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John Evans

VR Cameras Now on International Space Station to Capture Space Walks & Missions - Road ... - 1 views

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    "Last month, TIME and Felix & Paul Studios launched VR cameras to the International Space Station (ISS) in a new project to bring viewers an intimate look aboard one of the most exclusive places in human existence. Dubbed The ISS Experience, over the course of the next year VR cameras will provide what the makers call "unprecedented access to a participatory experience-one that will culminate with the first-ever filming of a spacewalk in cinematic virtual reality." The year-long project was announced at the Sundance Film Festival in Park City, Utah this weekend. The project's first VR scene was filmed on Friday, January 25th."
John Evans

Creating Mobile Classroom Makerspace Library Program | Maker Maven | STEAM | Makerspace... - 1 views

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    As a school librarian, I try to offer spaces where students can create, make, and innovate. Trying to offer a makerspace to 100% of the student population can quickly become limiting due to space. Offering a mobile classroom makerspace solves this problem. A mobile classroom makerspace library program allows classroom teachers to check out 6 to 8 makerspace activities with the needed supplies packed together in one cart. Teachers can check-out a cart for their classroom for a week. During that week teachers can unpack the activities, and create a pop-up makerspace in their classroom when it fits into their schedule.      Last year I tried this at Ed White E-STEM with kindergarten and first grade classes. The teachers and students loved the mobile classroom makerspace carts so much we added a cart for 2nd grade this school year. The 2nd grade teachers want to take it a step farther. They want the library to supply a book with each activity, so they can use the cart as part of a Literacy Station. The students will explore, make, read, and then write about their experience.   The second year of this program has been a learning experience. This year we were able to fine tune the offerings in each cart by teachers expressing what worked, and what didn't work last year. We used teacher input as one measure to create this year's inventory list for the mobile classroom makerspace carts. 5 things to think about when creating a mobile classroom makerspace."
John Evans

10 Tips to Start Teaching With Minecraft | EdSurge News - 1 views

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    "My students come from a small, rural community and lack a broad understanding of the larger world around them. This inspired me to seek out a game, or online environment, that could provide more expansive experiences for them-a place that would allow them to explore, on their own or with others, and where I could embed history content for them to discover. On Twitter I came across an exploratory discussion of Minecraft's potential for school use. I dove in and began a journey that ultimately changed my perception of teaching and how I interact with my students. Minecraft is easy to use and implement in a classroom. It promotes student independence and creativity, but it is also an immensely collaborative tool that I have witnessed being integrated across all grade levels and content areas. Students can apply their understanding in truly unique and often unanticipated ways. Previously, my kids struggled with writing. Today, they are more creative and confident writers. Instead of getting 125 essays written in the exact same style with the same details, I now get unique historical narratives, rich with sensory experiences and observations made with their own eyes."
Nigel Coutts

We've always done it that way - The Learner's Way - 1 views

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    Experience shapes our understanding of the world and our responses to it. Our past influences our decision making and constrains our imaginations of what is and is not possible. Understanding this is a crucial step towards change; a first step towards discovering a better way to do things. Until we understand how our experience is limiting our imaginations we will continue to be restrained by the way things have always been done. 
John Evans

There's no innovation agenda without design thinking - The Globe and Mail - 3 views

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    "Never have design thinking, design practice and creative skills been as important to Canada's future as they are now. Today, competitive success is determined by the ability to understand human needs and desires and to deliver richly imagined ways of addressing them. Many organizations recognize the importance of innovation, but they don't know how to achieve it. The answer is design. Designers allow companies to stay ahead of their customers by anticipating and addressing human needs and behaviours in a complex and changing world. Technology needs to be intentionally designed for and with people. Design creates the experience of a product, system or service, the individual, social and cultural experience, and the value and the impact it has. Design is the bridge between raw invention and application. The essence of design thinking involves empathizing deeply, listening to people and observing them to identify tough problems to address or new opportunities to explore. Design thinking marries systems analysis with outcomes-oriented problem solving. It's relevant to the development and enhancement of services, products and business methods. It's as applicable to large companies as it is to startups and non-profits."
John Evans

An Inside Peek Into the Education World's Obsession with Minecraft | EdSurge News - 2 views

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    "I've been playing Minecraft Education-mostly with students or other teachers-for about four years now. My experience came to a head two weekends ago, when I attended MINECON, the annual Minecraft convention and fan fest held this year in Anaheim on September 24-25. I go to a lot of educational technology conferences, but I don't have a lot of experience with "fandom conventions." Experiencing MINECON 2016 as an educator, I found it to be a melding of the two-and a clear indicator as to why the education world is obsessed with Minecraft."
John Evans

