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John Evans

Here's How Gamer-Teachers Use Video Games In The Classroom - Forbes - 0 views

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    "Games are being used much more widely in schools than they were when I first started writing about them 2 or 3 years ago. As of fall 2013, 74% of K-8 teachers were using digital games. 55% of these teachers have students playing digital games at least weekly, 9% daily. The games they are using are mostly designed to be educational, with only 5% playing commercial games, and 8% playing hybrids (commercial games adapted for education like MincraftEDU or SimCityEdu). These insights come from Joan Ganz Cooney Center at the Sesame Workshop, who recently released a study surveying K-8 teachers in order to understand how they are implementing digital games in their classrooms."
International School of Central Switzerland

IMAGERS - Adventures of Amelia the Pigeon - 3 views

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    Read online, or download this book from NASA. Also a teacher's guide for K-2 and 3-4. "The IMAGERS (Interactive Multimedia Adventures for Grade School Education Using Remote Sensing) Program is NASAÕs comprehensive Earth science education resource for the introduction of remote sensing and satellite imagery to children in grades K-8." ""The Adventures of Amelia the Pigeon" was launched in the fall of 2002. Amelia is IMAGERS second interactive web site with multimedia components to engage the K-4 audience and illustrate Earth science concepts. The Pigeon Adventure presents science concepts through metaphors and analogies that relate to inner-city life. The use of a pigeon as the vehicle for the web site provides a metaphor familiar to inner-city children, and Amelia is utilized to introduce the concept of perspective. Through aerial photography created by Pigeon cameras, the web site focuses on the benefits of a birdÕs eye view. Throughout the interactive adventure portion of the web site, aerial and satellite imagery are used to demonstrate the advances of remote sensing through the century. Amelia the Pigeon presents new insights into habitats as she explores the urban environment of New York City."
John Evans

Class Tech Integrate : Computer Science Practice Standards - An introduction to #CSforALL - 1 views

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    "This past fall (2015), I was lucky enough to be a part of the K-8 Computer Science Standards Committee for the state of Arkansas. Arkansas is the first state in the US to require all students in K-8 learn computer science standards. These standards will be embedded in other curriculum areas, CS will not be a stand alone subject. All of Arkansas's high school's must have CS courses available for interested students as well. The Computer Science Standards (Linked HERE from the ADE Website) begin with a set of Computer Science Practices. These practices exhibit the "habits of mind" that it takes to succeed in the area of Computer Science. Many teachers will agree that these are also great habits to succeed in every subject."
John Evans

Joan Ganz Cooney Center - Busting Barriers Or Just Dabbling?: How Teachers Are Using Di... - 2 views

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    "This recent example aside, the idea that games can be fun and educational is starting to take hold in the educational community.  That these fun learning games can come in the form of games like Minecraft, rather than "skill and drill" games is icing on the cake for students and teachers.  The number of recent popular press articles heralding a rising trend of digital game use in the classroom has made the team at the Joan Ganz Cooney Center wonder: just how common is this practice?  And further, which teachers are choosing to use digital games in their teaching, what particular goals do they have for that game use, and what kinds of outcomes are they observing among their students? With these questions in mind the Joan Ganz Cooney Center surveyed nearly 700 K-8 teachers about their use of digital games in their teaching (a follow-up to a similar survey we conducted in 2012 with BrainPop). I wanted to share a few of the highlights from our full set of findings."
John Evans

What Works? Research Into Practice - 1 views

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    "Benefits of Coding At the heart of computational thinking - and mathematics - is abstraction. When children write code, they come to… understand in a tangible way the abstractions that lie at the heart of  mathematics, dynamically model mathematics concepts and relationships, gain confidence in their own ability and agency as mathematics learners. Computer coding is creating a buzz in education. Prime Minister Justin Trudeau recently said, "We need to do a lot better job of getting young people to understand what coding is and how it's important, how to program, how to problem solve, how to create the most elegant algorithm possible."1 BC recently announced that computer coding will be added to all grades of the K-12 curriculum, and Nova Scotia has made a similar announcement. The trend of adding some form of computer coding to curriculum is an international phenomenon; in 2014, England mandated a coding curriculum for all K-12 students."
John Evans

