courses, appears in the Computer Science section of our big collection of 775 Free Online Courses, where you'll also find courses on Philosophy, History, Physics and other topics."
John Evans

CS (Computer Science) First: for middle school libraries, and your CS program - @joycev... - 3 views

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    This looks like just the type of program a middle school librarian could love. CS, or Computer Science First is a free Google program designed to increase student exposure to computer science education through after-school, in-school, and summer programs in a club approach run by teachers and/or community volunteers. CS First works towards its goal of developing student courage, confidence and curiosity about computer science by providing a wealth of free training materials targeted at students grades 4 through 12. The resources may be tailored for nearly any schedule. Students learn how to build creative projects using Scratch, learn about the critical role computer science and coding play in today's world, and explore technology-based career options. There's something here every kid could love as well.
John Evans

i-Skool: Learning in Motion on Mobile Devices | Class Tech Tips - 0 views

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    "I've shared lots of reasons why I'm a fan of QR codes.  i-Skool is a project that incorporates scannable technology and puts learning in motion.  Its goal is to enhance brain activity by getting kids on their feet as they practice cognitive skills.  Teachers create a quiz with an item connected to a color in a specific location.  Children receive directions on what to do based on what they scan as they move around with their mobile device."
John Evans

Five Card Flickr - 3 views

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    "This web site is designed to foster visual creativity by making stories out of photos. It is based completely on the Five Card Nancy game devised by comics guru Scott McCloud and the nifty web version at 741.5 Comics. However, rather than using randomly chosen panels of the old Nancy comic, my version draws upon collections of photos specified by a tag in flickr. You are dealt five random photos for each draw, and your task is to select one each time to add to your building set of images, that taken together as a final set of 5 - tell a story in pictures. When you are done, you can add a title and explanation, and save the story. You can easily put a link in your resume or send to your Mom (she may print it out and tape it to the fridge, or she may criticize your creativity, your mileage and mom may vary). Plus we offer the ability to tweet your story or use an embed code to add it to your own web site."
John Evans

What is a Makerspace? Is it a Hackerspace or a Makerspace? - 5 views

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    "A makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools.  These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment including 3D printers, laser cutters, cnc machines, soldering irons and even sewing machines.  A makerspace however doesn't need to include all of these machines or even any of them to be considered a makerspace.  If you have cardboard, legos and art supplies you're in business.  It's more of the maker mindset of creating something out of nothing and exploring your own interests that's at the core of a makerspace.  These spaces are also helping to prepare those who need the critical 21st century skills in the fields of science, technology, engineering and math (STEM).  They provide hands on learning, help with critical thinking skills and even boost self-confidence.  Some of the skills that are learned in a makerspace pertain to electronics, 3d printing, 3D modeling, coding, robotics and even woodworking,   Makerspaces are also fostering entrepreneurship and are being utilized as incubators and accelerators for business startups.  There have already been some amazing success stories that have come out of makerspaces to date. "
John Evans

Here Is An Excellent Formative Assessment Tool to Use in Your Class ~ Educational Techn... - 0 views

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    "Quizizz is a great web tool we discovered through Learning in Hand. Quizizz allows you to create interactive quiz games to use in your instruction for a number of educational purposes including formative assessment. Quiz games you create have up to 4 answer options including a correct answer. You can also add images to the background of your questions and customize the settings of your questions the way you want. When your quizzes are ready you can share them with your students using a generated 5 digit code."
John Evans

Rewind: 12 young Makers to watch in 2016 | Atmel | Bits & Pieces - 2 views

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    "Over the last couple of years, the Maker Movement has ushered in a new wave of low-cost hardware that enables anyone of any age and skill level to begin tinkering. Easy-to-use boards like the Arduino continue to lower the barriers to entry, while simplifying the prototyping process. Ultimately, this allows kids to explore basic electronics, learn coding, pursue STEM-related disciplines, and in some cases, even start their own business. Here are a few young Makers from 2015 that prove age is just a number when it comes to innovation…"
John Evans

11 toys for teaching kids STEM - 1 views

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    "According to the U.S. Bureau of Labor Statistics (BLS), employment in occupations related to STEM is projected to grow to more than 9 million between 2012 and 2022. And the Global Stem Alliance estimates that 75% of all jobs will require STEM expertise by 2018. SEE ALSO: 6 awesome ways to bring your kids' ideas to life with 3D printing Certainly that's a clear indication that STEM should be an integral part of school curriculums. Introducing these topics in an approachable way that both engages and educates kids, is possible without having to implement complex coding classes and HTML 101 in elementary school. Thanks to a slew of wildly innovative and imaginative toys out there - like the 11 below - kids can start developing the skills necessary for an increasingly digital world"
John Evans

What Is the Point of a Makerspace? | Cult of Pedagogy - 4 views

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    "For as long as I've been aware of makerspaces, I haven't quite understood them. I have seen plenty of photos on social media, with the towers made of marshmallows and toothpicks. I've walked through exhibit halls at conferences where the coding and robotics displays cause me to stop, stare, and try to look like I have some idea of what I'm looking at. I even stumbled into a Twitter chat one night where a group of school librarians was throwing around some pretty great ideas about building makerspaces in their libraries. And yet, I still feel like I don't get it. I have this picture in my mind of kids kind of messing around with Legos instead of, I don't know, reading primary source materials that would shed light on some period in history. Or taping together some cardboard strips to make them into a car. Or attaching some kind of wire to a banana. I don't know…the more traditional, stodgy, control-freak part of me says it looks like a bunch of hooey. But some of the smartest people I know are pretty into makerspaces, and the part of me that's not a stodgy control freak, the part that knows there's a lot about tradition we need to question, that part of me wants to find out once and for all what's so great about makerspaces."
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