4 Games to Spark Empathy-building in the Classroom | MindShift | KQED News - 2 views

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    "Can technology help kids develop empathy? Due to the rise of virtual reality experiences, there's been some buzz lately about the impact technology might have on how we understand and share the feelings of others. Since video games have an inherent ability to transport us to places and meet people we normally wouldn't, teachers can use them to create authentic experiences in their classes - where students reflect on their own lives, share personal stories with peers, and hopefully begin to share in the perspectives of others. Games can't be the sole tool to help build empathy, but emotional and powerful moments in games can drive meaningful discussions in the classroom."
John Evans

Why Stubborn Myths Like 'Learning Styles' Persist | EdSurge News - 0 views

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    ""Fool me once, shame on you. Fool me twice, shame on me." We should learn from experiences, particularly if those experiences show our previous beliefs to be untrue. So why are people so easy to fool when it comes to beliefs about learning? For years, a stream of articles have tried to dispel pervasive but wrong ideas about how people learn, but those ideas still linger. For example, there is no evidence that matching instructional materials to a student's preferred "learning style" helps learning, nor that there are "right-brain" and "left-brain" learners. The idea that younger people are "digital natives" who use technology more effectively and who can multi-task is also not supported by scientific research."
John Evans

Teaching Visual Art and Computational Thinking | Hack the ClassroomTeaching Visual Art ... - 2 views

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    "This blog post includes a 5 minute video, a lesson plan and examples of student that show integration of visual art curriculum and Computational Thinking in my grade 3 classroom. Thank you to Bea Leiderman, Carolyn Skibba, Douglas Kian and my experience at the Apple Institute in Berlin for this idea.  Using Keynote and Kandinsky is Bea's idea. It's brilliant. Bea, Carolyn and I went to the Bauhaus Archive in Berlin where we saw Kandinsky's work. We also had in depth workshops on Keynote. The combination of these experiences at the Apple Institute in Berlin lead to this idea and a project. Bea, Douglas and I are currently working on a project where we are investigating how these ideas of art, coding, and Computational Thinking might fit together. This is the early stage of this team project. This video gives an overview of the lesson and a chance to peak inside my grade 3 classroom:"
John Evans

Innovation Playlist - Ted Dintersmith - 0 views

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    "Face it. Like all organizations, schools get locked into routine, impeding change. But all schools need to innovate to prepare kids for a dynamic and uncertain future. The question is, "How?" The Innovation Playlist can help your school make positive, informed change. It represents a teacher-led model, based on small steps leading to big change, that draws on best practices from outstanding educators and non-profits from across the country. The Innovation Playlist consists of albums (the big goals on the left) and tracks (the small steps on the right that help you reach each big goal). Each track can be done quickly - fifteen minutes to a day or two - with minimal downside and lots of upside. The playlist process can be led by a school's principal, by faculty at the school, grade or department level, or even by a family at home. The "Mobilize Your Community" album is the ideal place to start, letting you generate enthusiasm for innovation. Then, focus on a few tracks in coming months. Start with one (e.g., Curiosity Time), find a few eager volunteers to try it (many will!), and have them share their experience with the entire faculty. Over time, encourage the early adopters to go deeper, and others to give it a try. Innovation is contagious. This "small steps leading to big change" model means you don't risk the painfully-visible failure that inevitably comes from a sweeping top-down dictum. Each teacher can innovate as much, or as little, as fits their strengths and styles. Give permission to those itching to innovate, and let them run with it. And if a teacher isn't up for this kind of innovation, that's ok, too… It can be a good thing for students to experience a range of pedagogies."
John Evans

Maintaining "First-Day" Excitement - The Principal of Change - 0 views

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    "All over Canada, and at many schools in North America, today is the first day of school. Doing the work that I do today, I did not realize that until I opened up Facebook this morning and was hit by a barrage of "the first day of grade _____" pictures all over my feed.  The excitement on the faces of many students was contagious, but it also seemed that some parents were pretty happy to send their kids back to school as well What I have been thinking about a lot lately is about how we maintain that "first-day" excitement in our students throughout the year? Although this is something that I do my best to support in my work, I know that this is not an easy task for educators and schools as there are so many variables in the lives of our students and ourselves that have an impact on our experience in school. My focus here is on how do we create an experience in school that is both joyous while challenging.  The reason both elements are essential is that it is easier to "challenge" our students to grow in a space where they are excited to be in the first place. If a student hates coming to school every day, it is going to be a lot tougher to push them toward growth."
John Evans

