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John Evans

And So a Year Comes to a Close… | Barron Park Maker Studio - Linkis.com - 2 views

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    "Flashback to the first day of school in August 2014. It seems like such a long time ago but was less than a year ago. The door to the new Makerspace was open at lunch time (I always like to keep a classroom door open when I am in there). Students came in to check what's there. Was I ready? Not exactly, far from it. Was the room ready? I didn't think so. Were the students ready? Yes, of course. They were ready yesterday. How could I say no when the door to the room was open and the children were asking? That has been the mantra the entire year in the Makerspace. I responded with a smile and welcomed them. They did it all… They …``
John Evans

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

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    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
John Evans

Making it real - constructionism comes to life | Sylvia Libow Martinez - 2 views

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    "The 2014/2015 FabLearn Fellows are a diverse group of 18 educators and makers. They represent eight states and five countries, and work with a wide range of ages at schools, museums, universities and non-profits. Throughout the course of the year, they will develop curriculum and resources, as well as contribute to current research projects. Their blogs represent their diverse experience and interests in creating better educational oportunities for all. I've been privileged to mentor this group this past year and part of that is summarizing their amazing blog posts. Here are some blog highlights from May 2015."
John Evans

15+ Ways of Teaching Every Student to Code (Even Without a Computer) | Edutopia - 1 views

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    "According to Code.org, 90 percent of U.S. schools are not teaching any computer science. Eyebrows were raised in 2013 as the U.K. passed a plan to educate every child how to code. In 2014, Barack Obama made history as the first U.S. president to program a computer. Yet critics claim that often only the more affluent schools offer computer science courses, thus denying minorities potential to learn the skills required by the 1.4 million new jobs that will be created during the next ten years. In my opinion, parents of every student in every school at every level should demand that all students be taught how to code. They don't need this skill because they'll all go into it as a career -- that isn't realistic -- but because it impacts every career in the 21st century world. Any country recognizing that will benefit in the long term. Here's how you can start. With the following resources, you can teach programming with every student and every age."
John Evans

5 Free Apps to Tell Creative Stories on Instagram - 1 views

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    "Instagram is more than just an app for photo filters, it's a community to share stories. And sometimes, the app's built-in features aren't good enough to tell the story you want to. But there are some innovative third-party apps that let you get creative with Instagram. Third-party apps for Instagram are nothing new. In fact, some Instagram clients are better than the official app. Of course, you will still have to use the official app to upload your images, but these third-party apps let you do some cool edits to them before uploading. From adding captions to a Flipbook-like collection of photos, this is how you can tell a better story on the world's most popular social photo community."
John Evans

iPaddling through Fourth Grade-Encourage...Engage...Enlighten...Empower: Coding in the ... - 0 views

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    "Over the course of the weeks not only did my students learn how to code, but they learned so many important life-skills.  Students participated in "Plugged" and Unplugged" activities.  Months ago, I took a code.org class which was a turning point in my "World of Code". With some guidance and little help, my students began their journey into coding and programming. What did my students learn? Persistence Collaboration Problem Solving Logical Reasoning Critical Thinking Cause and Effect Being Inquisitive Communication Skills Having Fun "
John Evans

Creating A Fire For Inquiry Starts At The Beginning - 1 views

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    "If science is inquiry and inquiry is a fire, when does that fire start? When the world talks about STEM education for the most part they talk around elementary teachers rather than to elementary school teachers. This should not be seen as an insult or slur upon our value, but as a matter of course. Most "real" science does not start until middle school or even high school, and for school in poverty perhaps not even then. However, with the need to develop more students ready to step into STEM careers, and the corresponding efforts to grow educational foundations in those area elementary science will play a pivotal role."
John Evans

Why, and how, schools should be using Instagram - Daily Genius - 2 views

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    "Instagram is huge. As in 300 million users huge. As in, your students, and probably their parents, are on it. Already, 30 billion photos have been shared on the platform. There's a lot going on there. So while Facebook is dead and buried for the cool kids, and the likes of Snapchat don't really work for an institution, Instagram still has kudos as well as scale. If you want to be reasonably sure that the people you want are on board, then Instagram it is. So should a school use it? Should a school start to use the fastest growing, and already one of the biggest, social media platforms in the world? There's a certain amount of leading-the-witness in the question, but sheer scale doesn't necessarily mean there is educational value. Unless you use it right, of course. So how, and why should you be using Instagram in your school? Here's some suggestions:"
John Evans

Why is Good Instructional Design More Important than Ever in the Modern World? | ReadyT... - 2 views

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    "Although instructional design as a discipline has been around for decades (and probably was at its height in the 1970's and 1980's as a profession, its application and use has diminished in the age of easy to use software and access to and use of Internet. This is partly because it is so easy to create a course of almost any type, add as many "bells and whistles" as you like and then widely distribute it to a given audience. But in paying less attention to instructional design than we should we have lost something important and it is therefore high time we recognized that it is more important than ever in the modern world. After all, instructional design is the approach which helps to keep the process of training, coaching or development of any kind (on or off line) to be well-targeted and on track to meet the needs of the individual(s) at which it is aimed. Good instructional design therefore needs to appreciate that we are open to learning but find the best ways and moments to intervene in which to package it or parcel it up so that it can be successfully delivered. Although the approach is relatively straightforward, there is a best-practice way to conduct effective instructional design and this is shown in the 10-step infographic shown below:"
John Evans

First Class Ice Breakers Using Mobile Devices | User Generated Education - 1 views

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    "All of my classes, regardless of student age or demographics - elementary gifted students or graduate students, begin with ice-breakers and team-building activities.  I recently developed a passion for using students' mobile devices to do so as this devices have become natural and personalized extensions of students' "selves." What follows are several of the mobile-driven ice-breakers I recently used in an undergraduate course on Interpersonal Relations.  I also include some student reactions to these activities."
John Evans

TEDxYouth@Austin + Hackidemia: The Musical Room - HacKIDemia - 1 views

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    "For their first ever event, TEDxYouth@Austin, a TEDx event organized entirely by high school students and mentors, asked Hackidemia to collaborate with a group of students to design an interactive play space for their 800 attendees. Over the course of a week, the students planned, prototyped, and built a room you can play like an instrument."
John Evans

TEDxYouth@Austin + Hackidemia - YouTube - 1 views

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    "For their first ever event, TEDxYouth@Austin asked Hackidemia to collaborate with a group of students to design an interactive play space. Over the course of a week, the students planned, prototyped, and built a room you can play like an instrument. Thanks to the students and TEDxYouth@Austin for an amazing event and experience."
John Evans

Ultrinsic :: Welcome - 3 views

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    Ultrinsic is a web-based college platform that provides incentives to students for academic achievement. Ultrinsic exclusively dedicates itself to motivating students to improve their grades. To participate in Ultrinsic, all a student does is log into their account at the beginning of each semester and choose the course they are registered for. Apparently this is for real: Based on the student's academic history, and the amount they choose to invest in their ability to reach that target grade, a cash reward will be calculated for the student. Therefore, any student can participate, no matter what end of the academic spectrum they fall into.
John Evans

iPods, iPhones in Education - home - 2 views

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    "iPods, iPod Touch and iPhones (and of course the iPad) in Education"
John Evans

An Intro to the Hottest Social Networks - Video Library - The New York Times - 5 views

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    "An Intro to the Hottest Social Networks A basic course on social networking, for those who don't know Twitter from Foursquare."
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