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John Evans

6 Fun Projects to Code This Summer | Tynker Blog - 0 views

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    "Summer's the perfect time for a new creative outlet, but it's far too easy to slip into "consumer" mode, passively watching TV or playing video games. Coding is a great way to break the cycle and flex your creative and logical muscles. Anyone can learn to code! We've chosen six fun starter activities that help kids see that making their own games is much more fun than playing a game made by someone else. They can just fire up their web browser (or the Tynker app for tablets) and choose whichever activity most strikes their interest! Kids follow easy step-by-step instructions to make their own games and stories while creatively customizing the project as they go. They can access hundreds more free activities by going to tynker.com or downloading the Tynker app for iPads or Android tablets."
John Evans

A Guide to Coding and Computational Thinking Across the Curriculum | K-6 Educational Re... - 2 views

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    "Computational thinking is the thought processes involved in formulating a problem and expressing its solution(s) in such a way that a computer - human or machine - can effectively carry out. Informally, computational thinking describes the mental activity in formulating a problem to admit a computational solution.  The solution can be carried out by a human or machine. This latter point is important.  First, humans compute.  Second, people can learn computational thinking without a machine.  Also, computational thinking is not just about problem solving, but also about problem formulation.1 The Digital Careers organisation says that students need experience and skills in computational thinking and computer programming (coding) to be successful in their future careers.2 The NSW syllabuses provide a range of opportunities to develop students' understanding of computational thinking and coding. This guide draws out the areas where computational thinking can be applied within the existing NSW K-8 syllabuses. Like the syllabuses, it is organised into stages of learning and subdivided into learning areas, with suggested activities and links to online resources. Not all resources and activities listed in this guide refer to coding explicitly, but they do aim to develop algorithmic and computational thinking skills to better enable students and teachers to reach a coding goal."
John Evans

Maker Camp: Toy Making and Hacking | User Generated Education - 0 views

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    "For the past two summers, I have gotten the marvelous opportunity to teach maker education camps to elementary level students, ages 5 to 12. Each week has a different theme and each theme meets for the five weekdays from 9:00 to 12:00 with a half hour break. Our first week's theme was on Toy Making and Hacking. Here are the webpages of resources I aggregated on these maker activities: DIY Science Toys - http://www.makereducation.com/diy-science-toys.html Toy Take Apart - http://www.makereducation.com/toy-take-apart.html Below is a list of activities completed with the students along with descriptions and my reflections on the degree of success with these activities."
John Evans

Learning and Sharing with Ms. Lirenman: The On-Line Activity Permission Slip - 0 views

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    "While my school district has a very clear Media/Website consent form specific to public media and our school district website there is no consent form yet in place for the on-line activities I do with my class. These activities include but are not limited to our class blog, my students' individual blogs, our class tweeting, our class skyping, and the global projects we take part in on-line."
John Evans

Free Technology for Teachers: Twelve Good Tools for Building End-of-year Review Activities - 0 views

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    "The end of the school year will soon be upon us. This is the time of year that we think about activities that we can do to help students review the school year. At this time of the year I start to get a lot of requests for suggestions for tools to create review activities. Here are twelve good options."
John Evans

Teach your kids (and yourself!) how to code with these iPad apps | Macworld - 0 views

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    "Move over, Space Camp: Coding is quickly growing as a popular activity for kids, and not just for those who dream of being programmers when they grow up. The logical thinking required to code can help kids succeed in school and other day-to-day activities-it's no wonder why big companies are getting behind the effort to help students learn the needed critical thinking skills.  If you want to help them get started, there are a number of visual, kid-friendly apps that teach users how to build games and code other simple activities on their own."
John Evans

Designing a School Makerspace | Edutopia - 4 views

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    A makerspace is not solely a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these familiar spaces. Therefore, it must be designed to accommodate a wide range of activities, tools and materials. Diversity and cross-pollination of activities are critical to the design, making and exploration process, and they are what set makerspaces and STEAM labs apart from single-use spaces. A possible range of activities might include: Cardboard construction Prototyping Woodworking Electronics Robotics Digital fabrication Building bicycles and kinetic machines Textiles and sewing
Beauty Mthembu

Collaboration Tools - Teaching Excellence & Educational Innovation - Carnegie Mellon Un... - 0 views

  • ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
  • eam Definition & Participants
  • Communication Many features of collaboration tools are geared toward the facilitation and management of effective communication among team members. Carnegie Mellon centrally-supports tools designed for handling many of the following functions: Virtual Meetings Email Instant Messaging Screen Sharing Blogs Voice, Video, Web Conferencing Discussion Boards
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    • Beauty Mthembu
       
