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John Evans

Epic Examples of Minecraft in the Classroom - 1 views

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    "Minecraft has become arguably one of the most popular games in history. This is evident not only with gaming communities, but also among educators. If you're not familiar with Minecraft, imagine a Lego-meets-SimCity stylized world with your only limit being your creativity. Why is it so popular?"
John Evans

Stop Motion Studio Lesson Ideas for iPad Teachers | Class Tech Tips - 3 views

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    "Stop Motion Studio is a filmmaking app that can be used across the content areas.  Similar to the Lego movies you may have seen made by filmmakers on YouTube or claymation characters moving across the screen.  In the classroom teachers are using this app to have students demonstrate their understanding of content in lots of subject areas."
John Evans

What is MakerEd? And why math teachers should take notice… | Valerie Weage's ... - 1 views

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    "As I look back, it has been a crazy and wonderful learning experience in CEP 811 over the last few weeks. With a focus on the Maker Movement and maker education, I have read articles, blog posts, sections from books, and even watched videos to learn more about the Maker Movement. I even had a chance to try my hand at making by creating a Lego robot using the NXT program and then turning my project into a great lesson about slope I can use with my math students. In addition, I considered what inspires a maker and how I might be able to turn my own classroom into an inspirational and supportive makerspace. This week, I organized all of the ideas I have gathered about the maker movement and maker education into a helpful infographic using easel.ly that addresses two important questions: What is the Make Movement? Why should math teachers start incorporating it into their classrooms? "
John Evans

Building the Makerspace of Your Students' Dreams | Edutopia - 2 views

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    ""There's a huge gap between the needs and requirements of the job market of the 21st century and what the education system is delivering," said Vishal Talreja, founder and CEO of Dream A Dream, a Bangalore-based organization that prepares young people from vulnerable backgrounds to succeed in a changing world. Talreja is right -- neither employers nor education leaders (not to mention some students themselves) would argue otherwise. But it is the second point Talreja made before the 2015 LEGO Foundation IDEA Conference that educator-innovators should pay the most attention to: "Learning spaces, which could be physical spaces of learning or just safe environments for learning, are extremely critical." A learning space differs in both look and feel from the traditional classroom. In the past year, we've met social entrepreneurs with an eye on education who are creating cost-effective methods to infuse schools with the type of culture and design that students need to better develop their curiosity, creativity, and imagination, and better achieve desired learning outcomes."
John Evans

Making Doesn't Have An Age Limit | Renovated Learning - 1 views

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    ""Makerspaces are too complicated for elementary students.  You can only get in depth with middle and high school students" "High schoolers are too jaded for making.  They'll roll their eyes at you if you give them LEGOs" I've heard variations of these criticisms so many times.  Placing some kind of age restriction on when students are capable of/will be interested in making seems to be one of the most popular excuses educators have for not even considering creating a Maker environment in their school. We need to smash these notions and assumptions.  That creativity is tied to a certain age group.  That we outgrow our desire for play.  That young children aren't capable of serious making.  That adults will never have an interest in expressing themselves."
John Evans

Coding Camp for Minority Boys Where Mentors Make a Big Difference | MindShift | KQED News - 0 views

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    "On the second floor of Morgan State University's engineering building, Jacob Walker, 12, is putting the finishing touches on a ruler he's just created. Not yet an actual ruler. One he's designing on the computer. He just needs to add his initials - then it's time to produce it on a 3-D printer. Jacob starts seventh grade in the fall and has big dreams. Building this ruler is all part of the plan. "When I was a child," he says, "I loved to play with Legos, and it inspired me to be an engineer when I get older." Jacob is one of some 50 boys in this free, four-week camp at Morgan State. It's called the Minority Male Makers Program - paid for by Verizon."
John Evans

Makerology | Venspired - 1 views

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    "I've always been obsessed with all things creative.  I've always assumed I was just a Sharpie collecting, cardboard building, Lego designing girl who never grew up.  What was this relentless urge to create?  It's really been about being a maker, all along. The Maker Movement is making it's way into education and these are my favorite resources.  Join the conversation about making on Twitter by adding the hashtag #MakerEd, or the new hashtag just for resources for youngest learners, #Elemaker.  You can also add your name to a growing list of educators looking to collaborate!"
John Evans

The Do's and Don'ts of Slide Design for Students - 4 views

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    "I have spent most of educational technology career supporting secondary students. Projects and Presentations are always a plenty… but what I noticed is typically students have great presentations and poor content or great content and poor presentations. "Rarely, are students able to deliver a compelling message in a visually stimulating and engaging way with purposeful use of media and graphics." - Lisa Johnson So… being Type A, a perfectionist, and someone that relies on visuals to communicate… I went a googling in order to create a comprehensive guide (and yes, I also staged a few Lego Minifigure pics in my back yard for emphasis too.)"
John Evans

What I Learned from the Cincinnati MakerSpace, part 2: Maker Mondays - @TLT16 Teen Libr... - 0 views

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    "As you can see, our Maker Mondays is loosely based on the concepts inspired by the Cincinnati Public Library's MakerSpace. We had already purchased the Little Bits and Legos. The Ellison and Accucut dies were also something we had on hand (and taking them from the top floor to the basement for our Maker Mondays only took 3 trips). Inpsired by CPL, we did purchase a couple of American Button Machines, which I blogged about here. Our goal is to eventually add in a few additional items so that we can rotates some of the various features. So here's some of what we learned in researching and setting up our first Maker Monday:"
John Evans

From Legos to Maker Labs: Fun and Learning After School | graphite Blog - 1 views

