Skip to main content

Home/ Literacy with ICT/ Group items tagged instructional design

Rss Feed Group items tagged

John Evans

Why is Good Instructional Design More Important than Ever in the Modern World? | ReadyT... - 2 views

  •  
    "Although instructional design as a discipline has been around for decades (and probably was at its height in the 1970's and 1980's as a profession, its application and use has diminished in the age of easy to use software and access to and use of Internet. This is partly because it is so easy to create a course of almost any type, add as many "bells and whistles" as you like and then widely distribute it to a given audience. But in paying less attention to instructional design than we should we have lost something important and it is therefore high time we recognized that it is more important than ever in the modern world. After all, instructional design is the approach which helps to keep the process of training, coaching or development of any kind (on or off line) to be well-targeted and on track to meet the needs of the individual(s) at which it is aimed. Good instructional design therefore needs to appreciate that we are open to learning but find the best ways and moments to intervene in which to package it or parcel it up so that it can be successfully delivered. Although the approach is relatively straightforward, there is a best-practice way to conduct effective instructional design and this is shown in the 10-step infographic shown below:"
John Evans

Universal Design for Learning Visually Explained for Teachers ~ Educational Technology ... - 1 views

  •  
    "The infographic we have for you today provides an excellent explanation of what Universal Design for Learning is all about. We invite you to check it out and share with us your thoughts "Universal Design for Learning is a set of principles designed to guide curriculum and lesson development to ensure that all individuals have equal opportunities to learn and can quickly engage with the instruction.Digital technologies, online resources, and mobile devices can be used to design flexible instruction with options to support all students in achieving the Florida Standards" "
John Evans

Halloween Wars: An Interdisciplinary Lesson with a STEM, STEAM, Maker Education Focus |... - 0 views

  •  
    For Halloween 2016, I did a version of Halloween Wars (a Food Network show) with my two classes of gifted elementary learners. I am sharing this lesson through my blog post as it reinforces how I approach lesson planning and teaching. Background Information Principles that drive my instructional approach. regardless of theme, include: Instructional challenges are hands-on and naturally engaging for learners. There is a game-like atmosphere. There are elements of play, leveling up, and a sense of mastery or achievement during the instructional activities. The challenges are designed to be novel and create excitement and joy for learners. There is a healthy competition where the kids have to compete against one another. Learners don't need to be graded about their performances as built-in consequences are natural. There is a natural building of social emotional skills - tolerance for frustration, expression of needs, working as a team. Lessons are interdisciplinary (like life) where multiple, cross-curricular content areas are integrated into the instructional activities."
John Evans

Design thinking vs computational thinking in education - 3 views

  •  
    "In India, 41km of highway road was constructed every day for the year of 2016. In the Indian government budget, it estimated the cost just for 2016 to be 19 billion USD. It would be financing any shortfall through tax-free government bonds. Computational thinking would have played an instrumental role in deciding on where the road would go through with taking into account the key hubs and may have saved the government millions, if not billions of dollars. Jeanette Wing (2012) defines computational thinking as the thought process involved in formulating a problem and expressing its solution in a way that a computer-human or machine can effectively carry out. It is the process of abstraction by; choosing the right abstractions, operating in terms of multiple layers of abstraction simulations and defining the relationships between layers guided by efficiency, correctness, and flexibility. Computational thinking can best be related to as writing software or instructionals. Every action or non-action is accounted for in the way computational artifacts are constructed. Computational thinking is great for working out a solution but there is an argument that computational thinking does not put enough emphasis on the problem itself. Design thinking, on the other hand, attempts to understand the intent or problem before looking at any solution - computational or otherwise. Design thinking attempts to identify why the problem exists in the first place before solving it. IDEO defines design thinking as the application of empathy and experimentation to arrive at innovation solutions through making decisions based on stakeholder input and evidence based research. Using the Indian roading example, a design thinker would ask, what is the intent of building the roads in the first place?"
John Evans

Design a Straw Roller Coaster Using Tinkercad : 12 Steps (with Pictures) - Instructables - 1 views

  •  
    "In this instructable, we're going to design a roller coaster for marbles using Tinkercad! (Or whatever tiny round objects you have around at home :D)"
John Evans

Design, Make, Learn | The Home of Design, Make, Learn - 1 views

  •  
    "Jeremy and Brian are two Calgary teachers and leaders that believe in the power of Design Thinking as a vital tool for instructional design and learning. Their experiences have given them a diverse skill set as, between the two, they have taught from K-12 in both regular and specialized settings. As teachers, leaders, and program developers they have learned one thing about themselves: they have always believed in the power of making, tinkering, and design thinking in both education and in their personal lives. They are now seeking to share their understanding, gained through years of classroom experience, with other educators. "
John Evans

Mobile devices transform classroom experiences and student/instructor relationships to ... - 3 views

  •  
    "Two years ago, four instructional designers in the University of California System decided to undertake a research project on "mobile learning." Their first order of business: figure out what that is. "It's just so new that the researchers who have been trying to define it have found it so dynamic," said Mindy Colin, an instructional consultant at the University of California, Santa Barbara. Enjoying this article from Inside Digital Learning? Sign up for the free weekly newsletter. Continue Popular Today From Inside Digital Learning U.S. settlements with two Christian universities test limits of incentive compensation rules New data: Online enrollments grow, and share of overall enrollment grows faster The 4 Things Every Digital Learning Leader Should Know Investors bet big on the companies formerly known as MOOC providers They eventually settled on a definition from Educause: "Using portable computing devices (such as iPads, laptops, tablet PCs, PDAs and smartphones) with wireless networks enables mobility and mobile variation related to instructional approaches, disciplines, learning goals and technological tools." But they still struggled to define for themselves the parameters of their investigation."
John Evans

