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John Evans

25 Next Gen Tools for the Inquiry Classroom | Getting Smart - 7 views

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    "Next gen tools provide meaningful ways teachers and students can explore, question, reflect and share-leading to Deeper Learning and blended and personalized opportunities for students. Here are 25 ideas for using next gen tools this year in your classroom. Rich Content. Next gen tools provide rich content for blended blocks of social studies, science, and math and help spur thought-provoking discussions, Socratic Seminars, writing prompts, and opportunities for extensions into real world settings. The tools below are multi-disciplinary and multi-sensory."
John Evans

Free Technology for Teachers: Gen i Revolution - A Personal Finance Game for Middle Sch... - 1 views

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    "Gen i Revolution is an online game designed to help middle school and high school students develop and test their knowledge of concepts in personal finance. Gen i Revolution contains fifteen "missions" in which students have to select "operatives" to assist them. Each mission is designed to help someone make better personal financial decisions. Some of the mission topics include credit, budgeting, and investing for the future. "
John Evans

YouTube - Grown Up Digital - The Net Generation is Changing YOUR World - 0 views

  • The bottom line is this: If you understand the Net Generation, you will understand the future. If you're a Baby Boomer or Gen-Xer: This is your field guide.
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    The bottom line is this: If you understand the Net Generation, you will understand the future. If you're a Baby Boomer or Gen-Xer: This is your field guide.
John Evans

Why It's Critical for the Next Gen to Be Tech Creators Not Consumers | WIRED - 5 views

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    "ACCORDING TO AYAH Bdeir, technology is the language of our time. The 33-year-old founder and CEO of littleBits likes to compare the engineers of today to the clergy of the Middle Ages, who controlled access to knowledge and power via their monopoly over the use and understanding of the written word. Today's engineers have a special kind of social and technological influence, which derives from their understanding of the stuff that makes our everyday gadgets work. If our lives today depend on technology, then those who truly understand it have an outsized influence over the rest of us. In Bdeir's view, littleBits-a range of Lego-like electronic circuits that can be used by virtually anyone to innovate their own gadgets-isn't just a plaything, it's an aid to achieving widespread tech literacy. You might even think of littleBits as a democratizing project. "You see these kids growing up with laptops and smartphones, and by the time they're toddlers, they already seem so tech savvy," Bdeir notes. "But they don't actually understand how the technology works. They're great at navigating around a touchscreen, but if they only ever know that much, they'll wind up relying on other people-these specialists who studied engineering in school-to decide what kind of technology they have access to.""
John Evans

Next Gen Makerspaces: NGSS & Makerspaces - Worlds of Learning - 2 views

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    "I recently began giving away a FREE Makerspace Planning Cheat Sheet on my Worlds of Making site.  One of the the steps on that Cheat Sheet suggests unpacking the standards and using them to inform your makerspace planning.  This includes the Next Generation Science Standards (NGSS), which many states have adopted.  These standards offer a new vision on what teaching and learning should look like that speak directly to the K-12 Maker Movement. "
John Evans

Tales of a 1:1 Instructional Coach: Life in 1st Grade - iPods - Making Use of What You ... - 2 views

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    " gen. iPod Touches, and could only be updated to iOS 6.1.5."
John Evans

3 Significant Benefits Of Social Learning - 2 views

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    "Technology influences education. It's a bit late to discuss how social media and technology may reshape learning and schools. The train has already departed and so we can observe some changes taking place. There are plenty of ways to go about it-social learning networks currently offer first class tickets to the "next-gen" learning."
John Evans

Free Technology for Teachers: 3D Printers in Elementary School - 2 views

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    "We were recently gifted with a Makerbot Replicator (5th Gen) to pilot in our elementary school library. Our librarian, Angelique Lackey, and I knew that time was short before the end of the year, but we wanted students to experience the power of creating with this device. "
John Evans

Britain's tech future isn't just about turning kids into coders | Media Network | The G... - 0 views

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    "The UK is on a mission to create a nation of coders. A new GCSE for programming is set to launch and everyone from business leaders to celebrities are getting behind the campaign to boost the country's tech talent. The current trend follows the influential Next Gen report, which warned that the UK was losing out to overseas developers through the lack of technology specialists at home. The move from infrastructure to the cloud and the boom in smartphones and tablets have further increased demand. To meet the challenge, the government is spearheading a push to get more kids coding and to increase vocational skills. Education secretary, Nicky Morgan, recently told teenagers to stay away from the arts and to opt for science and maths if they want access to the widest range of jobs. Every child should learn to program, but not necessarily how to code Read more As an employer of more than 85 staff at a fast-growing UK tech company, I consider Morgan's approach as potentially short-sighted. For Potato, while coding expertise has been essential, employing staff from a variety of backgrounds has also been key to our success."
John Evans

Free Technology for Teachers: 3D Printers in Elementary School - 1 views

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    "We were recently gifted with a Makerbot Replicator (5th Gen) to pilot in our elementary school library. Our librarian, Angelique Lackey, and I knew that time was short before the end of the year, but we wanted students to experience the power of creating with this device. If you search the web for 3D printing curriculum to use in elementary schools, you will find a sparse number of appropriate resources. Most of the "curriculum" turns out to be instructions on using a 3D printer like this, or lists of manipulatives teachers can make on a 3D printer. Angelique and I were looking for something that would be more transformational for our students, however. "
Tom Daccord

iLibrarian » Next-Gen Libraries Presentation - 7 views

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    "a talk on Next-Generation Libraries at the Online Information Conference in London, England. "
John Evans

