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John Evans

Remake Learning Playbook : Case Studies - 4 views

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    "The Remake Learning Playbook is an ambitious project to open source the project code for learning innovation ecosystems. Created by The Sprout Fund as a digital & tangible product, the Playbook documents the process and outcomes of both the Pittsburgh region's efforts to create a community-wide learning innovation network, and specific projects the network has catalyzed. The Playbook captures the spirit and substance of the Remake Learning Network in action. It covers the theory and practice of building learning innovation networks, the resources and strategies required to put networks into action, and the impact of the network in schools, museums, libraries, communities, and more."
John Evans

QuickStart Computing Computing At School - 1 views

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    "QuickStart Computing has been developed to support primary and secondary schools with the computing programme of study introduced in September 2014. Quickstart Computing provides all teachers with the resources needed to successfully run computing CPD for colleagues in your school, cluster, or area. It contains the essential subject knowledge, with a framework and guidance for planning, teaching and assessing progress for all pupils. Quickstart is funded by the Department for Education and Microsoft and is free to all teachers."
John Evans

Picular: Google, but for color - @joycevalenza NeverEndingSearch - 2 views

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    "Pick a color, literally any color. Search engines come in a variety of shapes and sizes. Now there's one for those of us who are lovers (or seekers) of color. Simple and elegant and particularly speedy, Picular returns results in swatches. a palette of colors associated with your search terms. Select one of the swatches and you immediately copy the RGB color code to your clipboard."
John Evans

How Robots in English Class Can Spark Empathy and Improve Writing | MindShift | KQED News - 0 views

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    "Mention robots to many English teachers and they'll immediately point down the hall to the science classroom or to the makerspace, if they have one. At many schools, if there's a robot at all, it's located in a science or math classroom or is being built by an after-school robotics club. It's not usually a fixture in English classrooms. But as teachers continue to work at finding new entry points to old material for their students, robots are proving to be a great interdisciplinary tool that builds collaboration and literacy skills. "For someone like me who teaches literature by lots of dead white guys, teaching programming adds relevance to my class," said Jessica Herring, a high school English teacher at Benton High School in Arkansas. Herring first experimented using Sphero, essentially a programmable ball, when her American literature class was studying the writing of early settlers. Herring pushed the desks back and drew a maze on the floor with tape representing the journey from Europe to the New World. Her students used class iPads and an introductory manually guided app to steer their Spheros through the maze. Herring, like many English teachers, was skeptical about how the Sphero robot could be a useful teaching tool in her classroom. She thought that type of technology would distract students from the core skills of reading, writing and analyzing literature. But she decided to try it after hearing about the success of another English teacher across the country."
John Evans

How Can We Use Augmented Reality For Growth - 3 views

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    "Augmented Reality (AR) is the imposing of digitally generated images into a viewer's real-world surroundings. Unlike Virtual Reality, which creates a completely artificial environment, AR uses the existing environment and overlays it with new information. Augmented reality apps are usually written using special 3D programs which allow developers to superimpose animation in the computer program, to an AR "marker" in the real world. It is now popularly being used by advertisers to create 3D renders of products, such as cars, the inside of buildings, and machinery. This provides consumers with a 360-degree product view. The term 'Augmented Reality' was coined by Boeing researcher Thomas Caudell in 1990, to explain how head-mounted displays of electricians worked during the assembling of complicated wiring. Since then, the technology has been used in CAD programs for aircraft assembly, architecture, digital advertising, simulation, translation, military, and various medical procedures. Tech giant Google, unveiled Google Glass in 2013, propelling AR to a more wearable interface - glasses. It works by projecting on the user's lens screen while responding to voice commands, overlaying images, videos, and sounds."
John Evans

Computational Thinking | Defining - 2 views

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    "Over the past five years, we have developed a computational thinking framework based upon our studies of interactive media designers. The context of our research is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. By studying activity in the Scratch online community and in Scratch workshops, we have developed a definition of computational thinking that involves three key dimensions: (1) computational concepts, (2) computational practices, and (3) computational perspectives. Observation and interviews have been instrumental in helping us understand the longitudinal development of creators, with participation and project portfolios spanning weeks to several years. Workshops have been an important context for understanding the practices of the creator-in-action."
Sheri Oberman