      Communication
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    ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
John Evans

Engaging Students Through the Arts, Sports and Community Service: Why Kids Ne... - 2 views

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    "Every child deserves the opportunity to shine, whether academically, through the arts, in sports or via community service. School districts throughout our country work to fulfill their mission to provide these opportunities, first by offering the most robust curriculum possible. Financial strains, however, can often limit extracurricular activities. Yet we can all remember from our own experience that schools, at their best, provide an array of performing and visual arts programming and a wide variety of sports and community service clubs. Numerous studies support engaging students in such a broad range of activities. In fact, as noted by John H. Holloway, a consultant for the teaching and learning division of the Educational Testing Service (ETS) in Princeton, New Jersey, limiting outside activities can have a negative effect for students:"
John Evans

27 Strategies to Motivate Students in Class ~ Educational Technology and Mobile Learning - 2 views

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    "Looking for ways to motivate your students? Mia from Anethicalisland has 27 strategies for you to use in class to get your students motivated.These strategies cover both types of motivation: intrinsic motivation (an inner drive to engage in an activity for its own sake because it is interesting and satisfying in itself), and extrinsic ( a drive to engage in an activity because of a reward to engage in the activity or a punishment for not engaging). Check them out below and share with us what you think of them."
John Evans

Why not even exercise will undo the harm of sitting all day-and what you can do about i... - 1 views

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    "A large review recently published in The Journal of the National Cancer Institute confirms what we've been hearing for years: Sitting can be fatal. + It's been linked to cancer, diabetes, and cardiovascular disease. In this latest meta-analysis, Daniela Schmid and Michael F. Leitzmann of the University of Regensburg in Germany analyzed 43 observational studies, amounting to more than 4 million people's answers to questions about their sitting behavior and cancer incidences. The researchers examined close to 70,000 cancer cases and found that sitting is associated with a 24% increased risk of colon cancer, a 32% increased risk of endometrial cancer, and a 21% increased risk of lung cancer. + The really bad news: You can't exercise away the habit's harmful effects. "Adjustment for physical activity did not affect the positive association between sedentary behavior and cancer," the authors write. Even participants who achieved the daily recommended levels of physical activity were at the same risk as those who spent their day sitting. "[The results] indicate that the increased risk of cancer seen in individuals with prolonged time spent sedentary is not explained by the mere absence of physical activity in those persons," the researchers say. + S"
John Evans

Using Augmented Reality to Enhance Vocabulary Instruction Part One | The Apptive Learni... - 3 views

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    "Over the school holidays I have been playing around with an app called Aurasma, in the hope of creating an activity for reading groups to enhance our vocabulary studies. We already do a number of activities with iPads that enhance explicit vocabulary instruction, but this is going to be different. I think this activity is going to blow the kids away, and I'm so looking forward to seeing their faces when they use it for the first time."
John Evans

The cheat sheet to choosing effective education apps - Daily Genius - 3 views

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    "Since there's such a push to bring apps into the classroom, it's time to figure out which ones are right for you. I threw together this cheat sheet to choosing education apps that will hopefully help you quickly choose what works (and what doesn't). So what are some of the best education apps for active learning? What are the top ways to get students actively engaged and interacting with one another? There are some seriously amazing iPad apps that are terrific for project-based learning, active engagement, and even flipped classrooms. This cheat sheet will help - but first let's run through the questions you see in the visual."
Nigel Coutts

Engaged, Disengaged and Overengaged - The consequences of engagement on learning - The ... - 0 views

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    If you consider the day to day life of many of our students today, you see that they have very little time that is free from some form of programmed activity. Indeed, it is increasingly the norm for families to fill their children's time with the maximum number of learning, sporting and co-curricular activities. Schools naturally are happy to facilitate this and many see the breadth of programmes that they offer as a measure of success. But is there a consequence to all this activity and constant state of engagement?
John Evans

Integrating Maker Education into the Curriculum | User Generated Education - 3 views

