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John Evans

Free K-6 Kit Teaches Cybersecurity -- THE Journal - 0 views

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    "The same organization that challenges students to compete in cyber-security competitions now wants to help younger students learn cyber-security. The Air Force Association's CyberPatriot program office has put together a free kit to teach K-6 students how to stay safe online."
John Evans

creatingaPLN » home - 0 views

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    joevans · My Wikis · My Mail · My Account · Help · Sign Out · wikispaces *This page can only be edited by organizers of this wiki.homeProtected * pagesubmenu o print o what links here? o rename o delete o redirect o unlock o view source * discussion * history * notify me Protected Welcome to our resource wiki for: Personal Learning Networks: The Power of the Human Network Judith Epcke (@jepcke) and Scott Meech (@smeech) Locations of visitors to this page Bold Italic Underline Color and Style Ordered List Unordered List Horizontal Rule Insert Link Remove Link Insert Images and Files Embed Widget Insert Table Insert Special Character Insert Code Cancel none Optional: a note about this edit for the page history log Optional: tags for this page, separated by commas Cancel Note that the content you create on http://creatingapln.wikispaces.com is licensed under the Creative Commons Attribution Share-Alike 3.0 License. Please only submit content that you write yourself or that is in the public domain. Learn more about our open content policy. Insert a File Double click an image or file to insert it into the page. Show: please wait... Page: Jump: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Double clicking a file: inserts the file links to the file Upload New File notUploading Insert External Image by URL Enter an external image address, click "Load", then double click the image to insert it into the page. * Wikispaces Wikispaces * Video Video * Audio Audio * Calendar Calendar * Spreadsheet Spreadsheet * Document Document * Polls Polls * RSS Feed RSS Feed * Chat and IM Chat and IM * Slideshow Slideshow * Map Map * Bookmark Bookmark * Other HTML Other HTML Choose the category of application you would like to embed from the list on the left. Choose the kind of content you would like
John Evans

Professional Development Model: Documenting4Learning | Langwitches Blog - 2 views

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    "Professional Development Model: Documenting4Learning March 23, 2015 - Documenting4Learning, Featured Carousel, Professional Development - no comments I just returned from a consulting/coaching visit to Mount Scopus Memorial College, a K-12 Jewish Day School, in Melbourne, Australia. It was a one day full faculty (K-6) keynote style workshop to set the tone for a four day intense follow up work with the upper primary school teachers and students. Together with Edna Sackson, the Teaching and Learning Co-ordinator of the school, we planned the overall theme, Documenting FOR Learning, of the intense week to connect with the whole school goal of using data to inform learning. "
John Evans

From Dabbling to Doing: 6 Tools That Excite Kids About Coding | MindShift | KQED News - 1 views

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    "It's clear coding and computer science have become key priorities in K-12 education. From Code.org's massive round of funding and the formulation of the Computer Science Coalition to President Obama's Computer Science For All initiative to big school districts, like the San Francisco Unified School District, building K-12 computer science curriculum - there's indications that this is more than a passing fad. Many educators are excited about the opportunities coding and computer science offer students, but with these new curricular priorities come the major practical, pedagogical challenges of building a scope and sequence and then transforming it into units and lessons (not to mention, you know, teaching). Given the problems computer science has had meeting the needs of all students - especially early on - there's some tough challenges ahead for school leaders and educators to make sure computer science for all doesn't fall flat."
John Evans

MPC Releases Laptop Designed for Elementary Students : August 2008 : THE Journal - 0 views

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    MPC Corp. has announced the release of its TXTbook PC, a mobile computer designed specifically for students in grades K through 6.
John Evans

Game Classroom - 0 views

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    Game Classroom is a one-stop web destination for accessing high-quality educational games, and homework help for K-6 students:
John Evans

