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John Evans

Minecraft YouTube videos have been watched 47bn times | Technology | The Guardian - 2 views

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    "Children and adults alike aren't just playing Minecraft in their millions: they're watching YouTube videos made using Minecraft - and those videos are racking up billions of views. Now online video firm Octoly has published a report aiming to quantify that, claiming that by June 2014, Minecraft videos had been watched 30.8 billion times, with only 183 million of those views coming from the channel of Mojang, the game's publisher."
John Evans

Design thinking vs computational thinking in education - 3 views

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    "In India, 41km of highway road was constructed every day for the year of 2016. In the Indian government budget, it estimated the cost just for 2016 to be 19 billion USD. It would be financing any shortfall through tax-free government bonds. Computational thinking would have played an instrumental role in deciding on where the road would go through with taking into account the key hubs and may have saved the government millions, if not billions of dollars. Jeanette Wing (2012) defines computational thinking as the thought process involved in formulating a problem and expressing its solution in a way that a computer-human or machine can effectively carry out. It is the process of abstraction by; choosing the right abstractions, operating in terms of multiple layers of abstraction simulations and defining the relationships between layers guided by efficiency, correctness, and flexibility. Computational thinking can best be related to as writing software or instructionals. Every action or non-action is accounted for in the way computational artifacts are constructed. Computational thinking is great for working out a solution but there is an argument that computational thinking does not put enough emphasis on the problem itself. Design thinking, on the other hand, attempts to understand the intent or problem before looking at any solution - computational or otherwise. Design thinking attempts to identify why the problem exists in the first place before solving it. IDEO defines design thinking as the application of empathy and experimentation to arrive at innovation solutions through making decisions based on stakeholder input and evidence based research. Using the Indian roading example, a design thinker would ask, what is the intent of building the roads in the first place?"
John Evans

Report: Schools are Wasting Education Technology's Potential - 5 views

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    "A report released by the Center for American Progress states that schools are not using technology in a way that benefits students. The United States is spending billions of dollars on technology in schools across the country, yet students are using the equipment for "lower-order skills" like practice and drill programs. "Our findings suggest that many schools have yet to take full advantage of technology's ability to improve the art of teaching and the process of learning," said Ulrich Boser, author of the report and Senior Fellow at the Center for American Progress. "In classrooms across the nation, many students are not using technology in very sophisticated ways. Students are too often using computers to do drill and practice instead of more intellectually engaging activities such as using statistical programs or spreadsheets.""
John Evans

Terry Heick: The iPad's Past, Present & Future In Learning Environments | WiredAcademic - 3 views

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    "When Apple started dropping hints about a coming "tablet PC" in 2009, it would have been difficult to see the way it might change the way we interact with digital media. The first-generation iPad was introduced in April, 2010 and in lieu of some significant hardware limitations, was a world-beater, garnering $1 billion in sales in just 4 months. The iPad 2 was released 11 months later, and the iPad 3 is currently rumored for a Spring 2012 release. While discussing the "history" of a product less than two years old may seem a bit premature technology moves at a dizzying, humming pace. Dog years have nothing on tech years."
Phil Taylor

EarthViewer for iPad on the iTunes App Store - 4 views

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    What did Earth's continents and oceans look like 250 million years ago, or 1 billion years ago for that matter? Can we say anything about Earth's climate as far back as our planet's origin? 
John Evans

What High Tech Urban Farms Can Teach Kids About Tinkering | MindShift | KQED News - 0 views

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    "BOSTON - On the cramped urban campus of Boston Latin School, high-school students grow an acre's worth of vegetables in an old shipping container that's been transformed into a computer-controlled hydroponic farm. Using a wall-mounted keyboard or a mobile app, the student farmers can monitor their crops, tweak the climate, make it rain and schedule every ultraviolet sunrise. In a few decades, nine billion people will crowd our planet, and the challenge of sustainably feeding everybody has sparked a boom in high-tech farming that is now budding up in schools. These farms offer hands-on learning about everything from plant physiology to computer science, along with insights into the complexities and controversies of sustainability. The school farms are also incubators, joining a larger online community of farm hackers."
John Evans

4 Ways Students Can Use Social Media as a Classroom Research Tool - 5 views

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    "Did you know it's possible for students to use social media as a classroom research tool? Over the years social media has evolved from being a mere communication platform where people can connect with their long-time friends. It has matured into a platform where people conduct real business in addition to just making connections. At the time of this writing (the fourth quarter of 2016) Facebook is the most popular social media platform with almost 2 billion followers. It started out as a channel where people could re-establish some of their lost connections. Today, in addition to this, major brands are using the platform to market their goods and services. That is how far our social media has evolved. With such changes, it's only fair that students should be able to take advantage of such opportunities. There are so many ways students can use social media for research. Why struggle with research papers when there is plenty of help out there? Instead of focusing on chatting up friends, they can use that time constructively and get something done. HomeworkDesk.com decided to make a list that will help you."
John Evans