Drum machine - 1 views

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    I'm going to keep gushing about Glitch some more, and not only because it allows me to finallyt play in the band with Jim and Brian and others. First, try this drum machine, then, have a look at the code, and then, realize that you could clone it and make your own in about as long as it took me to type these words. Upload it to GitHub and share with your friends. Making apps is becoming as simple as making websites was in the 1990s. It took a bit for the idea to catch on, but when it did... (p.s. remember the 'blink' tag and Geocities websites? This home page might be the 21st century equivalent.) Text copied from Stephen Downes OLDaily
John Evans

Learning in the Age of Algorithms | Harvard Graduate School of Education - 3 views

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    "The new information landscape is a product of algorithmic data collection used by social media platforms, like Facebook and YouTube, news sites, and even our cellphones. Companies use invisible computer codes to track users' interactions in order to personalize their web experiences and influence their buying and viewing behavior, leading to concerns about privacy, accuracy of information, the preservation of shared norms, and authenticity. Data is collected everywhere. Even schools, from elementary schools to higher education institutions, collect data on students through learning management systems (LMS), thrusting schools directly into debates that consider how these companies, like Canvas, protect or use data. While the ethics and impact of algorithmic-driven content on platforms like Facebook or an LMS are murky and just emerging, the Project Information Literacy study raises immediate flags."
buyusaco2036

Buy GitHub Account - (PVA, Aged) - Fast Delivery - 0 views

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    Benefits Of Buying A Github Account From Buy5starshop Investing in a GitHub account from Buy5StarShop offers several advantages, including: Access to established and reputable GitHub accounts with a track record of activity and contribution. Enhanced credibility and trust in the development community, potentially leading to better collaboration opportunities. Immediate access to the robust features and tools offered by GitHub for streamlined development workflows. Peace of mind knowing that you have a reliable and verified GitHub account to support your development endeavors.
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    Consider buying a Github account. With its vast collection of repositories and seamless collaboration features, Github provides a platform where developers can showcase their projects, track changes, and work together on various coding tasks. Whether you're an individual programmer or part of a professional team, having a Github account allows you to stay connected with the open-source community, share your work, and even contribute to other projects. Buy GitHub Account
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    Buy Github Account in order to get access to a wide range of repositories and collaborate with developers effortlessly. Looking for a convenient way to enhance your development capabilities? Consider buying a Github account. With its vast collection of repositories and seamless collaboration features, Github provides a platform where developers can showcase their projects, track changes, and work together on various coding tasks.
John Evans

10 Excellent Digital Citizenship Tips for Your Students and Kids ~ Educational Technolo... - 7 views

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    "Now that you have understood the basics of Digital Citizenship and have read the digital footprint guide, you night be in need of a handy graphic to share with your students to wrap it up all. Well, I have one for you. The graphic below features some wonderful tips and pieces of advice on how to develop good manners online. Look at it as a code of online ethics to recommend not only to your students but to your kids as well. You can also print it and hang it on your classroom wall to constantly remind students of what is expected from them while using the world wide web. Enjoy"
John Evans

Free Technology for Teachers: Remind 101 - Safely Text Parents and Students - 4 views

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    "Remind 101 is a free service that allows you to send text messages to groups of students and or parents from your computer, your iPhone, or your Android phone. The benefit of using Remind 101 over Google Voice, which I used to use for this purpose, to text students and parents is that your phone number is not revealed and your students' cell phone numbers are not revealed to you. Students and parents have to opt-in if they want to be added to your text messaging list. Students and parents have to enter a confirmation code to state that they do want to be contacted by you through the service."
John Evans