Want to 'train your brain'? Forget apps, learn a musical instrument | Education | The G... - 0 views

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    "While brain training games and apps may not live up to their hype, it is well established that certain other activities and lifestyle choices can have neurological benefits that promote overall brain health and may help to keep the mind sharp as we get older. One of these is musical training. Research shows that learning to play a musical instrument is beneficial for children and adults alike, and may even be helpful to patients recovering from brain injuries. Competition: tell us your innovative transport idea… and win an iPadPro Read more "Music probably does something unique," explains neuropsychologist Catherine Loveday of the University of Westminster. "It stimulates the brain in a very powerful way, because of our emotional connection with it." Playing a musical instrument is a rich and complex experience that involves integrating information from the senses of vision, hearing, and touch, as well as fine movements, and learning to do so can induce long-lasting changes in the brain. Professional musicians are highly skilled performers who spend years training, and they provide a natural laboratory in which neuroscientists can study how such changes - referred to as experience-dependent plasticity - occur across their lifespan."
John Evans

5 Awesome TV and Movie Robots You Can Build With a Raspberry Pi - 1 views

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    "With so many Raspberry Pi projects to choose from, it can be tricky to find the one you really want to build. Our advice is to find a way to marry the Pi with something you really love. One great example is TV and movie robots - iconic characters from popular sci-fi that can be rebuild at home with a Raspberry Pi built in. Once constructed, your robot might be able to utter commands when a condition is met (perhaps a sensor detects motion). Or it might move around, learning about its surroundings, or reading information to you from Wikipedia. Whatever you have in mind, it should be relatively straightforward to plan and execute. It may take some time, however. Here are five example projects that show how you can combine a Raspberry Pi 2 or later with your favorite fictional robot. 5 Things Only a Raspberry Pi 2 Can Do 5 Things Only a Raspberry Pi 2 Can Do The latest edition of the pint-sized computer is awesome. So awesome, in fact, that there's 5 things you can only do on a Raspberry Pi 2. READ MORE 1. R2-D2 We've all wanted our very own astromech droid, haven't we? Sure, no one on earth is (currently) operating a light speed drive, but Star Wars droid R2-D2 has far greater abilities than onboard spacecraft maintenance. For instance, he can hold torches, carry a tray of drinks, and launch lightsabers across pits in the desert. Okay, it's unlikely you'll manage to get your own R2-D2 robot to do that… but don't let that put you off. Check out this little guy, controlled by a Raspberry Pi. While this project was based on an existing R2-D2 toy, that shouldn't limit your ambition. You'll find plenty of R2-D2 builds on YouTube. There's a massive R2-D2 building community online. Finding one that has a drive unit should be ideal for integrating a Raspberry Pi (and perhaps an Arduino, which you can use the two together) and developing a more realistic R2-D2 experience. Arduino vs Raspberry Pi: Which Is The Mini Computer For You? Arduino vs Rasp
John Evans

The School Librarian: Your Ultimate Digital Resource - Educational Leadership - 1 views

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    "Consider the following scenarios: Laurie's school is trying to individualize students' learning experiences. As a 9th grade social studies teacher, Laurie is expected to use her school's learning management system to provide texts at multiple reading levels for her units so every student can read at their level. In one corner of an elementary school library are tables with lots of "gadgets" and a sign reading "Welcome to Our Makerspace!" Fazil, a 3rd grade teacher, is curious about this area and how it can be used to support his curricular goals. Guidance counselor Shonna is concerned that Maria, a 10th grader, is using Instagram in ways that might be damaging to her in the future. But Shonna doesn't feel she has the knowledge or experience to guide Maria in using social networking tools. In these instances, a school librarian would likely have the expertise to help a teacher use technology more advantageously. As expectations for classroom teachers to use-and understand-technology tools grow, the need for assistance in using these tools effectively is growing as well. Teachers don't always realize that one powerful source of such assistance is a school-based librarian. So, as a technology director who often sees good librarian-teacher collaboration, I want to highlight how powerful that assistance can be."
John Evans