22 Virtual and Augmented Reality Education Apps - Infinityleap - 5 views

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    "Virtual and Augmented Reality apps are starting to hit the market in force. While most of the buzz for these technologies has been for immersive gaming, many companies are getting involved in realizing the potential that Augmented and Virtual Reality may have as educational tools. The fraction of projected VR and AR market value taken up by education may seem small, but considering how large whole market is, this "small fraction" still represents Billions of Dollars. This article will discuss 22 virtual and augmented reality apps for education that are already available, in beta, or still in the testing process. Some of the apps are aimed at parents and preschool teachers, while most are for primary school teachers. Others will interest anybody, including higher education students, and even non-students."
John Evans

Google's Project Bloks tinker toys teach coding to kids - 0 views

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    "There has been a big push in computer-science education in the last few years. The UK has made it part of its national curriculum, President Obama has pledged $4 billion toward a national computer-science initiative and a slew of toys and games designed to teach kids how to code have come to market. Even Apple got into the spirit with the introduction of Swift Playgrounds, an iPad app that instructs kids on the basics of the company's Swift programming language. Today, Google detailed its own big investment in computer-science education. It's called Project Bloks, an open hardware platform that anyone can use to create physical coding experiences for kids."
Phil Taylor

On the Wire-Seven Things and 7 Billion| The Committed Sardine - 1 views

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    Lots of good resources. Two videos from NG worth the watch
John Evans

13 Things You May Not Know About Google - Edudemic - 1 views

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    "4 billion hours of YouTube video were viewed monthly in 2012."
John Evans

EarthViewer for iPad Takes You Through the History of Earth | iPad Apps for School - 5 views

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    "EarthViewer is a free iPad app that takes you through 4.5 billion years on Earth. EarthViewer allows you to select eons and eras to view. Within each eon and era you can view tectonic plates, continental drift, and other geological events. You can view major biological events in EarthViewer too."
John Evans

The government is helping fund a Minecraft-style game for teaching kids about the envir... - 2 views

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    "Minecraft is a cultural phenomenon. The block-based exploration and crafting game was snapped up by Microsoft for $2.5 billion last year and has helped inspire competitors from giant toy companies like Lego. Even the government is interested in building on Minecraft's success: The Department of Education is helping fund a project known as "Eco" that looks a lot like Minecraft, except with a few added twists: There's a looming ecological disaster and players must band together to make a community -- agreeing on laws and living in harmony with the environment. If they fail, the world dies forever. Strange Loop Games, the company behind the game, describes it a "global survival game" and says failure results in "server-wide perma death.""
John Evans

Please Just Don't | Venspired - 1 views

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    "Don't try to put making in a box. Don't make it a kit, standardize it, and water it down.  Don't develop a canned-for-sale-program out of it.   Don't make it a packet to sell on website. Don't reduce it to a moment in a day, a day in a week, or a kit from the shelves. Don't make it into a program that a school has to pay billions to be a part of. Don't reduce making to that "thing" that happens in a certain room or a certain space or once a month.  Please just don't reserve making for gadgety electronics or robotics.  Don't just call it STEAM. Making is connecting, interpreting, and building a relationship with the world. Let's make school more about making. The mathematics and patterns in sewing, the joy in colorful art, the visual beauty in cooking, painting, the science of mixing colors, the music of sculpture in the wind, the flow in writing from the imagination, the collaboration in developing something together, the spark in sharing cardboard creations via Skype, the motivation in sharing with the world, the engagement in raw discovery, the fun in tinkering with a pile of junk, the passion in an idea grown from a seed, and the excitement in untouched exploration."
John Evans

Year One With a 3D Printer: 17 Tips | Edutopia - 0 views

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    "The 3D printing industry is expected to exceed $21 billion by 2020. Classrooms are joining in. Kelly Hines' fifth-grade classroom is redesigning a prosthetic hand. Can't buy a drone? Soon, you may be able to print one. You can print robots, math manipulatives, and even parts for a 3D printer. (In fact, Bryan Byer's science classroom in Michigan built their own 3D printer.) What will happen when we can 3D print things from door stoppers to wind turbines to (wait for it) wedding dresses? This past year, my students and I began our journey after I saw the FabLab at Kentucky Country Day School last summer."
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