GenI Revolution : Home - 5 views

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    Developed for middle school and high school students, this online game gives your students the chance to learn important personal finance skills as they play and compete against fellow classmates. The game includes fifteen Missions in which students attempt to help people in financial trouble. Students join the Gen I Revolution, strategically select their Operatives, and begin to explore and earn points as they work to complete each Mission.
John Evans

Over 20 Good Apps to Use in BYOD Classroom ~ Educational Technology and Mobile Learning - 1 views

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    "BYOD (Bring Your Own Device) is not only about students bringing their own devices to class and using them for educational purposes. It is much more than just a problem of hardware but is rather a question of what "learningware" students need to install and use with their devices. Most of the discussions on BYOD center around the accessibility and availability of devices together with the fact that students are experts of their own devices. Sounds good but not enough! Students need to be provided powerful educational apps to galvanize the learning gen inside of them. They need to be shown what apps work with which. Below is a Symbalo board featuring a wide variety of powerful web tools and apps perfect for BYOD classrooms. Click on the image below to access the interactive version of this board where you can access the links of each of these apps."
John Evans

8 maker tools to inspire next-gen innovation and design | eSchool News - 2 views

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    "The "maker movement" can play an important role in getting kids interested in innovation and design, and littleBits-which makes easy-to-use electronic building blocks-is finding itself at the center of this movement. Until now, the company has focused mostly on the consumer market, but during a March 8 keynote session, littleBits founder and CEO Ayah Bdeir announced a new kit made specifically for schools. "We want to unleash the inventor in everyone," Bdeir said. In a conversation with Education Week, Bdeir said schools need to find ways to make science, technology, engineering, arts, and math (STEAM) education more fun, engaging, and accessible for students. "I studied engineering, and almost on a weekly basis I wanted to quit," she said. "We need to find ways of approaching STEAM education differently." Bdeir said her experience in learning engineering as an undergraduate was "completely hands-off; as a result, many other students and I were turned off to it." But when she arrived at the MIT Media Lab for her master's of science degree, "it was the exact opposite. Every week was a new project, a new learning challenge. It was very scary, but also exhilarating and engaging." That's the experience her company is trying to replicate for students at all levels with the new STEAM Student Set."
John Evans

Teens Are Being Bullied 'Constantly' on Instagram - The Atlantic - 1 views

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    "No app is more integral to teens' social lives than Instagram. While Millennials relied on Facebook to navigate high school and college, connect with friends, and express themselves online, Gen Z's networks exist almost entirely on Instagram. According to a recent study by the Pew Research Center, 72 percent of teens use the platform, which now has more than 1 billion monthly users. Instagram allows teens to chat with people they know, meet new people, stay in touch with friends from camp or sports, and bond by sharing photos or having discussions. But when those friendships go south, the app can become a portal of pain. According to a recent Pew survey, 59 percent of teens have been bullied online, and according to a 2017 survey conducted by Ditch the Label, a nonprofit anti-bullying group, more than one in five 12-to-20-year-olds experience bullying specifically on Instagram. "Instagram is a good place sometimes," said Riley, a 14-year-old who, like most kids in this story, asked to be referred to by her first name only, "but there's a lot of drama, bullying, and gossip to go along with it.""
Phil Taylor

3 must know's about the rising "phigital" student-and why their impact is enormous - eC... - 1 views

  • Gen Z, the first generation to be considered fully “phigital”—unwilling or unable to draw a distinction between the physical world and its digital equivalent.
John Evans

So, What IS the Future of Work? | EdSurge News - 3 views

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    "For many attending the Future of Work symposium on Wednesday, there wasn't any question whether automation is going to take over jobs-but rather when, and how education should respond. Hosted at Stanford University, the day-long event brought together dozens of minds who are thinking about what careers and skills students need to prepare for, and how an increasingly digital higher-education system will need to adapt to help get them there. Speakers including edX CEO Anant Agarwal, associate dean and director of Stanford's Diversity and First-Gen office Dereca Blackmon, and Deborah Quazzo, a co-founder of investment firm GSV, shared their ideas on what that might look like. Here are a few major themes we heard throughout the day:"
John Evans

The 4 Cs of 21st Century Learning and Robotics Education - 2 views

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    "We are living in an age of Gen Z-ers who, as digital natives, are in tune with technological advances in communication such as social media, gaming, and conducting research almost exclusively using the internet. Their avenues for engagement are changing and teachers who are increasing STEM (science, technology, engineering, and mathematics) instruction in their classrooms are exploring ways to incorporate more hands-on, immersive learning experiences that combine innovative technology with real-world connections. The motivation for doing so? To see their students' active participation in experiments and projects, as well as strengthening the four Cs to 21st-century skills: Critical Thinking, Collaboration, Communication, and Creativity.  Teachers have a variety of ways to help them expand what they already do with STEM. More teachers are including the study of robotics in their STEM curriculum because it introduces students to coding and programming. As students work through these key tech skills for building their robots and directing their movements, they're also growing their "4 Cs" skills. Let's look at how. "
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