Instructure Launches Minecraft MOOCs for K-12 -- THE Journal - 0 views

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    " "Even young kids have gotten very adept at Minecraft, so it can be quite intimidating for teachers," said Jason Schmidt, an instructional technologist for Bennington Public Schools who will teach the four-week MinecraftEdu MOOC, in a prepared statement. "If I can help get teachers over that hump, imagine how delighted students will be to have a learning environment tailored to their interests for a change." The other, Minecraft for Educators, "is a course for teachers who are wishing to gamify their learning experiences and deliver a unique pedagogy that will engage, enthuse and keep learners coming back for more," according to information released by the company. Both MOOCs are available through the Canvas Network. Minecraft for Educators will start January 26, 2015 and run through March 9. The company has also released a Minecraft app to allow students to submit assignments to the Canvas learning management system from within the game. Using the app, students can tag what they've made in the game for their teachers to visit, upload books they've written in game directly to the speed grader or use the game's circuitry tool to complete assignments that will be automatically graded. A video demonstration of the app is available at YouTube. Other MOOCs for teachers in the suite include: Digital Literacies 1; Digital Literacies 2; Five Habits of Highly Effective Teachers; Teachers without Borders: Educating Girls; and Tinker, Make and Learn. Among the other MOOC offerings in the new suite is a course designed specifically for parents, Parenting in the Digital Age, which aims to help them address issues such as cyberbullying, digital citizenship, exposure to inappropriate content, media literacy and screentime. Taught by Andrew Swickheimer, director of technology at Noblesville Schools, the self-paced course opens September 22. "Parental involvement in K-12 education has one of the biggest impacts on a child's commitment to learning," said Jared Stein, vice pres
John Evans

A Guide to Coding and Computational Thinking Across the Curriculum | K-6 Educational Re... - 2 views

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    "Computational thinking is the thought processes involved in formulating a problem and expressing its solution(s) in such a way that a computer - human or machine - can effectively carry out. Informally, computational thinking describes the mental activity in formulating a problem to admit a computational solution.  The solution can be carried out by a human or machine. This latter point is important.  First, humans compute.  Second, people can learn computational thinking without a machine.  Also, computational thinking is not just about problem solving, but also about problem formulation.1 The Digital Careers organisation says that students need experience and skills in computational thinking and computer programming (coding) to be successful in their future careers.2 The NSW syllabuses provide a range of opportunities to develop students' understanding of computational thinking and coding. This guide draws out the areas where computational thinking can be applied within the existing NSW K-8 syllabuses. Like the syllabuses, it is organised into stages of learning and subdivided into learning areas, with suggested activities and links to online resources. Not all resources and activities listed in this guide refer to coding explicitly, but they do aim to develop algorithmic and computational thinking skills to better enable students and teachers to reach a coding goal."
John Evans

6 Steps to Make Math Personal-Tech Makes It Possible, Teachers Make It Happen | EdSurge... - 4 views

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    "Even after teaching for a decade, Pamela Baack found herself battling the calendar as she tried to keep her students on track. She's the first to admit it wasn't easy to change the way she had been teaching for a decade. "We were always on someone else's pace, not our kids' pace," says Baack, who teaches at the Bella Romero Academy of Applied Technology, a K-8 public school in Greeley, Colorado. Most lessons were taught to the entire class, requiring Baack to constantly search for opportunities to help the students who struggled. "It was hard to differentiate, because it was hard to find the time to go back," she says. Today, students in Baack's third-grade classroom work through addition, multiplication, and division activities at their own pace. Some progress through lessons quickly, while others get the opportunities they need to relearn and practice key concepts until they are ready to move forward. Importantly, Baack says, even the students who struggle the most are at grade level. "They're still doing what every else is doing, but at a different pace," she says. "They're exposed to grade-level standards and content and will be able to move up." "
John Evans

Essential Science for Teachers: Earth and Space Science - 7 views

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    Exploring topics that range from soil to the solar system, Essential Science for Teachers: Earth and Space Science provides participants the opportunity to increase their science content knowledge and develop new understandings of how this content connects to K - 6 classrooms."
John Evans

www.globalschoolplayday.com - 1 views

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    Please join us in making February 4, 2015, the first annual Global School Play Day for students in schools around the world, grades Pre-K to 6 or ages 1-12. In his TEDx lecture, Peter Gray clearly argues the case that today's kids do not grow up playing and this has negatively impacted them in many ways. It's time we return the gift of play to this generation.
John Evans