Code.org 2015 Annual Report | Code.org - 1 views

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    "t's been two and a half years since Code.org hired our first salaried employee. We've been humbled to watch the landscape change in K-12 computer science (CS) over that time. This teacher-powered movement has reached hundreds of thousands of classrooms and millions of students. We've never been more confident in our ability to realize our vision - that every student in every school should have the opportunity to learn computer science. Although only 25% of U.S. schools teach computer science and computer programming, the field is growing at a rapid pace. Enrollment in computer science is exploding. Over 10% of all U.S. students in grades K-8 registered accounts to begin coding in just the last 2 years. CS is the fastest-growing AP course of this decade. For the first time, the diversity of participating students is improving, with enrollment growth by women and students of color outpacing enrollment growth by White and Asian males."
John Evans

8 Tips in Taking on School-Wide Makerspace Leadership | Getting Smart - 2 views

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    "I'm now a little over a month into my new role as the coordinator of our brand-new makerspace in my PS-8th grade school here in Seattle, and I'm honestly loving it every bit as much as I expected! Over the course of this month, 450 students made prototype boats for their stuffies (PK), built "doodle bots" (K and 1),  "hacked" their notebooks with surface-mount LEDs (2), made dioramas powered by Hummingbird Robotics kits (3 and 4), designed and laser cut labels for their new classroom spaces (5), made postcards using the greenscreen of themselves visiting exotic locales (5 French), built casino games for math class (6), and built symbolic representations of their personal core values (8). 7th grade will be building turbine-driven generators next week! And, that's not even a comprehensive list… In the process of collaborating with my colleagues to develop and implement these projects with our students, I've figured out a few tips to pass along to educators at other schools initiating similar programs."
John Evans

A Guide to Coding and Computational Thinking Across the Curriculum | K-6 Educational Re... - 2 views

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    "Computational thinking is the thought processes involved in formulating a problem and expressing its solution(s) in such a way that a computer - human or machine - can effectively carry out. Informally, computational thinking describes the mental activity in formulating a problem to admit a computational solution.  The solution can be carried out by a human or machine. This latter point is important.  First, humans compute.  Second, people can learn computational thinking without a machine.  Also, computational thinking is not just about problem solving, but also about problem formulation.1 The Digital Careers organisation says that students need experience and skills in computational thinking and computer programming (coding) to be successful in their future careers.2 The NSW syllabuses provide a range of opportunities to develop students' understanding of computational thinking and coding. This guide draws out the areas where computational thinking can be applied within the existing NSW K-8 syllabuses. Like the syllabuses, it is organised into stages of learning and subdivided into learning areas, with suggested activities and links to online resources. Not all resources and activities listed in this guide refer to coding explicitly, but they do aim to develop algorithmic and computational thinking skills to better enable students and teachers to reach a coding goal."
John Evans

B O O K W I N K - 0 views

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    Through podcasting and web video, we hope to connect kids in Grades 3 through 8 with books that will make them excited about reading. Bookwink was selected by the Association of Library Service to Children (ALSC) to be included on their list of great websites for kids.
John Evans

Free Technology for Teachers: Math Playground - Hundreds of Math Games & Instructional ... - 1 views

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    "Math Playground is a great website containing hundreds of mathematics games appropriate for K-8 students. I first reviewed the site back in 2008. Whenever I have returned to it since then, more games and other helpful features have been added to it. Math Playground offers a huge variety of math games for students. You can locate games according to suggested grade level, by topic, or by question type. Students who need a refresher on a skill, can probably find one in Math Playground's video library. Math Playground's video library offers more than 100 instructional videos organized according to topic. To the right side of each video students will see some suggested games aligned to the topic covered in the instructional video."
John Evans

Learning.com Partners with Codesters to Develop K-8 Coding Curriculum -- THE Journal - 0 views

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    "Ed tech company Learning.com is partnering with Codesters, a platform for K-12 computer science instruction, to develop EasyCode Pillars, an online interactive curriculum that incorporates coding challenges and game design into the classroom to cultivate students' coding skills. This digital literacy resource is designed to offer students a dynamic, hands-on coding experience, while providing teachers with an easy instructional solution for use in the computer lab or in the classroom."
John Evans

Season 2: Episode 38 - Interview with Laura Fleming - Worlds of Making [Podcast] - 1 views