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    "For more than six hours each day, we aim to seize every teachable moment. Our schedules, carefully crafted and refined, often resemble a flight schedule at a busy airport: whole-class math lessons here, reading groups there, and one-on-one conferencing/counseling/cheerleading sessions squeezed in everywhere else. But we all know learning isn't confined to the school day. Extracurricular activities, from soccer to chess club, have been around as long as school itself. When I was young, few after-school activities appealed to me, so hosting an after-school club as a teacher didn't occur to me until a few years ago when I began to look at after-school learning through a new lens. Having started two after-school clubs in the past three years, I now realize I can create rich learning opportunities that would have appealed to me when I was a student, and simultaneously appeal to the teacher I am now."
John Evans

Daily Shoot: Miss Dunsiger's Class - Day 187 | - 0 views

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    Today was Dr. Davey's first Maker Day, and an amazing one at that! Here's a look at our day. All of the Grade 1-Grade 7 students participated in today's Maker Day. Students attended two of seven different sessions based on their interests: Minecraft/Coding, Collaborative Art, Beautiful Junk, Positive Graffiti, Making Music, Lego/Blocks, and Egg Drop. Staff members paired up together to facilitate the learning at each of the sessions, and the students directed most of the learning based on their interests. I (Aviva) worked with an amazing Grade 4 student that led the Minecraft/Coding session, and even worked with small groups of students on coding the Arduino. It was really quite incredible! After two sessions, students reflected on the day and on their learning, and then extended the "Maker Learning" back in the classroom. Today was all about the Learning Skills, problem solving, creativity and critical thinking. As you can hear in our video reflection, there were also links to our classroom learning including Science (Structures) and Math (shapes, figures, and non-standard measurement). There was also a lot of Arts learning today (with creating music and creating works of art including the elements of design). What an amazing day!"
John Evans

Goldieblox and the Movie Machine App | Engage Their Minds - Great Minds DON'T Think Alike! - 0 views

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    "Our Maker Club has transitioned from making cardboard games to making movies, and one of the apps the students explored last week was Goldieblox and the Movie Machine.  They quickly figured out what they needed to do to create their own short animations, and they were too busy having fun to ask for help from me.  The club is still testing out different options for movie creation, so we haven't worked our way up to making final products, but I think this app will definitely be a contender for most popular movie-making tool (along with the Lego Movie Maker app)."
Phil Taylor

30 years of collaboration towards empowering children to be creative thinkers on Vimeo - 0 views

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    "For the past 30 years, the LEGO Group and the MIT Media Lab have collaborated on projects based on a shared passion for learning through play"
John Evans

Playful Invention and Exploration - Motion Modules - 0 views

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    " Looking for a way to make something move? Choose a motion, then build it using a small set of LEGO parts. "
John Evans

5 Lessons To Learn From Minecraft In Education - 1 views

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    "Minecraft is a simple, clumsy-looking little game full of blocky graphics and unclear terms of play. It is essentially a giant sandbox of digital legos that players can do with what they wish-tear stuff down, dig holes, or build dizzying towers of complex design and architecture. And it's a perfect analogue for what's possible in learning. First off, let's be clear-it's a huge, huge hit. Minecraft has sold over 20,000,000 copies to date. It is available for iPad, Android, PC, and Xbox (though sadly, not the PS3), and is quickly becoming a cultural phenomenon. What makes it popular with children is tempting to oversimplify, but five characteristics really stand out."
John Evans

Why It's Critical for the Next Gen to Be Tech Creators Not Consumers | WIRED - 5 views

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    "ACCORDING TO AYAH Bdeir, technology is the language of our time. The 33-year-old founder and CEO of littleBits likes to compare the engineers of today to the clergy of the Middle Ages, who controlled access to knowledge and power via their monopoly over the use and understanding of the written word. Today's engineers have a special kind of social and technological influence, which derives from their understanding of the stuff that makes our everyday gadgets work. If our lives today depend on technology, then those who truly understand it have an outsized influence over the rest of us. In Bdeir's view, littleBits-a range of Lego-like electronic circuits that can be used by virtually anyone to innovate their own gadgets-isn't just a plaything, it's an aid to achieving widespread tech literacy. You might even think of littleBits as a democratizing project. "You see these kids growing up with laptops and smartphones, and by the time they're toddlers, they already seem so tech savvy," Bdeir notes. "But they don't actually understand how the technology works. They're great at navigating around a touchscreen, but if they only ever know that much, they'll wind up relying on other people-these specialists who studied engineering in school-to decide what kind of technology they have access to.""
John Evans

Small Tech, Big Impact: Designing My Maker Space | School Library Journal - 2 views

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    "I didn't think 2015 would be the year I created a teen maker space, but it was-and it turned out to be an exciting, challenging, and rewarding experience. After six months of planning, our maker space at the Public Library of Mount Vernon and Knox County, Ohio, where I am the YA services coordinator, opened last month. How did it come together? Organically. It began during our teen summer reading program seven months ago, when I hosted a few extremely popular Maker Mondays. Our children's librarian, Debbie Baker, and I created a collection of circulating maker-related titles. We also assembled 20 small circulating maker kits with Snap Circuits (kits for creating objects with electronic circuitry), stop-motion animation materials, and LEGO. These were such a hit that a dedicated maker space seemed ideal for us. Ideal-until we considered our budget and space restraints. We started planning anyway. Our process began with a lot of research, online and in person, visiting libraries and maker faires. There was heavy-duty continuing ed: online workshops and webinars, many hosted by School Library Journal. We knew that a maker space would benefit our community, but we couldn't see how to make it happen. With time and goal adjustments, we reached the finish line and launched in January."
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