The 4 Cs of 21st Century Learning and Robotics Education - 2 views

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    "We are living in an age of Gen Z-ers who, as digital natives, are in tune with technological advances in communication such as social media, gaming, and conducting research almost exclusively using the internet. Their avenues for engagement are changing and teachers who are increasing STEM (science, technology, engineering, and mathematics) instruction in their classrooms are exploring ways to incorporate more hands-on, immersive learning experiences that combine innovative technology with real-world connections. The motivation for doing so? To see their students' active participation in experiments and projects, as well as strengthening the four Cs to 21st-century skills: Critical Thinking, Collaboration, Communication, and Creativity.  Teachers have a variety of ways to help them expand what they already do with STEM. More teachers are including the study of robotics in their STEM curriculum because it introduces students to coding and programming. As students work through these key tech skills for building their robots and directing their movements, they're also growing their "4 Cs" skills. Let's look at how. "
buyusaco2036

Buy Sitejabber Reviews - 0 views

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    SiteJabber is a review site for small business owners to leave reviews about their experiences with local businesses. In other words, it's a platform where people can share their experiences with local businesses and help others make informed decisions about where they want to spend their money.
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    You may have heard of this platform as "Yelp" or "Google My Business." But what makes SiteJabber different? It's actually quite simple: while Yelp requires users to pay up front before posting any reviews (and then charges them monthly fees), SiteJabber offers its services free of charge as long as you're willing to accept ads on your website or social media accounts in exchange for this perk!
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    What is Sitejabber Reviews? SiteJabber is a review site for small business owners to leave reviews about their experiences with local businesses. In other words, it's a platform where people can share their experiences with local businesses and help others make informed decisions about where they want to spend their money.
John Evans

Our Grade 2 App Smackdown - An Experiment. | Principal Greg Miller - 3 views

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    "According to Cybrary Man's Educational Websites (@cybraryman1), "a Smackdown or Show and Tell is a sharing of websites, tools or teaching tricks that you have found to be great to use. You are given 2 minutes to present the tool to the group.""
Chelsea Quake

IPads in the classroom: The right way to use them, demonstrated by a Swiss school. - 8 views

  • The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
  • But most eye-opening, he said, is watching children have their own “aha” moments after watching recordings of themselves and talking to teachers about what they were thinking at the time.
  • Ten years ago, Stanford’s Larry Cuban noted that computers in the classroom were being oversold and underused. In short order, the iPad craze could take the same turn. My lesson from ZIS is that we should make sure we have teachers who understand how to help children learn from the technology before throwing a lot of money into iPad purchasing. It wasn’t the 600 iPads that were so impressive— it was the mindset of a teaching staff devoted to giving students time for creation and reflection. Are American public schools ready to recognize that it’s the adults and students around the iPads, not just the iPads themselves, that require some real attention?
  • ...4 more annotations...
  • The school has an unconventional take on the iPad’s purpose. The devices are not really valued as portable screens or mobile gaming devices. Teachers I talked to seemed uninterested, almost dismissive, of animations and gamelike apps. Instead, the tablets were intended to be used as video cameras, audio recorders, and multimedia notebooks of individual students’ creations. The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
  • The school has an unconventional take on the iPad’s purpose. The devices are not really valued as portable screens or mobile gaming devices. Teachers I talked to seemed uninterested, almost dismissive, of animations and gamelike apps. Instead, the tablets were intended to be used as video cameras, audio recorders, and multimedia notebooks of individual students’ creations. The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
    • Chelsea Quake
       
      This is an important point
  • Sam Ross, a second-grade teacher at ZIS, sees real potential in moments like this. “Children are being able to show what’s in their minds by adding the oral explanation,” he said. “That’s off-the-charts amazing.” Particularly helpful, he said, is to watch the recordings made by young children and English-language learners—students who may not speak up much in class but can actually show deep learning when asked to interview each other or record what they know. But most eye-opening, he said, is watching children have their own “aha” moments after watching recordings of themselves and talking to teachers about what they were thinking at the time.
  • In addition to Explain Everything, they include MyStory, iMovie, Animation HD, Google Earth, Book Creator, Show Me, Brushes, and Comic Life. They also feature Follett Reader and Overdrive, two subscription-based services to digital book collections.
John Evans

Apple's Podcasts App Delivers a Solid Listening Experience | iPad.AppStorm - 0 views

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    "n iOS 6, Apple decided it was time to remove the podcasts function of the Music app and replace it with a standalone app, available for free in the App Store. Properly titled Podcasts, this app released in June of this year, but has been under much criticism for its half-baked design, lag and lack of functionality. Since then, there have been three updates to the app, the last of which arriving the day of iOS 6's release. All the same, is this app even worth the trouble Apple has gone to thus far?"
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