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    "n this episode we're talking to Laura Fleming. Laura has been an educator in the state of New Jersey for 20 years.  She has been both a classroom teacher and media specialist in grades K-8 and currently as a Library Media Specialist for grades 9-12.  Laura is a strong advocate of using New Media and Vanguard Techniques for Interactive and Transmedia (multi-platform) Storytelling. She is also the author of the best-selling Worlds of Learning:  Best Practices for Establishing a Makerspace for Your School (Corwin, 2015). "
John Evans

Moving From an 'Hour of Code' to Districtwide 'Computer Science for All' | EdSurge News - 2 views

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    "This coming week is  Computer Science Education Week, an annual event dedicated to inspiring students to take an interest in computer science. It may start with an 'Hour of Code' in some schools, but the goal is to reach "Computer Science for ALL." That means planning for more than a couple of programming exercises, and thinking deeper about how to create programs that teach computer science to every student. Where can schools start? Here are three guiding principles that have led to the success of the computer science programs at Los Altos School District (LASD) where I work as a teacher and computer science integration specialist. At our K-8 district in Northern California, all 4500 students learn computer science through programs that have been growing over the past seven years."
John Evans

6 Steps to Make Math Personal-Tech Makes It Possible, Teachers Make It Happen | EdSurge... - 4 views

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    "Even after teaching for a decade, Pamela Baack found herself battling the calendar as she tried to keep her students on track. She's the first to admit it wasn't easy to change the way she had been teaching for a decade. "We were always on someone else's pace, not our kids' pace," says Baack, who teaches at the Bella Romero Academy of Applied Technology, a K-8 public school in Greeley, Colorado. Most lessons were taught to the entire class, requiring Baack to constantly search for opportunities to help the students who struggled. "It was hard to differentiate, because it was hard to find the time to go back," she says. Today, students in Baack's third-grade classroom work through addition, multiplication, and division activities at their own pace. Some progress through lessons quickly, while others get the opportunities they need to relearn and practice key concepts until they are ready to move forward. Importantly, Baack says, even the students who struggle the most are at grade level. "They're still doing what every else is doing, but at a different pace," she says. "They're exposed to grade-level standards and content and will be able to move up." "
John Evans

What Blended Learning Looks Like in Kindergarten? | Getting Smart - 5 views

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    "The Lawrence School District of Kansas, sitting right in the University of Kansas' backyard, has embraced blended learning, but not just for "college and career readiness" Last year, Barbie Gossett volunteered to turn her Kindergarten classroom into a blended learning environment. Along with 7 other teachers from elementary to high school, these pioneers introduced blended learning to their students as well as to the entire district. In a district that serves about 11,000 K-12 students, 8 teachers is just a tiny sampling. But the results of these field tests have had a powerful impact on the direction and the decision the district as a whole is making for the future of their schools."
John Evans

20 Programming Websites for K-8 | Ask a Tech Teacher - 8 views

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    "December 9-15, Computer Science Education will host the Hour Of Code-a one hour introduction to students on coding, programming, and why they should love it. It's a one-hour introduction to computer science, designed to demystify "code" and show that anyone can learn the basics to be a maker, a creator, an innovator. They'll include a variety of self-guided tutorials that anybody can do, on a browser, tablet, or smartphone. No experience needed. Watch this "how to" video for more information."
John Evans

5 Ways to Extend Tablets Beyond the Screen -- THE Journal - 2 views

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    "As tablets move from novelty items to staples in the classroom, teachers are finding new ways to make them more than just another screen for students to look at. One way to make the devices more interactive and collaborative is to extend their reach by connecting them with external sensors or robots. According to Sam Patterson, a technology integration specialist at Gideon Hausner Jewish Day School, a K-8 school in Palo Alto, CA, "What we are seeing is technology becoming more and more transparent." Years ago, if you had a computer for every student in the class it would look like a computer lab. And then each student had a laptop, and it was a classroom full of screens, he noted. "Now students have the ability to connect to other things in the room, so that when we are collecting data we can do it directly and do observations," he said. "It is amazing that in a seventh-grade science class, you can import data and it is in a spreadsheet already. You can start to work with that data without having to teach the students how to build a spreadsheet.""
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