10 Best Make Your Own Robot Kits for Kids - 4 views

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    "Being able to create your own robot gives students and kids a great sense of achievement, with the added bonus of allowing children to develop patience, imagination and problems solving skills. There are a number of impressive kids robotics kits on the market that even parents will enjoy playing with. Plus, these types of projects provide valuable bonding time for kids and parents as it's a toy that both can really relish. In classrooms, robotics are perfect for teaching coding to kids, there are many programmable robot kits that use a simple drag and drop programing language based on Scratch. Making your own robot is also a creative a process, where kids and students utilize their design skills to come up with interesting robot designs. The 10 best make your own robot kits for kids on the market are listed below."
Nik Peachey

Nik Peachey's Edtech and ELT Newsletter - November 2016 - 0 views

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    Welcome to the first November edition of my Edtech and ELT newsletter. In this editions you can find: A discount code for my new ebook Some really interesting articles on how the internet is impacting on truth and fact Some great new apps and tools to encourage students to create their own videos.
John Evans

28 Days of Hands-On STEM Activities for Kids - Left Brain Craft Brain - 4 views

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    I can't tell you how excited I am… February's going to be BIG!! There are 28 days (plus an extra for leap year this year) pack-filled with hands-on STEM activities for kids.  I've partnered with some of my favorite bloggers and here's a little math to show you just how BIG this is…  60 activities + 29 bloggers = an AHmazing month of hands-on science, tech, engineering & math for your kiddos at home and in the classroom. We've broken it down into four different hot topics: STEM Goes Green, STEM Challenges, Coding for Kids and STEM On a Budget.  So bookmark this page & come back each day to see the next project!"
Nik Peachey

Nik Peachey's Edtech & ELT Newsletter 13th December 2016 - 2 views

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    I've just published the latest edition of my Edtech Newsletter which contains links to articles free tools and resources and a code to download a free ebook on infographics. I hope you find something useful in it. http://tinyletter.com/technogogy/letters/nik-peachey-s-edtech-elt-newsletter-13th-december-2016 If you like it you can subscribe at: https://tinyletter.com/technogogy/
John Evans

360 Video Education Spotlight: BBC on YouTube - Class Tech Tips - 2 views

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    "here are lots of ways to incorporate video into the classroom. From capturing students' attention as you kick off a lesson, to providing context for a new learning experience, teachers use videos in lots of different ways. Whether you are looking for a clip to send home to students via Google Classroom or want to connect a video link for a QR code scavenger hunt, educational 360 videos are worth exploring. 360 video gives students the power to explore a space from every angle. YouTube hosts a range of 360 video content and one of my favorites is from the BBC. On the BBC's YouTube channel you'll find different types of video options for a virtual visit to places around the world. As you search through their content you'll see that they've tagged their videos as 360 to make it especially easy to find."
John Evans

Why Making Is Essential to Learning | Edutopia - 0 views

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    Making is as old as learning itself. While the maker movement may only be about a decade old, the human desire to create dates back to the earliest forms of human activity, from making stone tools to drawing on cave walls (Halverson & Sheridan, 2014; Martinez & Stager, 2014). Thinkers such as Pestalozzi, Montessori, and Papert helped paved the way for the maker movement by stressing the importance of hands-on, student-centered, meaningful learning. Instead of viewing learning as the transmission of knowledge from teacher to student, these thinkers embraced the idea that children learn best when encouraged to discover, play, and experiment. More recently, maker education is being used as a way to connect do-it-yourself informal learning to classrooms. Driven by new technologies such as 3D printing, robotics, and kid-friendly coding, making is emerging as an effective way to introduce students to STEM, particularly women and minorities. By incorporating elements of making into the classroom, educators can bridge the gap between what students are passionate about and what they're learning in school.
John Evans

9 Very Good iPad Apps for Teaching Kids (American) Sign Language ~ Educational Technolo... - 1 views

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    "Here is a collection of some good iPad apps for teaching kids and students sign language and American Sign Language (ASL). The collection which we have curated from iTunes App Store and App Advice, embeds some of the most popular sign language apps out there.  We have based our selection mostly on user reviews and ratings. Whether you are a parent, a teacher dealing with deaf or hard of hearing students, or simply interested in learning an extra important communicative code, the collection below is definitely a great place to start with."
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