Why We Changed Our Model of the "8 Essential Elements of PBL" | Blog | Project Based Le... - 4 views

  •  
    "In our new conception for Gold Standard PBL, we have created two separate but related components of the model: Essential Project Design Elements, and Project Based Teaching Practices. We call them the Essential Project Design Elements because that's precisely what they are - not the "elements of PBL" the instructional methodology, which is a much broader topic than the design of a project itself. The Project Based Teaching Practices expand on what it means to implement PBL well, beyond designing the project. You can read more about our new model in another post, but as you can see in the diagram below, while some of the familiar "8 Essential Elements" remain, others are gone. Let's explain where they went and why."
Phil Taylor

The 10 Most Important Emerging Instructional and Education Technologies and Concepts - 0 views

  •  
    "The 10 Most Important Emerging Instructional and Education Technologies and Concepts"
John Evans

Teach 21 - 0 views

  •  
    This site was designed by teachers to assist colleagues in planning and delivering effective 21st century instruction in West Virginia Classrooms. It enables educators to quickly access 21st Century Content Standards, Learning Skills and Technology Tools for WV Schools, as well as other resources that exemplify rigorous and relevant instructional design and delivery.
John Evans

Learning.com Partners with Codesters to Develop K-8 Coding Curriculum -- THE Journal - 0 views

  •  
    "Ed tech company Learning.com is partnering with Codesters, a platform for K-12 computer science instruction, to develop EasyCode Pillars, an online interactive curriculum that incorporates coding challenges and game design into the classroom to cultivate students' coding skills. This digital literacy resource is designed to offer students a dynamic, hands-on coding experience, while providing teachers with an easy instructional solution for use in the computer lab or in the classroom."
John Evans

7 Things You Should Know About Universal Design for Learning | EDUCAUSE.edu - 0 views

  •  
    "Abstract Universal Design for Learning is a framework for the design of materials and instructional methods that are usable by a wide range of students. One aim of UDL is to provide full access to students with special needs, but it offers significant affordances for all students, allowing them to benefit from learning presented through multiple sensory avenues and a variety of conceptual frameworks. Early research about the influence of UDL is positive, showing that it improves engagement and performance among all students. The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues."
John Evans

Instructables & 3D Hubs Launch Their 3D Printing Contest 2016 with 15 3D Printers Up fo... - 0 views

  •  
    "Do-it-yourself maker community Instructables is teaming up with global 3D printing network 3D Hubs for a new contest that will see 15 lucky winners walking away with a top of the line desktop 3D printer. The 3D Printing Contest 2016 is looking like it is going to be one of the biggest 3D printing design competitions of the year, and they have an impressive prize pool to prove it. Winners will be able to win one of an assortment of some of the most popular 3D printers on the market, not to mention 3D printing vouchers being awarded for every contest entry."
John Evans

Eight Aspects of the Teacher as Learner - 2 views

  •  
    "Recently, when I perused my twitter feed, I came upon a blog post titled Teacher as Learning Designer. Andrew Miller, the author, states: "If you are a teacher and you are trying to explain what you do, say, 'I am a learning designer!' Teachers need to be empowered with a variety of instructional designs to meet the needs of all students. They need to be honored for their expertise to create creative and engaging learning environments. We can re-frame the concept of "teaching" to truly encapsulate all that teachers can and should do!" The way teachers teach their students has, I believe, a direct correlation to the way in which they learn themselves. We have all read in the latest teaching journals that teachers of today have to be devoted to lifelong learning. But what does that mean, really? What elements affect teacher learning and then in turn affect how that teacher teaches?"
John Evans

6 3D Printing Lesson Plans from MakerBot's Thingiverse - Class Tech Tips - 1 views

  •  
    "Have you thought about 3D printing with students? MakerBot's Thingiverse is best known as a 3D design sharing website. It also has STEAM (Science, Technology, Engineering, Art and Math) 3D printing lesson plans for educators across the world to use in their classrooms. MakerBot's Learning Team has been curating and sharing some of the best lesson plans. They include step-by-step instructions, photos, 3D design files, activity sheets and more. All of these 3D printing lesson plans are designed to keep students motivated and learning new STEAM skills."
John Evans

Design Thinking for Educators - 7 views

  •  
    "A creative process that helps you design meaningful solutions in the classroom, at your school, and in your community. The toolkit provides you with instructions to explore Design Thinking."
John Evans

BC Education : A Guide to Adaptations and Modifications - 3 views

  •  
    Today's classrooms are diverse and inclusive by nature. Differentiation of instruction and assessment and the principles of universal design are now recognized practices for teachers. Both differentiation and universal design provide systematic approaches to setting goals, choosing or creating flexible materials and media, and assessment. To undertake differentiation and universal design, teachers need to be aware of a range of accommodations (multiple means of representation, of expression, and/or of engagement) that may be necessary to help each student in the classroom succeed. These accommodations may take the form of adaptations and/or modifications
John Evans

249 Bloom's Taxonomy Verbs For Critical Thinking - 0 views

  •  
    "Bloom's Taxonomy's verbs-also know as power verbs or thinking verbs-are extraordinarily powerful instructional planning tools. In fact, next to the concept of backwards-design and power standards, they are likely the most useful tool a teacher-as-learning-designer has access to. Why? They can be used for curriculum mapping, assessment design, lesson planning, personalizing and differentiating learning, and almost any other "thing" a teacher-or student-has to do."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

  •  
    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
1 - 20 of 97 Next › Last »
Showing 20 items per page