8 Tips in Taking on School-Wide Makerspace Leadership | Getting Smart - 2 views

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    "I'm now a little over a month into my new role as the coordinator of our brand-new makerspace in my PS-8th grade school here in Seattle, and I'm honestly loving it every bit as much as I expected! Over the course of this month, 450 students made prototype boats for their stuffies (PK), built "doodle bots" (K and 1),  "hacked" their notebooks with surface-mount LEDs (2), made dioramas powered by Hummingbird Robotics kits (3 and 4), designed and laser cut labels for their new classroom spaces (5), made postcards using the greenscreen of themselves visiting exotic locales (5 French), built casino games for math class (6), and built symbolic representations of their personal core values (8). 7th grade will be building turbine-driven generators next week! And, that's not even a comprehensive list… In the process of collaborating with my colleagues to develop and implement these projects with our students, I've figured out a few tips to pass along to educators at other schools initiating similar programs."
John Evans

Minecraft across the curriculum: K-6. | Lee Hewes - 0 views

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    "A few weeks ago I presented at a teachmeet at the the Sydney Powerhouse Museum, AKA the Museum of Applied Arts and Sciences. The topic was STEM (Science, Technology, Engineering and Mathematics) + X (STEM+X). The idea was to share some of the things you have done and/or are doing in your classroom or workplace around integrating STEM with other KLAs, for example, a STEM and PE project would be STEM + PE. When I was asked to present, I thought it would be a great opportunity to share how I've been using Minecraft in my classroom over the last few years and how it really can be used across all subject areas. Just like the 'play' within the game itself, what you do with it in the classroom is only limited by your own creativity and that of your students. Below I will share some of the cool things that my students and i have done and how they link to KLAs across the curriculum."
John Evans

ISTE | Computer programming in 4 steps - 3 views

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    "At the secondary level, core computer science (CS) concepts and practices are taught in courses typically within the information technology (IT) career cluster under the umbrella of career and technical education (CTE). However, CS concepts and practices are also increasingly being incorporated into academics and also electives (and are influenced by art and design). No matter the discipline, creating computational artifacts is one of the core CS practices students should consistently experience to become better problem-solvers. Computational artifacts may include images, videos, presentations, audio files and computer programs. Precise and consistent practice in computer programming (CP) will help students construct cross-curricular knowledge in tandem with both academic and CS concepts and practices. As CP is the process of writing a program from start to finish, students receive exposure in the amalgamation of practices 3-6 found in the K-12 Computer Science Framework. So, how can we successfully engage students in CP? Here's how we can do so in four major steps."
John Evans

Download 'TIME for Kids' for Free - 3 views

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    "Because parents everywhere need all the help we can get keeping our kids somewhat academically stimulated, TIME is the latest company to step up and offer to help-with a free digital library of TIME for Kids. Several digital editions of TIME for Kids (and the financial literacy magazine Your $) are now available through the end of the school year. The magazine's content is curated for four different grade groups: K-1; 2; 3-4; and 5-6."
John Evans

ChatGPT with My Students | User Generated Education - 1 views

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    "I love educational technology. When technologies were first available online, I was an early adopter, and often got brutally criticized by administrators and colleagues in my K-6 settings for having students use the internet for research, use web tools, create webpages in wikis, and work virtually with schools in other states and countries (for example, see their work from 2008 at http://weewebwonders.pbworks.com/). Now, similar work is often seen as innovative by colleagues. Boy, have times thankfully changed, but I have not. I still am an early adopter of technologies in that I believe many can benefit students in their learning. As many in education know, commentary about ChatGPT is appearing on the news, social media, and the internet. As I always do, I am exploring its use in my classes (elementary-level gifted education). This post describes its use in education from the perspectives of ChatGPT, itself, and from a handful of educators. Later, I describe and show the work of my students. I conclude with tools for detecting machine-generated text, and provide a parting shot."
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