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    "Rather than the maker experiences being an after school program, an add on activity, or an activity that is implemented when students have done their regular lessons work, it should be part of the regular, day-to-day curriculum. As noted in USC Rossier Online, "In order for your school and students to be fully invested in maker education, it has to be integrated into your curriculum, not squeezed in" (https://rossieronline.usc.edu/maker-education/sync-with-curriculum/).  Ayah Bdeir, who invented and runs littleBits, had this to say about integrating maker education into the curriculum: It's time for maker ed to move into the mainstream. Making should not be relegated to the times spent outside of class, e.g. lunch or after school. Nor should it only flourish in private schools, which don't have to teach to standards. We need to work to show how making is a rigorous process that leads to valuable new technologies, products and experiences. Specifically, we need to tie maker projects to standards-based curriculum and show clearly the kinds of knowledge, skills and practices students learn as part of making (https://www.edsurge.com/news/2015-09-24-building-connections-between-maker-ed-and-standards) Albemarle County Public School District is very intentional in their implementation of maker projects: Maker projects can be created to support just about any subject area, from science to history to language arts. Maker education can be a tool for teaching the curriculum that you already have, At a glance, maker projects may appear disconnected from the curriculum. What may look like an arts and crafts activity, or just a bunch of kids playing with Legos, is actually a way to teach about ancient Rome or how to write a persuasive essay. (https://www.edutopia.org/practice/maker-education-reaching-all-learners) "
John Evans

Creating Mobile Classroom Makerspace Library Program | Maker Maven | STEAM | Makerspace... - 1 views

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    As a school librarian, I try to offer spaces where students can create, make, and innovate. Trying to offer a makerspace to 100% of the student population can quickly become limiting due to space. Offering a mobile classroom makerspace solves this problem. A mobile classroom makerspace library program allows classroom teachers to check out 6 to 8 makerspace activities with the needed supplies packed together in one cart. Teachers can check-out a cart for their classroom for a week. During that week teachers can unpack the activities, and create a pop-up makerspace in their classroom when it fits into their schedule.      Last year I tried this at Ed White E-STEM with kindergarten and first grade classes. The teachers and students loved the mobile classroom makerspace carts so much we added a cart for 2nd grade this school year. The 2nd grade teachers want to take it a step farther. They want the library to supply a book with each activity, so they can use the cart as part of a Literacy Station. The students will explore, make, read, and then write about their experience.   The second year of this program has been a learning experience. This year we were able to fine tune the offerings in each cart by teachers expressing what worked, and what didn't work last year. We used teacher input as one measure to create this year's inventory list for the mobile classroom makerspace carts. 5 things to think about when creating a mobile classroom makerspace."
John Evans

Developing Computational Thinking Skills for Children Age 4-7 - 2 views

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    "Computational thinking is the set of skills you need to be able to get computers to do useful things. It includes logical thinking, planning ahead, working with data, being able to give precise instructions and make predictions. There are lots of activities that can help young children aged 4-7 to develop these skills. Computational thinking skills can be developed through coding but there are lots of other activities that help too. A lot of them are screenless which helps to develop modern skills while also developing other important skills including motor skills and communication. Some of the ideas here are classic kids games and activities that you might have tried anyway, they just happen to be great for computational thinking skills."
John Evans

Free Technology for Teachers: Free Hands-on STEM Lesson Plans and Projects - 2 views

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    "Microsoft's Hacking STEM Library is divided into activities that take multiple days to complete and activities that can be completed in one day. All of the activities in the Hacking STEM Library include detailed directions, materials lists including places to acquire materials, and lesson objectives. The homemade wave machine project is an example of a one-day project. This lesson on harnessing electricity to communicate is an example of a multiple day project."
John Evans

Free Technology for Teachers: 21 Real World Math Lessons for High School Students - 2 views

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    "Getting to teach economics lessons is one of my favorite things about being a social studies teacher. In economics lessons high school students start to see how many of the math concepts, logic concepts, and political theory they've learned can apply to them in the "real world" after high school. Econ Ed Link is a great resource for lesson plans, videos, and interactive activities for teaching economics concepts. They recently published an updated list of their Math In the Real World lesson plan library. Math In the Real World lesson plans include activities to teach students how to analyze business profit and loss, how the stock market works, and how distribution of income can influence government policies. The Math In the Real World lesson plans also include activities that have a more personal appeal to students. Those lesson plans include building credit, building a savings, and the dangers of payday loan schemes. The payday loan lesson plan is one that has previously been featured here on Free Technology for Teachers."
John Evans

10 Ways to Bring Active Learning To Your Classroom | Edudemic - 0 views

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    "You know that teaching involves more than the dispensing of facts. It is more important than ever that teachers help students learn HOW to learn. Skills that prepare students for 21st century careers involve more than memorization; critical thinking, collaboration and problem solving are key. The way to help students gain those skills is by creating lessons that let students learn actively in the classroom."
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